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Max Klimm

Publications and source records attributed to Max Klimm.

At least 37 records · Page 2Linked to original sources

Information Design for Congestion Games with Unknown Demand

We study a novel approach to information design in the standard traffic model of network congestion games. It captures the natural condition that the demand is unknown to the users of the network. A principal (e.g., a mobility service) commits to a signaling strategy, observes the realized demand and sends a (public) signal to agents (i.e., users of the network). Based on the induced belief about the demand, the users then form an equilibrium. We consider the algorithmic goal of the principal: Compute a signaling scheme that minimizes the expected total cost of the induced equilibrium. We concentrate on single-commodity networks and affine cost functions, for which we obtain the following results. First, we devise a fully polynomial-time approximation scheme (FPTAS) for the case that the demand can only take two values. It relies on several structural properties of the cost of the induced equilibrium as a function of the updated belief about the distribution of demands. We show that this function is piecewise linear for any number of demands, and monotonic for two demands. Second, we give a complete characterization of the graph structures for which it is optimal to fully reveal the information about the realized demand. This signaling scheme turns out to be optimal for all cost functions and probability distributions over demands if and only if the graph is series-parallel. Third, we propose an algorithm that computes the optimal signaling scheme for any number of demands whose time complexity is polynomial in the number of supports that occur in a Wardrop equilibrium for some demand. Finally, we conduct a computational study that tests this algorithm on real-world instances.

cs.GT

Optimizing Throughput and Makespan of Queuing Systems by Information Design

We study the optimal provision of information for two natural performance measures of queuing systems: throughput and makespan. A set of parallel links is equipped with deterministic capacities and stochastic travel times where the latter depend on a realized scenario. A continuum of flow particles arrives at the system at a constant rate. A system operator knows the realization of the scenario and may (partially) reveal this information via a public signaling scheme to the flow particles. Upon arrival, the flow particles observe the signal issued by the system operator, form an updated belief about the realized scenario, and decide on a link to use. Inflow into a link exceeding the link's capacity builds up in a queue that increases the travel time on the link. Dynamic inflow rates are in a Bayesian dynamic equilibrium when the expected travel time along all links with positive inflow is equal at every point in time. We provide an additive polynomial time approximation scheme (PTAS) that approximates the optimal throughput by an arbitrary additive constant $ε>0$. The algorithm solves a Langrangian dual of the signaling problem with the Ellipsoid method whose separation oracle is implemented by a cell decomposition technique. We also provide a multiplicative fully polynomial time approximation scheme (FPTAS) that does not rely on strong duality and, thus, allows to compute also the optimal signals. It uses a different cell decomposition technique together with a piece-wise convex under-estimator of the optimal value function. Finally, we consider the makespan of a Bayesian dynamic equilibrium which is defined as the last point in time when a total given value of flow leaves the system. Using a variational inequality argument, we show that full information revelation is a public signaling scheme that minimizes the makespan.

cs.GT

Fractionally Subadditive Maximization under an Incremental Knapsack Constraint

We consider the problem of maximizing a fractionally subadditive function under a knapsack constraint that grows over time. An incremental solution to this problem is given by an order in which to include the elements of the ground set, and the competitive ratio of an incremental solution is defined by the worst ratio over all capacities relative to an optimum solution of the corresponding capacity. We present an algorithm that finds an incremental solution of competitive ratio at most $\max\{3.293\sqrt{M},2M\}$, under the assumption that the values of singleton sets are in the range $[1,M]$, and we give a lower bound of $\max\{2.618,M\}$ on the attainable competitive ratio. In addition, we establish that our framework captures potential-based flows between two vertices, and we give a lower bound of $\max\{2,M\}$ and an upper bound of $2M$ for the incremental maximization of classical flows with capacities in $[1,M]$ which is tight for the unit capacity case.

cs.DS

Complexity of equilibria in binary public goods games on undirected graphs

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision depends only on the number of neighbors in the graph who perform the action and is encoded by a per-player binary pattern. We show that games with decreasing patterns (where players only want to act up to a threshold number of adjacent players doing so) always have a pure Nash equilibrium and that one is reached from any starting profile by following a polynomially bounded sequence of best responses. For non-monotonic patterns of the form $10^k10^*$ (where players want to act alone or alongside $k + 1$ neighbors), we show that it is $\mathsf{NP}$-hard to decide whether a pure Nash equilibrium exists. We further investigate a generalization of the model that permits ties of varying strength: an edge with integral weight $w$ behaves as $w$ parallel edges. While, in this model, a pure Nash equilibrium still exists for decreasing patters, we show that the task of computing one is $\mathsf{PLS}$-complete.

