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Michael I. Jordan

Publications and source records attributed to Michael I. Jordan.

At least 217 records · Page 12Linked to original sources

Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?

We study multi-player general-sum Markov games with one of the players designated as the leader and the other players regarded as followers. In particular, we focus on the class of games where the followers are myopic, i.e., they aim to maximize their instantaneous rewards. For such a game, our goal is to find a Stackelberg-Nash equilibrium (SNE), which is a policy pair $(π^*, ν^*)$ such that (i) $π^*$ is the optimal policy for the leader when the followers always play their best response, and (ii) $ν^*$ is the best response policy of the followers, which is a Nash equilibrium of the followers' game induced by $π^*$. We develop sample-efficient reinforcement learning (RL) algorithms for solving for an SNE in both online and offline settings. Our algorithms are optimistic and pessimistic variants of least-squares value iteration, and they are readily able to incorporate function approximation tools in the setting of large state spaces. Furthermore, for the case with linear function approximation, we prove that our algorithms achieve sublinear regret and suboptimality under online and offline setups respectively. To the best of our knowledge, we establish the first provably efficient RL algorithms for solving for SNEs in general-sum Markov games with myopic followers.

cs.LG↗

Learning in Multi-Stage Decentralized Matching Markets

Matching markets are often organized in a multi-stage and decentralized manner. Moreover, participants in real-world matching markets often have uncertain preferences. This article develops a framework for learning optimal strategies in such settings, based on a nonparametric statistical approach and variational analysis. We propose an efficient algorithm, built upon concepts of "lower uncertainty bound" and "calibrated decentralized matching," for maximizing the participants' expected payoff. We show that there exists a welfare-versus-fairness trade-off that is characterized by the uncertainty level of acceptance. Participants will strategically act in favor of a low uncertainty level to reduce competition and increase expected payoff. We prove that participants can be better off with multi-stage matching compared to single-stage matching. We demonstrate aspects of the theoretical predictions through simulations and an experiment using real data from college admissions.

cs.GT↗

Learning Strategies in Decentralized Matching Markets under Uncertain Preferences

We study the problem of decision-making in the setting of a scarcity of shared resources when the preferences of agents are unknown a priori and must be learned from data. Taking the two-sided matching market as a running example, we focus on the decentralized setting, where agents do not share their learned preferences with a central authority. Our approach is based on the representation of preferences in a reproducing kernel Hilbert space, and a learning algorithm for preferences that accounts for uncertainty due to the competition among the agents in the market. Under regularity conditions, we show that our estimator of preferences converges at a minimax optimal rate. Given this result, we derive optimal strategies that maximize agents' expected payoffs and we calibrate the uncertain state by taking opportunity costs into account. We also derive an incentive-compatibility property and show that the outcome from the learned strategies has a stability property. Finally, we prove a fairness property that asserts that there exists no justified envy according to the learned strategies.

cs.GT↗

Sharp Analysis of Expectation-Maximization for Weakly Identifiable Models

We study a class of weakly identifiable location-scale mixture models for which the maximum likelihood estimates based on $n$ i.i.d. samples are known to have lower accuracy than the classical $n^{- \frac{1}{2}}$ error. We investigate whether the Expectation-Maximization (EM) algorithm also converges slowly for these models. We provide a rigorous characterization of EM for fitting a weakly identifiable Gaussian mixture in a univariate setting where we prove that the EM algorithm converges in order $n^{\frac{3}{4}}$ steps and returns estimates that are at a Euclidean distance of order ${ n^{- \frac{1}{8}}}$ and ${ n^{-\frac{1} {4}}}$ from the true location and scale parameter respectively. Establishing the slow rates in the univariate setting requires a novel localization argument with two stages, with each stage involving an epoch-based argument applied to a different surrogate EM operator at the population level. We demonstrate several multivariate ($d \geq 2$) examples that exhibit the same slow rates as the univariate case. We also prove slow statistical rates in higher dimensions in a special case, when the fitted covariance is constrained to be a multiple of the identity.

math.ST↗

Cluster-and-Conquer: A Framework For Time-Series Forecasting

We propose a three-stage framework for forecasting high-dimensional time-series data. Our method first estimates parameters for each univariate time series. Next, we use these parameters to cluster the time series. These clusters can be viewed as multivariate time series, for which we then compute parameters. The forecasted values of a single time series can depend on the history of other time series in the same cluster, accounting for intra-cluster similarity while minimizing potential noise in predictions by ignoring inter-cluster effects. Our framework -- which we refer to as "cluster-and-conquer" -- is highly general, allowing for any time-series forecasting and clustering method to be used in each step. It is computationally efficient and embarrassingly parallel. We motivate our framework with a theoretical analysis in an idealized mixed linear regression setting, where we provide guarantees on the quality of the estimates. We accompany these guarantees with experimental results that demonstrate the advantages of our framework: when instantiated with simple linear autoregressive models, we are able to achieve state-of-the-art results on several benchmark datasets, sometimes outperforming deep-learning-based approaches.

