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Michiel Smid

Publications and source records attributed to Michiel Smid.

At least 37 records · Page 2Linked to original sources

On the Spanning and Routing Ratio of Directed Theta-Four

We present a routing algorithm for the directed $Θ_4$-graph, here denoted as the $\overrightarrow{Θ_4}}$-graph, that computes a path between any two vertices $s$ and $t$ having length at most $17$ times the Euclidean distance between $s$ and $t$. To compute this path, at each step, the algorithm only uses knowledge of the location of the current vertex, its (at most four) outgoing edges, the destination vertex, and one additional bit of information in order to determine the next edge to follow. This provides the first known online, local, competitive routing algorithm with constant routing ratio for the $Θ_4$-graph, as well as improving the best known upper bound on the spanning ratio of these graphs from $237$ to $17$. We also show that without this additional bit of information, the routing ratio increases to $\sqrt{290} \approx 17.03$.

cs.CG↗

An Instance-Based Algorithm for Deciding the Bias of a Coin

Let $q \in (0,1)$ and $δ\in (0,1)$ be real numbers, and let $C$ be a coin that comes up heads with an unknown probability $p$, such that $p \neq q$. We present an algorithm that, on input $C$, $q$, and $δ$, decides, with probability at least $1-δ$, whether $p q$. The expected number of coin flips made by this algorithm is $O \left( \frac{\log\log(1/\varepsilon) + \log(1/δ)}{\varepsilon^2} \right)$, where $\varepsilon = |p-q|$.

cs.DS↗

Closest-Pair Queries and Minimum-Weight Queries are Equivalent for Squares

Let $S$ be a set of $n$ weighted points in the plane and let $R$ be a query range in the plane. In the range closest pair problem, we want to report the closest pair in the set $R \cap S$. In the range minimum weight problem, we want to report the minimum weight of any point in the set $R \cap S$. We show that these two query problems are equivalent for query ranges that are squares, for data structures having $Ω(\log n)$ query times. As a result, we obtain new data structures for range closest pair queries with squares.

cs.CG↗

A Simple Randomized $O(n \log n)$--Time Closest-Pair Algorithm in Doubling Metrics

Consider a metric space $(P,dist)$ with $N$ points whose doubling dimension is a constant. We present a simple, randomized, and recursive algorithm that computes, in $O(N \log N)$ expected time, the closest-pair distance in $P$. To generate recursive calls, we use previous results of Har-Peled and Mendel, and Abam and Har-Peled for computing a sparse annulus that separates the points in a balanced way.

cs.CG↗

Orthogonal Range Reporting and Rectangle Stabbing for Fat Rectangles

In this paper we study two geometric data structure problems in the special case when input objects or queries are fat rectangles. We show that in this case a significant improvement compared to the general case can be achieved. We describe data structures that answer two- and three-dimensional orthogonal range reporting queries in the case when the query range is a \emph{fat} rectangle. Our two-dimensional data structure uses $O(n)$ words and supports queries in $O(\log\log U +k)$ time, where $n$ is the number of points in the data structure, $U$ is the size of the universe and $k$ is the number of points in the query range. Our three-dimensional data structure needs $O(n\log^{\varepsilon}U)$ words of space and answers queries in $O(\log \log U + k)$ time. We also consider the rectangle stabbing problem on a set of three-dimensional fat rectangles. Our data structure uses $O(n)$ space and answers stabbing queries in $O(\log U\log\log U +k)$ time.

cs.DS↗

Flip Distance to some Plane Configurations

We study an old geometric optimization problem in the plane. Given a perfect matching $M$ on a set of $n$ points in the plane, we can transform it to a non-crossing perfect matching by a finite sequence of flip operations. The flip operation removes two crossing edges from $M$ and adds two non-crossing edges. Let $f(M)$ and $F(M)$ denote the minimum and maximum lengths of a flip sequence on $M$, respectively. It has been proved by Bonnet and Miltzow (2016) that $f(M)=O(n^2)$ and by van Leeuwen and Schoone (1980) that $F(M)=O(n^3)$. We prove that $f(M)=O(nΔ)$ where $Δ$ is the spread of the point set, which is defined as the ratio between the longest and the shortest pairwise distances. This improves the previous bound if the point set has sublinear spread. For a matching $M$ on $n$ points in convex position we prove that $f(M)=n/2-1$ and $F(M)={{n/2} \choose 2}$; these bounds are tight. Any bound on $F(\cdot)$ carries over to the bichromatic setting, while this is not necessarily true for $f(\cdot)$. Let $M'$ be a bichromatic matching. The best known upper bound for $f(M')$ is the same as for $F(M')$, which is essentially $O(n^3)$. We prove that $f(M')\le n-2$ for points in convex position, and $f(M')= O(n^2)$ for semi-collinear points. The flip operation can also be defined on spanning trees. For a spanning tree $T$ on a convex point set we show that $f(T)=O(n\log n)$.

cs.CG↗

Closest-Pair Queries in Fat Rectangles

In the range closest pair problem, we want to construct a data structure storing a set $S$ of $n$ points in the plane, such that for any axes-parallel query rectangle $R$, the closest pair in the set $R \cap S$ can be reported. The currently best result for this problem is by Xue et al.~(SoCG 2018). Their data structure has size $O(n \log^2 n)$ and query time $O(\log^2 n)$. We show that a data structure of size $O(n \log n)$ can be constructed in $O(n \log n)$ time, such that queries can be answered in $O(\log n + f \log f)$ time, where $f$ is the aspect ratio of $R$. Thus, for fat query rectangles, the query time is $O(\log n)$. This result is obtained by reducing the range closest pair problem to standard range searching problems on the points of $S$.

