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Mehdi Bennis

Publications and source records attributed to Mehdi Bennis.

At least 325 records · Page 18Linked to original sources

Joint Millimeter Wave and Microwave Resources Allocation in Cellular Networks with Dual-Mode Base Stations

In this paper, a novel dual-mode scheduling framework is proposed that jointly performs user applications (UA) selection and scheduling over microwave ($μ$W) and millimeter wave (mmW) bands. The proposed scheduling framework utilizes a set of context information, including the channel state information, the delay tolerance and required load per UA, and the uncertainty of mmW channels, to maximize the quality-of-service (QoS) per UA. The scheduling problem is formulated as an optimization with minimum unsatisfied relations (min-UR) problem which is shown to be challenging to solve. Consequently, a long-term scheduling framework, consisting of two stages, is proposed. Within this framework, first, the scheduling over $μ$W band is formulated as a matching game and to solve this problem, a novel algorithm is proposed and shown to yield a two-sided stable resource allocation. Second, over the mmW band, the scheduling problem is formulated as a 0-1 Knapsack problem and a novel algorithm is proposed to solve it. Furthermore, it is shown that the proposed framework can find an effective scheduling solution, over both $μ$W and mmW, in polynomial time. Simulation results show that, compared with conventional scheduling schemes, the proposed approach significantly increases the number of satisfied UAs and enhances the users' quality-of-experience.

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Proactive Edge Computing in Latency-Constrained Fog Networks

In this paper, the fundamental problem of distribution and proactive caching of computing tasks in fog networks is studied under latency and reliability constraints. In the proposed scenario, computing can be executed either locally at the user device or offloaded to an edge cloudlet. Moreover, cloudlets exploit both their computing and storage capabilities by proactively caching popular task computation results to minimize computing latency. To this end, a clustering method to group spatially proximate user devices with mutual task popularity interests and their serving cloudlets is proposed. Then, cloudlets can proactively cache the popular tasks' computations of their cluster members to minimize computing latency. Additionally, the problem of distributing tasks to cloudlets is formulated as a matching game in which a cost function of computing delay is minimized under latency and reliability constraints. Simulation results show that the proposed scheme guarantees reliable computations with bounded latency and achieves up to 91% decrease in computing latency as compared to baseline schemes.

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Beyond WYSIWYG: Sharing Contextual Sensing Data Through mmWave V2V Communications

In vehicular scenarios context awareness is a key enabler for road safety. However, the amount of contextual information that can be collected by a vehicle is stringently limited by the sensor technology itself (e.g., line-of-sight, coverage, weather robustness) and by the low bandwidths offered by current wireless vehicular technologies such as DSRC/802.11p. Motivated by the upsurge of research around millimeter-wave vehicle-to-anything (V2X) communications, in this work we propose a distributed vehicle-to-vehicle (V2V) association scheme that considers a quantitative measure of the potential value of the shared contextual information in the pairing process. First, we properly define the utility function of every vehicle balancing classical channel state and queuing state information (CSI/QSI) with context information i.e., sensing content resolution, timeliness and enhanced range of the sensing. Next we solve the problem via a distributed many-to-one matching game in a junction scenario with realistic vehicular mobility traces. It is shown that when receivers are able to leverage information from different sources, the average volume of collected extended sensed information under our proposed scheme is up to 71% more than that of distance and minimum delay-based matching baselines.

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Wireless Communication using Unmanned Aerial Vehicles (UAVs): Optimal Transport Theory for Hover Time Optimization

