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Michael S. Ryoo

Publications and source records attributed to Michael S. Ryoo.

At least 73 records · Page 4Linked to original sources

Learning Multimodal Representations for Unseen Activities

We present a method to learn a joint multimodal representation space that enables recognition of unseen activities in videos. We first compare the effect of placing various constraints on the embedding space using paired text and video data. We also propose a method to improve the joint embedding space using an adversarial formulation, allowing it to benefit from unpaired text and video data. By using unpaired text data, we show the ability to learn a representation that better captures unseen activities. In addition to testing on publicly available datasets, we introduce a new, large-scale text/video dataset. We experimentally confirm that using paired and unpaired data to learn a shared embedding space benefits three difficult tasks (i) zero-shot activity classification, (ii) unsupervised activity discovery, and (iii) unseen activity captioning, outperforming the state-of-the-arts.

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AssembleNet: Searching for Multi-Stream Neural Connectivity in Video Architectures

Learning to represent videos is a very challenging task both algorithmically and computationally. Standard video CNN architectures have been designed by directly extending architectures devised for image understanding to include the time dimension, using modules such as 3D convolutions, or by using two-stream design to capture both appearance and motion in videos. We interpret a video CNN as a collection of multi-stream convolutional blocks connected to each other, and propose the approach of automatically finding neural architectures with better connectivity and spatio-temporal interactions for video understanding. This is done by evolving a population of overly-connected architectures guided by connection weight learning. Architectures combining representations that abstract different input types (i.e., RGB and optical flow) at multiple temporal resolutions are searched for, allowing different types or sources of information to interact with each other. Our method, referred to as AssembleNet, outperforms prior approaches on public video datasets, in some cases by a great margin. We obtain 58.6% mAP on Charades and 34.27% accuracy on Moments-in-Time.

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Evolving Losses for Unsupervised Video Representation Learning

We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.

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Differentiable Grammars for Videos

This paper proposes a novel algorithm which learns a formal regular grammar from real-world continuous data, such as videos. Learning latent terminals, non-terminals, and production rules directly from continuous data allows the construction of a generative model capturing sequential structures with multiple possibilities. Our model is fully differentiable, and provides easily interpretable results which are important in order to understand the learned structures. It outperforms the state-of-the-art on several challenging datasets and is more accurate for forecasting future activities in videos. We plan to open-source the code. https://sites.google.com/view/differentiable-grammars

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Model-based Behavioral Cloning with Future Image Similarity Learning

We present a visual imitation learning framework that enables learning of robot action policies solely based on expert samples without any robot trials. Robot exploration and on-policy trials in a real-world environment could often be expensive/dangerous. We present a new approach to address this problem by learning a future scene prediction model solely on a collection of expert trajectories consisting of unlabeled example videos and actions, and by enabling generalized action cloning using future image similarity. The robot learns to visually predict the consequences of taking an action, and obtains the policy by evaluating how similar the predicted future image is to an expert image. We develop a stochastic action-conditioned convolutional autoencoder, and present how we take advantage of future images for robot learning. We conduct experiments in simulated and real-life environments using a ground mobility robot with and without obstacles, and compare our models to multiple baseline methods.

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Evolving Space-Time Neural Architectures for Videos

We present a new method for finding video CNN architectures that capture rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutions, obtained promising results by manually designing video CNN architectures. We here develop a novel evolutionary search algorithm that automatically explores models with different types and combinations of layers to jointly learn interactions between spatial and temporal aspects of video representations. We demonstrate the generality of this algorithm by applying it to two meta-architectures, obtaining new architectures superior to manually designed architectures. Further, we propose a new component, the iTGM layer, which more efficiently utilizes its parameters to allow learning of space-time interactions over longer time horizons. The iTGM layer is often preferred by the evolutionary algorithm and allows building cost-efficient networks. The proposed approach discovers new and diverse video architectures that were previously unknown. More importantly they are both more accurate and faster than prior models, and outperform the state-of-the-art results on multiple datasets we test, including HMDB, Kinetics, and Moments in Time. We will open source the code and models, to encourage future model development.

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Temporal Gaussian Mixture Layer for Videos

We introduce a new convolutional layer named the Temporal Gaussian Mixture (TGM) layer and present how it can be used to efficiently capture longer-term temporal information in continuous activity videos. The TGM layer is a temporal convolutional layer governed by a much smaller set of parameters (e.g., location/variance of Gaussians) that are fully differentiable. We present our fully convolutional video models with multiple TGM layers for activity detection. The extensive experiments on multiple datasets, including Charades and MultiTHUMOS, confirm the effectiveness of TGM layers, significantly outperforming the state-of-the-arts.

