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Mehdi Bennis

Publications and source records attributed to Mehdi Bennis.

At least 217 records · Page 12Linked to original sources

Information Freshness-Aware Task Offloading in Air-Ground Integrated Edge Computing Systems

This paper studies the problem of information freshness-aware task offloading in an air-ground integrated multi-access edge computing system, which is deployed by an infrastructure provider (InP). A third-party real-time application service provider provides computing services to the subscribed mobile users (MUs) with the limited communication and computation resources from the InP based on a long-term business agreement. Due to the dynamic characteristics, the interactions among the MUs are modelled by a non-cooperative stochastic game, in which the control policies are coupled and each MU aims to selfishly maximize its own expected long-term payoff. To address the Nash equilibrium solutions, we propose that each MU behaves in accordance with the local system states and conjectures, based on which the stochastic game is transformed into a single-agent Markov decision process. Moreover, we derive a novel online deep reinforcement learning (RL) scheme that adopts two separate double deep Q-networks for each MU to approximate the Q-factor and the post-decision Q-factor. Using the proposed deep RL scheme, each MU in the system is able to make decisions without a priori statistical knowledge of dynamics. Numerical experiments examine the potentials of the proposed scheme in balancing the age of information and the energy consumption.

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L-FGADMM: Layer-Wise Federated Group ADMM for Communication Efficient Decentralized Deep Learning

This article proposes a communication-efficient decentralized deep learning algorithm, coined layer-wise federated group ADMM (L-FGADMM). To minimize an empirical risk, every worker in L-FGADMM periodically communicates with two neighbors, in which the periods are separately adjusted for different layers of its deep neural network. A constrained optimization problem for this setting is formulated and solved using the stochastic version of GADMM proposed in our prior work. Numerical evaluations show that by less frequently exchanging the largest layer, L-FGADMM can significantly reduce the communication cost, without compromising the convergence speed. Surprisingly, despite less exchanged information and decentralized operations, intermittently skipping the largest layer consensus in L-FGADMM creates a regularizing effect, thereby achieving the test accuracy as high as federated learning (FL), a baseline method with the entire layer consensus by the aid of a central entity.

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Joint Parameter-and-Bandwidth Allocation for Improving the Efficiency of Partitioned Edge Learning

To leverage data and computation capabilities of mobile devices, machine learning algorithms are deployed at the network edge for training artificial intelligence (AI) models, resulting in the new paradigm of edge learning. In this paper, we consider the framework of partitioned edge learning for iteratively training a large-scale model using many resource-constrained devices (called workers). To this end, in each iteration, the model is dynamically partitioned into parametric blocks, which are downloaded to worker groups for updating using data subsets. Then, the local updates are uploaded to and cascaded by the server for updating a global model. To reduce resource usage by minimizing the total learning-and-communication latency, this work focuses on the novel joint design of parameter (computation load) allocation and bandwidth allocation (for downloading and uploading). Two design approaches are adopted. First, a practical sequential approach, called partially integrated parameter-and-bandwidth allocation (PABA), yields two schemes, namely bandwidth aware parameter allocation and parameter aware bandwidth allocation. The former minimizes the load for the slowest (in computing) of worker groups, each training a same parametric block. The latter allocates the largest bandwidth to the worker being the latency bottleneck. Second, PABA are jointly optimized. Despite its being a nonconvex problem, an efficient and optimal solution algorithm is derived by intelligently nesting a bisection search and solving a convex problem. Experimental results using real data demonstrate that integrating PABA can substantially improve the performance of partitioned edge learning in terms of latency (by e.g., 46%) and accuracy (by e.g., 4%).

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Mix2FLD: Downlink Federated Learning After Uplink Federated Distillation With Two-Way Mixup

This letter proposes a novel communication-efficient and privacy-preserving distributed machine learning framework, coined Mix2FLD. To address uplink-downlink capacity asymmetry, local model outputs are uploaded to a server in the uplink as in federated distillation (FD), whereas global model parameters are downloaded in the downlink as in federated learning (FL). This requires a model output-to-parameter conversion at the server, after collecting additional data samples from devices. To preserve privacy while not compromising accuracy, linearly mixed-up local samples are uploaded, and inversely mixed up across different devices at the server. Numerical evaluations show that Mix2FLD achieves up to 16.7% higher test accuracy while reducing convergence time by up to 18.8% under asymmetric uplink-downlink channels compared to FL.