cs.GT

Improved Bounds for Single-Nomination Impartial Selection

We give new bounds for the single-nomination model of impartial selection, a problem proposed by Holzman and Moulin (Econometrica, 2013). A selection mechanism, which may be randomized, selects one individual from a group of $n$ based on nominations among members of the group; a mechanism is impartial if the selection of an individual is independent of nominations cast by that individual, and $α$-optimal if under any circumstance the expected number of nominations received by the selected individual is at least $α$ times that received by any individual. In a many-nominations model, where individuals may cast an arbitrary number of nominations, the so-called permutation mechanism is $1/2$-optimal, and this is best possible. In the single-nomination model, where each individual casts exactly one nomination, the permutation mechanism does better and prior to this work was known to be $67/108$-optimal but no better than $2/3$-optimal. We show that it is in fact $2/3$-optimal for all $n$. This result is obtained via tight bounds on the performance of the mechanism for graphs with maximum degree $Δ$, for any $Δ$, which we prove using an adversarial argument. We then show that the permutation mechanism is not best possible; indeed, by combining the permutation mechanism, another mechanism called plurality with runner-up, and some new ideas, $2105/3147$-optimality can be achieved for all $n$. We finally give new upper bounds on $α$ for any $α$-optimal impartial mechanism. They improve on the existing upper bounds for all $n\geq 7$ and imply that no impartial mechanism can be better than $76/105$-optimal for all $n$; they do not preclude the existence of a $(3/4-\varepsilon)$-optimal impartial mechanism for arbitrary $\varepsilon>0$ if $n$ is large.

cs.GT

Incremental Maximization via Continuization

We consider the problem of finding an incremental solution to a cardinality-constrained maximization problem that not only captures the solution for a fixed cardinality, but also describes how to gradually grow the solution as the cardinality bound increases. The goal is to find an incremental solution that guarantees a good competitive ratio against the optimum solution for all cardinalities simultaneously. The central challenge is to characterize maximization problems where this is possible, and to determine the best-possible competitive ratio that can be attained. A lower bound of $2.18$ and an upper bound of $φ+ 1 \approx 2.618$ are known on the competitive ratio for monotone and accountable objectives [Bernstein et al., Math. Prog., 2022], which capture a wide range of maximization problems. We introduce a continuization technique and identify an optimal incremental algorithm that provides strong evidence that $φ+ 1$ is the best-possible competitive ratio. Using this continuization, we obtain an improved lower bound of $2.246$ by studying a particular recurrence relation whose characteristic polynomial has complex roots exactly beyond the lower bound. Based on the optimal continuous algorithm combined with a scaling approach, we also provide a $1.772$-competitive randomized algorithm. We complement this by a randomized lower bound of $1.447$ via Yao's principle.

cs.DS

Optimal Impartial Correspondences

We study mechanisms that select a subset of the vertex set of a directed graph in order to maximize the minimum indegree of any selected vertex, subject to an impartiality constraint that the selection of a particular vertex is independent of the outgoing edges of that vertex. For graphs with maximum outdegree $d$, we give a mechanism that selects at most $d+1$ vertices and only selects vertices whose indegree is at least the maximum indegree in the graph minus one. We then show that this is best possible in the sense that no impartial mechanism can only select vertices with maximum degree, even without any restriction on the number of selected vertices. We finally obtain the following trade-off between the maximum number of vertices selected and the minimum indegree of any selected vertex: when selecting at most~$k$ vertices out of $n$, it is possible to only select vertices whose indegree is at least the maximum indegree minus $\lfloor(n-2)/(k-1)\rfloor+1$.

cs.GT

The Polyhedral Geometry of Truthful Auctions

The difference set of an outcome in an auction is the set of types that the auction mechanism maps to the outcome. We give a complete characterization of the geometry of the difference sets that can appear for a dominant strategy incentive compatible multi-unit auction showing that they correspond to regular subdivisions of the unit cube. This observation is then used to construct mechanisms that are robust in the sense that the set of items allocated to a player does change only slightly when the player's reported type is changed slightly.

cs.GT

Approximate Parametric Computation of Minimum-Cost Flows with Convex Costs

This paper studies a variant of the minimum-cost flow problem in a graph with convex cost function where the demands at the vertices are functions depending on a one-dimensional parameter $λ$. We devise two algorithmic approaches for the approximate computation of parametric solutions for this problem. The first approach transforms an instance of the parametric problem into an instance with piecewise quadratic cost functions by interpolating the marginal cost functions. The new instance can be solved exactly with an algorithm we developed in prior work. In the second approach, we compute a fixed number of non-parametric solutions and interpolate the resulting flows yielding an approximate solution for the original, parametric problem. For both methods we formulate explicit bounds on the step sizes used in the respective interpolations that guarantee relative and absolute error margins. Finally, we test our approaches on real-world traffic and gas instances in an empirical study.

