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Michael I. Jordan

Publications and source records attributed to Michael I. Jordan.

At least 109 records · Page 6Linked to original sources

Incentive-Aware Recommender Systems in Two-Sided Markets

Online platforms in the Internet Economy commonly incorporate recommender systems that recommend products (or "arms") to users (or "agents"). A key challenge in this domain arises from myopic agents who are naturally incentivized to exploit by choosing the optimal arm based on current information, rather than exploring various alternatives to gather information that benefits the collective. We propose a novel recommender system that aligns with agents' incentives while achieving asymptotically optimal performance, as measured by regret in repeated interactions. Our framework models this incentive-aware system as a multi-agent bandit problem in two-sided markets, where the interactions of agents and arms are facilitated by recommender systems on online platforms. This model incorporates incentive constraints induced by agents' opportunity costs. In scenarios where opportunity costs are known to the platform, we show the existence of an incentive-compatible recommendation algorithm. This algorithm pools recommendations between a genuinely good arm and an unknown arm using a randomized and adaptive strategy. Moreover, when these opportunity costs are unknown, we introduce an algorithm that randomly pools recommendations across all arms, utilizing the cumulative loss from each arm as feedback for strategic exploration. We demonstrate that both algorithms satisfy an ex-post fairness criterion, which protects agents from over-exploitation. All code for using the proposed algorithms and reproducing results is made available on GitHub.

cs.IR↗

The Limits of Price Discrimination Under Privacy Constraints

We study a producer's problem of selling a product to a continuum of privacy-conscious consumers, where the producer can implement third-degree price discrimination, offering different prices to different market segments. We consider a privacy mechanism that provides a degree of protection by probabilistically masking each market segment. We establish that the resultant set of all consumer-producer utilities forms a convex polygon, characterized explicitly as a linear mapping of a certain high-dimensional convex polytope into $\mathbb{R}^2$. This characterization enables us to investigate the impact of the privacy mechanism on both producer and consumer utilities. In particular, we establish that the privacy constraint always hurts the producer by reducing both the maximum and minimum utility achievable. From the consumer's perspective, although the privacy mechanism ensures an increase in the minimum utility compared to the non-private scenario, interestingly, it may reduce the maximum utility. Finally, we demonstrate that increasing the privacy level does not necessarily intensify these effects. For instance, the maximum utility for the producer or the minimum utility for the consumer may exhibit nonmonotonic behavior in response to an increase of the privacy level.

econ.TH↗

Fairness-Aware Meta-Learning via Nash Bargaining

To address issues of group-level fairness in machine learning, it is natural to adjust model parameters based on specific fairness objectives over a sensitive-attributed validation set. Such an adjustment procedure can be cast within a meta-learning framework. However, naive integration of fairness goals via meta-learning can cause hypergradient conflicts for subgroups, resulting in unstable convergence and compromising model performance and fairness. To navigate this issue, we frame the resolution of hypergradient conflicts as a multi-player cooperative bargaining game. We introduce a two-stage meta-learning framework in which the first stage involves the use of a Nash Bargaining Solution (NBS) to resolve hypergradient conflicts and steer the model toward the Pareto front, and the second stage optimizes with respect to specific fairness goals. Our method is supported by theoretical results, notably a proof of the NBS for gradient aggregation free from linear independence assumptions, a proof of Pareto improvement, and a proof of monotonic improvement in validation loss. We also show empirical effects across various fairness objectives in six key fairness datasets and two image classification tasks.

cs.LG↗

On Gradient Descent Ascent for Nonconvex-Concave Minimax Problems

We consider nonconvex-concave minimax problems, $\min_{\mathbf{x}} \max_{\mathbf{y} \in \mathcal{Y}} f(\mathbf{x}, \mathbf{y})$, where $f$ is nonconvex in $\mathbf{x}$ but concave in $\mathbf{y}$ and $\mathcal{Y}$ is a convex and bounded set. One of the most popular algorithms for solving this problem is the celebrated gradient descent ascent (GDA) algorithm, which has been widely used in machine learning, control theory and economics. Despite the extensive convergence results for the convex-concave setting, GDA with equal stepsize can converge to limit cycles or even diverge in a general setting. In this paper, we present the complexity results on two-time-scale GDA for solving nonconvex-concave minimax problems, showing that the algorithm can find a stationary point of the function $Φ(\cdot) := \max_{\mathbf{y} \in \mathcal{Y}} f(\cdot, \mathbf{y})$ efficiently. To the best our knowledge, this is the first nonasymptotic analysis for two-time-scale GDA in this setting, shedding light on its superior practical performance in training generative adversarial networks (GANs) and other real applications.

