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Mengxiao Zhang

Publications and source records attributed to Mengxiao Zhang.

54 records · Page 3Linked to original sources

Integrated Private Data Trading Systems for Data Marketplaces

In the digital age, data is a valuable commodity, and data marketplaces offer lucrative opportunities for data owners to monetize their private data. However, data privacy is a significant concern, and differential privacy has become a popular solution to address this issue. Private data trading systems (PDQS) facilitate the trade of private data by determining which data owners to purchase data from, the amount of privacy purchased, and providing specific aggregation statistics while protecting the privacy of data owners. However, existing PDQS with separated procurement and query processes are prone to over-perturbation of private data and lack trustworthiness. To address this issue, this paper proposes a framework for PDQS with an integrated procurement and query process to avoid excessive perturbation of private data. We also present two instances of this framework, one based on a greedy approach and another based on a neural network. Our experimental results show that both of our mechanisms outperformed the separately conducted procurement and query mechanism under the same budget regarding accuracy.

cs.MA↗

A Survey of Data Pricing for Data Marketplaces

A data marketplace is an online venue that brings data owners, data brokers, and data consumers together and facilitates commoditisation of data amongst them. Data pricing, as a key function of a data marketplace, demands quantifying the monetary value of data. A considerable number of studies on data pricing can be found in literature. This paper attempts to comprehensively review the state-of-the-art on existing data pricing studies to provide a general understanding of this emerging research area. Our key contribution lies in a new taxonomy of data pricing studies that unifies different attributes determining data prices. The basis of our framework categorises these studies by the kind of market structure, be it sell-side, buy-side, or two-sided. Then in a sell-side market, the studies are further divided by query type, which defines the way a data consumer accesses data, while in a buy-side market, the studies are divided according to privacy notion, which defines the way to quantify privacy of data owners. In a two-sided market, both privacy notion and query type are used as criteria. We systematically examine the studies falling into each category in our taxonomy. Lastly, we discuss gaps within the existing research and define future research directions.

cs.GT↗

Differentially Private Diffusion Auction: The Single-unit Case

Diffusion auction refers to an emerging paradigm of online marketplace where an auctioneer utilises a social network to attract potential buyers. Diffusion auction poses significant privacy risks. From the auction outcome, it is possible to infer hidden, and potentially sensitive, preferences of buyers. To mitigate such risks, we initiate the study of differential privacy (DP) in diffusion auction mechanisms. DP is a well-established notion of privacy that protects a system against inference attacks. Achieving DP in diffusion auctions is non-trivial as the well-designed auction rules are required to incentivise the buyers to truthfully report their neighbourhood. We study the single-unit case and design two differentially private diffusion mechanisms (DPDMs): recursive DPDM and layered DPDM. We prove that these mechanisms guarantee differential privacy, incentive compatibility and individual rationality for both valuations and neighbourhood. We then empirically compare their performance on real and synthetic datasets.

cs.GT↗

Improved High-Probability Regret for Adversarial Bandits with Time-Varying Feedback Graphs

We study high-probability regret bounds for adversarial $K$-armed bandits with time-varying feedback graphs over $T$ rounds. For general strongly observable graphs, we develop an algorithm that achieves the optimal regret $\widetilde{\mathcal{O}}((\sum_{t=1}^Tα_t)^{1/2}+\max_{t\in[T]}α_t)$ with high probability, where $α_t$ is the independence number of the feedback graph at round $t$. Compared to the best existing result [Neu, 2015] which only considers graphs with self-loops for all nodes, our result not only holds more generally, but importantly also removes any $\text{poly}(K)$ dependence that can be prohibitively large for applications such as contextual bandits. Furthermore, we also develop the first algorithm that achieves the optimal high-probability regret bound for weakly observable graphs, which even improves the best expected regret bound of [Alon et al., 2015] by removing the $\mathcal{O}(\sqrt{KT})$ term with a refined analysis. Our algorithms are based on the online mirror descent framework, but importantly with an innovative combination of several techniques. Notably, while earlier works use optimistic biased loss estimators for achieving high-probability bounds, we find it important to use a pessimistic one for nodes without self-loop in a strongly observable graph.

