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Michael Yu Wang

Publications and source records attributed to Michael Yu Wang.

51 records · Page 3Linked to original sources

Stereo Matching by Self-supervision of Multiscopic Vision

Self-supervised learning for depth estimation possesses several advantages over supervised learning. The benefits of no need for ground-truth depth, online fine-tuning, and better generalization with unlimited data attract researchers to seek self-supervised solutions. In this work, we propose a new self-supervised framework for stereo matching utilizing multiple images captured at aligned camera positions. A cross photometric loss, an uncertainty-aware mutual-supervision loss, and a new smoothness loss are introduced to optimize the network in learning disparity maps end-to-end without ground-truth depth information. To train this framework, we build a new multiscopic dataset consisting of synthetic images rendered by 3D engines and real images captured by real cameras. After being trained with only the synthetic images, our network can perform well in unseen outdoor scenes. Our experiment shows that our model obtains better disparity maps than previous unsupervised methods on the KITTI dataset and is comparable to supervised methods when generalized to unseen data. Our source code and dataset are available at https://sites.google.com/view/multiscopic.

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Deep Metric Learning for Open World Semantic Segmentation

Classical close-set semantic segmentation networks have limited ability to detect out-of-distribution (OOD) objects, which is important for safety-critical applications such as autonomous driving. Incrementally learning these OOD objects with few annotations is an ideal way to enlarge the knowledge base of the deep learning models. In this paper, we propose an open world semantic segmentation system that includes two modules: (1) an open-set semantic segmentation module to detect both in-distribution and OOD objects. (2) an incremental few-shot learning module to gradually incorporate those OOD objects into its existing knowledge base. This open world semantic segmentation system behaves like a human being, which is able to identify OOD objects and gradually learn them with corresponding supervision. We adopt the Deep Metric Learning Network (DMLNet) with contrastive clustering to implement open-set semantic segmentation. Compared to other open-set semantic segmentation methods, our DMLNet achieves state-of-the-art performance on three challenging open-set semantic segmentation datasets without using additional data or generative models. On this basis, two incremental few-shot learning methods are further proposed to progressively improve the DMLNet with the annotations of OOD objects.

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MFuseNet: Robust Depth Estimation with Learned Multiscopic Fusion

We design a multiscopic vision system that utilizes a low-cost monocular RGB camera to acquire accurate depth estimation. Unlike multi-view stereo with images captured at unconstrained camera poses, the proposed system controls the motion of a camera to capture a sequence of images in horizontally or vertically aligned positions with the same parallax. In this system, we propose a new heuristic method and a robust learning-based method to fuse multiple cost volumes between the reference image and its surrounding images. To obtain training data, we build a synthetic dataset with multiscopic images. The experiments on the real-world Middlebury dataset and real robot demonstration show that our multiscopic vision system outperforms traditional two-frame stereo matching methods in depth estimation. Our code and dataset are available at https://sites.google.com/view/multiscopic.

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Viko: An Adaptive Gecko Gripper with Vision-based Tactile Sensor

Monitoring the state of contact is essential for robotic devices, especially grippers that implement gecko-inspired adhesives where intimate contact is crucial for a firm attachment. However, due to the lack of deformable sensors, few have demonstrated tactile sensing for gecko grippers. We present Viko, an adaptive gecko gripper that utilizes vision-based tactile sensors to monitor contact state. The sensor provides high-resolution real-time measurements of contact area and shear force. Moreover, the sensor is adaptive, low-cost, and compact. We integrated gecko-inspired adhesives into the sensor surface without impeding its adaptiveness and performance. Using a robotic arm, we evaluate the performance of the gripper by a series of grasping test. The gripper has a maximum payload of 8N even at a low fingertip pitch angle of 30 degrees. We also showcase the gripper's ability to adjust fingertip pose for better contact using sensor feedback. Further, everyday object picking is presented as a demonstration of the gripper's adaptiveness.

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A Tactile Sensing Foot for Single Robot Leg Stabilization

Tactile sensing on human feet is crucial for motion control, however, has not been explored in robotic counterparts. This work is dedicated to endowing tactile sensing to legged robot's feet and showing that a single-legged robot can be stabilized with only tactile sensing signals from its foot. We propose a robot leg with a novel vision-based tactile sensing foot system and implement a processing algorithm to extract contact information for feedback control in stabilizing tasks. A pipeline to convert images of the foot skin into high-level contact information using a deep learning framework is presented. The leg was quantitatively evaluated in a stabilization task on a tilting surface to show that the tactile foot was able to estimate both the surface tilting angle and the foot poses. Feasibility and effectiveness of the tactile system were investigated qualitatively in comparison with conventional single-legged robotic systems using inertia measurement units (IMU). Experiments demonstrate the capability of vision-based tactile sensors in assisting legged robots to maintain stability on unknown terrains and the potential for regulating more complex motions for humanoid robots.