In this paper, the effective use of flight-time constrained unmanned aerial vehicles (UAVs) as flying base stations that can provide wireless service to ground users is investigated. In particular, a novel framework for optimizing the performance of such UAV-based wireless systems in terms of the average number of bits (data service) transmitted to users as well as UAVs' hover duration (i.e. flight time) is proposed. In the considered model, UAVs hover over a given geographical area to serve ground users that are distributed within the area based on an arbitrary spatial distribution function. In this case, two practical scenarios are considered. In the first scenario, based on the maximum possible hover times of UAVs, the average data service delivered to the users under a fair resource allocation scheme is maximized by finding the optimal cell partitions associated to the UAVs. Using the mathematical framework of optimal transport theory, a gradient-based algorithm is proposed for optimally partitioning the geographical area based on the users' distribution, hover times, and locations of the UAVs. In the second scenario, given the load requirements of ground users, the minimum average hover time that the UAVs need for completely servicing their ground users is derived. To this end, first, an optimal bandwidth allocation scheme for serving the users is proposed. Then, given this optimal bandwidth allocation, the optimal cell partitions associated with the UAVs are derived by exploiting the optimal transport theory. Results show that our proposed cell partitioning approach leads to a significantly higher fairness among the users compared to the classical weighted Voronoi diagram. In addition, our results reveal an inherent tradeoff between the hover time of UAVs and bandwidth efficiency while serving the ground users.

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An Online Secretary Framework for Fog Network Formation with Minimal Latency

Fog computing is seen as a promising approach to perform distributed, low-latency computation for supporting Internet of Things applications. However, due to the unpredictable arrival of available neighboring fog nodes, the dynamic formation of a fog network can be challenging. In essence, a given fog node must smartly select the set of neighboring fog nodes that can provide low-latency computations. In this paper, this problem of fog network formation and task distribution is studied considering a hybrid cloud-fog architecture. The goal of the proposed framework is to minimize the maximum computational latency by enabling a given fog node to form a suitable fog network, under uncertainty on the arrival process of neighboring fog nodes. To solve this problem, a novel approach based on the online secretary framework is proposed. To find the desired set of neighboring fog nodes, an online algorithm is developed to enable a task initiating fog node to decide on which other nodes can be used as part of its fog network, to offload computational tasks, without knowing any prior information on the future arrivals of those other nodes. Simulation results show that the proposed online algorithm can successfully select an optimal set of neighboring fog nodes while achieving a latency that is as small as the one resulting from an ideal, offline scheme that has complete knowledge of the system. The results also show how, using the proposed approach, the computational tasks can be properly distributed between the fog network and a remote cloud server.

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Towards Interconnected Virtual Reality: Opportunities, Challenges and Enablers

Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR experience hinges on solving a plethora of grand challenges cutting across multiple disciplines. This article underscores the importance of VR technology as a disruptive use case of 5G (and beyond) harnessing the latest development of storage/memory, fog/edge computing, computer vision, artificial intelligence and others. In particular, the main requirements of wireless interconnected VR are described followed by a selection of key enablers, then, research avenues and their underlying grand challenges are presented. Furthermore, we examine three VR case studies and provide numerical results under various storage, computing and network configurations. Finally, this article exposes the limitations of current networks and makes the case for more theory, and innovations to spearhead VR for the masses.

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Caching Meets Millimeter Wave Communications for Enhanced Mobility Management in 5G Networks

One of the most promising approaches to overcome the uncertainty and dynamic channel variations of millimeter wave (mmW) communications is to deploy dual-mode base stations that integrate both mmW and microwave ($μ$W) frequencies. If properly designed, such dual-mode base stations can enhance mobility and handover in highly mobile wireless environments. In this paper, a novel approach for analyzing and managing mobility in joint $μ$W-mmW networks is proposed. The proposed approach leverages device-level caching along with the capabilities of dual-mode base stations to minimize handover failures, reduce inter-frequency measurement energy consumption, and provide seamless mobility in emerging dense heterogeneous networks. First, fundamental results on the caching capabilities, including caching probability and cache duration are derived for the proposed dual-mode network scenario. Second, the average achievable rate of caching is derived for mobile users. Third, the proposed cache-enabled mobility management problem is formulated as a dynamic matching game between mobile user equipments (MUEs) and small base stations (SBSs). The goal of this game is to find a distributed handover mechanism that subject to the network constraints on HOFs and limited cache sizes, allows each MUE to choose between executing an HO to a target SBS, being connected to the macrocell base station (MBS), or perform a transparent HO by using the cached content. The formulated matching game allows capturing the dynamics of the mobility management problem caused by HOFs. To solve this dynamic matching problem, a novel algorithm is proposed and its convergence to a two-sided dynamically stable HO policy is proved. Numerical results corroborate the analytical derivations and show that the proposed solution will provides significant reductions in both the HOF and energy consumption by MUEs.