cs.DS

Multi-Leader Congestion Games with an Adversary

We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum loads, causing additional costs for the leaders. For the resulting strategic game among the leaders, we show that pure Nash equilibria may fail to exist and therefore, we consider approximate equilibria instead. As our first main result, we show that the existence of a $K$-approximate equilibrium can always be guaranteed, where $K \approx 1.1974$ is the unique solution of a cubic polynomial equation. To this end, we give a polynomial time combinatorial algorithm which computes a $K$-approximate equilibrium. The factor $K$ is tight, meaning that there is an instance that does not admit an $α$-approximate equilibrium for any $α<K$. Thus $α=K$ is the smallest possible value of $α$ such that the existence of an $α$-approximate equilibrium can be guaranteed for any instance of the considered game. Secondly, we focus on approximate equilibria of a given fixed instance. We show how to compute efficiently a best approximate equilibrium, that is, with smallest possible $α$ among all $α$-approximate equilibria of the given instance.

cs.GT

Generalized permutahedra and optimal auctions

We study a family of convex polytopes, called SIM-bodies, which were introduced by Giannakopoulos and Koutsoupias (2018) to analyze so-called Straight-Jacket Auctions. First, we show that the SIM-bodies belong to the class of generalized permutahedra. Second, we prove an optimality result for the Straight-Jacket Auctions among certain deterministic auctions. Third, we employ computer algebra methods and mathematical software to explicitly determine optimal prices and revenues.

math.MG

Pure Nash Equilibria in Resource Graph Games

This paper studies the existence of pure Nash equilibria in resource graph games, which are a general class of strategic games used to succinctly represent the players' private costs. There is a finite set of resources and the strategy set of each player corresponds to a set of subsets of resources. The cost of a resource is an arbitrary function that depends on the load vector of the resources in a specified neighborhood. As our main result, we give complete characterizations of the cost functions guaranteeing the existence of pure Nash equilibria for weighted and unweighted players, respectively. 1. For unweighted players, pure Nash equilibria are guaranteed to exist for any choice of the players' strategy space if and only if the cost of each resource is an arbitrary function of the load of the resource itself and linear in the load of all other resources where the linear coefficients of mutual influence of different resources are symmetric. 2. For games with weighted players, pure Nash equilibria are guaranteed to exist for any choice of the players' strategy space if and only if the cost of a resource is linear in all resource loads, and the linear factors of mutual influence are symmetric, or there is no interaction among resources and the cost is an exponential function of the local resource load. 3. For the special case that the players' strategy sets are matroids, we show that pure Nash equilibria exist under a local monotonicity property, even when cost functions are player-specific. We point out an application of this result to bilevel load balancing games, which are motivated by the study of network infrastructures that are resilient against external attackers and internal congestion effects. 4. Finally, we derive hardness results for deciding whether a given strategy is a pure Nash equilibrium for network routing games and matroid games, respectively.

cs.GT

Complexity and Parametric Computation of Equilibria in Atomic Splittable Congestion Games via Weighted Block Laplacians

We show that computing an equilibrium in atomic splittable congestion games with player-specific affine cost functions $l_{e,i}(x) = a_{e,i} x + b_{e,i}$ is $\mathsf{PPAD}$-complete. To prove that the problem is contained in $\mathsf{PPAD}$, we develop a homotopy method that traces an equilibrium for varying flow demands of the players. A key technique for this method is to describe the evolution of the equilibrium locally by a novel block Laplacian matrix. Using the properties of this matrix give rise to a path following formulation for computing an equilibrium where states correspond to supports that are feasible for some demands. A closer investigation of the block Laplacian system further allows to orient the states giving rise to unique predecessor and successor states thus putting the problem into $\mathsf{PPAD}$. For the $\mathsf{PPAD}$-hardness, we reduce from computing an approximate equilibrium of a bimatrix win-lose game. As a byproduct of our reduction we further show that computing a multi-class Wardrop equilibrium with class dependent affine cost functions is $\mathsf{PPAD}$-complete as well. As another byproduct of our $\mathsf{PPAD}$-completeness proof, we obtain an algorithm that computes a continuum of equilibria parametrized by the players' flow demand. For player-specific costs, the algorithm runs in polynomial space. For games with player-independent costs, we obtain an algorithm computing all equilibria as a function of the flow demand that runs in time polynomial in the output.

cs.GT

Packing under Convex Quadratic Constraints

We consider a general class of binary packing problems with a convex quadratic knapsack constraint. We prove that these problems are APX-hard to approximate and present constant-factor approximation algorithms based upon three different algorithmic techniques: (1) a rounding technique tailored to a convex relaxation in conjunction with a non-convex relaxation whose approximation ratio equals the golden ratio; (2) a greedy strategy; (3) a randomized rounding leading to an approximation algorithm for the more general case with multiple convex quadratic constraints. We further show that a combination of the first two strategies can be used to yield a monotone algorithm leading to a strategyproof mechanism for a game-theoretic variant of the problem. Finally, we present a computational study of the empirical approximation of the three algorithms for problem instances arising in the context of real-world gas transport networks.