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Learning Real-World Robot Policies by Dreaming

Learning to control robots directly based on images is a primary challenge in robotics. However, many existing reinforcement learning approaches require iteratively obtaining millions of robot samples to learn a policy, which can take significant time. In this paper, we focus on learning a realistic world model capturing the dynamics of scene changes conditioned on robot actions. Our dreaming model can emulate samples equivalent to a sequence of images from the actual environment, technically by learning an action-conditioned future representation/scene regressor. This allows the agent to learn action policies (i.e., visuomotor policies) by interacting with the dreaming model rather than the real-world. We experimentally confirm that our dreaming model enables robot learning of policies that transfer to the real-world.

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Representation Flow for Action Recognition

In this paper, we propose a convolutional layer inspired by optical flow algorithms to learn motion representations. Our representation flow layer is a fully-differentiable layer designed to capture the `flow' of any representation channel within a convolutional neural network for action recognition. Its parameters for iterative flow optimization are learned in an end-to-end fashion together with the other CNN model parameters, maximizing the action recognition performance. Furthermore, we newly introduce the concept of learning `flow of flow' representations by stacking multiple representation flow layers. We conducted extensive experimental evaluations, confirming its advantages over previous recognition models using traditional optical flows in both computational speed and performance. Code/models available here: https://piergiaj.github.io/rep-flow-site/

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Evolving Losses for Unlabeled Video Representation Learning

We present a new method to learn video representations from unlabeled data. Given large-scale unlabeled video data, the objective is to benefit from such data by learning a generic and transferable representation space that can be directly used for a new task such as zero/few-shot learning. We formulate our unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are also shared across different modalities via distillation. Further, we also introduce the concept of finding a better loss function to train such multi-task multi-modal representation space using an evolutionary algorithm; our method automatically searches over different combinations of loss functions capturing multiple (self-supervised) tasks and modalities. Our formulation allows for the distillation of audio, optical flow and temporal information into a single, RGB-based convolutional neural network. We also compare the effects of using additional unlabeled video data and evaluate our representation learning on standard public video datasets.

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Early Detection of Injuries in MLB Pitchers from Video

Injuries are a major cost in sports. Teams spend millions of dollars every year on players who are hurt and unable to play, resulting in lost games, decreased fan interest and additional wages for replacement players. Modern convolutional neural networks have been successfully applied to many video recognition tasks. In this paper, we introduce the problem of injury detection/prediction in MLB pitchers and experimentally evaluate the ability of such convolutional models to detect and predict injuries in pitches only from video data. We conduct experiments on a large dataset of TV broadcast MLB videos of 20 different pitchers who were injured during the 2017 season. We experimentally evaluate the model's performance on each individual pitcher, how well it generalizes to new pitchers, how it performs for various injuries, and how early it can predict or detect an injury.

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Forecasting Hands and Objects in Future Frames

This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be located at, even when they are not visible in the current frame. The key idea is that (1) an intermediate representation of a convolutional object recognition model abstracts scene information in its frame and that (2) we can predict (i.e., regress) such representations corresponding to the future frames based on that of the current frame. We design a new two-stream convolutional neural network (CNN) architecture for videos by extending the state-of-the-art convolutional object detection network, and present a new fully convolutional regression network for predicting future scene representations. Our experiments confirm that combining the regressed future representation with our detection network allows reliable estimation of future hands and objects in videos. We obtain much higher accuracy compared to the state-of-the-art future object presence forecast method on a public dataset.

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Learning to Anonymize Faces for Privacy Preserving Action Detection

There is an increasing concern in computer vision devices invading users' privacy by recording unwanted videos. On the one hand, we want the camera systems to recognize important events and assist human daily lives by understanding its videos, but on the other hand we want to ensure that they do not intrude people's privacy. In this paper, we propose a new principled approach for learning a video \emph{face anonymizer}. We use an adversarial training setting in which two competing systems fight: (1) a video anonymizer that modifies the original video to remove privacy-sensitive information while still trying to maximize spatial action detection performance, and (2) a discriminator that tries to extract privacy-sensitive information from the anonymized videos. The end result is a video anonymizer that performs pixel-level modifications to anonymize each person's face, with minimal effect on action detection performance. We experimentally confirm the benefits of our approach compared to conventional hand-crafted anonymization methods including masking, blurring, and noise adding. Code, demo, and more results can be found on our project page https://jason718.github.io/project/privacy/main.html.

