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Michael Milford

Publications and source records attributed to Michael Milford.

At least 163 records · Page 9Linked to original sources

Addressing Challenging Place Recognition Tasks using Generative Adversarial Networks

Place recognition is an essential component of Simultaneous Localization And Mapping (SLAM). Under severe appearance change, reliable place recognition is a difficult perception task since the same place is perceptually very different in the morning, at night, or over different seasons. This work addresses place recognition as a domain translation task. Using a pair of coupled Generative Adversarial Networks (GANs), we show that it is possible to generate the appearance of one domain (such as summer) from another (such as winter) without requiring image-to-image correspondences across the domains. Mapping between domains is learned from sets of images in each domain without knowing the instance-to-instance correspondence by enforcing a cyclic consistency constraint. In the process, meaningful feature spaces are learned for each domain, the distances in which can be used for the task of place recognition. Experiments show that learned features correspond to visual similarity and can be effectively used for place recognition across seasons.

cs.RO↗

Don't Look Back: Robustifying Place Categorization for Viewpoint- and Condition-Invariant Place Recognition

When a human drives a car along a road for the first time, they later recognize where they are on the return journey typically without needing to look in their rear-view mirror or turn around to look back, despite significant viewpoint and appearance change. Such navigation capabilities are typically attributed to our semantic visual understanding of the environment [1] beyond geometry to recognizing the types of places we are passing through such as "passing a shop on the left" or "moving through a forested area". Humans are in effect using place categorization [2] to perform specific place recognition even when the viewpoint is 180 degrees reversed. Recent advances in deep neural networks have enabled high-performance semantic understanding of visual places and scenes, opening up the possibility of emulating what humans do. In this work, we develop a novel methodology for using the semantics-aware higher-order layers of deep neural networks for recognizing specific places from within a reference database. To further improve the robustness to appearance change, we develop a descriptor normalization scheme that builds on the success of normalization schemes for pure appearance-based techniques such as SeqSLAM [3]. Using two different datasets - one road-based, one pedestrian-based, we evaluate the performance of the system in performing place recognition on reverse traversals of a route with a limited field of view camera and no turn-back-and-look behaviours, and compare to existing state-of-the-art techniques and vanilla off-the-shelf features. The results demonstrate significant improvements over the existing state of the art, especially for extreme perceptual challenges that involve both great viewpoint change and environmental appearance change. We also provide experimental analyses of the contributions of the various system components.

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Rhythmic Representations: Learning Periodic Patterns for Scalable Place Recognition at a Sub-Linear Storage Cost

Robotic and animal mapping systems share many challenges and characteristics: they must function in a wide variety of environmental conditions, enable the robot or animal to navigate effectively to find food or shelter, and be computationally tractable from both a speed and storage perspective. With regards to map storage, the mammalian brain appears to take a diametrically opposed approach to all current robotic mapping systems. Where robotic mapping systems attempt to solve the data association problem to minimise representational aliasing, neurons in the brain intentionally break data association by encoding large (potentially unlimited) numbers of places with a single neuron. In this paper, we propose a novel method based on supervised learning techniques that seeks out regularly repeating visual patterns in the environment with mutually complementary co-prime frequencies, and an encoding scheme that enables storage requirements to grow sub-linearly with the size of the environment being mapped. To improve robustness in challenging real-world environments while maintaining storage growth sub-linearity, we incorporate both multi-exemplar learning and data augmentation techniques. Using large benchmark robotic mapping datasets, we demonstrate the combined system achieving high-performance place recognition with sub-linear storage requirements, and characterize the performance-storage growth trade-off curve. The work serves as the first robotic mapping system with sub-linear storage scaling properties, as well as the first large-scale demonstration in real-world environments of one of the proposed memory benefits of these neurons.