cs.LG↗

Conformal Decision Theory: Safe Autonomous Decisions from Imperfect Predictions

We introduce Conformal Decision Theory, a framework for producing safe autonomous decisions despite imperfect machine learning predictions. Examples of such decisions are ubiquitous, from robot planning algorithms that rely on pedestrian predictions, to calibrating autonomous manufacturing to exhibit high throughput and low error, to the choice of trusting a nominal policy versus switching to a safe backup policy at run-time. The decisions produced by our algorithms are safe in the sense that they come with provable statistical guarantees of having low risk without any assumptions on the world model whatsoever; the observations need not be I.I.D. and can even be adversarial. The theory extends results from conformal prediction to calibrate decisions directly, without requiring the construction of prediction sets. Experiments demonstrate the utility of our approach in robot motion planning around humans, automated stock trading, and robot manufacturing.

stat.ML↗

Reduced-Rank Multi-objective Policy Learning and Optimization

Evaluating the causal impacts of possible interventions is crucial for informing decision-making, especially towards improving access to opportunity. However, if causal effects are heterogeneous and predictable from covariates, personalized treatment decisions can improve individual outcomes and contribute to both efficiency and equity. In practice, however, causal researchers do not have a single outcome in mind a priori and often collect multiple outcomes of interest that are noisy estimates of the true target of interest. For example, in government-assisted social benefit programs, policymakers collect many outcomes to understand the multidimensional nature of poverty. The ultimate goal is to learn an optimal treatment policy that in some sense maximizes multiple outcomes simultaneously. To address such issues, we present a data-driven dimensionality-reduction methodology for multiple outcomes in the context of optimal policy learning with multiple objectives. We learn a low-dimensional representation of the true outcome from the observed outcomes using reduced rank regression. We develop a suite of estimates that use the model to denoise observed outcomes, including commonly-used index weightings. These methods improve estimation error in policy evaluation and optimization, including on a case study of real-world cash transfer and social intervention data. Reducing the variance of noisy social outcomes can improve the performance of algorithmic allocations.

cs.LG↗

Collaborative Heterogeneous Causal Inference Beyond Meta-analysis

Collaboration between different data centers is often challenged by heterogeneity across sites. To account for the heterogeneity, the state-of-the-art method is to re-weight the covariate distributions in each site to match the distribution of the target population. Nevertheless, this method could easily fail when a certain site couldn't cover the entire population. Moreover, it still relies on the concept of traditional meta-analysis after adjusting for the distribution shift. In this work, we propose a collaborative inverse propensity score weighting estimator for causal inference with heterogeneous data. Instead of adjusting the distribution shift separately, we use weighted propensity score models to collaboratively adjust for the distribution shift. Our method shows significant improvements over the methods based on meta-analysis when heterogeneity increases. To account for the vulnerable density estimation, we further discuss the double machine method and show the possibility of using nonparametric density estimation with d<8 and a flexible machine learning method to guarantee asymptotic normality. We propose a federated learning algorithm to collaboratively train the outcome model while preserving privacy. Using synthetic and real datasets, we demonstrate the advantages of our method.

stat.ML↗

Privacy Can Arise Endogenously in an Economic System with Learning Agents

We study price-discrimination games between buyers and a seller where privacy arises endogenously--that is, utility maximization yields equilibrium strategies where privacy occurs naturally. In this game, buyers with a high valuation for a good have an incentive to keep their valuation private, lest the seller charge them a higher price. This yields an equilibrium where some buyers will send a signal that misrepresents their type with some probability; we refer to this as buyer-induced privacy. When the seller is able to publicly commit to providing a certain privacy level, we find that their equilibrium response is to commit to ignore buyers' signals with some positive probability; we refer to this as seller-induced privacy. We then turn our attention to a repeated interaction setting where the game parameters are unknown and the seller cannot credibly commit to a level of seller-induced privacy. In this setting, players must learn strategies based on information revealed in past rounds. We find that, even without commitment ability, seller-induced privacy arises as a result of reputation building. We characterize the resulting seller-induced privacy and seller's utility under no-regret and no-policy-regret learning algorithms and verify these results through simulations.