math.OC

The Online Best Reply Algorithm for Resource Allocation Problems

We study the performance of a best reply algorithm for online resource allocation problems with a diseconomy of scale. In an online resource allocation problem, we are given a set of resources and a set of requests that arrive in an online manner. Each request consists of a set of feasible allocations and an allocation is a set of resources. The total cost of an allocation vector is given by the sum of the resources' costs, where each resource's cost depends on the total load on the resource under the allocation vector. We analyze the natural online procedure where each request is allocated greedily to a feasible set of resources that minimizes the individual cost of that particular request. In the literature, this algorithm is also known as a one-round walk-in congestion games starting from the empty state. For unweighted resource allocation problems with polynomial cost functions with maximum degree $d$, upper bounds on the competitive ratio of this greedy algorithm were known only for the special cases $d\in\{1, 2, 3\}$. In this paper, we show a general upper bound on the competitive ratio of $d(d / W(\frac{1.2d-1}{d+1}))^{d+1}$ for the unweighted case where $W$ denotes the Lambert-W function on $\mathbb{R}_{\geq 0}$. For the weighted case, we show that the competitive ratio of the greedy algorithm is bounded from above by $(d/W(\frac{d}{d+1}))^{d+1}$.

cs.DS

Travelling on Graphs with Small Highway Dimension

We study the Travelling Salesperson (TSP) and the Steiner Tree problem (STP) in graphs of low highway dimension. This graph parameter was introduced by Abraham et al. [SODA 2010] as a model for transportation networks, on which TSP and STP naturally occur for various applications in logistics. It was previously shown [Feldmann et al. ICALP 2015] that these problems admit a quasi-polynomial time approximation scheme (QPTAS) on graphs of constant highway dimension. We demonstrate that a significant improvement is possible in the special case when the highway dimension is 1, for which we present a fully-polynomial time approximation scheme (FPTAS). We also prove that STP is weakly NP-hard for these restricted graphs. For TSP we show NP-hardness for graphs of highway dimension 6, which answers an open problem posed in [Feldmann et al. ICALP 2015].

cs.DS

Revenue Gaps for Static and Dynamic Posted Pricing of Homogeneous Goods

We consider the problem of maximizing the expected revenue from selling $k$ homogeneous goods to $n$ unit-demand buyers who arrive sequentially with independent and identically distributed valuations. In this setting the optimal posted prices are dynamic in the sense that they depend on the remaining numbers of goods and buyers. We investigate how much revenue is lost when a single static price is used instead for all buyers and goods, and prove upper bounds on the ratio between the maximum revenue from dynamic prices and that from static prices. These bounds are tight for all values of $k$ and $n$ and vary depending on a regularity property of the underlying distribution. For general distributions we obtain a ratio of $2-k/n$, for regular distributions a ratio that increases in $n$ and is bounded from above by $1/(1-k^k/(e^{k}k!))$, which is roughly $1/(1-1/(\sqrt{2πk}))$. The lower bounds hold for the revenue gap between dynamic and static prices. The upper bounds are obtained via an ex-ante relaxation of the revenue maximization problem, as a consequence the tight bounds of $2-k/n$ in the general case and of $1/(1-1/(\sqrt{2πk}))$ in the regular case apply also to the potentially larger revenue gap between the optimal incentive-compatible mechanism and the optimal static price. Our results imply that for regular distributions the benefit of dynamic prices vanishes while for non-regular distributions dynamic prices may achieve up to twice the revenue of static prices.

cs.GT

Distance-preserving graph contractions

Compression and sparsification algorithms are frequently applied in a preprocessing step before analyzing or optimizing large networks/graphs. In this paper we propose and study a new framework contracting edges of a graph (merging vertices into super-vertices) with the goal of preserving pairwise distances as accurately as possible. Formally, given an edge-weighted graph, the contraction should guarantee that for any two vertices at distance $d$, the corresponding super-vertices remain at distance at least $φ(d)$ in the contracted graph, where $φ$ is a tolerance function bounding the permitted distance distortion. We present a comprehensive picture of the algorithmic complexity of the contraction problem for affine tolerance functions $φ(x)=x/α-β$, where $α\geq 1$ and $β\geq 0$ are arbitrary real-valued parameters. Specifically, we present polynomial-time algorithms for trees as well as hardness and inapproximability results for different graph classes, precisely separating easy and hard cases. Further we analyze the asymptotic behavior of contractions, and find efficient algorithms to compute (non-optimal) contractions despite our hardness results.

cs.DS