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Michael S. Ryoo

Publications and source records attributed to Michael S. Ryoo.

At least 55 records · Page 3Linked to original sources

TokenLearner: What Can 8 Learned Tokens Do for Images and Videos?

In this paper, we introduce a novel visual representation learning which relies on a handful of adaptively learned tokens, and which is applicable to both image and video understanding tasks. Instead of relying on hand-designed splitting strategies to obtain visual tokens and processing a large number of densely sampled patches for attention, our approach learns to mine important tokens in visual data. This results in efficiently and effectively finding a few important visual tokens and enables modeling of pairwise attention between such tokens, over a longer temporal horizon for videos, or the spatial content in images. Our experiments demonstrate strong performance on several challenging benchmarks for both image and video recognition tasks. Importantly, due to our tokens being adaptive, we accomplish competitive results at significantly reduced compute amount. We obtain comparable results to the state-of-the-arts on ImageNet while being computationally more efficient. We also confirm the effectiveness of the approach on multiple video datasets, including Kinetics-400, Kinetics-600, Charades, and AViD. The code is available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_learner

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MS-TCT: Multi-Scale Temporal ConvTransformer for Action Detection

Action detection is an essential and challenging task, especially for densely labelled datasets of untrimmed videos. The temporal relation is complex in those datasets, including challenges like composite action, and co-occurring action. For detecting actions in those complex videos, efficiently capturing both short-term and long-term temporal information in the video is critical. To this end, we propose a novel ConvTransformer network for action detection. This network comprises three main components: (1) Temporal Encoder module extensively explores global and local temporal relations at multiple temporal resolutions. (2) Temporal Scale Mixer module effectively fuses the multi-scale features to have a unified feature representation. (3) Classification module is used to learn the instance center-relative position and predict the frame-level classification scores. The extensive experiments on multiple datasets, including Charades, TSU and MultiTHUMOS, confirm the effectiveness of our proposed method. Our network outperforms the state-of-the-art methods on all three datasets.

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ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpoints

Learning self-supervised video representation predominantly focuses on discriminating instances generated from simple data augmentation schemes. However, the learned representation often fails to generalize over unseen camera viewpoints. To this end, we propose ViewCLR, that learns self-supervised video representation invariant to camera viewpoint changes. We introduce a view-generator that can be considered as a learnable augmentation for any self-supervised pre-text tasks, to generate latent viewpoint representation of a video. ViewCLR maximizes the similarities between the latent viewpoint representation with its representation from the original viewpoint, enabling the learned video encoder to generalize over unseen camera viewpoints. Experiments on cross-view benchmark datasets including NTU RGB+D dataset show that ViewCLR stands as a state-of-the-art viewpoint invariant self-supervised method.

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4D-Net for Learned Multi-Modal Alignment

We present 4D-Net, a 3D object detection approach, which utilizes 3D Point Cloud and RGB sensing information, both in time. We are able to incorporate the 4D information by performing a novel dynamic connection learning across various feature representations and levels of abstraction, as well as by observing geometric constraints. Our approach outperforms the state-of-the-art and strong baselines on the Waymo Open Dataset. 4D-Net is better able to use motion cues and dense image information to detect distant objects more successfully.

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Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning

Humans learn to imitate by observing others. However, robot imitation learning generally requires expert demonstrations in the first-person view (FPV). Collecting such FPV videos for every robot could be very expensive. Third-person imitation learning (TPIL) is the concept of learning action policies by observing other agents in a third-person view (TPV), similar to what humans do. This ultimately allows utilizing human and robot demonstration videos in TPV from many different data sources, for the policy learning. In this paper, we present a TPIL approach for robot tasks with egomotion. Although many robot tasks with ground/aerial mobility often involve actions with camera egomotion, study on TPIL for such tasks has been limited. Here, FPV and TPV observations are visually very different; FPV shows egomotion while the agent appearance is only observable in TPV. To enable better state learning for TPIL, we propose our disentangled representation learning method. We use a dual auto-encoder structure plus representation permutation loss and time-contrastive loss to ensure the state and viewpoint representations are well disentangled. Our experiments show the effectiveness of our approach.

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Tiny Video Networks

Video understanding is a challenging problem with great impact on the abilities of autonomous agents working in the real-world. Yet, solutions so far have been computationally intensive, with the fastest algorithms running for more than half a second per video snippet on powerful GPUs. We propose a novel idea on video architecture learning - Tiny Video Networks - which automatically designs highly efficient models for video understanding. The tiny video models run with competitive performance for as low as 37 milliseconds per video on a CPU and 10 milliseconds on a standard GPU.

