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Mattia Piccinini

Publications and source records attributed to Mattia Piccinini.

At least 19 recordsLinked to original sources

PlannerForge: LLM Agents for Scenario-Based Testing of Motion Planners in Autonomous Driving

Ensuring the safety of autonomous driving is a critical challenge. Scenario-based testing is a systematic process used to validate Autonomous Driving Systems (ADSs), but it remains a fragmented modular pipeline in which scenario generation, retrieval, modification, ADS execution, and results analysis are performed by separate tools with little interaction. Large Language Model (LLM) agents have shown promise across ADS sub-systems such as perception, planning, and control. However, no prior work covers the whole scenario-based testing pipeline for ADSs with a unified LLM-agent framework. We present PlannerForge, an LLM-agent framework that extends all scenario-based testing stages (from Scenario Generation to ADS Assessment) and adds two further LLM-enhanced stages: ADS Enhancement and ADS Benchmarking. We evaluate PlannerForge with 10 off-the-shelf LLMs across all tasks (Generation, Selection, Modification, Module Routing, Planner Testing, and Enhancement) under 5 prompt conditions. Best-per-task scores range from 0.88 to 1.00, and open-source 20-35B backends match commercial APIs on most tasks. Open-source models such as Qwen3.6:35B match commercial APIs on three of the five tasks. Chaining the modules end-to-end retains 83% / 78% of seed queries (commercial / open). It outperforms Scenario Factory 2.0 (Finkeldei et al., 2025) on natural-language generation (193 vs. 144 executable of 200) and realises 92-96% of requested city, road and vehicle attributes. It outperforms BM25 (Robertson and Zaragoza, 2009) at rank 1 selection (92.0% vs. 67.5%) and From-Words-to-Collisions (Gao et al., 2025) on physically valid edits (>=94% vs. 31%). At N=400, cost-tuning lifts planner success from 50.4% to 70.2% and cuts collisions from 19.0% to 8.4%, without domain-specific fine-tuning.

cs.AI

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.

cs.RO

Control-Informed Constraint Adaptation in Minimum-Time Trajectory Planning for Autonomous Racing

Autonomous racecars operate at the limits of vehicle dynamics, where small control errors translate into safety-critical behavior and lost performance. Trajectory planners assume perfect tracking and remain blind to execution errors. To guarantee safety, trajectory planners therefore restrict themselves to conservative spatial margins, leaving usable track space untapped. To overcome these issues, we introduce a control-informed online trajectory planning framework that learns from its own execution errors. By measuring systematic tracking deviations during runtime, we dynamically adapt spatial track constraints and iteratively expand the free-space planning area. The planner remains time-optimal while compensating for accumulated execution errors. This method was analyzed in a high-fidelity closed-loop simulation environment with autonomous racecars. The results demonstrate that our approach reduces lap time by 1.8\,s without increasing computational burden, maintaining a median runtime of 25 ms. Our finding indicates that feeding control-induced deviations back into the planning layer unlocks performance previously inaccessible to modular architectures and enables autonomous vehicles to exploit track limits systematically.

cs.RO

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

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A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $\alpha$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.

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Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving

Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.

cs.AI

Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators

Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fr\'echet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.

cs.RO

Unified Video-Action Joint Denoising for Dexterous Action and Data Generation

Recent world action models leverage video foundation models by aligning broad visual-dynamics priors with executable robot actions. We revisit this alignment from a distributional perspective. Existing formulations typically narrow the aligned prior into an observation-conditioned policy distribution over future actions. In contrast, we keep the distribution broader by modeling the joint space of interaction videos and executable hand trajectories under multiple conditioning regimes. We propose Donk, a unified video-action denoising model for dexterous hands. With language, an initial image, and the initial hand state, Donk samples future videos and bimanual MANO trajectories as an action policy. Without the image condition, the same denoising architecture samples paired video-action rollouts from a text-conditioned distribution, turning the aligned video prior into a data engine. Across action, video, and text-only generation evaluations, Donk improves dexterous trajectory accuracy, preserves strong video fidelity, and produces smooth text-conditioned action rollouts under the same unified training recipe.

