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Matthew Riemer

Publications and source records attributed to Matthew Riemer.

At least 37 records · Page 2Linked to original sources

Context-Specific Representation Abstraction for Deep Option Learning

Hierarchical reinforcement learning has focused on discovering temporally extended actions, such as options, that can provide benefits in problems requiring extensive exploration. One promising approach that learns these options end-to-end is the option-critic (OC) framework. We examine and show in this paper that OC does not decompose a problem into simpler sub-problems, but instead increases the size of the search over policy space with each option considering the entire state space during learning. This issue can result in practical limitations of this method, including sample inefficient learning. To address this problem, we introduce Context-Specific Representation Abstraction for Deep Option Learning (CRADOL), a new framework that considers both temporal abstraction and context-specific representation abstraction to effectively reduce the size of the search over policy space. Specifically, our method learns a factored belief state representation that enables each option to learn a policy over only a subsection of the state space. We test our method against hierarchical, non-hierarchical, and modular recurrent neural network baselines, demonstrating significant sample efficiency improvements in challenging partially observable environments.

cs.LG↗

Efficient Black-Box Planning Using Macro-Actions with Focused Effects

The difficulty of deterministic planning increases exponentially with search-tree depth. Black-box planning presents an even greater challenge, since planners must operate without an explicit model of the domain. Heuristics can make search more efficient, but goal-aware heuristics for black-box planning usually rely on goal counting, which is often quite uninformative. In this work, we show how to overcome this limitation by discovering macro-actions that make the goal-count heuristic more accurate. Our approach searches for macro-actions with focused effects (i.e. macros that modify only a small number of state variables), which align well with the assumptions made by the goal-count heuristic. Focused macros dramatically improve black-box planning efficiency across a wide range of planning domains, sometimes beating even state-of-the-art planners with access to a full domain model.

cs.AI↗

A Policy Gradient Algorithm for Learning to Learn in Multiagent Reinforcement Learning

A fundamental challenge in multiagent reinforcement learning is to learn beneficial behaviors in a shared environment with other simultaneously learning agents. In particular, each agent perceives the environment as effectively non-stationary due to the changing policies of other agents. Moreover, each agent is itself constantly learning, leading to natural non-stationarity in the distribution of experiences encountered. In this paper, we propose a novel meta-multiagent policy gradient theorem that directly accounts for the non-stationary policy dynamics inherent to multiagent learning settings. This is achieved by modeling our gradient updates to consider both an agent's own non-stationary policy dynamics and the non-stationary policy dynamics of other agents in the environment. We show that our theoretically grounded approach provides a general solution to the multiagent learning problem, which inherently comprises all key aspects of previous state of the art approaches on this topic. We test our method on a diverse suite of multiagent benchmarks and demonstrate a more efficient ability to adapt to new agents as they learn than baseline methods across the full spectrum of mixed incentive, competitive, and cooperative domains.

cs.LG↗

Consolidation via Policy Information Regularization in Deep RL for Multi-Agent Games

This paper introduces an information-theoretic constraint on learned policy complexity in the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) reinforcement learning algorithm. Previous research with a related approach in continuous control experiments suggests that this method favors learning policies that are more robust to changing environment dynamics. The multi-agent game setting naturally requires this type of robustness, as other agents' policies change throughout learning, introducing a nonstationary environment. For this reason, recent methods in continual learning are compared to our approach, termed Capacity-Limited MADDPG. Results from experimentation in multi-agent cooperative and competitive tasks demonstrate that the capacity-limited approach is a good candidate for improving learning performance in these environments.

cs.AI↗

Deep RL With Information Constrained Policies: Generalization in Continuous Control

Biological agents learn and act intelligently in spite of a highly limited capacity to process and store information. Many real-world problems involve continuous control, which represents a difficult task for artificial intelligence agents. In this paper we explore the potential learning advantages a natural constraint on information flow might confer onto artificial agents in continuous control tasks. We focus on the model-free reinforcement learning (RL) setting and formalize our approach in terms of an information-theoretic constraint on the complexity of learned policies. We show that our approach emerges in a principled fashion from the application of rate-distortion theory. We implement a novel Capacity-Limited Actor-Critic (CLAC) algorithm and situate it within a broader family of RL algorithms such as the Soft Actor Critic (SAC) and Mutual Information Reinforcement Learning (MIRL) algorithm. Our experiments using continuous control tasks show that compared to alternative approaches, CLAC offers improvements in generalization between training and modified test environments. This is achieved in the CLAC model while displaying the high sample efficiency of similar methods.

