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Michael Milford

Publications and source records attributed to Michael Milford.

At least 145 records · Page 8Linked to original sources

Filter Early, Match Late: Improving Network-Based Visual Place Recognition

CNNs have excelled at performing place recognition over time, particularly when the neural network is optimized for localization in the current environmental conditions. In this paper we investigate the concept of feature map filtering, where, rather than using all the activations within a convolutional tensor, only the most useful activations are used. Since specific feature maps encode different visual features, the objective is to remove feature maps that are detract from the ability to recognize a location across appearance changes. Our key innovation is to filter the feature maps in an early convolutional layer, but then continue to run the network and extract a feature vector using a later layer in the same network. By filtering early visual features and extracting a feature vector from a higher, more viewpoint invariant later layer, we demonstrate improved condition and viewpoint invariance. Our approach requires image pairs for training from the deployment environment, but we show that state-of-the-art performance can regularly be achieved with as little as a single training image pair. An exhaustive experimental analysis is performed to determine the full scope of causality between early layer filtering and late layer extraction. For validity, we use three datasets: Oxford RobotCar, Nordland, and Gardens Point, achieving overall superior performance to NetVLAD. The work provides a number of new avenues for exploring CNN optimizations, without full re-training.

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Are State-of-the-art Visual Place Recognition Techniques any Good for Aerial Robotics?

Visual Place Recognition (VPR) has seen significant advances at the frontiers of matching performance and computational superiority over the past few years. However, these evaluations are performed for ground-based mobile platforms and cannot be generalized to aerial platforms. The degree of viewpoint variation experienced by aerial robots is complex, with their processing power and on-board memory limited by payload size and battery ratings. Therefore, in this paper, we collect $8$ state-of-the-art VPR techniques that have been previously evaluated for ground-based platforms and compare them on $2$ recently proposed aerial place recognition datasets with three prime focuses: a) Matching performance b) Processing power consumption c) Projected memory requirements. This gives a birds-eye view of the applicability of contemporary VPR research to aerial robotics and lays down the the nature of challenges for aerial-VPR.

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Levelling the Playing Field: A Comprehensive Comparison of Visual Place Recognition Approaches under Changing Conditions

In recent years there has been significant improvement in the capability of Visual Place Recognition (VPR) methods, building on the success of both hand-crafted and learnt visual features, temporal filtering and usage of semantic scene information. The wide range of approaches and the relatively recent growth in interest in the field has meant that a wide range of datasets and assessment methodologies have been proposed, often with a focus only on precision-recall type metrics, making comparison difficult. In this paper we present a comprehensive approach to evaluating the performance of 10 state-of-the-art recently-developed VPR techniques, which utilizes three standardized metrics: (a) Matching Performance b) Matching Time c) Memory Footprint. Together this analysis provides an up-to-date and widely encompassing snapshot of the various strengths and weaknesses of contemporary approaches to the VPR problem. The aim of this work is to help move this particular research field towards a more mature and unified approach to the problem, enabling better comparison and hence more progress to be made in future research.

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Memorable Maps: A Framework for Re-defining Places in Visual Place Recognition

This paper presents a cognition-inspired agnostic framework for building a map for Visual Place Recognition. This framework draws inspiration from human-memorability, utilizes the traditional image entropy concept and computes the static content in an image; thereby presenting a tri-folded criterion to assess the 'memorability' of an image for visual place recognition. A dataset namely 'ESSEX3IN1' is created, composed of highly confusing images from indoor, outdoor and natural scenes for analysis. When used in conjunction with state-of-the-art visual place recognition methods, the proposed framework provides significant performance boost to these techniques, as evidenced by results on ESSEX3IN1 and other public datasets.

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Multi-Process Fusion: Visual Place Recognition Using Multiple Image Processing Methods

Typical attempts to improve the capability of visual place recognition techniques include the use of multi-sensor fusion and integration of information over time from image sequences. These approaches can improve performance but have disadvantages including the need for multiple physical sensors and calibration processes, both for multiple sensors and for tuning the image matching sequence length. In this paper we address these shortcomings with a novel "multi-sensor" fusion approach applied to multiple image processing methods for a single visual image stream, combined with a dynamic sequence matching length technique and an automatic processing method weighting scheme. In contrast to conventional single method approaches, our approach reduces the performance requirements of a single image processing methodology, instead requiring that within the suite of image processing methods, at least one performs well in any particular environment. In comparison to static sequence length techniques, the dynamic sequence matching technique enables reduced localization latencies through analysis of recognition quality metrics when re-entering familiar locations. We evaluate our approach on multiple challenging benchmark datasets, achieving superior performance to two state-of-the-art visual place recognition systems across environmental changes including winter to summer, afternoon to morning and night to day. Across the four benchmark datasets our proposed approach achieves an average F1 score of 0.96, compared to 0.78 for NetVLAD and 0.49 for SeqSLAM. We provide source code for the multi-fusion method and present analysis explaining how superior performance is achieved despite the multiple, disparate, image processing methods all being applied to a single source of imagery, rather than to multiple separate sensors.