cs.CV

Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing

Feedforward steering control is a key component of hierarchical control architectures for autonomous racing. The goal is to reduce steering corrections from the feedback controllers by predicting the vehicle's inverse lateral dynamics. This paper presents a systematic benchmark of two learning-based and two empirical (analytical) feedforward steering controllers. We introduce a new \acf{ehd} formulation based on a polynomial surface fit that captures velocity-dependent nonlinear steering behavior with minimal parametrization. We test the feedforward controllers in a high-fidelity simulation framework based on the real-world Abu Dhabi Autonomous Racing League competition, using a high-fidelity double-track vehicle dynamics simulator. Open-loop evaluation shows that the learning-based controllers achieve the lowest prediction errors; however, closed-loop testing reveals that this improved accuracy does not translate into superior path tracking performance or lap times, even after iterative fine-tuning. In contrast, the proposed EHD approach achieves the best overall closed-loop robustness and lap time, highlighting the necessity of evaluating feedforward strategies within the complete trajectory planning and control software stack. Our code is available at https://github.com/TUMRT/steering_ff_control.

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Trajectory Planning and Control near the Limits: an Open Experimental Benchmark on the RoboRacer Platform

We present a modular framework to benchmark new and existing methods for trajectory planning and control in high-acceleration maneuvers that push autonomous driving to the limits. Our framework includes time-optimal raceline generation, online time-optimal velocity replanning, geometric path tracking controllers, and a new model-structured neural network (MS-NN) to learn the inverse dynamics for steering control. We deploy our framework on a 1:10-scale RoboRacer platform, using two circuits. Through several ablations with cautious and aggressive racelines, we study the performance of single modules and their combinations. We show that our MS-NN significantly improves tracking accuracy, decreases steering oscillations, and is physically interpretable. Moreover, online velocity replanning improves lap times by compensating for execution errors, and enables the vehicle to safely reach higher speeds and accelerations. To support future research, our code, datasets, videos and results are publicly available at https://roboracer-benchmark.github.io/planning_control_benchmark/.

cs.RO

EgoDyn-Bench: Evaluating Ego-Motion Understanding in Vision-Centric Foundation Models for Autonomous Driving

While Vision-Language Models (VLMs) have advanced high-level reasoning in autonomous driving, their ability to ground this reasoning in the underlying physics of ego-motion remains poorly understood. We introduce EgoDyn-Bench [Project page: (https://tum-avs.github.io/EgoDyn-Bench-Website/), Code: (https://github.com/TUM-AVS/EgoDyn-Bench), Dataset: (https://huggingface.co/datasets/fnc1901/EgoDyn-Bench)], a diagnostic benchmark for evaluating the semantic ego-motion understanding of vision-centric foundation models. By mapping continuous vehicle kinematics to discrete motion concepts via a deterministic oracle, we decouple a model's internal physical logic from its visual perception. Our large-scale empirical audit spanning 20$+$ models, including closed-source MLLMs, open-source VLMs across multiple scales, and specialized VLAs, identifies a significant Perception Bottleneck: while models exhibit logical physical concepts, they consistently fail to accurately align them with visual observations, frequently underperforming classical non-learned geometric baselines. This failure persists across model scales and domain-specific training, indicating a structural deficit in how current architectures couple visual perception with physical reasoning. We demonstrate that providing explicit trajectory encodings substantially restores physical consistency across all evaluated models, revealing a functional disentanglement between vision and language: ego-motion logic is derived almost exclusively from the language modality, while visual observations contribute negligible temporal signal. This structural finding provides a standardized diagnostic framework and a practical pathway toward physically aligned embodied AI. Ego-motion - Physical Reasoning - Foundation Models

cs.CV

How Well Do Vision-Language Models Understand Sequential Driving Scenes? A Sensitivity Study