cs.LG↗

A Study of Compositional Generalization in Neural Models

Compositional and relational learning is a hallmark of human intelligence, but one which presents challenges for neural models. One difficulty in the development of such models is the lack of benchmarks with clear compositional and relational task structure on which to systematically evaluate them. In this paper, we introduce an environment called ConceptWorld, which enables the generation of images from compositional and relational concepts, defined using a logical domain specific language. We use it to generate images for a variety of compositional structures: 2x2 squares, pentominoes, sequences, scenes involving these objects, and other more complex concepts. We perform experiments to test the ability of standard neural architectures to generalize on relations with compositional arguments as the compositional depth of those arguments increases and under substitution. We compare standard neural networks such as MLP, CNN and ResNet, as well as state-of-the-art relational networks including WReN and PrediNet in a multi-class image classification setting. For simple problems, all models generalize well to close concepts but struggle with longer compositional chains. For more complex tests involving substitutivity, all models struggle, even with short chains. In highlighting these difficulties and providing an environment for further experimentation, we hope to encourage the development of models which are able to generalize effectively in compositional, relational domains.

cs.LG↗

Learning Hierarchical Teaching Policies for Cooperative Agents

Collective learning can be greatly enhanced when agents effectively exchange knowledge with their peers. In particular, recent work studying agents that learn to teach other teammates has demonstrated that action advising accelerates team-wide learning. However, the prior work has simplified the learning of advising policies by using simple function approximations and only considered advising with primitive (low-level) actions, limiting the scalability of learning and teaching to complex domains. This paper introduces a novel learning-to-teach framework, called hierarchical multiagent teaching (HMAT), that improves scalability to complex environments by using the deep representation for student policies and by advising with more expressive extended action sequences over multiple levels of temporal abstraction. Our empirical evaluations demonstrate that HMAT improves team-wide learning progress in large, complex domains where previous approaches fail. HMAT also learns teaching policies that can effectively transfer knowledge to different teammates with knowledge of different tasks, even when the teammates have heterogeneous action spaces.

cs.LG↗

On the Role of Weight Sharing During Deep Option Learning

The options framework is a popular approach for building temporally extended actions in reinforcement learning. In particular, the option-critic architecture provides general purpose policy gradient theorems for learning actions from scratch that are extended in time. However, past work makes the key assumption that each of the components of option-critic has independent parameters. In this work we note that while this key assumption of the policy gradient theorems of option-critic holds in the tabular case, it is always violated in practice for the deep function approximation setting. We thus reconsider this assumption and consider more general extensions of option-critic and hierarchical option-critic training that optimize for the full architecture with each update. It turns out that not assuming parameter independence challenges a belief in prior work that training the policy over options can be disentangled from the dynamics of the underlying options. In fact, learning can be sped up by focusing the policy over options on states where options are actually likely to terminate. We put our new algorithms to the test in application to sample efficient learning of Atari games, and demonstrate significantly improved stability and faster convergence when learning long options.

cs.LG↗

Learning Abstract Options

Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et al., 1999). However, only recently in (Bacon et al., 2017) was a policy gradient theorem derived for online learning of general purpose options in an end to end fashion. In this work, we extend previous work on this topic that only focuses on learning a two-level hierarchy including options and primitive actions to enable learning simultaneously at multiple resolutions in time. We achieve this by considering an arbitrarily deep hierarchy of options where high level temporally extended options are composed of lower level options with finer resolutions in time. We extend results from (Bacon et al., 2017) and derive policy gradient theorems for a deep hierarchy of options. Our proposed hierarchical option-critic architecture is capable of learning internal policies, termination conditions, and hierarchical compositions over options without the need for any intrinsic rewards or subgoals. Our empirical results in both discrete and continuous environments demonstrate the efficiency of our framework.