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Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sorting

In this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable to reliably sort large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles.

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PiP: Planning-informed Trajectory Prediction for Autonomous Driving

It is critical to predict the motion of surrounding vehicles for self-driving planning, especially in a socially compliant and flexible way. However, future prediction is challenging due to the interaction and uncertainty in driving behaviors. We propose planning-informed trajectory prediction (PiP) to tackle the prediction problem in the multi-agent setting. Our approach is differentiated from the traditional manner of prediction, which is only based on historical information and decoupled with planning. By informing the prediction process with the planning of ego vehicle, our method achieves the state-of-the-art performance of multi-agent forecasting on highway datasets. Moreover, our approach enables a novel pipeline which couples the prediction and planning, by conditioning PiP on multiple candidate trajectories of the ego vehicle, which is highly beneficial for autonomous driving in interactive scenarios.

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Origami-based Shape Morphing Fingertip to Enhance Grasping Stability and Dexterity

Adaptation to various scene configurations and object properties, stability and dexterity in robotic grasping manipulation is far from explored. This work presents an origami-based shape morphing fingertip design to actively tackle the grasping stability and dexterity problems. The proposed fingertip utilizes origami as its skeleton providing degrees of freedom at desired positions and motor-driven four-bar-linkages as its transmission components to achieve a compact size of the fingertip. 3 morphing types that are commonly observed and essential in robotic grasping are studied and validated with geometrical modeling. Experiments including grasping an object with convex point contact to pivot or do pinch grasping, grasped object reorientation, and enveloping grasping with concave fingertip surfaces are implemented to demonstrate the advantages of our fingertip compared to conventional parallel grippers. Multi-functionality on enhancing grasping stability and dexterity via active adaptation given different grasped objects and manipulation tasks are justified. Video is available at youtu.be/jJoJ3xnDdVk/.

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Vacuum Driven Auxetic Switching Structure and Its Application on a Gripper and Quadruped

The properties and applications of auxetics have been widely explored in the past years. Through proper utilization of auxetic structures, designs with unprecedented mechanical and structural behaviors can be produced. Taking advantage of this, we present the development of novel and lowcost 3D structures inspired by a simple auxetic unit. The core part, which we call the body in this paper, is a 3D realization of 2D rotating squares. This body structure was formed by joining four similar structures through softer material at the vertices. A monolithic structure of this kind is accomplished through a custom-built multi-material 3D printer. The model works in a way that, when torque is applied along the face of the rotational squares, they tend to bend at the vertex of the softer material, and due to the connected-ness of the design, a proper opening and closing motion is achieved. To demonstrate the potential of this part as an important component for robots, two applications are presented: a soft gripper and a crawling robot. Vacuum-driven actuators move both the applications. The proposed gripper combines the benefits of two types of grippers whose fingers are placed parallel and equally spaced to each other, in a single design. This gripper is adaptable to the size of the object and can grasp objects with large and small cross-sections alike. A novel bending actuator, which is made of soft material and bends in curvature when vacuumed, provides the grasping nature of the gripper. Crawling robots, in addition to their versatile nature, provide a better interaction with humans. The designed crawling robot employs negative pressure-driven actuators to highlight linear and turning locomotion.

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Self-supervised Object Tracking with Cycle-consistent Siamese Networks

Self-supervised learning for visual object tracking possesses valuable advantages compared to supervised learning, such as the non-necessity of laborious human annotations and online training. In this work, we exploit an end-to-end Siamese network in a cycle-consistent self-supervised framework for object tracking. Self-supervision can be performed by taking advantage of the cycle consistency in the forward and backward tracking. To better leverage the end-to-end learning of deep networks, we propose to integrate a Siamese region proposal and mask regression network in our tracking framework so that a fast and more accurate tracker can be learned without the annotation of each frame. The experiments on the VOT dataset for visual object tracking and on the DAVIS dataset for video object segmentation propagation show that our method outperforms prior approaches on both tasks.