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Evaluating Merging Strategies for Sampling-based Uncertainty Techniques in Object Detection

There has been a recent emergence of sampling-based techniques for estimating epistemic uncertainty in deep neural networks. While these methods can be applied to classification or semantic segmentation tasks by simply averaging samples, this is not the case for object detection, where detection sample bounding boxes must be accurately associated and merged. A weak merging strategy can significantly degrade the performance of the detector and yield an unreliable uncertainty measure. This paper provides the first in-depth investigation of the effect of different association and merging strategies. We compare different combinations of three spatial and two semantic affinity measures with four clustering methods for MC Dropout with a Single Shot Multi-Box Detector. Our results show that the correct choice of affinity-clustering combination can greatly improve the effectiveness of the classification and spatial uncertainty estimation and the resulting object detection performance. We base our evaluation on a new mix of datasets that emulate near open-set conditions (semantically similar unknown classes), distant open-set conditions (semantically dissimilar unknown classes) and the common closed-set conditions (only known classes).

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Look No Deeper: Recognizing Places from Opposing Viewpoints under Varying Scene Appearance using Single-View Depth Estimation

Visual place recognition (VPR) - the act of recognizing a familiar visual place - becomes difficult when there is extreme environmental appearance change or viewpoint change. Particularly challenging is the scenario where both phenomena occur simultaneously, such as when returning for the first time along a road at night that was previously traversed during the day in the opposite direction. While such problems can be solved with panoramic sensors, humans solve this problem regularly with limited field of view vision and without needing to constantly turn around. In this paper, we present a new depth- and temporal-aware visual place recognition system that solves the opposing viewpoint, extreme appearance-change visual place recognition problem. Our system performs sequence-to-single matching by extracting depth-filtered keypoints using a state-of-the-art depth estimation pipeline, constructing a keypoint sequence over multiple frames from the reference dataset, and comparing those keypoints to those in a single query image. We evaluate the system on a challenging benchmark dataset and show that it consistently outperforms state-of-the-art techniques. We also develop a range of diagnostic simulation experiments that characterize the contribution of depth-filtered keypoint sequences with respect to key domain parameters including degree of appearance change and camera motion.

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SASSE: Scalable and Adaptable 6-DOF Pose Estimation

Visual localization has become a key enabling component of many place recognition and SLAM systems. Contemporary research has primarily focused on improving accuracy and precision-recall type metrics, with relatively little attention paid to a system's absolute storage scaling characteristics, its flexibility to adapt to available computational resources, and its longevity with respect to easily incorporating newly learned or hand-crafted image descriptors. Most significantly, improvement in one of these aspects typically comes at the cost of others: for example, a snapshot-based system that achieves sub-linear storage cost typically provides no metric pose estimation, or, a highly accurate pose estimation technique is often ossified in adapting to recent advances in appearance-invariant features. In this paper, we present a novel 6-DOF localization system that for the first time simultaneously achieves all the three characteristics: significantly sub-linear storage growth, agnosticism to image descriptors, and customizability to available storage and computational resources. The key features of our method are developed based on a novel adaptation of multiple-label learning, together with effective dimensional reduction and learning techniques that enable simple and efficient optimization. We evaluate our system on several large benchmarking datasets and provide detailed comparisons to state-of-the-art systems. The proposed method demonstrates competitive accuracy with existing pose estimation methods while achieving better sub-linear storage scaling, significantly reduced absolute storage requirements, and faster training and deployment speeds.

