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Michael S. Ryoo

Publications and source records attributed to Michael S. Ryoo.

At least 37 records · Page 2Linked to original sources

Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning

Sequence modeling approaches have shown promising results in robot imitation learning. Recently, diffusion models have been adopted for behavioral cloning in a sequence modeling fashion, benefiting from their exceptional capabilities in modeling complex data distributions. The standard diffusion-based policy iteratively generates action sequences from random noise conditioned on the input states. Nonetheless, the model for diffusion policy can be further improved in terms of visual representations. In this work, we propose Crossway Diffusion, a simple yet effective method to enhance diffusion-based visuomotor policy learning via a carefully designed state decoder and an auxiliary self-supervised learning (SSL) objective. The state decoder reconstructs raw image pixels and other state information from the intermediate representations of the reverse diffusion process. The whole model is jointly optimized by the SSL objective and the original diffusion loss. Our experiments demonstrate the effectiveness of Crossway Diffusion in various simulated and real-world robot tasks, confirming its consistent advantages over the standard diffusion-based policy and substantial improvements over the baselines.

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Limited Data, Unlimited Potential: A Study on ViTs Augmented by Masked Autoencoders

Vision Transformers (ViTs) have become ubiquitous in computer vision. Despite their success, ViTs lack inductive biases, which can make it difficult to train them with limited data. To address this challenge, prior studies suggest training ViTs with self-supervised learning (SSL) and fine-tuning sequentially. However, we observe that jointly optimizing ViTs for the primary task and a Self-Supervised Auxiliary Task (SSAT) is surprisingly beneficial when the amount of training data is limited. We explore the appropriate SSL tasks that can be optimized alongside the primary task, the training schemes for these tasks, and the data scale at which they can be most effective. Our findings reveal that SSAT is a powerful technique that enables ViTs to leverage the unique characteristics of both the self-supervised and primary tasks, achieving better performance than typical ViTs pre-training with SSL and fine-tuning sequentially. Our experiments, conducted on 10 datasets, demonstrate that SSAT significantly improves ViT performance while reducing carbon footprint. We also confirm the effectiveness of SSAT in the video domain for deepfake detection, showcasing its generalizability. Our code is available at https://github.com/dominickrei/Limited-data-vits.

cs.CV↗

Diffusion Illusions: Hiding Images in Plain Sight

We explore the problem of computationally generating special `prime' images that produce optical illusions when physically arranged and viewed in a certain way. First, we propose a formal definition for this problem. Next, we introduce Diffusion Illusions, the first comprehensive pipeline designed to automatically generate a wide range of these illusions. Specifically, we both adapt the existing `score distillation loss' and propose a new `dream target loss' to optimize a group of differentially parametrized prime images, using a frozen text-to-image diffusion model. We study three types of illusions, each where the prime images are arranged in different ways and optimized using the aforementioned losses such that images derived from them align with user-chosen text prompts or images. We conduct comprehensive experiments on these illusions and verify the effectiveness of our proposed method qualitatively and quantitatively. Additionally, we showcase the successful physical fabrication of our illusions -- as they are all designed to work in the real world. Our code and examples are publicly available at our interactive project website: https://diffusionillusions.com

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SWAT: Spatial Structure Within and Among Tokens

Modeling visual data as tokens (i.e., image patches) using attention mechanisms, feed-forward networks or convolutions has been highly effective in recent years. Such methods usually have a common pipeline: a tokenization method, followed by a set of layers/blocks for information mixing, both within and among tokens. When image patches are converted into tokens, they are often flattened, discarding the spatial structure within each patch. As a result, any processing that follows (eg: multi-head self-attention) may fail to recover and/or benefit from such information. In this paper, we argue that models can have significant gains when spatial structure is preserved during tokenization, and is explicitly used during the mixing stage. We propose two key contributions: (1) Structure-aware Tokenization and, (2) Structure-aware Mixing, both of which can be combined with existing models with minimal effort. We introduce a family of models (SWAT), showing improvements over the likes of DeiT, MLP-Mixer and Swin Transformer, across multiple benchmarks including ImageNet classification and ADE20K segmentation. Our code is available at https://github.com/kkahatapitiya/SWAT.