cs.GT↗

Principal-Agent Hypothesis Testing

Consider the relationship between a regulator (the principal) and an experimenter (the agent) such as a pharmaceutical company. The pharmaceutical company wishes to sell a drug for profit, whereas the regulator wishes to allow only efficacious drugs to be marketed. The efficacy of the drug is not known to the regulator, so the pharmaceutical company must run a costly trial to prove efficacy to the regulator. Critically, the statistical protocol used to establish efficacy affects the behavior of a strategic, self-interested agent; a lower standard of statistical evidence incentivizes the agent to run more trials that are less likely to be effective. The interaction between the statistical protocol and the incentives of the pharmaceutical company is crucial for understanding this system and designing protocols with high social utility. In this work, we discuss how the regulator can set up a protocol with payoffs based on statistical evidence. We show how to design protocols that are robust to an agent's strategic actions, and derive the optimal protocol in the presence of strategic entrants.

cs.GT↗

On-Demand Sampling: Learning Optimally from Multiple Distributions

Social and real-world considerations such as robustness, fairness, social welfare and multi-agent tradeoffs have given rise to multi-distribution learning paradigms, such as collaborative learning, group distributionally robust optimization, and fair federated learning. In each of these settings, a learner seeks to uniformly minimize its expected loss over $n$ predefined data distributions, while using as few samples as possible. In this paper, we establish the optimal sample complexity of these learning paradigms and give algorithms that meet this sample complexity. Importantly, our sample complexity bounds for multi-distribution learning exceed that of learning a single distribution by only an additive factor of $n \log(n) / ε^2$. This improves upon the best known sample complexity bounds for fair federated learning by Mohri et al. and collaborative learning by Nguyen and Zakynthinou by multiplicative factors of $n$ and $\log(n)/ε^3$, respectively. We also provide the first sample complexity bounds for the group DRO objective of Sagawa et al. To guarantee these optimal sample complexity bounds, our algorithms learn to sample from data distributions on demand. Our algorithm design and analysis are enabled by our extensions of online learning techniques for solving stochastic zero-sum games. In particular, we contribute stochastic variants of no-regret dynamics that can trade off between players' differing sampling costs.

cs.LG↗

Wasserstein Flow Meets Replicator Dynamics: A Mean-Field Analysis of Representation Learning in Actor-Critic

Actor-critic (AC) algorithms, empowered by neural networks, have had significant empirical success in recent years. However, most of the existing theoretical support for AC algorithms focuses on the case of linear function approximations, or linearized neural networks, where the feature representation is fixed throughout training. Such a limitation fails to capture the key aspect of representation learning in neural AC, which is pivotal in practical problems. In this work, we take a mean-field perspective on the evolution and convergence of feature-based neural AC. Specifically, we consider a version of AC where the actor and critic are represented by overparameterized two-layer neural networks and are updated with two-timescale learning rates. The critic is updated by temporal-difference (TD) learning with a larger stepsize while the actor is updated via proximal policy optimization (PPO) with a smaller stepsize. In the continuous-time and infinite-width limiting regime, when the timescales are properly separated, we prove that neural AC finds the globally optimal policy at a sublinear rate. Additionally, we prove that the feature representation induced by the critic network is allowed to evolve within a neighborhood of the initial one.

cs.LG↗

Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback

Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $Θ(\log T)$ for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of $Θ(\frac{1}{T})$. While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, \textsf{AdaOGD}, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves $O(\log^2(T))$ regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs \textsf{AdaOGD} in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of $O(\frac{\log^3 T}{T})$, again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.

cs.GT↗

Data-Adaptive Tradeoffs among Multiple Risks in Distribution-Free Prediction

Decision-making pipelines are generally characterized by tradeoffs among various risk functions. It is often desirable to manage such tradeoffs in a data-adaptive manner. As we demonstrate, if this is done naively, state-of-the art uncertainty quantification methods can lead to significant violations of putative risk guarantees. To address this issue, we develop methods that permit valid control of risk when threshold and tradeoff parameters are chosen adaptively. Our methodology supports monotone and nearly-monotone risks, but otherwise makes no distributional assumptions. To illustrate the benefits of our approach, we carry out numerical experiments on synthetic data and the large-scale vision dataset MS-COCO.