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Online Ski Rental for ON/OFF Scheduling of Energy Harvesting Base Stations

The co-existence of small cell base stations (SBSs) with conventional macrocell base station is a promising approach to boost the capacity and coverage of cellular networks. However, densifying the network with a viral deployment of SBSs can significantly increase energy consumption. To reduce the reliance on unsustainable energy sources, one can adopt self-powered SBSs that rely solely on energy harvesting. Due to the uncertainty of energy arrival and the finite capacity of energy storage systems, self-powered SBSs must smartly optimize their ON and OFF schedule. In this paper, the problem of ON/OFF scheduling of self-powered SBSs is studied, in the presence of energy harvesting uncertainty with the goal of minimizing the operational costs consisted of energy consumption and transmission delay of a network. For the original problem, we show an algorithm can solve the problem in the illustrative case. To reduce the complexity of the original problem, an approximation is proposed. To solve the approximated problem, a novel approach based on the ski rental framework, a powerful online optimization tool, is proposed. Using this approach, each SBS can effectively decide on its ON/OFF schedule autonomously, without any prior information on future energy arrivals. By using competitive analysis, a deterministic online algorithm (DOA) and a randomized online algorithm (ROA) are developed. ROA is shown to achieve the optimal competitive ratio in the approximation problem. Simulation results show that, compared to a baseline approach, the ROA can yield performance gains reaching up to 15.6% in terms of reduced total energy consumption of SBSs and up to 20.6% in terms of per-SBS network delay reduction. The results shed light on the fundamental aspects that impact the ON time of SBSs while demonstrating that the proposed ROA can reduce up to 69.9% the total cost compared to a baseline approach.

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Energy Efficient Non-Cooperative Power Control in Small Cell Networks

In this paper, energy efficient power control for small cells underlaying a macro cellular network is investigated. We formulate the power control problem in self-organizing small cell networks as a non-cooperative game, and propose a distributed energy efficient power control scheme, which allows the small base stations (SBSs) to take individual decisions for attaining the Nash equilibrium (NE) with minimum information exchange. Specially, in the non-cooperative power control game, a non-convex optimization problem is formulated for each SBS to maximize their energy efficiency (EE). By exploiting the properties of parameter-free fractional programming and the concept of perspective function, the non-convex optimization problem for each SBS is transformed into an equivalent constrained convex optimization problem. Then, the constrained convex optimization problem is converted into an unconstrained convex optimization problem by exploiting the mixed penalty function method. The inequality constraints are eliminated by introducing the logarithmic barrier functions and the equality constraint is eliminated by introducing the quadratic penalty function. We also theoretically show the existence and the uniqueness of the NE in the non-cooperative power control game. Simulation results show remarkable improvements in terms of EE by using the proposed scheme.

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Ultra-Dense Edge Caching under Spatio-Temporal Demand and Network Dynamics

This paper investigates a cellular edge caching design under an extremely large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), SBS-user distances shrink, and each user can request a cached content from multiple SBSs. Unfortunately, the complexity of existing caching controls' mechanisms increases with the number of SBSs, making them inapplicable for solving the fundamental caching problem: How to maximize local caching gain while minimizing the replicated content caching? Furthermore, spatial dynamics of interference is no longer negligible in UDCNs due to the surge in interference. In addition, the caching control should consider temporal dynamics of user demands. To overcome such difficulties, we propose a novel caching algorithm weaving together notions of mean-field game theory and stochastic geometry. These enable our caching algorithm to become independent of the number of SBSs and users, while incorporating spatial interference dynamics as well as temporal dynamics of content popularity and storage constraints. Numerical evaluation validates the fact that the proposed algorithm reduces not only the long run average cost by at least 24% but also the number of replicated content by 56% compared to a popularity-based algorithm.