cs.LG↗

Evaluating Sensitivity to the Stick-Breaking Prior in Bayesian Nonparametrics

Bayesian models based on the Dirichlet process and other stick-breaking priors have been proposed as core ingredients for clustering, topic modeling, and other unsupervised learning tasks. Prior specification is, however, relatively difficult for such models, given that their flexibility implies that the consequences of prior choices are often relatively opaque. Moreover, these choices can have a substantial effect on posterior inferences. Thus, considerations of robustness need to go hand in hand with nonparametric modeling. In the current paper, we tackle this challenge by exploiting the fact that variational Bayesian methods, in addition to having computational advantages in fitting complex nonparametric models, also yield sensitivities with respect to parametric and nonparametric aspects of Bayesian models. In particular, we demonstrate how to assess the sensitivity of conclusions to the choice of concentration parameter and stick-breaking distribution for inferences under Dirichlet process mixtures and related mixture models. We provide both theoretical and empirical support for our variational approach to Bayesian sensitivity analysis.

stat.ME↗

On the Self-Penalization Phenomenon in Feature Selection

We describe an implicit sparsity-inducing mechanism based on minimization over a family of kernels: \begin{equation*} \min_{β, f}~\widehat{\mathbb{E}}[L(Y, f(β^{1/q} \odot X)] + λ_n \|f\|_{\mathcal{H}_q}^2~~\text{subject to}~~β\ge 0, \end{equation*} where $L$ is the loss, $\odot$ is coordinate-wise multiplication and $\mathcal{H}_q$ is the reproducing kernel Hilbert space based on the kernel $k_q(x, x') = h(\|x-x'\|_q^q)$, where $\|\cdot\|_q$ is the $\ell_q$ norm. Using gradient descent to optimize this objective with respect to $β$ leads to exactly sparse stationary points with high probability. The sparsity is achieved without using any of the well-known explicit sparsification techniques such as penalization (e.g., $\ell_1$), early stopping or post-processing (e.g., clipping). As an application, we use this sparsity-inducing mechanism to build algorithms consistent for feature selection.

stat.ML↗

The Stereotyping Problem in Collaboratively Filtered Recommender Systems

Recommender systems play a crucial role in mediating our access to online information. We show that such algorithms induce a particular kind of stereotyping: if preferences for a set of items are anti-correlated in the general user population, then those items may not be recommended together to a user, regardless of that user's preferences and rating history. First, we introduce a notion of joint accessibility, which measures the extent to which a set of items can jointly be accessed by users. We then study joint accessibility under the standard factorization-based collaborative filtering framework, and provide theoretical necessary and sufficient conditions when joint accessibility is violated. Moreover, we show that these conditions can easily be violated when the users are represented by a single feature vector. To improve joint accessibility, we further propose an alternative modelling fix, which is designed to capture the diverse multiple interests of each user using a multi-vector representation. We conduct extensive experiments on real and simulated datasets, demonstrating the stereotyping problem with standard single-vector matrix factorization models.

cs.IR↗

A Variational Inequality Approach to Bayesian Regression Games

Bayesian regression games are a special class of two-player general-sum Bayesian games in which the learner is partially informed about the adversary's objective through a Bayesian prior. This formulation captures the uncertainty in regard to the adversary, and is useful in problems where the learner and adversary may have conflicting, but not necessarily perfectly antagonistic objectives. Although the Bayesian approach is a more general alternative to the standard minimax formulation, the applications of Bayesian regression games have been limited due to computational difficulties, and the existence and uniqueness of a Bayesian equilibrium are only known for quadratic cost functions. First, we prove the existence and uniqueness of a Bayesian equilibrium for a class of convex and smooth Bayesian games by regarding it as a solution of an infinite-dimensional variational inequality (VI) in Hilbert space. We consider two special cases in which the infinite-dimensional VI reduces to a high-dimensional VI or a nonconvex stochastic optimization, and provide two simple algorithms of solving them with strong convergence guarantees. Numerical results on real datasets demonstrate the promise of this approach.