stat.ME↗

Incentivized Learning in Principal-Agent Bandit Games

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon $T$) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments.

stat.ML↗

Private Prediction Sets

In real-world settings involving consequential decision-making, the deployment of machine learning systems generally requires both reliable uncertainty quantification and protection of individuals' privacy. We present a framework that treats these two desiderata jointly. Our framework is based on conformal prediction, a methodology that augments predictive models to return prediction sets that provide uncertainty quantification -- they provably cover the true response with a user-specified probability, such as 90%. One might hope that when used with privately-trained models, conformal prediction would yield privacy guarantees for the resulting prediction sets; unfortunately, this is not the case. To remedy this key problem, we develop a method that takes any pre-trained predictive model and outputs differentially private prediction sets. Our method follows the general approach of split conformal prediction; we use holdout data to calibrate the size of the prediction sets but preserve privacy by using a privatized quantile subroutine. This subroutine compensates for the noise introduced to preserve privacy in order to guarantee correct coverage. We evaluate the method on large-scale computer vision datasets.

cs.LG↗

A Gentle Introduction to Gradient-Based Optimization and Variational Inequalities for Machine Learning

The rapid progress in machine learning in recent years has been based on a highly productive connection to gradient-based optimization. Further progress hinges in part on a shift in focus from pattern recognition to decision-making and multi-agent problems. In these broader settings, new mathematical challenges emerge that involve equilibria and game theory instead of optima. Gradient-based methods remain essential -- given the high dimensionality and large scale of machine-learning problems -- but simple gradient descent is no longer the point of departure for algorithm design. We provide a gentle introduction to a broader framework for gradient-based algorithms in machine learning, beginning with saddle points and monotone games, and proceeding to general variational inequalities. While we provide convergence proofs for several of the algorithms that we present, our main focus is that of providing motivation and intuition.

cs.LG↗

Principled Reinforcement Learning with Human Feedback from Pairwise or $K$-wise Comparisons

We provide a theoretical framework for Reinforcement Learning with Human Feedback (RLHF). Our analysis shows that when the true reward function is linear, the widely used maximum likelihood estimator (MLE) converges under both the Bradley-Terry-Luce (BTL) model and the Plackett-Luce (PL) model. However, we show that when training a policy based on the learned reward model, MLE fails while a pessimistic MLE provides policies with improved performance under certain coverage assumptions. Additionally, we demonstrate that under the PL model, the true MLE and an alternative MLE that splits the $K$-wise comparison into pairwise comparisons both converge. Moreover, the true MLE is asymptotically more efficient. Our results validate the empirical success of existing RLHF algorithms in InstructGPT and provide new insights for algorithm design. Furthermore, our results unify the problem of RLHF and max-entropy Inverse Reinforcement Learning (IRL), and provide the first sample complexity bound for max-entropy IRL.

cs.LG↗

Incentive-Theoretic Bayesian Inference for Collaborative Science

Contemporary scientific research is a distributed, collaborative endeavor, carried out by teams of researchers, regulatory institutions, funding agencies, commercial partners, and scientific bodies, all interacting with each other and facing different incentives. To maintain scientific rigor, statistical methods should acknowledge this state of affairs. To this end, we study hypothesis testing when there is an agent (e.g., a researcher or a pharmaceutical company) with a private prior about an unknown parameter and a principal (e.g., a policymaker or regulator) who wishes to make decisions based on the parameter value. The agent chooses whether to run a statistical trial based on their private prior and then the result of the trial is used by the principal to reach a decision. We show how the principal can conduct statistical inference that leverages the information that is revealed by an agent's strategic behavior -- their choice to run a trial or not. In particular, we show how the principal can design a policy to elucidate partial information about the agent's private prior beliefs and use this to control the posterior probability of the null. One implication is a simple guideline for the choice of significance threshold in clinical trials: the type-I error level should be set to be strictly less than the cost of the trial divided by the firm's profit if the trial is successful.

stat.ME↗