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Federated Learning in the Sky: Joint Power Allocation and Scheduling with UAV Swarms

Unmanned aerial vehicle (UAV) swarms must exploit machine learning (ML) in order to execute various tasks ranging from coordinated trajectory planning to cooperative target recognition. However, due to the lack of continuous connections between the UAV swarm and ground base stations (BSs), using centralized ML will be challenging, particularly when dealing with a large volume of data. In this paper, a novel framework is proposed to implement distributed federated learning (FL) algorithms within a UAV swarm that consists of a leading UAV and several following UAVs. Each following UAV trains a local FL model based on its collected data and then sends this trained local model to the leading UAV who will aggregate the received models, generate a global FL model, and transmit it to followers over the intra-swarm network. To identify how wireless factors, like fading, transmission delay, and UAV antenna angle deviations resulting from wind and mechanical vibrations, impact the performance of FL, a rigorous convergence analysis for FL is performed. Then, a joint power allocation and scheduling design is proposed to optimize the convergence rate of FL while taking into account the energy consumption during convergence and the delay requirement imposed by the swarm's control system. Simulation results validate the effectiveness of the FL convergence analysis and show that the joint design strategy can reduce the number of communication rounds needed for convergence by as much as 35% compared with the baseline design.

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XOR Mixup: Privacy-Preserving Data Augmentation for One-Shot Federated Learning

User-generated data distributions are often imbalanced across devices and labels, hampering the performance of federated learning (FL). To remedy to this non-independent and identically distributed (non-IID) data problem, in this work we develop a privacy-preserving XOR based mixup data augmentation technique, coined XorMixup, and thereby propose a novel one-shot FL framework, termed XorMixFL. The core idea is to collect other devices' encoded data samples that are decoded only using each device's own data samples. The decoding provides synthetic-but-realistic samples until inducing an IID dataset, used for model training. Both encoding and decoding procedures follow the bit-wise XOR operations that intentionally distort raw samples, thereby preserving data privacy. Simulation results corroborate that XorMixFL achieves up to 17.6% higher accuracy than Vanilla FL under a non-IID MNIST dataset.

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Integrating LEO Satellite and UAV Relaying via Reinforcement Learning for Non-Terrestrial Networks

A mega-constellation of low-earth orbit (LEO) satellites has the potential to enable long-range communication with low latency. Integrating this with burgeoning unmanned aerial vehicle (UAV) assisted non-terrestrial networks will be a disruptive solution for beyond 5G systems provisioning large scale three-dimensional connectivity. In this article, we study the problem of forwarding packets between two faraway ground terminals, through an LEO satellite selected from an orbiting constellation and a mobile high-altitude platform (HAP) such as a fixed-wing UAV. To maximize the end-to-end data rate, the satellite association and HAP location should be optimized, which is challenging due to a huge number of orbiting satellites and the resulting time-varying network topology. We tackle this problem using deep reinforcement learning (DRL) with a novel action dimension reduction technique. Simulation results corroborate that our proposed method achieves up to 5.74x higher average data rate compared to a direct communication baseline without SAT and HAP.

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Communication and Consensus Co-Design for Distributed, Low-Latency and Reliable Wireless Systems

Designing distributed, fast and reliable wireless consensus protocols is instrumental in enabling mission-critical decentralized systems, such as robotic networks in the industrial Internet of Things (IIoT), drone swarms in rescue missions, and so forth. However, chasing both low-latency and reliability of consensus protocols is a challenging task. The problem is aggravated under wireless connectivity that may be slower and less reliable, compared to wired connections. To tackle this issue, we investigate fundamental relationships between consensus latency and reliability through the lens of wireless connectivity, and co-design communication and consensus protocols for low-latency and reliable decentralized systems. Specifically, we propose a novel communication-efficient distributed consensus protocol, termed Random Representative Consensus (R2C), and show its effectiveness under gossip and broadcast communication protocols. To this end, we derive a closed-form end-to-end (E2E) latency expression of the R2C that guarantees a target reliability, and compare it with a baseline consensus protocol, referred to as Referendum Consensus (RC). The result shows that the R2C is faster compared to the RC and more reliable compared when co-designed with the broadcast protocol compared to that with the gossip protocol.