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Unsupervised Discovery of Actions in Instructional Videos

In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos. Instructional videos contain complex activities and are a rich source of information for intelligent agents, such as, autonomous robots or virtual assistants, which can, for example, automatically `read' the steps from an instructional video and execute them. However, videos are rarely annotated with atomic activities, their boundaries or duration. We present an unsupervised approach to learn atomic actions of structured human tasks from a variety of instructional videos. We propose a sequential stochastic autoregressive model for temporal segmentation of videos, which learns to represent and discover the sequential relationship between different atomic actions of the task, and which provides automatic and unsupervised self-labeling for videos. Our approach outperforms the state-of-the-art unsupervised methods with large margins. We will open source the code.

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Unsupervised Action Segmentation for Instructional Videos

In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos, which are rarely annotated with atomic actions. We present an unsupervised approach to learn atomic actions of structured human tasks from a variety of instructional videos based on a sequential stochastic autoregressive model for temporal segmentation of videos. This learns to represent and discover the sequential relationship between different atomic actions of the task, and which provides automatic and unsupervised self-labeling.

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Coarse-Fine Networks for Temporal Activity Detection in Videos

In this paper, we introduce Coarse-Fine Networks, a two-stream architecture which benefits from different abstractions of temporal resolution to learn better video representations for long-term motion. Traditional Video models process inputs at one (or few) fixed temporal resolution without any dynamic frame selection. However, we argue that, processing multiple temporal resolutions of the input and doing so dynamically by learning to estimate the importance of each frame can largely improve video representations, specially in the domain of temporal activity localization. To this end, we propose (1) Grid Pool, a learned temporal downsampling layer to extract coarse features, and, (2) Multi-stage Fusion, a spatio-temporal attention mechanism to fuse a fine-grained context with the coarse features. We show that our method outperforms the state-of-the-arts for action detection in public datasets including Charades with a significantly reduced compute and memory footprint. The code is available at https://github.com/kkahatapitiya/Coarse-Fine-Networks

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Recognizing Actions in Videos from Unseen Viewpoints

Standard methods for video recognition use large CNNs designed to capture spatio-temporal data. However, training these models requires a large amount of labeled training data, containing a wide variety of actions, scenes, settings and camera viewpoints. In this paper, we show that current convolutional neural network models are unable to recognize actions from camera viewpoints not present in their training data (i.e., unseen view action recognition). To address this, we develop approaches based on 3D representations and introduce a new geometric convolutional layer that can learn viewpoint invariant representations. Further, we introduce a new, challenging dataset for unseen view recognition and show the approaches ability to learn viewpoint invariant representations.

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Visionary: Vision architecture discovery for robot learning

We propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task - discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task.

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LCP: A Low-Communication Parallelization Method for Fast Neural Network Inference in Image Recognition

Deep neural networks (DNNs) have inspired new studies in myriad edge applications with robots, autonomous agents, and Internet-of-things (IoT) devices. However, performing inference of DNNs in the edge is still a severe challenge, mainly because of the contradiction between the intensive resource requirements of DNNs and the tight resource availability in several edge domains. Further, as communication is costly, taking advantage of other available edge devices by using data- or model-parallelism methods is not an effective solution. To benefit from available compute resources with low communication overhead, we propose the first DNN parallelization method for reducing the communication overhead in a distributed system. We propose a low-communication parallelization (LCP) method in which models consist of several almost-independent and narrow branches. LCP offers close-to-minimum communication overhead with better distribution and parallelization opportunities while significantly reducing memory footprint and computation compared to data- and model-parallelism methods. We deploy LCP models on three distributed systems: AWS instances, Raspberry Pis, and PYNQ boards. We also evaluate the performance of LCP models on a customized hardware (tailored for low latency) implemented on a small edge FPGA and as a 16mW 0.107mm2 ASIC @7nm chip. LCP models achieve a maximum and average speedups of 56x and 7x, compared to the originals, which could be improved by up to an average speedup of 33x by incorporating common optimizations such as pruning and quantization.