cs.LG↗

SPAIC: A Spike-based Artificial Intelligence Computing Framework

Neuromorphic computing is an emerging research field that aims to develop new intelligent systems by integrating theories and technologies from multi-disciplines such as neuroscience and deep learning. Currently, there have been various software frameworks developed for the related fields, but there is a lack of an efficient framework dedicated for spike-based computing models and algorithms. In this work, we present a Python based spiking neural network (SNN) simulation and training framework, aka SPAIC that aims to support brain-inspired model and algorithm researches integrated with features from both deep learning and neuroscience. To integrate different methodologies from the two overwhelming disciplines, and balance between flexibility and efficiency, SPAIC is designed with neuroscience-style frontend and deep learning backend structure. We provide a wide range of examples including neural circuits Simulation, deep SNN learning and neuromorphic applications, demonstrating the concise coding style and wide usability of our framework. The SPAIC is a dedicated spike-based artificial intelligence computing platform, which will significantly facilitate the design, prototype and validation of new models, theories and applications. Being user-friendly, flexible and high-performance, it will help accelerate the rapid growth and wide applicability of neuromorphic computing research.

cs.NE↗

Adaptive Bandit Convex Optimization with Heterogeneous Curvature

We consider the problem of adversarial bandit convex optimization, that is, online learning over a sequence of arbitrary convex loss functions with only one function evaluation for each of them. While all previous works assume known and homogeneous curvature on these loss functions, we study a heterogeneous setting where each function has its own curvature that is only revealed after the learner makes a decision. We develop an efficient algorithm that is able to adapt to the curvature on the fly. Specifically, our algorithm not only recovers or \emph{even improves} existing results for several homogeneous settings, but also leads to surprising results for some heterogeneous settings -- for example, while Hazan and Levy (2014) showed that $\widetilde{O}(d^{3/2}\sqrt{T})$ regret is achievable for a sequence of $T$ smooth and strongly convex $d$-dimensional functions, our algorithm reveals that the same is achievable even if $T^{3/4}$ of them are not strongly convex, and sometimes even if a constant fraction of them are not strongly convex. Our approach is inspired by the framework of Bartlett et al. (2007) who studied a similar heterogeneous setting but with stronger gradient feedback. Extending their framework to the bandit feedback setting requires novel ideas such as lifting the feasible domain and using a logarithmically homogeneous self-concordant barrier regularizer.

cs.LG↗

Corralling a Larger Band of Bandits: A Case Study on Switching Regret for Linear Bandits

We consider the problem of combining and learning over a set of adversarial bandit algorithms with the goal of adaptively tracking the best one on the fly. The CORRAL algorithm of Agarwal et al. (2017) and its variants (Foster et al., 2020a) achieve this goal with a regret overhead of order $\widetilde{O}(\sqrt{MT})$ where $M$ is the number of base algorithms and $T$ is the time horizon. The polynomial dependence on $M$, however, prevents one from applying these algorithms to many applications where $M$ is poly$(T)$ or even larger. Motivated by this issue, we propose a new recipe to corral a larger band of bandit algorithms whose regret overhead has only \emph{logarithmic} dependence on $M$ as long as some conditions are satisfied. As the main example, we apply our recipe to the problem of adversarial linear bandits over a $d$-dimensional $\ell_p$ unit-ball for $p \in (1,2]$. By corralling a large set of $T$ base algorithms, each starting at a different time step, our final algorithm achieves the first optimal switching regret $\widetilde{O}(\sqrt{d S T})$ when competing against a sequence of comparators with $S$ switches (for some known $S$). We further extend our results to linear bandits over a smooth and strongly convex domain as well as unconstrained linear bandits.

cs.LG↗

No-Regret Learning in Time-Varying Zero-Sum Games

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player's payoff and the minimax game value. Next, we develop a single parameter-free algorithm that simultaneously enjoys favorable guarantees under all these three performance measures. These guarantees are adaptive to different non-stationarity measures of the payoff matrices and, importantly, recover the best known results when the payoff matrix is fixed. Our algorithm is based on a two-layer structure with a meta-algorithm learning over a group of black-box base-learners satisfying a certain property, along with several novel ingredients specifically designed for the time-varying game setting. Empirical results further validate the effectiveness of our algorithm.

cs.LG↗

Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games

We study infinite-horizon discounted two-player zero-sum Markov games, and develop a decentralized algorithm that provably converges to the set of Nash equilibria under self-play. Our algorithm is based on running an Optimistic Gradient Descent Ascent algorithm on each state to learn the policies, with a critic that slowly learns the value of each state. To the best of our knowledge, this is the first algorithm in this setting that is simultaneously rational (converging to the opponent's best response when it uses a stationary policy), convergent (converging to the set of Nash equilibria under self-play), agnostic (no need to know the actions played by the opponent), symmetric (players taking symmetric roles in the algorithm), and enjoying a finite-time last-iterate convergence guarantee, all of which are desirable properties of decentralized algorithms.