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Dynamic Clustering and User Association in Wireless Small Cell Networks with Social Considerations

In this paper, a novel social network-aware user association in wireless small cell networks with underlaid device-to-device (D2D) communication is investigated. The proposed approach exploits social strategic relationships between user equipments (UEs) and their physical proximity to optimize the overall network performance. This problem is formulated as a matching game between UEs and their serving nodes (SNs) in which, an SN can be a small cell base station (SCBS) or an important UE with D2D capabilities. The problem is cast as a many-to-one matching game in which UEs and SNs rank one another using preference relations that capture both the wireless aspects (i.e., received signal strength, traffic load, etc.) and users' social ties (e.g., UE proximity and social distance). Due to the combinatorial nature of the network-wide UE-SN matching, the problem is decomposed into a dynamic clustering problem in which SCBSs are grouped into disjoint clusters based on mutual interference. Subsequently, an UE-SN matching game is carried out per cluster. The game under consideration is shown to belong to a class of matching games with externalities arising from interference and peer effects due to users social distance, enabling UEs and SNs to interact with one another until reaching a stable matching. Simulation results show that the proposed social-aware user association approach yields significant performance gains, reaching up to 26%, 24%, and 31% for 5-th, 50-th and 95-th percentiles for UE throughputs, respectively, as compared to the classical social-unaware baseline.

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Fronthaul-Aware Software-Defined Joint Resource Allocation and User Scheduling for 5G Networks

Software-defined networking (SDN) is the concept of decoupling the control and data planes to create a flexible and agile network, assisted by a central controller. However, the performance of SDN highly depends on the limitations in the fronthaul which are inadequately discussed in the existing literature. In this paper, a fronthaul-aware software-defined resource allocation mechanism is proposed for 5G wireless networks with in-band wireless fronthaul constraints. Considering the fronthaul capacity, the controller maximizes the time-averaged network throughput by enforcing a coarse correlated equilibrium (CCE) and incentivizing base stations (BSs) to locally optimize their decisions to ensure mobile users' (MUs) quality-of-service (QoS) requirements. By marrying tools from Lyapunov stochastic optimization and game theory, we propose a two-timescale approach where the controller gives recommendations, i.e., sub-carriers with low interference, in a long-timescale whereas BSs schedule their own MUs and allocate the available resources in every time slot. Numerical results show considerable throughput enhancements and delay reductions over a non-SDN network baseline.

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Quantum Game Theory for Beam Alignment in Millimeter Wave Device-to-Device Communications

In this paper, the problem of optimized beam alignment for wearable device-to-device (D2D) communications over millimeter wave (mmW) frequencies is studied. In particular, a noncooperative game is formulated between wearable communication pairs that engage in D2D communications. In this game, wearable devices acting as transmitters autonomously select the directions of their beams so as to maximize the data rate to their receivers. To solve the game, an algorithm based on best response dynamics is proposed that allows the transmitters to reach a Nash equilibrium in a distributed manner. To further improve the performance of mmW D2D communications, a novel quantum game model is formulated to enable the wearable devices to exploit new quantum directions during their beam alignment so as to further enhance their data rate. Simulation results show that the proposed game-theoretic approach improves the performance, in terms of data rate, of about 75% compared to a uniform beam alignment. The results also show that the quantum game model can further yield up to 20% improvement in data rates, relative to the classical game approach.

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User-Centric Mobility Management in Ultra-Dense Cellular Networks under Spatio-Temporal Dynamics

This article investigates the mobility management of an ultra dense cellular network (UDN) from an energy-efficiency (EE) point of view. Many dormant base stations (BSs) in a UDN do not transmit signals, and thus a received power based handover (HO) approach as in traditional cellular networks is hardly applicable. In addition, the limited front/backhaul capacity compared to a huge number of BSs makes it difficult to implement a centralized HO and power control. For these reasons, a novel user-centric association rule is proposed, which jointly optimizes HO and power control for maximizing EE. The proposed mobility management is able to cope not only with the spatial randomness of user movement but also with temporally correlated wireless channels. The proposed approach is implemented over a HO time window and tractable power control policy by exploiting mean-field game (MFG) and stochastic geometry (SG). Compared to a baseline with a fixed HO interval and transmit power, the proposed approach achieves the 1.2 times higher long-term average EE at a typical active BS.