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Active Vision Reinforcement Learning under Limited Visual Observability

In this work, we investigate Active Vision Reinforcement Learning (ActiveVision-RL), where an embodied agent simultaneously learns action policy for the task while also controlling its visual observations in partially observable environments. We denote the former as motor policy and the latter as sensory policy. For example, humans solve real world tasks by hand manipulation (motor policy) together with eye movements (sensory policy). ActiveVision-RL poses challenges on coordinating two policies given their mutual influence. We propose SUGARL, Sensorimotor Understanding Guided Active Reinforcement Learning, a framework that models motor and sensory policies separately, but jointly learns them using with an intrinsic sensorimotor reward. This learnable reward is assigned by sensorimotor reward module, incentivizes the sensory policy to select observations that are optimal to infer its own motor action, inspired by the sensorimotor stage of humans. Through a series of experiments, we show the effectiveness of our method across a range of observability conditions and its adaptability to existed RL algorithms. The sensory policies learned through our method are observed to exhibit effective active vision strategies.

cs.LG↗

AAN: Attributes-Aware Network for Temporal Action Detection

The challenge of long-term video understanding remains constrained by the efficient extraction of object semantics and the modelling of their relationships for downstream tasks. Although the CLIP visual features exhibit discriminative properties for various vision tasks, particularly in object encoding, they are suboptimal for long-term video understanding. To address this issue, we present the Attributes-Aware Network (AAN), which consists of two key components: the Attributes Extractor and a Graph Reasoning block. These components facilitate the extraction of object-centric attributes and the modelling of their relationships within the video. By leveraging CLIP features, AAN outperforms state-of-the-art approaches on two popular action detection datasets: Charades and Toyota Smarthome Untrimmed datasets.

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Cross-modal Manifold Cutmix for Self-supervised Video Representation Learning

Contrastive representation learning of videos highly relies on the availability of millions of unlabelled videos. This is practical for videos available on web but acquiring such large scale of videos for real-world applications is very expensive and laborious. Therefore, in this paper we focus on designing video augmentation for self-supervised learning, we first analyze the best strategy to mix videos to create a new augmented video sample. Then, the question remains, can we make use of the other modalities in videos for data mixing? To this end, we propose Cross-Modal Manifold Cutmix (CMMC) that inserts a video tesseract into another video tesseract in the feature space across two different modalities. We find that our video mixing strategy STC-mix, i.e. preliminary mixing of videos followed by CMMC across different modalities in a video, improves the quality of learned video representations. We conduct thorough experiments for two downstream tasks: action recognition and video retrieval on two small scale video datasets UCF101, and HMDB51. We also demonstrate the effectiveness of our STC-mix on NTU dataset where domain knowledge is limited. We show that the performance of our STC-mix on both the downstream tasks is on par with the other self-supervised approaches while requiring less training data.

cs.CV↗

Peekaboo: Text to Image Diffusion Models are Zero-Shot Segmentors

Recently, text-to-image diffusion models have shown remarkable capabilities in creating realistic images from natural language prompts. However, few works have explored using these models for semantic localization or grounding. In this work, we explore how an off-the-shelf text-to-image diffusion model, trained without exposure to localization information, can ground various semantic phrases without segmentation-specific re-training. We introduce an inference time optimization process capable of generating segmentation masks conditioned on natural language prompts. Our proposal, Peekaboo, is a first-of-its-kind zero-shot, open-vocabulary, unsupervised semantic grounding technique leveraging diffusion models without any training. We evaluate Peekaboo on the Pascal VOC dataset for unsupervised semantic segmentation and the RefCOCO dataset for referring segmentation, showing results competitive with promising results. We also demonstrate how Peekaboo can be used to generate images with transparency, even though the underlying diffusion model was only trained on RGB images - which to our knowledge we are the first to attempt. Please see our project page, including our code: https://ryanndagreat.github.io/peekaboo

cs.CV↗

Energy-Based Models for Cross-Modal Localization using Convolutional Transformers

We present a novel framework using Energy-Based Models (EBMs) for localizing a ground vehicle mounted with a range sensor against satellite imagery in the absence of GPS. Lidar sensors have become ubiquitous on autonomous vehicles for describing its surrounding environment. Map priors are typically built using the same sensor modality for localization purposes. However, these map building endeavors using range sensors are often expensive and time-consuming. Alternatively, we leverage the use of satellite images as map priors, which are widely available, easily accessible, and provide comprehensive coverage. We propose a method using convolutional transformers that performs accurate metric-level localization in a cross-modal manner, which is challenging due to the drastic difference in appearance between the sparse range sensor readings and the rich satellite imagery. We train our model end-to-end and demonstrate our approach achieving higher accuracy than the state-of-the-art on KITTI, Pandaset, and a custom dataset.