cs.LG↗

Distribution-Free, Risk-Controlling Prediction Sets

While improving prediction accuracy has been the focus of machine learning in recent years, this alone does not suffice for reliable decision-making. Deploying learning systems in consequential settings also requires calibrating and communicating the uncertainty of predictions. To convey instance-wise uncertainty for prediction tasks, we show how to generate set-valued predictions from a black-box predictor that control the expected loss on future test points at a user-specified level. Our approach provides explicit finite-sample guarantees for any dataset by using a holdout set to calibrate the size of the prediction sets. This framework enables simple, distribution-free, rigorous error control for many tasks, and we demonstrate it in five large-scale machine learning problems: (1) classification problems where some mistakes are more costly than others; (2) multi-label classification, where each observation has multiple associated labels; (3) classification problems where the labels have a hierarchical structure; (4) image segmentation, where we wish to predict a set of pixels containing an object of interest; and (5) protein structure prediction. Lastly, we discuss extensions to uncertainty quantification for ranking, metric learning and distributionally robust learning.

cs.LG↗

Stochastic Approximation for Online Tensorial Independent Component Analysis

Independent component analysis (ICA) has been a popular dimension reduction tool in statistical machine learning and signal processing. In this paper, we present a convergence analysis for an online tensorial ICA algorithm, by viewing the problem as a nonconvex stochastic approximation problem. For estimating one component, we provide a dynamics-based analysis to prove that our online tensorial ICA algorithm with a specific choice of stepsize achieves a sharp finite-sample error bound. In particular, under a mild assumption on the data-generating distribution and a scaling condition such that $d^4/T$ is sufficiently small up to a polylogarithmic factor of data dimension $d$ and sample size $T$, a sharp finite-sample error bound of $\tilde{O}(\sqrt{d/T})$ can be obtained.

cs.LG↗

On Efficient Optimal Transport: An Analysis of Greedy and Accelerated Mirror Descent Algorithms

We provide theoretical analyses for two algorithms that solve the regularized optimal transport (OT) problem between two discrete probability measures with at most $n$ atoms. We show that a greedy variant of the classical Sinkhorn algorithm, known as the \emph{Greenkhorn algorithm}, can be improved to $\widetilde{\mathcal{O}}(n^2\varepsilon^{-2})$, improving on the best known complexity bound of $\widetilde{\mathcal{O}}(n^2\varepsilon^{-3})$. Notably, this matches the best known complexity bound for the Sinkhorn algorithm and helps explain why the Greenkhorn algorithm can outperform the Sinkhorn algorithm in practice. Our proof technique, which is based on a primal-dual formulation and a novel upper bound for the dual solution, also leads to a new class of algorithms that we refer to as \emph{adaptive primal-dual accelerated mirror descent} (APDAMD) algorithms. We prove that the complexity of these algorithms is $\widetilde{\mathcal{O}}(n^2\sqrtδ\varepsilon^{-1})$, where $δ> 0$ refers to the inverse of the strong convexity module of Bregman divergence with respect to $\|\cdot\|_\infty$. This implies that the APDAMD algorithm is faster than the Sinkhorn and Greenkhorn algorithms in terms of $\varepsilon$. Experimental results on synthetic and real datasets demonstrate the favorable performance of the Greenkhorn and APDAMD algorithms in practice.

cs.DS↗

Data Sharing Markets

With the growing use of distributed machine learning techniques, there is a growing need for data markets that allows agents to share data with each other. Nevertheless data has unique features that separates it from other commodities including replicability, cost of sharing, and ability to distort. We study a setup where each agent can be both buyer and seller of data. For this setup, we consider two cases: bilateral data exchange (trading data with data) and unilateral data exchange (trading data with money). We model bilateral sharing as a network formation game and show the existence of strongly stable outcome under the top agents property by allowing limited complementarity. We propose ordered match algorithm which can find the stable outcome in O(N^2) (N is the number of agents). For the unilateral sharing, under the assumption of additive cost structure, we construct competitive prices that can implement any social welfare maximizing outcome. Finally for this setup when agents have private information, we propose mixed-VCG mechanism which uses zero cost data distortion of data sharing with its isolated impact to achieve budget balance while truthfully implementing socially optimal outcomes to the exact level of budget imbalance of standard VCG mechanisms. Mixed-VCG uses data distortions as data money for this purpose. We further relax zero cost data distortion assumption by proposing distorted-mixed-VCG. We also extend our model and results to data sharing via incremental inquiries and differential privacy costs.