cs.LG↗

Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic environments, but also works in corrupted environments with additional regret being the amount of corruption, while the state-of-the-art (Li et al., 2019) achieves neither instance-optimality nor the optimal dependence on the corruption amount. Moreover, by equipping this algorithm with an adversarial component and carefully-designed testings, our second algorithm additionally enjoys minimax-optimal regret in completely adversarial environments, which is the first of this kind to our knowledge. Finally, all our guarantees hold with high probability, while existing instance-optimal guarantees only hold in expectation.

cs.LG↗

Linear Last-iterate Convergence in Constrained Saddle-point Optimization

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not fully understood - previous analysis lacks explicit convergence rates, only applies to an exponentially small learning rate, or requires additional assumptions such as the uniqueness of the optimal solution. In this work, we significantly expand the understanding of last-iterate convergence for OGDA and OMWU in the constrained setting. Specifically, for OMWU in bilinear games over the simplex, we show that when the equilibrium is unique, linear last-iterate convergence is achieved with a learning rate whose value is set to a universal constant, improving the result of (Daskalakis & Panageas, 2019b) under the same assumption. We then significantly extend the results to more general objectives and feasible sets for the projected OGDA algorithm, by introducing a sufficient condition under which OGDA exhibits concrete last-iterate convergence rates with a constant learning rate whose value only depends on the smoothness of the objective function. We show that bilinear games over any polytope satisfy this condition and OGDA converges exponentially fast even without the unique equilibrium assumption. Our condition also holds for strongly-convex-strongly-concave functions, recovering the result of (Hsieh et al., 2019). Finally, we provide experimental results to further support our theory.

cs.LG↗

The Relevance of Classic Fuzz Testing: Have We Solved This One?

As fuzz testing has passed its 30th anniversary, and in the face of the incredible progress in fuzz testing techniques and tools, the question arises if the classic, basic fuzz technique is still useful and applicable? In that tradition, we have updated the basic fuzz tools and testing scripts and applied them to a large collection of Unix utilities on Linux, FreeBSD, and MacOS. As before, our failure criteria was whether the program crashed or hung. We found that 9 crash or hang out of 74 utilities on Linux, 15 out of 78 utilities on FreeBSD, and 12 out of 76 utilities on MacOS. A total of 24 different utilities failed across the three platforms. We note that these failure rates are somewhat higher than our in previous 1995, 2000, and 2006 studies of the reliability of command line utilities. In the basic fuzz tradition, we debugged each failed utility and categorized the causes the failures. Classic categories of failures, such as pointer and array errors and not checking return codes, were still broadly present in the current results. In addition, we found a couple of new categories of failures appearing. We present examples of these failures to illustrate the programming practices that allowed them to happen. As a side note, we tested the limited number of utilities available in a modern programming language (Rust) and found them to be of no better reliability than the standard ones.

cs.SE↗

Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies on a simple increasing learning rate schedule, together with the help of logarithmically homogeneous self-concordant barriers and a strengthened Freedman's inequality. Besides its simplicity, our approach enjoys several advantages. First, the obtained high-probability regret bounds are data-dependent and could be much smaller than the worst-case bounds, which resolves an open problem asked by Neu (2015). Second, resolving another open problem of Bartlett et al. (2008) and Abernethy and Rakhlin (2009), our approach leads to the first general and efficient algorithm with a high-probability regret bound for adversarial linear bandits, while previous methods are either inefficient or only applicable to specific action sets. Finally, our approach can also be applied to learning adversarial Markov Decision Processes and provides the first algorithm with a high-probability small-loss bound for this problem.

cs.LG↗

RANDOM MASK: Towards Robust Convolutional Neural Networks

Robustness of neural networks has recently been highlighted by the adversarial examples, i.e., inputs added with well-designed perturbations which are imperceptible to humans but can cause the network to give incorrect outputs. In this paper, we design a new CNN architecture that by itself has good robustness. We introduce a simple but powerful technique, Random Mask, to modify existing CNN structures. We show that CNN with Random Mask achieves state-of-the-art performance against black-box adversarial attacks without applying any adversarial training. We next investigate the adversarial examples which 'fool' a CNN with Random Mask. Surprisingly, we find that these adversarial examples often 'fool' humans as well. This raises fundamental questions on how to define adversarial examples and robustness properly.