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Dynamic Task Offloading and Resource Allocation for Ultra-Reliable Low-Latency Edge Computing

To overcome devices' limitations in performing computation-intense applications, mobile edge computing (MEC) enables users to offload tasks to proximal MEC servers for faster task computation. However, current MEC system design is based on average-based metrics, which fails to account for the ultra-reliable low-latency requirements in mission-critical applications. To tackle this, this paper proposes a new system design, where probabilistic and statistical constraints are imposed on task queue lengths, by applying extreme value theory. The aim is to minimize users' power consumption while trading off the allocated resources for local computation and task offloading. Due to wireless channel dynamics, users are re-associated to MEC servers in order to offload tasks using higher rates or accessing proximal servers. In this regard, a user-server association policy is proposed, taking into account the channel quality as well as the servers' computation capabilities and workloads. By marrying tools from Lyapunov optimization and matching theory, a two-timescale mechanism is proposed, where a user-server association is solved in the long timescale while a dynamic task offloading and resource allocation policy is executed in the short timescale. Simulation results corroborate the effectiveness of the proposed approach by guaranteeing highly-reliable task computation and lower delay performance, compared to several baselines.

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Proxy Experience Replay: Federated Distillation for Distributed Reinforcement Learning

Traditional distributed deep reinforcement learning (RL) commonly relies on exchanging the experience replay memory (RM) of each agent. Since the RM contains all state observations and action policy history, it may incur huge communication overhead while violating the privacy of each agent. Alternatively, this article presents a communication-efficient and privacy-preserving distributed RL framework, coined federated reinforcement distillation (FRD). In FRD, each agent exchanges its proxy experience replay memory (ProxRM), in which policies are locally averaged with respect to proxy states clustering actual states. To provide FRD design insights, we present ablation studies on the impact of ProxRM structures, neural network architectures, and communication intervals. Furthermore, we propose an improved version of FRD, coined mixup augmented FRD (MixFRD), in which ProxRM is interpolated using the mixup data augmentation algorithm. Simulations in a Cartpole environment validate the effectiveness of MixFRD in reducing the variance of mission completion time and communication cost, compared to the benchmark schemes, vanilla FRD, federated reinforcement learning (FRL), and policy distillation (PD).

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Taming the Tail of Maximal Information Age in Wireless Industrial Networks

In wireless industrial networks, the information of time-sensitive control systems needs to be transmitted in an ultra-reliable and low-latency manner. This letter studies the resource allocation problem in finite blocklength transmission, in which the information freshness is measured as the age of information (AoI) whose maximal AoI is characterized using extreme value theory (EVT). The considered system design is to minimize the sensors' transmit power and transmission blocklength subject to constraints on the maximal AoI's tail behavior. The studied problem is solved using Lyapunov stochastic optimization, and a dynamic reliability and age-aware policy for resource allocation and status updates is proposed. Simulation results validate the effectiveness of using EVT to characterize the maximal AoI. It is shown that sensors need to send larger-size data with longer transmission blocklength at lower transmit power. Moreover, the maximal AoI's tail decays faster at the expense of higher average information age.

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Risk-Sensitive Task Fetching and Offloading for Vehicular Edge Computing

This letter studies an ultra-reliable low latency communication problem focusing on a vehicular edge computing network in which vehicles either fetch and synthesize images recorded by surveillance cameras or acquire the synthesized image from an edge computing server. The notion of risk-sensitive in financial mathematics is leveraged to define a reliability measure, and the studied problem is formulated as a risk minimization problem for each vehicle's end-to-end (E2E) task fetching and offloading delays. Specifically, by resorting to a joint utility and policy estimation-based learning algorithm, a distributed risk-sensitive solution for task fetching and offloading is proposed. Simulation results show that our proposed solution achieves performance improvements up to 40% variance reduction and steeper distribution tail of the E2E delay over an averaged-based baseline.

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Data-Driven Predictive Scheduling in Ultra-Reliable Low-Latency Industrial IoT: A Generative Adversarial Network Approach

To date, model-based reliable communication with low latency is of paramount importance for time-critical wireless control systems. In this work, we study the downlink (DL) controller-to-actuator scheduling problem in a wireless industrial network such that the outage probability is minimized. In contrast to the existing literature based on well-known stationary fading channel models, we assume an arbitrary and unknown channel fading model, which is available only via samples. To overcome the issue of limited data samples, we invoke the generative adversarial network framework and propose an online data-driven approach to jointly schedule the DL transmissions and learn the channel distributions in an online manner. Numerical results show that the proposed approach can effectively learn any arbitrary channel distribution and further achieve the optimal performance by using the predicted outage probability.

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6G White Paper on Edge Intelligence

In this white paper we provide a vision for 6G Edge Intelligence. Moving towards 5G and beyond the future 6G networks, intelligent solutions utilizing data-driven machine learning and artificial intelligence become crucial for several real-world applications including but not limited to, more efficient manufacturing, novel personal smart device environments and experiences, urban computing and autonomous traffic settings. We present edge computing along with other 6G enablers as a key component to establish the future 2030 intelligent Internet technologies as shown in this series of 6G White Papers. In this white paper, we focus in the domains of edge computing infrastructure and platforms, data and edge network management, software development for edge, and real-time and distributed training of ML/AI algorithms, along with security, privacy, pricing, and end-user aspects. We discuss the key enablers and challenges and identify the key research questions for the development of the Intelligent Edge services. As a main outcome of this white paper, we envision a transition from Internet of Things to Intelligent Internet of Intelligent Things and provide a roadmap for development of 6G Intelligent Edge.