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Fine-grained Activity Recognition in Baseball Videos

In this paper, we introduce a challenging new dataset, MLB-YouTube, designed for fine-grained activity detection. The dataset contains two settings: segmented video classification as well as activity detection in continuous videos. We experimentally compare various recognition approaches capturing temporal structure in activity videos, by classifying segmented videos and extending those approaches to continuous videos. We also compare models on the extremely difficult task of predicting pitch speed and pitch type from broadcast baseball videos. We find that learning temporal structure is valuable for fine-grained activity recognition.

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Learning Latent Super-Events to Detect Multiple Activities in Videos

In this paper, we introduce the concept of learning latent super-events from activity videos, and present how it benefits activity detection in continuous videos. We define a super-event as a set of multiple events occurring together in videos with a particular temporal organization; it is the opposite concept of sub-events. Real-world videos contain multiple activities and are rarely segmented (e.g., surveillance videos), and learning latent super-events allows the model to capture how the events are temporally related in videos. We design temporal structure filters that enable the model to focus on particular sub-intervals of the videos, and use them together with a soft attention mechanism to learn representations of latent super-events. Super-event representations are combined with per-frame or per-segment CNNs to provide frame-level annotations. Our approach is designed to be fully differentiable, enabling end-to-end learning of latent super-event representations jointly with the activity detector using them. Our experiments with multiple public video datasets confirm that the proposed concept of latent super-event learning significantly benefits activity detection, advancing the state-of-the-arts.

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Musical Chair: Efficient Real-Time Recognition Using Collaborative IoT Devices

The prevalence of Internet of things (IoT) devices and abundance of sensor data has created an increase in real-time data processing such as recognition of speech, image, and video. While currently such processes are offloaded to the computationally powerful cloud system, a localized and distributed approach is desirable because (i) it preserves the privacy of users and (ii) it omits the dependency on cloud services. However, IoT networks are usually composed of resource-constrained devices, and a single device is not powerful enough to process real-time data. To overcome this challenge, we examine data and model parallelism for such devices in the context of deep neural networks. We propose Musical Chair to enable efficient, localized, and dynamic real-time recognition by harvesting the aggregated computational power from the resource-constrained devices in the same IoT network as input sensors. Musical chair adapts to the availability of computing devices at runtime and adjusts to the inherit dynamics of IoT networks. To demonstrate Musical Chair, on a network of Raspberry PIs (up to 12) each connected to a camera, we implement a state-of-the-art action recognition model for videos and two recognition models for images. Compared to the Tegra TX2, an embedded low-power platform with a six-core CPU and a GPU, our distributed action recognition system achieves not only similar energy consumption but also twice the performance of the TX2. Furthermore, in image recognition, Musical Chair achieves similar performance and saves dynamic energy.

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Extreme Low Resolution Activity Recognition with Multi-Siamese Embedding Learning

This paper presents an approach for recognizing human activities from extreme low resolution (e.g., 16x12) videos. Extreme low resolution recognition is not only necessary for analyzing actions at a distance but also is crucial for enabling privacy-preserving recognition of human activities. We design a new two-stream multi-Siamese convolutional neural network. The idea is to explicitly capture the inherent property of low resolution (LR) videos that two images originated from the exact same scene often have totally different pixel values depending on their LR transformations. Our approach learns the shared embedding space that maps LR videos with the same content to the same location regardless of their transformations. We experimentally confirm that our approach of jointly learning such transform robust LR video representation and the classifier outperforms the previous state-of-the-art low resolution recognition approaches on two public standard datasets by a meaningful margin.

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Learning Robot Activities from First-Person Human Videos Using Convolutional Future Regression

We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the robot learn the temporal structure of the activity as its future regression network, and learn to transfer such model for its own motor execution. We present a new deep learning model: We extend the state-of-the-art convolutional object detection network for the representation/estimation of human hands in training videos, and newly introduce the concept of using a fully convolutional network to regress (i.e., predict) the intermediate scene representation corresponding to the future frame (e.g., 1-2 seconds later). Combining these allows direct prediction of future locations of human hands and objects, which enables the robot to infer the motor control plan using our manipulation network. We experimentally confirm that our approach makes learning of robot activities from unlabeled human interaction videos possible, and demonstrate that our robot is able to execute the learned collaborative activities in real-time directly based on its camera input.

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