cs.LG↗

Hierarchical Average Reward Policy Gradient Algorithms

Option-critic learning is a general-purpose reinforcement learning (RL) framework that aims to address the issue of long term credit assignment by leveraging temporal abstractions. However, when dealing with extended timescales, discounting future rewards can lead to incorrect credit assignments. In this work, we address this issue by extending the hierarchical option-critic policy gradient theorem for the average reward criterion. Our proposed framework aims to maximize the long-term reward obtained in the steady-state of the Markov chain defined by the agent's policy. Furthermore, we use an ordinary differential equation based approach for our convergence analysis and prove that the parameters of the intra-option policies, termination functions, and value functions, converge to their corresponding optimal values, with probability one. Finally, we illustrate the competitive advantage of learning options, in the average reward setting, on a grid-world environment with sparse rewards.

cs.LG↗

Learning to Learn without Forgetting by Maximizing Transfer and Minimizing Interference

Lack of performance when it comes to continual learning over non-stationary distributions of data remains a major challenge in scaling neural network learning to more human realistic settings. In this work we propose a new conceptualization of the continual learning problem in terms of a temporally symmetric trade-off between transfer and interference that can be optimized by enforcing gradient alignment across examples. We then propose a new algorithm, Meta-Experience Replay (MER), that directly exploits this view by combining experience replay with optimization based meta-learning. This method learns parameters that make interference based on future gradients less likely and transfer based on future gradients more likely. We conduct experiments across continual lifelong supervised learning benchmarks and non-stationary reinforcement learning environments demonstrating that our approach consistently outperforms recently proposed baselines for continual learning. Our experiments show that the gap between the performance of MER and baseline algorithms grows both as the environment gets more non-stationary and as the fraction of the total experiences stored gets smaller.

cs.LG↗

Routing Networks and the Challenges of Modular and Compositional Computation

Compositionality is a key strategy for addressing combinatorial complexity and the curse of dimensionality. Recent work has shown that compositional solutions can be learned and offer substantial gains across a variety of domains, including multi-task learning, language modeling, visual question answering, machine comprehension, and others. However, such models present unique challenges during training when both the module parameters and their composition must be learned jointly. In this paper, we identify several of these issues and analyze their underlying causes. Our discussion focuses on routing networks, a general approach to this problem, and examines empirically the interplay of these challenges and a variety of design decisions. In particular, we consider the effect of how the algorithm decides on module composition, how the algorithm updates the modules, and if the algorithm uses regularization.

cs.LG↗

Continual Learning with Self-Organizing Maps

Despite remarkable successes achieved by modern neural networks in a wide range of applications, these networks perform best in domain-specific stationary environments where they are trained only once on large-scale controlled data repositories. When exposed to non-stationary learning environments, current neural networks tend to forget what they had previously learned, a phenomena known as catastrophic forgetting. Most previous approaches to this problem rely on memory replay buffers which store samples from previously learned tasks, and use them to regularize the learning on new ones. This approach suffers from the important disadvantage of not scaling well to real-life problems in which the memory requirements become enormous. We propose a memoryless method that combines standard supervised neural networks with self-organizing maps to solve the continual learning problem. The role of the self-organizing map is to adaptively cluster the inputs into appropriate task contexts - without explicit labels - and allocate network resources accordingly. Thus, it selectively routes the inputs in accord with previous experience, ensuring that past learning is maintained and does not interfere with current learning. Out method is intuitive, memoryless, and performs on par with current state-of-the-art approaches on standard benchmarks.

cs.NE↗

Scalable Recollections for Continual Lifelong Learning

Given the recent success of Deep Learning applied to a variety of single tasks, it is natural to consider more human-realistic settings. Perhaps the most difficult of these settings is that of continual lifelong learning, where the model must learn online over a continuous stream of non-stationary data. A successful continual lifelong learning system must have three key capabilities: it must learn and adapt over time, it must not forget what it has learned, and it must be efficient in both training time and memory. Recent techniques have focused their efforts primarily on the first two capabilities while questions of efficiency remain largely unexplored. In this paper, we consider the problem of efficient and effective storage of experiences over very large time-frames. In particular we consider the case where typical experiences are O(n) bits and memories are limited to O(k) bits for k << n. We present a novel scalable architecture and training algorithm in this challenging domain and provide an extensive evaluation of its performance. Our results show that we can achieve considerable gains on top of state-of-the-art methods such as GEM.