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Federated Reinforcement Distillation with Proxy Experience Memory

In distributed reinforcement learning, it is common to exchange the experience memory of each agent and thereby collectively train their local models. The experience memory, however, contains all the preceding state observations and their corresponding policies of the host agent, which may violate the privacy of the agent. To avoid this problem, in this work, we propose a privacy-preserving distributed reinforcement learning (RL) framework, termed federated reinforcement distillation (FRD). The key idea is to exchange a proxy experience memory comprising a pre-arranged set of states and time-averaged policies, thereby preserving the privacy of actual experiences. Based on an advantage actor-critic RL architecture, we numerically evaluate the effectiveness of FRD and investigate how the performance of FRD is affected by the proxy memory structure and different memory exchanging rules.

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GADMM: Fast and Communication Efficient Framework for Distributed Machine Learning

When the data is distributed across multiple servers, lowering the communication cost between the servers (or workers) while solving the distributed learning problem is an important problem and is the focus of this paper. In particular, we propose a fast, and communication-efficient decentralized framework to solve the distributed machine learning (DML) problem. The proposed algorithm, Group Alternating Direction Method of Multipliers (GADMM) is based on the Alternating Direction Method of Multipliers (ADMM) framework. The key novelty in GADMM is that it solves the problem in a decentralized topology where at most half of the workers are competing for the limited communication resources at any given time. Moreover, each worker exchanges the locally trained model only with two neighboring workers, thereby training a global model with a lower amount of communication overhead in each exchange. We prove that GADMM converges to the optimal solution for convex loss functions, and numerically show that it converges faster and more communication-efficient than the state-of-the-art communication-efficient algorithms such as the Lazily Aggregated Gradient (LAG) and dual averaging, in linear and logistic regression tasks on synthetic and real datasets. Furthermore, we propose Dynamic GADMM (D-GADMM), a variant of GADMM, and prove its convergence under the time-varying network topology of the workers.

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Optimized Caching and Spectrum Partitioning for D2D enabled Cellular Systems with Clustered Devices

Caching at mobile devices and leveraging device- to-device (D2D) communication are two promising approaches to support massive content delivery over wireless networks. The analysis of cache-enabled wireless networks is usually carried out by assuming that devices are uniformly distributed, however, in social networks, mobile devices are intrinsically grouped into disjoint clusters. In this regards, this paper proposes a spatiotemporal mathematical model that tracks the service requests arrivals and account for the clustered devices geometry. Two kinds of devices are assumed, particularly, content clients and content providers. Content providers are assumed to have a surplus memory which is exploited to proactively cache contents from a known library, following a random probabilistic caching scheme. Content clients can retrieve a requested content from the nearest content provider in their proximity (cluster), or, as a last resort, the base station (BS). The developed spatiotemporal model is leveraged to formulate a joint optimization problem of the content caching and spectrum partitioning in order to minimize the average service delay. Due to the high complexity of the optimization problem, the caching and spectrum partitioning problems are decoupled and solved iteratively using the block coordinate descent (BCD) optimization technique. To this end, an optimal and suboptimal solutions are obtained for the bandwidth partitioning and probabilistic caching subproblems, respectively. Numerical results highlight the superiority of the proposed scheme over conventional caching schemes under equal and optimized bandwidth allocations. Particularly, it is shown that the average service delay is reduced by nearly 100% and 350%, compared to the Zipf and uniform caching schemes under equal bandwidth allocations, respectively.

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Cellular-Connected Wireless Virtual Reality: Requirements, Challenges, and Solutions

Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be carefully defined to reflect human perception requirements. In this paper, we first identify the primary drivers of VR systems, in terms of applications and use cases. We then map the human perception requirements to corresponding QoS requirements for four phases of VR technology development. To shed light on how to provide short/long-range mobility for VR services, we further list four main use cases for cellular-connected wireless VR and identify their unique research challenges along with their corresponding enabling technologies and solutions in 5G systems and beyond. Last but not least, we present a case study to demonstrate the effectiveness of our proposed solution and the unique QoS performance requirements of VR transmission compared with that of traditional video service in cellular networks.

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