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Feature Map Filtering: Improving Visual Place Recognition with Convolutional Calibration

Convolutional Neural Networks (CNNs) have recently been shown to excel at performing visual place recognition under changing appearance and viewpoint. Previously, place recognition has been improved by intelligently selecting relevant spatial keypoints within a convolutional layer and also by selecting the optimal layer to use. Rather than extracting features out of a particular layer, or a particular set of spatial keypoints within a layer, we propose the extraction of features using a subset of the channel dimensionality within a layer. Each feature map learns to encode a different set of weights that activate for different visual features within the set of training images. We propose a method of calibrating a CNN-based visual place recognition system, which selects the subset of feature maps that best encodes the visual features that are consistent between two different appearances of the same location. Using just 50 calibration images, all collected at the beginning of the current environment, we demonstrate a significant and consistent recognition improvement across multiple layers for two different neural networks. We evaluate our proposal on three datasets with different types of appearance changes - afternoon to morning, winter to summer and night to day. Additionally, the dimensionality reduction approach improves the computational processing speed of the recognition system.

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A Binary Optimization Approach for Constrained K-Means Clustering

K-Means clustering still plays an important role in many computer vision problems. While the conventional Lloyd method, which alternates between centroid update and cluster assignment, is primarily used in practice, it may converge to a solution with empty clusters. Furthermore, some applications may require the clusters to satisfy a specific set of constraints, e.g., cluster sizes, must-link/cannot-link. Several methods have been introduced to solve constrained K-Means clustering. Due to the non-convex nature of K-Means, however, existing approaches may result in sub-optimal solutions that poorly approximate the true clusters. In this work, we provide a new perspective to tackle this problem. Particularly, we reconsider constrained K-Means as a Binary Optimization Problem and propose a novel optimization scheme to search for feasible solutions in the binary domain. This approach allows us to solve constrained K-Means where multiple types of constraints can be simultaneously enforced. Experimental results on synthetic and real datasets show that our method provides better clustering accuracy with faster runtime compared to several commonly used techniques.

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Large scale visual place recognition with sub-linear storage growth

Robotic and animal mapping systems share many of the same objectives and challenges, but differ in one key aspect: where much of the research in robotic mapping has focused on solving the data association problem, the grid cell neurons underlying maps in the mammalian brain appear to intentionally break data association by encoding many locations with a single grid cell neuron. One potential benefit of this intentional aliasing is both sub-linear map storage and computational requirements growth with environment size, which we demonstrated in a previous proof-of-concept study that detected and encoded mutually complementary co-prime pattern frequencies in the visual map data. In this research, we solve several of the key theoretical and practical limitations of that prototype model and achieve significantly better sub-linear storage growth, a factor reduction in storage requirements per map location, scalability to large datasets on standard compute equipment and improved robustness to environments with visually challenging appearance change. These improvements are achieved through several innovations including a flexible user-driven choice mechanism for the periodic patterns underlying the new encoding method, a parallelized chunking technique that splits the map into sub-sections processed in parallel and a novel feature selection approach that selects only the image information most relevant to the encoded temporal patterns. We evaluate our techniques on two large benchmark datasets with the comparison to the previous state-of-the-art system, as well as providing a detailed analysis of system performance with respect to parameters such as required precision performance and the number of cyclic patterns encoded.

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An Orientation Factor for Object-Oriented SLAM

Current approaches to object-oriented SLAM lack the ability to incorporate prior knowledge of the scene geometry, such as the expected global orientation of objects. We overcome this limitation by proposing a geometric factor that constrains the global orientation of objects in the map, depending on the objects' semantics. This new geometric factor is a first example of how semantics can inform and improve geometry in object-oriented SLAM. We implement the geometric factor for the recently proposed QuadricSLAM that represents landmarks as dual quadrics. The factor probabilistically models the quadrics' major axes to be either perpendicular to or aligned with the direction of gravity, depending on their semantic class. Our experiments on simulated and real-world datasets show that using the proposed factors to incorporate prior knowledge improves both the trajectory and landmark quality.

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QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAM

In this paper, we use 2D object detections from multiple views to simultaneously estimate a 3D quadric surface for each object and localize the camera position. We derive a SLAM formulation that uses dual quadrics as 3D landmark representations, exploiting their ability to compactly represent the size, position and orientation of an object, and show how 2D object detections can directly constrain the quadric parameters via a novel geometric error formulation. We develop a sensor model for object detectors that addresses the challenge of partially visible objects, and demonstrate how to jointly estimate the camera pose and constrained dual quadric parameters in factor graph based SLAM with a general perspective camera.