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Modular Deep Q Networks for Sim-to-real Transfer of Visuo-motor Policies

While deep learning has had significant successes in computer vision thanks to the abundance of visual data, collecting sufficiently large real-world datasets for robot learning can be costly. To increase the practicality of these techniques on real robots, we propose a modular deep reinforcement learning method capable of transferring models trained in simulation to a real-world robotic task. We introduce a bottleneck between perception and control, enabling the networks to be trained independently, but then merged and fine-tuned in an end-to-end manner to further improve hand-eye coordination. On a canonical, planar visually-guided robot reaching task a fine-tuned accuracy of 1.6 pixels is achieved, a significant improvement over naive transfer (17.5 pixels), showing the potential for more complicated and broader applications. Our method provides a technique for more efficient learning and transfer of visuo-motor policies for real robotic systems without relying entirely on large real-world robot datasets.

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One-Shot Reinforcement Learning for Robot Navigation with Interactive Replay

Recently, model-free reinforcement learning algorithms have been shown to solve challenging problems by learning from extensive interaction with the environment. A significant issue with transferring this success to the robotics domain is that interaction with the real world is costly, but training on limited experience is prone to overfitting. We present a method for learning to navigate, to a fixed goal and in a known environment, on a mobile robot. The robot leverages an interactive world model built from a single traversal of the environment, a pre-trained visual feature encoder, and stochastic environmental augmentation, to demonstrate successful zero-shot transfer under real-world environmental variations without fine-tuning.

cs.AI↗

Meaningful Maps With Object-Oriented Semantic Mapping

For intelligent robots to interact in meaningful ways with their environment, they must understand both the geometric and semantic properties of the scene surrounding them. The majority of research to date has addressed these mapping challenges separately, focusing on either geometric or semantic mapping. In this paper we address the problem of building environmental maps that include both semantically meaningful, object-level entities and point- or mesh-based geometrical representations. We simultaneously build geometric point cloud models of previously unseen instances of known object classes and create a map that contains these object models as central entities. Our system leverages sparse, feature-based RGB-D SLAM, image-based deep-learning object detection and 3D unsupervised segmentation.

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Dual Quadrics from Object Detection BoundingBoxes as Landmark Representations in SLAM

Research in Simultaneous Localization And Mapping (SLAM) is increasingly moving towards richer world representations involving objects and high level features that enable a semantic model of the world for robots, potentially leading to a more meaningful set of robot-world interactions. Many of these advances are grounded in state-of-the-art computer vision techniques primarily developed in the context of image-based benchmark datasets, leaving several challenges to be addressed in adapting them for use in robotics. In this paper, we derive a formulation for Simultaneous Localization And Mapping (SLAM) that uses dual quadrics as 3D landmark representations, and show how 2D bounding boxes (such as those typically obtained from visual object detection systems) can directly constrain the quadric parameters. Our paper demonstrates how to jointly estimate the robot pose and dual quadric parameters in factor graph based SLAM with a general perspective camera, and covers the use-cases of a robot moving with a monocular camera with and without the availability of additional depth information.

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Look No Further: Adapting the Localization Sensory Window to the Temporal Characteristics of the Environment

Many localization algorithms use a spatiotemporal window of sensory information in order to recognize spatial locations, and the length of this window is often a sensitive parameter that must be tuned to the specifics of the application. This letter presents a general method for environment-driven variation of the length of the spatiotemporal window based on searching for the most significant localization hypothesis, to use as much context as is appropriate but not more. We evaluate this approach on benchmark datasets using visual and Wi-Fi sensor modalities and a variety of sensory comparison front-ends under in-order and out-of-order traversals of the environment. Our results show that the system greatly reduces the maximum distance traveled without localization compared to a fixed-length approach while achieving competitive localization accuracy, and our proposed method achieves this performance without deployment-time tuning.

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Deja vu: Scalable Place Recognition Using Mutually Supportive Feature Frequencies

Learning and recognition is a fundamental process performed in many robot operations such as mapping and localization. The majority of approaches share some common characteristics, such as attempting to extract salient features, landmarks or signatures, and growth in data storage and computational requirements as the size of the environment increases. In biological systems, spatial encoding in the brain is definitively known to be performed using a fixed-size neural encoding framework - the place, head-direction and grid cells found in the mammalian hippocampus and entorhinal cortex. Particularly paradoxically, one of the main encoding centers - the grid cells - represents the world using a highly aliased, repetitive encoding structure where one neuron represents an unbounded number of places in the world. Inspired by this system, in this paper we invert the normal approach used in forming mapping and localization algorithms, by developing a novel place recognition algorithm that seeks out and leverages repetitive, mutually complementary landmark frequencies in the world. The combinatorial encoding capacity of multiple different frequencies enables not only the ability to achieve efficient data storage, but also the potential for sub-linear storage growth in a learning and recall system. Using both ground-based and aerial camera datasets, we demonstrate the system finding and utilizing these frequencies to achieve successful place recognition, and discuss how this approach might scale to arbitrarily large global datasets and dimensions.