Vision-Language Models (VLMs) are increasingly proposed for autonomous driving tasks, yet their performance on sequential driving scenes remains poorly characterized, particularly regarding how input configurations affect their capabilities. We introduce VENUSS (VLM Evaluation oN Understanding Sequential Scenes), a framework for systematic sensitivity analysis of VLM performance on sequential driving scenes, establishing baselines for future research. Building upon existing datasets, VENUSS extracts temporal sequences from driving videos, and generates structured evaluations across custom categories. By comparing 25+ existing VLMs across 2,600+ scenarios, we reveal how even top models achieve only 57% accuracy, not matching human performance under similar constraints (65%) and exposing significant capability gaps. Our analysis shows that VLMs excel with static object detection but struggle with understanding vehicle dynamics and temporal relations. VENUSS offers the first systematic sensitivity analysis of VLMs focused on how input image configurations - resolution, frame count, temporal intervals, spatial layouts, and presentation modes - affect performance on sequential driving scenes. Supplementary material available at https://TUM-AVS.github.io/VENUSS/.

cs.CV

StyleVLA: Driving Style-Aware Vision Language Action Model for Autonomous Driving

Vision Language Models (VLMs) bridge visual perception and linguistic reasoning. In Autonomous Driving (AD), this synergy has enabled Vision Language Action (VLA) models, which translate high-level multimodal understanding into driving behaviors, typically represented as future trajectories. However, existing VLA models mainly generate generic collision-free trajectories. Beyond collision avoidance, adapting to diverse driving styles (e.g., sporty, comfortable) is essential for personalized driving. Moreover, many methods treat trajectory generation as naive token prediction, which can produce kinematically infeasible actions. To address these limitations, we present StyleVLA, a physics-informed VLA framework for generating diverse and physically plausible driving behaviors. We introduce a hybrid loss that combines a kinematic consistency constraint with a continuous regression head to improve trajectory feasibility. To train StyleVLA, built on Qwen3-VL-4B, we construct a large-scale instruction dataset with over 1.2k scenarios, 76k Bird's Eye View (BEV) samples, and 42k First Person View (FPV) samples, with ground-truth trajectories for five driving styles and natural-language instructions. Experiments show that our 4B-parameter StyleVLA significantly outperforms proprietary models (e.g., Gemini-3-Pro) and state-of-the-art VLA models. Using a composite driving score measuring success rate, physical feasibility, and style adherence, StyleVLA achieves 0.55 on BEV and 0.51 on FPV, versus 0.32 and 0.35 for Gemini-3-Pro. These results show that a specialized, physics-informed, lightweight model can surpass closed-source models on domain-specific tasks.

cs.RO

Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?

While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive evaluation of video world models' semantic reasoning, spatial estimation, and planning capabilities. Target-Bench provides 450 robot-collected scenarios spanning 47 semantic categories, with SLAM-based trajectories serving as motion tendency references. Our benchmark reconstructs motion from generated videos with a metric scale recovery mechanism, enabling the evaluation of planning performance with five complementary metrics that focus on target-approaching capability and directional consistency. Our evaluation result shows that the best off-the-shelf model achieves only a 0.341 overall score, revealing a significant gap between realistic visual generation and semantic reasoning in current video world models. Furthermore, we demonstrate that fine-tuning process on a relatively small real-world robot dataset can significantly improve task-level planning performance.

cs.CV

Can VLMs Unlock Semantic Anomaly Detection? A Framework for Structured Reasoning

Autonomous driving systems remain critically vulnerable to the long-tail of rare, out-of-distribution semantic anomalies. While VLMs have emerged as promising tools for perception, their application in anomaly detection remains largely restricted to prompting proprietary models - limiting reliability, reproducibility, and deployment feasibility. To address this gap, we introduce SAVANT (Semantic Anomaly Verification/Analysis Toolkit), a novel model-agnostic reasoning framework that reformulates anomaly detection as a layered semantic consistency verification. By applying SAVANT's two-phase pipeline - structured scene description extraction and multi-modal evaluation - existing VLMs improve their scores in detecting anomalous driving scenarios from input images. Our approach replaces ad hoc prompting with semantic-aware reasoning, transforming VLM-based detection into a principled decomposition across four semantic domains. We show that across a balanced set of real-world driving scenarios, applying SAVANT improves VLM's absolute recall by approximately 18.5% compared to prompting baselines. Moreover, this gain enables reliable large-scale annotation: leveraging the best proprietary model within our framework, we automatically labeled around 10,000 real-world images with high confidence. We use the resulting high-quality dataset to fine-tune a 7B open-source model (Qwen2.5-VL) to perform single-shot anomaly detection, achieving 90.8% recall and 93.8% accuracy - surpassing all models evaluated while enabling local deployment at near-zero cost. By coupling structured semantic reasoning with scalable data curation, we provide a practical solution to data scarcity in semantic anomaly detection for autonomous systems. Supplementary material: https://TUM-AVS.github.io/SAVANT/.