econ.TH↗

Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

In this paper, we consider multi-agent learning via online gradient descent in a class of games called $λ$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on $λ$-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant $λ$) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results -- first qualitative almost sure convergence, then quantitative finite-time convergence rates -- all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects -- finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.

math.OC↗

On Projection Robust Optimal Transport: Sample Complexity and Model Misspecification

Optimal transport (OT) distances are increasingly used as loss functions for statistical inference, notably in the learning of generative models or supervised learning. Yet, the behavior of minimum Wasserstein estimators is poorly understood, notably in high-dimensional regimes or under model misspecification. In this work we adopt the viewpoint of projection robust (PR) OT, which seeks to maximize the OT cost between two measures by choosing a $k$-dimensional subspace onto which they can be projected. Our first contribution is to establish several fundamental statistical properties of PR Wasserstein distances, complementing and improving previous literature that has been restricted to one-dimensional and well-specified cases. Next, we propose the integral PR Wasserstein (IPRW) distance as an alternative to the PRW distance, by averaging rather than optimizing on subspaces. Our complexity bounds can help explain why both PRW and IPRW distances outperform Wasserstein distances empirically in high-dimensional inference tasks. Finally, we consider parametric inference using the PRW distance. We provide an asymptotic guarantee of two types of minimum PRW estimators and formulate a central limit theorem for max-sliced Wasserstein estimator under model misspecification. To enable our analysis on PRW with projection dimension larger than one, we devise a novel combination of variational analysis and statistical theory.

math.ST↗

Robust Learning of Optimal Auctions

We study the problem of learning revenue-optimal multi-bidder auctions from samples when the samples of bidders' valuations can be adversarially corrupted or drawn from distributions that are adversarially perturbed. First, we prove tight upper bounds on the revenue we can obtain with a corrupted distribution under a population model, for both regular valuation distributions and distributions with monotone hazard rate (MHR). We then propose new algorithms that, given only an ``approximate distribution'' for the bidder's valuation, can learn a mechanism whose revenue is nearly optimal simultaneously for all ``true distributions'' that are $α$-close to the original distribution in Kolmogorov-Smirnov distance. The proposed algorithms operate beyond the setting of bounded distributions that have been studied in prior works, and are guaranteed to obtain a fraction $1-O(α)$ of the optimal revenue under the true distribution when the distributions are MHR. Moreover, they are guaranteed to yield at least a fraction $1-O(\sqrtα)$ of the optimal revenue when the distributions are regular. We prove that these upper bounds cannot be further improved, by providing matching lower bounds. Lastly, we derive sample complexity upper bounds for learning a near-optimal auction for both MHR and regular distributions.

cs.GT↗

Variational Refinement for Importance Sampling Using the Forward Kullback-Leibler Divergence

Variational Inference (VI) is a popular alternative to asymptotically exact sampling in Bayesian inference. Its main workhorse is optimization over a reverse Kullback-Leibler divergence (RKL), which typically underestimates the tail of the posterior leading to miscalibration and potential degeneracy. Importance sampling (IS), on the other hand, is often used to fine-tune and de-bias the estimates of approximate Bayesian inference procedures. The quality of IS crucially depends on the choice of the proposal distribution. Ideally, the proposal distribution has heavier tails than the target, which is rarely achievable by minimizing the RKL. We thus propose a novel combination of optimization and sampling techniques for approximate Bayesian inference by constructing an IS proposal distribution through the minimization of a forward KL (FKL) divergence. This approach guarantees asymptotic consistency and a fast convergence towards both the optimal IS estimator and the optimal variational approximation. We empirically demonstrate on real data that our method is competitive with variational boosting and MCMC.

stat.ML↗

Instance-optimality in optimal value estimation: Adaptivity via variance-reduced Q-learning

Various algorithms in reinforcement learning exhibit dramatic variability in their convergence rates and ultimate accuracy as a function of the problem structure. Such instance-specific behavior is not captured by existing global minimax bounds, which are worst-case in nature. We analyze the problem of estimating optimal $Q$-value functions for a discounted Markov decision process with discrete states and actions and identify an instance-dependent functional that controls the difficulty of estimation in the $\ell_\infty$-norm. Using a local minimax framework, we show that this functional arises in lower bounds on the accuracy on any estimation procedure. In the other direction, we establish the sharpness of our lower bounds, up to factors logarithmic in the state and action spaces, by analyzing a variance-reduced version of $Q$-learning. Our theory provides a precise way of distinguishing "easy" problems from "hard" ones in the context of $Q$-learning, as illustrated by an ensemble with a continuum of difficulty.

stat.ML↗