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Improving Condition- and Environment-Invariant Place Recognition with Semantic Place Categorization

The place recognition problem comprises two distinct subproblems; recognizing a specific location in the world ("specific" or "ordinary" place recognition) and recognizing the type of place (place categorization). Both are important competencies for mobile robots and have each received significant attention in the robotics and computer vision community, but usually as separate areas of investigation. In this paper, we leverage the powerful complementary nature of place recognition and place categorization processes to create a new hybrid place recognition system that uses place context to inform place recognition. We show that semantic place categorization creates an informative natural segmenting of physical space that in turn enables significantly better place recognition performance in comparison to existing techniques. In particular, this new semantically informed approach adds robustness to significant local changes within the environment, such as transitioning between indoor and outdoor environments or between dark and light rooms in a house, complementing the capabilities of current condition-invariant techniques that are robust to globally consistent change (such as day to night cycles). We perform experiments using 4 benchmark and new datasets and show that semantically-informed place recognition outperforms the previous state-of-the-art systems. Like it does for object recognition [1], we believe that semantics can play a key role in boosting conventional place recognition and navigation performance for robotic systems.

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Multi-Modal Trip Hazard Affordance Detection On Construction Sites

Trip hazards are a significant contributor to accidents on construction and manufacturing sites, where over a third of Australian workplace injuries occur [1]. Current safety inspections are labour intensive and limited by human fallibility,making automation of trip hazard detection appealing from both a safety and economic perspective. Trip hazards present an interesting challenge to modern learning techniques because they are defined as much by affordance as by object type; for example wires on a table are not a trip hazard, but can be if lying on the ground. To address these challenges, we conduct a comprehensive investigation into the performance characteristics of 11 different colour and depth fusion approaches, including 4 fusion and one non fusion approach; using colour and two types of depth images. Trained and tested on over 600 labelled trip hazards over 4 floors and 2000m$\mathrm{^{2}}$ in an active construction site,this approach was able to differentiate between identical objects in different physical configurations (see Figure 1). Outperforming a colour-only detector, our multi-modal trip detector fuses colour and depth information to achieve a 4% absolute improvement in F1-score. These investigative results and the extensive publicly available dataset moves us one step closer to assistive or fully automated safety inspection systems on construction sites.

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Tuning Modular Networks with Weighted Losses for Hand-Eye Coordination

This paper introduces an end-to-end fine-tuning method to improve hand-eye coordination in modular deep visuo-motor policies (modular networks) where each module is trained independently. Benefiting from weighted losses, the fine-tuning method significantly improves the performance of the policies for a robotic planar reaching task.

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What Would You Do? Acting by Learning to Predict

We propose to learn tasks directly from visual demonstrations by learning to predict the outcome of human and robot actions on an environment. We enable a robot to physically perform a human demonstrated task without knowledge of the thought processes or actions of the human, only their visually observable state transitions. We evaluate our approach on two table-top, object manipulation tasks and demonstrate generalisation to previously unseen states. Our approach reduces the priors required to implement a robot task learning system compared with the existing approaches of Learning from Demonstration, Reinforcement Learning and Inverse Reinforcement Learning.