cs.CV

Reinforcement Learning-based Dynamic Adaptation for Sampling-Based Motion Planning in Agile Autonomous Driving

Sampling-based trajectory planners are widely used for agile autonomous driving due to their ability to generate fast, smooth, and kinodynamically feasible trajectories. However, their behavior is often governed by a cost function with manually tuned, static weights, which forces a tactical compromise that is suboptimal across the wide range of scenarios encountered in a race. To address this shortcoming, we propose using a Reinforcement Learning (RL) agent as a high-level behavioral selector that dynamically switches the cost function parameters of an analytical, low-level trajectory planner during runtime. We show the effectiveness of our approach in simulation in an autonomous racing environment where our RL-based planner achieved 0% collision rate while reducing overtaking time by up to 60% compared to state-of-the-art static planners. Our new agent now dynamically switches between aggressive and conservative behaviors, enabling interactive maneuvers unattainable with static configurations. These results demonstrate that integrating reinforcement learning as a high-level selector resolves the inherent trade-off between safety and competitiveness in autonomous racing planners. The proposed methodology offers a pathway toward adaptive yet interpretable motion planning for broader autonomous driving applications.

cs.RO

NuRisk: A Visual Question Answering Dataset for Agent-Level Risk Assessment in Autonomous Driving

Understanding risk in autonomous driving requires not only perception and prediction, but also high-level reasoning about agent behavior and context. Current Vision Language Model (VLM)-based methods primarily ground agents in static images and provide qualitative judgments, lacking the spatio-temporal reasoning needed to capture how risks evolve over time. To address this gap, we propose NuRisk, a comprehensive Visual Question Answering (VQA) dataset comprising 2.9K scenarios and 1.1M agent-level samples, built on real-world data from nuScenes and Waymo, completed with safety-critical scenarios from the CommonRoad simulator. The dataset provides Bird's-eye view (BEV) based sequential images with quantitative, agent-level risk annotations, enabling spatio-temporal reasoning. We benchmark well-known VLMs across different prompting techniques and find that they fail to perform explicit spatio-temporal reasoning, resulting in a peak accuracy of 33% at high latency. To address these shortcomings, our fine-tuned 7B VLM agent improves accuracy to 41% and reduces latency by 75%, demonstrating explicit spatio-temporal reasoning capabilities that proprietary models lacked. While this represents a significant step forward, the modest accuracy underscores the profound challenge of the task, establishing NuRisk as a critical benchmark for advancing spatio-temporal reasoning in autonomous driving. More information can be found at https://github.com/TUM-AVS/NuRisk.

cs.AI

Real-time Velocity Profile Optimization for Time-Optimal Maneuvering with Generic Acceleration Constraints

The computation of time-optimal velocity profiles along prescribed paths, subject to generic acceleration constraints, is a crucial problem in robot trajectory planning, with particular relevance to autonomous racing. However, the existing methods either support arbitrary acceleration constraints at high computational cost or use conservative box constraints for computational efficiency. We propose FBGA, a new \underline{F}orward-\underline{B}ackward algorithm with \underline{G}eneric \underline{A}cceleration constraints, which achieves both high accuracy and low computation time. FBGA operates forward and backward passes to maximize the velocity profile in short, discretized path segments, while satisfying user-defined performance limits. Tested on five racetracks and two vehicle classes, FBGA handles complex, non-convex acceleration constraints with custom formulations. Its maneuvers and lap times closely match optimal control baselines (within $0.11\%$-$0.36\%$), while being up to three orders of magnitude faster. FBGA maintains high accuracy even with coarse discretization, making it well-suited for online multi-query trajectory planning. Our open-source \texttt{C++} implementation is available at: https://anonymous.4open.science/r/FB_public_RAL.

cs.RO