cs.LG↗

PepCVAE: Semi-Supervised Targeted Design of Antimicrobial Peptide Sequences

Given the emerging global threat of antimicrobial resistance, new methods for next-generation antimicrobial design are urgently needed. We report a peptide generation framework PepCVAE, based on a semi-supervised variational autoencoder (VAE) model, for designing novel antimicrobial peptide (AMP) sequences. Our model learns a rich latent space of the biological peptide context by taking advantage of abundant, unlabeled peptide sequences. The model further learns a disentangled antimicrobial attribute space by using the feedback from a jointly trained AMP classifier that uses limited labeled instances. The disentangled representation allows for controllable generation of AMPs. Extensive analysis of the PepCVAE-generated sequences reveals superior performance of our model in comparison to a plain VAE, as PepCVAE generates novel AMP sequences with higher long-range diversity, while being closer to the training distribution of biological peptides. These features are highly desired in next-generation antimicrobial design.

q-bio.QM↗

Learning to Teach in Cooperative Multiagent Reinforcement Learning

Collective human knowledge has clearly benefited from the fact that innovations by individuals are taught to others through communication. Similar to human social groups, agents in distributed learning systems would likely benefit from communication to share knowledge and teach skills. The problem of teaching to improve agent learning has been investigated by prior works, but these approaches make assumptions that prevent application of teaching to general multiagent problems, or require domain expertise for problems they can apply to. This learning to teach problem has inherent complexities related to measuring long-term impacts of teaching that compound the standard multiagent coordination challenges. In contrast to existing works, this paper presents the first general framework and algorithm for intelligent agents to learn to teach in a multiagent environment. Our algorithm, Learning to Coordinate and Teach Reinforcement (LeCTR), addresses peer-to-peer teaching in cooperative multiagent reinforcement learning. Each agent in our approach learns both when and what to advise, then uses the received advice to improve local learning. Importantly, these roles are not fixed; these agents learn to assume the role of student and/or teacher at the appropriate moments, requesting and providing advice in order to improve teamwide performance and learning. Empirical comparisons against state-of-the-art teaching methods show that our teaching agents not only learn significantly faster, but also learn to coordinate in tasks where existing methods fail.

cs.MA↗

Routing Networks: Adaptive Selection of Non-linear Functions for Multi-Task Learning

Multi-task learning (MTL) with neural networks leverages commonalities in tasks to improve performance, but often suffers from task interference which reduces the benefits of transfer. To address this issue we introduce the routing network paradigm, a novel neural network and training algorithm. A routing network is a kind of self-organizing neural network consisting of two components: a router and a set of one or more function blocks. A function block may be any neural network - for example a fully-connected or a convolutional layer. Given an input the router makes a routing decision, choosing a function block to apply and passing the output back to the router recursively, terminating when a fixed recursion depth is reached. In this way the routing network dynamically composes different function blocks for each input. We employ a collaborative multi-agent reinforcement learning (MARL) approach to jointly train the router and function blocks. We evaluate our model against cross-stitch networks and shared-layer baselines on multi-task settings of the MNIST, mini-imagenet, and CIFAR-100 datasets. Our experiments demonstrate a significant improvement in accuracy, with sharper convergence. In addition, routing networks have nearly constant per-task training cost while cross-stitch networks scale linearly with the number of tasks. On CIFAR-100 (20 tasks) we obtain cross-stitch performance levels with an 85% reduction in training time.

cs.LG↗

Representation Stability as a Regularizer for Improved Text Analytics Transfer Learning

Although neural networks are well suited for sequential transfer learning tasks, the catastrophic forgetting problem hinders proper integration of prior knowledge. In this work, we propose a solution to this problem by using a multi-task objective based on the idea of distillation and a mechanism that directly penalizes forgetting at the shared representation layer during the knowledge integration phase of training. We demonstrate our approach on a Twitter domain sentiment analysis task with sequential knowledge transfer from four related tasks. We show that our technique outperforms networks fine-tuned to the target task. Additionally, we show both through empirical evidence and examples that it does not forget useful knowledge from the source task that is forgotten during standard fine-tuning. Surprisingly, we find that first distilling a human made rule based sentiment engine into a recurrent neural network and then integrating the knowledge with the target task data leads to a substantial gain in generalization performance. Our experiments demonstrate the power of multi-source transfer techniques in practical text analytics problems when paired with distillation. In particular, for the SemEval 2016 Task 4 Subtask A (Nakov et al., 2016) dataset we surpass the state of the art established during the competition with a comparatively simple model architecture that is not even competitive when trained on only the labeled task specific data.

cs.CL↗