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Reducing Inference Latency with Concurrent Architectures for Image Recognition

Satisfying the high computation demand of modern deep learning architectures is challenging for achieving low inference latency. The current approaches in decreasing latency only increase parallelism within a layer. This is because architectures typically capture a single-chain dependency pattern that prevents efficient distribution with a higher concurrency (i.e., simultaneous execution of one inference among devices). Such single-chain dependencies are so widespread that even implicitly biases recent neural architecture search (NAS) studies. In this visionary paper, we draw attention to an entirely new space of NAS that relaxes the single-chain dependency to provide higher concurrency and distribution opportunities. To quantitatively compare these architectures, we propose a score that encapsulates crucial metrics such as communication, concurrency, and load balancing. Additionally, we propose a new generator and transformation block that consistently deliver superior architectures compared to current state-of-the-art methods. Finally, our preliminary results show that these new architectures reduce the inference latency and deserve more attention.

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AViD Dataset: Anonymized Videos from Diverse Countries

We introduce a new public video dataset for action recognition: Anonymized Videos from Diverse countries (AViD). Unlike existing public video datasets, AViD is a collection of action videos from many different countries. The motivation is to create a public dataset that would benefit training and pretraining of action recognition models for everybody, rather than making it useful for limited countries. Further, all the face identities in the AViD videos are properly anonymized to protect their privacy. It also is a static dataset where each video is licensed with the creative commons license. We confirm that most of the existing video datasets are statistically biased to only capture action videos from a limited number of countries. We experimentally illustrate that models trained with such biased datasets do not transfer perfectly to action videos from the other countries, and show that AViD addresses such problem. We also confirm that the new AViD dataset could serve as a good dataset for pretraining the models, performing comparably or better than prior datasets.

cs.CV↗

Password-conditioned Anonymization and Deanonymization with Face Identity Transformers

Cameras are prevalent in our daily lives, and enable many useful systems built upon computer vision technologies such as smart cameras and home robots for service applications. However, there is also an increasing societal concern as the captured images/videos may contain privacy-sensitive information (e.g., face identity). We propose a novel face identity transformer which enables automated photo-realistic password-based anonymization as well as deanonymization of human faces appearing in visual data. Our face identity transformer is trained to (1) remove face identity information after anonymization, (2) make the recovery of the original face possible when given the correct password, and (3) return a wrong--but photo-realistic--face given a wrong password. Extensive experiments show that our approach enables multimodal password-conditioned face anonymizations and deanonymizations, without sacrificing privacy compared to existing anonymization approaches.

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AssembleNet++: Assembling Modality Representations via Attention Connections

We create a family of powerful video models which are able to: (i) learn interactions between semantic object information and raw appearance and motion features, and (ii) deploy attention in order to better learn the importance of features at each convolutional block of the network. A new network component named peer-attention is introduced, which dynamically learns the attention weights using another block or input modality. Even without pre-training, our models outperform the previous work on standard public activity recognition datasets with continuous videos, establishing new state-of-the-art. We also confirm that our findings of having neural connections from the object modality and the use of peer-attention is generally applicable for different existing architectures, improving their performances. We name our model explicitly as AssembleNet++. The code will be available at: https://sites.google.com/corp/view/assemblenet/

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Adversarial Generative Grammars for Human Activity Prediction

In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is evaluated on the Charades, MultiTHUMOS, Human3.6M, and 50 Salads datasets and on two activity prediction tasks: future 3D human pose prediction and future activity prediction. The proposed adversarial grammar outperforms the state-of-the-art approaches, being able to predict much more accurately and further in the future, than prior work.

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AttentionNAS: Spatiotemporal Attention Cell Search for Video Classification

Convolutional operations have two limitations: (1) do not explicitly model where to focus as the same filter is applied to all the positions, and (2) are unsuitable for modeling long-range dependencies as they only operate on a small neighborhood. While both limitations can be alleviated by attention operations, many design choices remain to be determined to use attention, especially when applying attention to videos. Towards a principled way of applying attention to videos, we address the task of spatiotemporal attention cell search. We propose a novel search space for spatiotemporal attention cells, which allows the search algorithm to flexibly explore various design choices in the cell. The discovered attention cells can be seamlessly inserted into existing backbone networks, e.g., I3D or S3D, and improve video classification accuracy by more than 2% on both Kinetics-600 and MiT datasets. The discovered attention cells outperform non-local blocks on both datasets, and demonstrate strong generalization across different modalities, backbones, and datasets. Inserting our attention cells into I3D-R50 yields state-of-the-art performance on both datasets.

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