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Learning Deployable Navigation Policies at Kilometer Scale from a Single Traversal

Model-free reinforcement learning has recently been shown to be effective at learning navigation policies from complex image input. However, these algorithms tend to require large amounts of interaction with the environment, which can be prohibitively costly to obtain on robots in the real world. We present an approach for efficiently learning goal-directed navigation policies on a mobile robot, from only a single coverage traversal of recorded data. The navigation agent learns an effective policy over a diverse action space in a large heterogeneous environment consisting of more than 2km of travel, through buildings and outdoor regions that collectively exhibit large variations in visual appearance, self-similarity, and connectivity. We compare pretrained visual encoders that enable precomputation of visual embeddings to achieve a throughput of tens of thousands of transitions per second at training time on a commodity desktop computer, allowing agents to learn from millions of trajectories of experience in a matter of hours. We propose multiple forms of computationally efficient stochastic augmentation to enable the learned policy to generalise beyond these precomputed embeddings, and demonstrate successful deployment of the learned policy on the real robot without fine tuning, despite environmental appearance differences at test time. The dataset and code required to reproduce these results and apply the technique to other datasets and robots is made publicly available at rl-navigation.github.io/deployable.

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Adversarial Discriminative Sim-to-real Transfer of Visuo-motor Policies

Various approaches have been proposed to learn visuo-motor policies for real-world robotic applications. One solution is first learning in simulation then transferring to the real world. In the transfer, most existing approaches need real-world images with labels. However, the labelling process is often expensive or even impractical in many robotic applications. In this paper, we propose an adversarial discriminative sim-to-real transfer approach to reduce the cost of labelling real data. The effectiveness of the approach is demonstrated with modular networks in a table-top object reaching task where a 7 DoF arm is controlled in velocity mode to reach a blue cuboid in clutter through visual observations. The adversarial transfer approach reduced the labelled real data requirement by 50%. Policies can be transferred to real environments with only 93 labelled and 186 unlabelled real images. The transferred visuo-motor policies are robust to novel (not seen in training) objects in clutter and even a moving target, achieving a 97.8% success rate and 1.8 cm control accuracy.

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LoST? Appearance-Invariant Place Recognition for Opposite Viewpoints using Visual Semantics

Human visual scene understanding is so remarkable that we are able to recognize a revisited place when entering it from the opposite direction it was first visited, even in the presence of extreme variations in appearance. This capability is especially apparent during driving: a human driver can recognize where they are when travelling in the reverse direction along a route for the first time, without having to turn back and look. The difficulty of this problem exceeds any addressed in past appearance- and viewpoint-invariant visual place recognition (VPR) research, in part because large parts of the scene are not commonly observable from opposite directions. Consequently, as shown in this paper, the precision-recall performance of current state-of-the-art viewpoint- and appearance-invariant VPR techniques is orders of magnitude below what would be usable in a closed-loop system. Current engineered solutions predominantly rely on panoramic camera or LIDAR sensing setups; an eminently suitable engineering solution but one that is clearly very different to how humans navigate, which also has implications for how naturally humans could interact and communicate with the navigation system. In this paper we develop a suite of novel semantic- and appearance-based techniques to enable for the first time high performance place recognition in this challenging scenario. We first propose a novel Local Semantic Tensor (LoST) descriptor of images using the convolutional feature maps from a state-of-the-art dense semantic segmentation network. Then, to verify the spatial semantic arrangement of the top matching candidates, we develop a novel approach for mining semantically-salient keypoint correspondences.

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The Limits and Potentials of Deep Learning for Robotics

The application of deep learning in robotics leads to very specific problems and research questions that are typically not addressed by the computer vision and machine learning communities. In this paper we discuss a number of robotics-specific learning, reasoning, and embodiment challenges for deep learning. We explain the need for better evaluation metrics, highlight the importance and unique challenges for deep robotic learning in simulation, and explore the spectrum between purely data-driven and model-driven approaches. We hope this paper provides a motivating overview of important research directions to overcome the current limitations, and help fulfill the promising potentials of deep learning in robotics.

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OpenSeqSLAM2.0: An Open Source Toolbox for Visual Place Recognition Under Changing Conditions

Visually recognising a traversed route - regardless of whether seen during the day or night, in clear or inclement conditions, or in summer or winter - is an important capability for navigating robots. Since SeqSLAM was introduced in 2012, a large body of work has followed exploring how robotic systems can use the algorithm to meet the challenges posed by navigation in changing environmental conditions. The following paper describes OpenSeqSLAM2.0, a fully open source toolbox for visual place recognition under changing conditions. Beyond the benefits of open access to the source code, OpenSeqSLAM2.0 provides a number of tools to facilitate exploration of the visual place recognition problem and interactive parameter tuning. Using the new open source platform, it is shown for the first time how comprehensive parameter characterisations provide new insights into many of the system components previously presented in ad hoc ways and provide users with a guide to what system component options should be used under what circumstances and why.

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