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Token Turing Machines

We propose Token Turing Machines (TTM), a sequential, autoregressive Transformer model with memory for real-world sequential visual understanding. Our model is inspired by the seminal Neural Turing Machine, and has an external memory consisting of a set of tokens which summarise the previous history (i.e., frames). This memory is efficiently addressed, read and written using a Transformer as the processing unit/controller at each step. The model's memory module ensures that a new observation will only be processed with the contents of the memory (and not the entire history), meaning that it can efficiently process long sequences with a bounded computational cost at each step. We show that TTM outperforms other alternatives, such as other Transformer models designed for long sequences and recurrent neural networks, on two real-world sequential visual understanding tasks: online temporal activity detection from videos and vision-based robot action policy learning. Code is publicly available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_turing

cs.LG↗

Grafting Vision Transformers

Vision Transformers (ViTs) have recently become the state-of-the-art across many computer vision tasks. In contrast to convolutional networks (CNNs), ViTs enable global information sharing even within shallow layers of a network, i.e., among high-resolution features. However, this perk was later overlooked with the success of pyramid architectures such as Swin Transformer, which show better performance-complexity trade-offs. In this paper, we present a simple and efficient add-on component (termed GrafT) that considers global dependencies and multi-scale information throughout the network, in both high- and low-resolution features alike. It has the flexibility of branching out at arbitrary depths and shares most of the parameters and computations of the backbone. GrafT shows consistent gains over various well-known models which includes both hybrid and pure Transformer types, both homogeneous and pyramid structures, and various self-attention methods. In particular, it largely benefits mobile-size models by providing high-level semantics. On the ImageNet-1k dataset, GrafT delivers +3.9%, +1.4%, and +1.9% top-1 accuracy improvement to DeiT-T, Swin-T, and MobileViT-XXS, respectively. Our code and models will be made available.

cs.CV↗

Weakly-guided Self-supervised Pretraining for Temporal Activity Detection

Temporal Activity Detection aims to predict activity classes per frame, in contrast to video-level predictions in Activity Classification (i.e., Activity Recognition). Due to the expensive frame-level annotations required for detection, the scale of detection datasets is limited. Thus, commonly, previous work on temporal activity detection resorts to fine-tuning a classification model pretrained on large-scale classification datasets (e.g., Kinetics-400). However, such pretrained models are not ideal for downstream detection, due to the disparity between the pretraining and the downstream fine-tuning tasks. In this work, we propose a novel 'weakly-guided self-supervised' pretraining method for detection. We leverage weak labels (classification) to introduce a self-supervised pretext task (detection) by generating frame-level pseudo labels, multi-action frames, and action segments. Simply put, we design a detection task similar to downstream, on large-scale classification data, without extra annotations. We show that the models pretrained with the proposed weakly-guided self-supervised detection task outperform prior work on multiple challenging activity detection benchmarks, including Charades and MultiTHUMOS. Our extensive ablations further provide insights on when and how to use the proposed models for activity detection. Code is available at https://github.com/kkahatapitiya/SSDet.

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Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?

We investigate whether self-supervised learning (SSL) can improve online reinforcement learning (RL) from pixels. We extend the contrastive reinforcement learning framework (e.g., CURL) that jointly optimizes SSL and RL losses and conduct an extensive amount of experiments with various self-supervised losses. Our observations suggest that the existing SSL framework for RL fails to bring meaningful improvement over the baselines only taking advantage of image augmentation when the same amount of data and augmentation is used. We further perform evolutionary searches to find the optimal combination of multiple self-supervised losses for RL, but find that even such a loss combination fails to meaningfully outperform the methods that only utilize carefully designed image augmentations. After evaluating these approaches together in multiple different environments including a real-world robot environment, we confirm that no single self-supervised loss or image augmentation method can dominate all environments and that the current framework for joint optimization of SSL and RL is limited. Finally, we conduct the ablation study on multiple factors and demonstrate the properties of representations learned with different approaches.