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3D tracking of water hazards with polarized stereo cameras

Current self-driving car systems operate well in sunny weather but struggle in adverse conditions. One of the most commonly encountered adverse conditions involves water on the road caused by rain, sleet, melting snow or flooding. While some advances have been made in using conventional RGB camera and LIDAR technology for detecting water hazards, other sources of information such as polarization offer a promising and potentially superior approach to this problem in terms of performance and cost. In this paper, we present a novel stereo-polarization system for detecting and tracking water hazards based on polarization and color variation of reflected light, with consideration of the effect of polarized light from sky as function of reflection and azimuth angles. To evaluate this system, we present a new large `water on road' datasets spanning approximately 2 km of driving in various on-road and off-road conditions and demonstrate for the first time reliable water detection and tracking over a wide range of realistic car driving water conditions using polarized vision as the primary sensing modality. Our system successfully detects water hazards up to more than 100m. Finally, we discuss several interesting challenges and propose future research directions for further improving robust autonomous car perception in hazardous wet conditions using polarization sensors.

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Deep Learning Features at Scale for Visual Place Recognition

The success of deep learning techniques in the computer vision domain has triggered a range of initial investigations into their utility for visual place recognition, all using generic features from networks that were trained for other types of recognition tasks. In this paper, we train, at large scale, two CNN architectures for the specific place recognition task and employ a multi-scale feature encoding method to generate condition- and viewpoint-invariant features. To enable this training to occur, we have developed a massive Specific PlacEs Dataset (SPED) with hundreds of examples of place appearance change at thousands of different places, as opposed to the semantic place type datasets currently available. This new dataset enables us to set up a training regime that interprets place recognition as a classification problem. We comprehensively evaluate our trained networks on several challenging benchmark place recognition datasets and demonstrate that they achieve an average 10% increase in performance over other place recognition algorithms and pre-trained CNNs. By analyzing the network responses and their differences from pre-trained networks, we provide insights into what a network learns when training for place recognition, and what these results signify for future research in this area.

cs.CV↗

Action Recognition: From Static Datasets to Moving Robots

Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these models are to be employed by autonomous robots in real world environments, they must be adapted to perform independently of background cues and camera motion effects. To address these challenges, we propose a new method that firstly generates generic action region proposals with good potential to locate one human action in unconstrained videos regardless of camera motion and then uses action proposals to extract and classify effective shape and motion features by a ConvNet framework. In a range of experiments, we demonstrate that by actively proposing action regions during both training and testing, state-of-the-art or better performance is achieved on benchmarks. We show the outperformance of our approach compared to the state-of-the-art in two new datasets; one emphasizes on irrelevant background, the other highlights the camera motion. We also validate our action recognition method in an abnormal behavior detection scenario to improve workplace safety. The results verify a higher success rate for our method due to the ability of our system to recognize human actions regardless of environment and camera motion.

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2D Visual Place Recognition for Domestic Service Robots at Night

Domestic service robots such as lawn mowing and vacuum cleaning robots are the most numerous consumer robots in existence today. While early versions employed random exploration, recent systems fielded by most of the major manufacturers have utilized range-based and visual sensors and user-placed beacons to enable robots to map and localize. However, active range and visual sensing solutions have the disadvantages of being intrusive, expensive, or only providing a 1D scan of the environment, while the requirement for beacon placement imposes other practical limitations. In this paper we present a passive and potentially cheap vision-based solution to 2D localization at night that combines easily obtainable day-time maps with low resolution contrast-normalized image matching algorithms, image sequence-based matching in two-dimensions, place match interpolation and recent advances in conventional low light camera technology. In a range of experiments over a domestic lawn and in a lounge room, we demonstrate that the proposed approach enables 2D localization at night, and analyse the effect on performance of varying odometry noise levels, place match interpolation and sequence matching length. Finally we benchmark the new low light camera technology and show how it can enable robust place recognition even in an environment lit only by a moonless sky, raising the tantalizing possibility of being able to apply all conventional vision algorithms, even in the darkest of nights.

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Evaluation of Object Detection Proposals Under Condition Variations

Object detection is a fundamental task in many computer vision applications, therefore the importance of evaluating the quality of object detection is well acknowledged in this domain. This process gives insight into the capabilities of methods in handling environmental changes. In this paper, a new method for object detection is introduced that combines the Selective Search and EdgeBoxes. We tested these three methods under environmental variations. Our experiments demonstrate the outperformance of the combination method under illumination and view point variations.

cs.CV↗