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Spatio-Temporal Network Dynamics Framework for Energy-Efficient Ultra-Dense Cellular Networks

This article investigates the performance of an ultra-dense network (UDN) from an energy-efficiency (EE) standpoint leveraging the interplay between stochastic geometry (SG) and mean-field game (MFG) theory. In this setting, base stations (BSs) (resp. users) are uniformly distributed over a two-dimensional plane as two independent homogeneous Poisson point processes (PPPs), where users associate to their nearest BSs. The goal of every BS is to maximize its own energy efficiency subject to channel uncertainty, random BS location, and interference levels. Due to the coupling in interference, the problem is solved in the mean-field (MF) regime where each BS interacts with the whole BS population via time-varying MF interference. As a main contribution, the asymptotic convergence of MF interference to zero is rigorously proved in a UDN with multiple transmit antennas. It allows us to derive a closed-form EE representation, yielding a tractable EE optimal power control policy. This proposed power control achieves more than 1.5 times higher EE compared to a fixed power baseline.

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Dynamic Proximity-aware Resource Allocation in Vehicle-to-Vehicle (V2V) Communications

In this paper, a novel proximity and load-aware resource allocation for vehicle-to-vehicle (V2V) communication is proposed. The proposed approach exploits the spatio-temporal traffic patterns, in terms of load and vehicles' physical proximity, to minimize the total network cost which captures the tradeoffs between load (i.e., service delay) and successful transmissions while satisfying vehicles's quality-of-service (QoS) requirements. To solve the optimization problem under slowly varying channel information, it is decoupled the problem into two interrelated subproblems. First, a dynamic clustering mechanism is proposed to group vehicles in zones based on their traffic patterns and proximity information. Second, a matching game is proposed to allocate resources for each V2V pair within each zone. The problem is cast as many-to-one matching game in which V2V pairs and resource blocks (RBs) rank one another in order to minimize their service delay. The proposed game is shown to belong to the class of matching games with externalities. To solve this game, a distributed algorithm is proposed using which V2V pairs and RBs interact to reach a stable matching. Simulation results for a Manhattan model shown that the proposed scheme yields a higher percentage of V2V pairs satisfying QoS as well as significant gain in terms of the signal-to-interference-plus-noise ratio (SINR) as compared to a state-of-art resource allocation baseline.

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Multi-Operator Spectrum Sharing for Small Cell Networks : A Matching Game Perspective

One of the many problems faced by current cellular network technology is the under utilization of the dedicated, licensed spectrum of network operators. An emerging paradigm to solve this issue is to allow multiple operators to share some parts of each others' spectrum. Previous works on spectrum sharing have failed to integrate the theoretical insights provided by recent developments in stochastic geometrical approaches to cellular network analysis with the objectives of network resource allocation problems. In this paper, we study the non-orthogonal spectrum assignment with the goal of maximizing the social welfare of the network, defined as the expected weighted sum rate of the operators. We adopt the many-to-one stable matching game framework to tackle this problem. Moreover, using the stochastic geometrical approach, we show that its solution can be both stable as well as socially optimal. This allows for computation of the game theoretical solution using generic Markov Chain Monte Carlo method. We also investigate the role of power allocation schemes using Q-learning, and we numerically show that the effect of resource allocation scheme is much more significant than the effect of power allocation for the social welfare of the system.

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Mobile Internet of Things: Can UAVs Provide an Energy-Efficient Mobile Architecture?

In this paper, the optimal trajectory and deployment of multiple unmanned aerial vehicles (UAVs), used as aerial base stations to collect data from ground Internet of Things (IoT) devices, is investigated. In particular, to enable reliable uplink communications for IoT devices with a minimum energy consumption, a new approach for optimal mobility of the UAVs is proposed. First, given a fixed ground IoT network, the total transmit power of the devices is minimized by properly clustering the IoT devices with each cluster being served by one UAV. Next, to maintain energy-efficient communications in time-varying mobile IoT networks, the optimal trajectories of the UAVs are determined by exploiting the framework of optimal transport theory. Simulation results show that by using the proposed approach, the total transmit power of IoT devices for reliable uplink communications can be reduced by 56% compared to the fixed Voronoi deployment method. Moreover, our results yield the optimal paths that will be used by UAVs to serve the mobile IoT devices with a minimum energy consumption.

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