cs.CV↗

A Closer Look at Small-loss Bounds for Bandits with Graph Feedback

We study small-loss bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first small-loss bound for general strongly observable graphs, resolving an open problem of Lykouris et al. (2018). Specifically, we develop an algorithm with regret $\mathcal{\tilde{O}}(\sqrt{κL_*})$ where $κ$ is the clique partition number and $L_*$ is the loss of the best arm, and for the special case of self-aware graphs where every arm has a self-loop, we improve the regret to $\mathcal{\tilde{O}}(\min\{\sqrt{αT}, \sqrt{κL_*}\})$ where $α\leq κ$ is the independence number. Our results significantly improve and extend those by Lykouris et al. (2018) who only consider self-aware undirected graphs. Furthermore, we also take the first attempt at deriving small-loss bounds for weakly observable graphs. We first prove that no typical small-loss bounds are achievable in this case, and then propose algorithms with alternative small-loss bounds in terms of the loss of some specific subset of arms. A surprising side result is that $\mathcal{\tilde{O}}(\sqrt{T})$ regret is achievable even for weakly observable graphs as long as the best arm has a self-loop. Our algorithms are based on the Online Mirror Descent framework but require a suite of novel techniques that might be of independent interest. Moreover, all our algorithms can be made parameter-free without the knowledge of the environment.

cs.LG↗

Selling Data at an Auction under Privacy Constraints

Private data query combines mechanism design with privacy protection to produce aggregated statistics from privately-owned data records. The problem arises in a data marketplace where data owners have personalised privacy requirements and private data valuations. We focus on the case when the data owners are single-minded, i.e., they are willing to release their data only if the data broker guarantees to meet their announced privacy requirements. For a data broker who wants to purchase data from such data owners, we propose the SingleMindedQuery (SMQ) mechanism, which uses a reverse auction to select data owners and determine compensations. SMQ satisfies interim incentive compatibility, individual rationality, and budget feasibility. Moreover, it uses purchased privacy expectation maximisation as a principle to produce accurate outputs for commonly-used queries such as counting, median and linear predictor. The effectiveness of our method is empirically validated by a series of experiments.

cs.GT↗

Randomness in Deconvolutional Networks for Visual Representation

Toward a deeper understanding on the inner work of deep neural networks, we investigate CNN (convolutional neural network) using DCN (deconvolutional network) and randomization technique, and gain new insights for the intrinsic property of this network architecture. For the random representations of an untrained CNN, we train the corresponding DCN to reconstruct the input images. Compared with the image inversion on pre-trained CNN, our training converges faster and the yielding network exhibits higher quality for image reconstruction. It indicates there is rich information encoded in the random features; the pre-trained CNN may discard information irrelevant for classification and encode relevant features in a way favorable for classification but harder for reconstruction. We further explore the property of the overall random CNN-DCN architecture. Surprisingly, images can be inverted with satisfactory quality. Extensive empirical evidence as well as theoretical analysis are provided.

cs.CV↗

The Local Dimension of Deep Manifold

Based on our observation that there exists a dramatic drop for the singular values of the fully connected layers or a single feature map of the convolutional layer, and that the dimension of the concatenated feature vector almost equals the summation of the dimension on each feature map, we propose a singular value decomposition (SVD) based approach to estimate the dimension of the deep manifolds for a typical convolutional neural network VGG19. We choose three categories from the ImageNet, namely Persian Cat, Container Ship and Volcano, and determine the local dimension of the deep manifolds of the deep layers through the tangent space of a target image. Through several augmentation methods, we found that the Gaussian noise method is closer to the intrinsic dimension, as by adding random noise to an image we are moving in an arbitrary dimension, and when the rank of the feature matrix of the augmented images does not increase we are very close to the local dimension of the manifold. We also estimate the dimension of the deep manifold based on the tangent space for each of the maxpooling layers. Our results show that the dimensions of different categories are close to each other and decline quickly along the convolutional layers and fully connected layers. Furthermore, we show that the dimensions decline quickly inside the Conv5 layer. Our work provides new insights for the intrinsic structure of deep neural networks and helps unveiling the inner organization of the black box of deep neural networks.

cs.CV↗