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Learning Viewpoint-Agnostic Visual Representations by Recovering Tokens in 3D Space

Humans are remarkably flexible in understanding viewpoint changes due to visual cortex supporting the perception of 3D structure. In contrast, most of the computer vision models that learn visual representation from a pool of 2D images often fail to generalize over novel camera viewpoints. Recently, the vision architectures have shifted towards convolution-free architectures, visual Transformers, which operate on tokens derived from image patches. However, these Transformers do not perform explicit operations to learn viewpoint-agnostic representation for visual understanding. To this end, we propose a 3D Token Representation Layer (3DTRL) that estimates the 3D positional information of the visual tokens and leverages it for learning viewpoint-agnostic representations. The key elements of 3DTRL include a pseudo-depth estimator and a learned camera matrix to impose geometric transformations on the tokens, trained in an unsupervised fashion. These enable 3DTRL to recover the 3D positional information of the tokens from 2D patches. In practice, 3DTRL is easily plugged-in into a Transformer. Our experiments demonstrate the effectiveness of 3DTRL in many vision tasks including image classification, multi-view video alignment, and action recognition. The models with 3DTRL outperform their backbone Transformers in all the tasks with minimal added computation. Our code is available at https://github.com/elicassion/3DTRL.

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StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement Learning

Reinforcement Learning (RL) can be considered as a sequence modeling task: given a sequence of past state-action-reward experiences, an agent predicts a sequence of next actions. In this work, we propose State-Action-Reward Transformer (StARformer) for visual RL, which explicitly models short-term state-action-reward representations (StAR-representations), essentially introducing a Markovian-like inductive bias to improve long-term modeling. Our approach first extracts StAR-representations by self-attending image state patches, action, and reward tokens within a short temporal window. These are then combined with pure image state representations -- extracted as convolutional features, to perform self-attention over the whole sequence. Our experiments show that StARformer outperforms the state-of-the-art Transformer-based method on image-based Atari and DeepMind Control Suite benchmarks, in both offline-RL and imitation learning settings. StARformer is also more compliant with longer sequences of inputs. Our code is available at https://github.com/elicassion/StARformer.

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Open-vocabulary Queryable Scene Representations for Real World Planning

Large language models (LLMs) have unlocked new capabilities of task planning from human instructions. However, prior attempts to apply LLMs to real-world robotic tasks are limited by the lack of grounding in the surrounding scene. In this paper, we develop NLMap, an open-vocabulary and queryable scene representation to address this problem. NLMap serves as a framework to gather and integrate contextual information into LLM planners, allowing them to see and query available objects in the scene before generating a context-conditioned plan. NLMap first establishes a natural language queryable scene representation with Visual Language models (VLMs). An LLM based object proposal module parses instructions and proposes involved objects to query the scene representation for object availability and location. An LLM planner then plans with such information about the scene. NLMap allows robots to operate without a fixed list of objects nor executable options, enabling real robot operation unachievable by previous methods. Project website: https://nlmap-saycan.github.io

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Video Question Answering with Iterative Video-Text Co-Tokenization

Video question answering is a challenging task that requires understanding jointly the language input, the visual information in individual video frames, as well as the temporal information about the events occurring in the video. In this paper, we propose a novel multi-stream video encoder for video question answering that uses multiple video inputs and a new video-text iterative co-tokenization approach to answer a variety of questions related to videos. We experimentally evaluate the model on several datasets, such as MSRVTT-QA, MSVD-QA, IVQA, outperforming the previous state-of-the-art by large margins. Simultaneously, our model reduces the required GFLOPs from 150-360 to only 67, producing a highly efficient video question answering model.

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Video + CLIP Baseline for Ego4D Long-term Action Anticipation

In this report, we introduce our adaptation of image-text models for long-term action anticipation. Our Video + CLIP framework makes use of a large-scale pre-trained paired image-text model: CLIP and a video encoder Slowfast network. The CLIP embedding provides fine-grained understanding of objects relevant for an action whereas the slowfast network is responsible for modeling temporal information within a video clip of few frames. We show that the features obtained from both encoders are complementary to each other, thus outperforming the baseline on Ego4D for the task of long-term action anticipation. Our code is available at github.com/srijandas07/clip_baseline_LTA_Ego4d.

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