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A Flexible Connector for Soft Modular Robots Based on Micropatterned Intersurface Jamming

Soft modular robots enable more flexibility and safer interaction with the changing environment than traditional robots. However, it has remained challenging to create deformable connectors that can be integrated into soft machines. In this work, we propose a flexible connector for soft modular robots based on micropatterned intersurface jamming. The connector is composed of micropatterned dry adhesives made by silicone rubber and a flexible main body with inflatable chambers for active engagement and disengagement. Through connection force tests, we evaluate the characteristics of the connector both in the linear direction and under rotational disruptions. The connector can stably support an average maximum load of 22 N (83 times the connector's body weight) linearly and 10.86 N under planar rotation. The proposed connector demonstrates the potential to create a robust connection between soft modular robots without raising the system's overall stiffness; thus guarantees high flexibility of the robotic system.

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Active Perception with A Monocular Camera for Multiscopic Vision

We design a multiscopic vision system that utilizes a low-cost monocular RGB camera to acquire accurate depth estimation for robotic applications. Unlike multi-view stereo with images captured at unconstrained camera poses, the proposed system actively controls a robot arm with a mounted camera to capture a sequence of images in horizontally or vertically aligned positions with the same parallax. In this system, we combine the cost volumes for stereo matching between the reference image and the surrounding images to form a fused cost volume that is robust to outliers. Experiments on the Middlebury dataset and real robot experiments show that our obtained disparity maps are more accurate than two-frame stereo matching: the average absolute error is reduced by 50.2% in our experiments.

cs.CV↗

Towards Learning to Detect and Predict Contact Events on Vision-based Tactile Sensors

In essence, successful grasp boils down to correct responses to multiple contact events between fingertips and objects. In most scenarios, tactile sensing is adequate to distinguish contact events. Due to the nature of high dimensionality of tactile information, classifying spatiotemporal tactile signals using conventional model-based methods is difficult. In this work, we propose to predict and classify tactile signal using deep learning methods, seeking to enhance the adaptability of the robotic grasp system to external event changes that may lead to grasping failure. We develop a deep learning framework and collect 6650 tactile image sequences with a vision-based tactile sensor, and the neural network is integrated into a contact-event-based robotic grasping system. In grasping experiments, we achieved 52% increase in terms of object lifting success rate with contact detection, significantly higher robustness under unexpected loads with slip prediction compared with open-loop grasps, demonstrating that integration of the proposed framework into robotic grasping system substantially improves picking success rate and capability to withstand external disturbances.

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Effective Estimation of Contact Force and Torque for Vision-based Tactile Sensor with Helmholtz-Hodge Decomposition

Retrieving rich contact information from robotic tactile sensing has been a challenging, yet significant task for the effective perception of object properties that the robot interacts with. This work is dedicated to developing an algorithm to estimate contact force and torque for vision-based tactile sensors. We first introduce the observation of the contact deformation patterns of hyperelastic materials under ideal single-axial loads in simulation. Then based on the observation, we propose a method of estimating surface forces and torque from the contact deformation vector field with the Helmholtz-Hodge Decomposition (HHD) algorithm. Extensive experiments of calibration and baseline comparison are followed to verify the effectiveness of the proposed method in terms of prediction error and variance. The proposed algorithm is further integrated into a contact force visualization module as well as a closed-loop adaptive grasp force control framework and is shown to be useful in both visualization of contact stability and minimum force grasping task.

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FingerVision Tactile Sensor Design and Slip Detection Using Convolutional LSTM Network

Tactile sensing is essential to the human perception system, so as to robot. In this paper, we develop a novel optical-based tactile sensor "FingerVision" with effective signal processing algorithms. This sensor is composed of soft skin with embedded marker array bonded to rigid frame, and a web camera with a fisheye lens. While being excited with contact force, the camera tracks the movements of markers and deformation field is obtained. Compared to existing tactile sensors, our sensor features compact footprint, high resolution, and ease of fabrication. Besides, utilizing the deformation field estimation, we propose a slip classification framework based on convolution Long Short Term Memory (convolutional LSTM) networks. The data collection process takes advantage of the human sense of slip, during which human hand holds 12 daily objects, interacts with sensor skin and labels data with a slip or non-slip identity based on human feeling of slip. Our slip classification framework performs high accuracy of 97.62% on the test dataset. It is expected to be capable of enhancing the stability of robot grasping significantly, leading to better contact force control, finer object interaction and more active sensing manipulation.

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