cs.CG↗

Art Gallery Localization

We study the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for any point to locate itself in the interior of $P$. Let $V(p)$ denote the visibility polygon of a point $p$, as the set of all points $q \in P$ that are visible to $p$. For any point $p \in P$: for each tower $t \in T \cap V(p)$ the point $p$ receives the coordinates of $t$ and the Euclidean distance between $t$ and $p$. From this information $p$ can determine its coordinates. We show a tower-positioning algorithm that computes such a set $T$ of size at most $\lfloor 2n/3\rfloor$, where $n$ is the size of $P$. This improves the previous upper bound of $\lfloor 8n/9\rfloor$ towers. We also show that $\lfloor 2n/3\rfloor$ towers are sometimes necessary.

cs.CG↗

Optimal Art Gallery Localization is NP-hard

Art Gallery Localization (AGL) is the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for a point to locate itself in the interior. For any point $p \in P$: for each tower $t \in T \cap V(p)$ (where $V(p)$ denotes the visibility polygon of $p$) the point $p$ receives the coordinates of $t$ and the Euclidean distance between $t$ and $p$. From this information $p$ can determine its coordinates. We study the computational complexity of AGL problem. We show that the problem of determining the minimum number of broadcast towers that can localize a point anywhere in a simple polygon $P$ is NP-hard. We show a reduction from Boolean Three Satisfiability problem to our problem and give a proof that the reduction takes polynomial time.

cs.CG↗

On the Minimum Consistent Subset Problem

Let $P$ be a set of $n$ colored points in the plane. Introduced by Hart (1968), a consistent subset of $P$, is a set $S\subseteq P$ such that for every point $p$ in $P\setminus S$, the closest point of $p$ in $S$ has the same color as $p$. The consistent subset problem is to find a consistent subset of $P$ with minimum cardinality. This problem is known to be NP-complete even for two-colored point sets. Since the initial presentation of this problem, aside from the hardness results, there has not been a significant progress from the algorithmic point of view. In this paper we present the following algorithmic results: 1. The first subexponential-time algorithm for the consistent subset problem. 2. An $O(n\log n)$-time algorithm that finds a consistent subset of size two in two-colored point sets (if such a subset exists). Towards our proof of this running time we present a deterministic $O(n \log n)$-time algorithm for computing a variant of the compact Voronoi diagram; this improves the previously claimed expected running time. 3. An $O(n\log^2 n)$-time algorithm that finds a minimum consistent subset in two-colored point sets where one color class contains exactly one point; this improves the previous best known $O(n^2)$ running time which is due to Wilfong (SoCG 1991). 4. An $O(n)$-time algorithm for the consistent subset problem on collinear points; this improves the previous best known $O(n^2)$ running time. 5. A non-trivial $O(n^6)$-time dynamic programming algorithm for the consistent subset problem on points arranged on two parallel lines. To obtain these results, we combine tools from planar separators, additively-weighted Voronoi diagrams with respect to convex distance functions, point location in farthest-point Voronoi diagrams, range trees, paraboloid lifting, minimum covering of a circle with arcs, and several geometric transformations.

cs.CG↗

Plane and Planarity Thresholds for Random Geometric Graphs

A random geometric graph, $G(n,r)$, is formed by choosing $n$ points independently and uniformly at random in a unit square; two points are connected by a straight-line edge if they are at Euclidean distance at most $r$. For a given constant $k$, we show that $n^{\frac{-k}{2k-2}}$ is a distance threshold function for $G(n,r)$ to have a connected subgraph on $k$ points. Based on this, we show that $n^{-2/3}$ is a distance threshold for $G(n,r)$ to be plane, and $n^{-5/8}$ is a distance threshold to be planar. We also investigate distance thresholds for $G(n,r)$ to have a non-crossing edge, a clique of a given size, and an independent set of a given size.

cs.DM↗

Compatible 4-Holes in Point Sets

Counting interior-disjoint empty convex polygons in a point set is a typical Erdős-Szekeres-type problem. We study this problem for 4-gons. Let $P$ be a set of $n$ points in the plane and in general position. A subset $Q$ of $P$, with four points, is called a $4$-hole in $P$ if $Q$ is in convex position and its convex hull does not contain any point of $P$ in its interior. Two 4-holes in $P$ are compatible if their interiors are disjoint. We show that $P$ contains at least $\lfloor 5n/11\rfloor {-} 1$ pairwise compatible 4-holes. This improves the lower bound of $2\lfloor(n-2)/5\rfloor$ which is implied by a result of Sakai and Urrutia (2007).

cs.CG↗

Faster Algorithms for some Optimization Problems on Collinear Points

We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint disks: In this problem the goal is to maximize the total area of nonoverlapping disks centered at the points. Acharyya, De, and Nandy (2017) presented an $O(n^2)$-time algorithm for this problem. We present an optimal $Θ(n)$-time algorithm. 2- Minimizing sum of the radii of client-server coverage: The $n$ points are partitioned into two sets, namely clients and servers. The goal is to minimize the sum of the radii of disks centered at servers such that every client is in some disk, i.e., in the coverage range of some server. Lev-Tov and Peleg (2005) presented an $O(n^3)$-time algorithm for this problem. We present an $O(n^2)$-time algorithm, thereby improving the running time by a factor of $Θ(n)$. 3- Minimizing total area of point-interval coverage: The $n$ input points belong to an interval $I$. The goal is to find a set of $n$ disks of minimum total area, covering $I$, such that every disk contains at least one input point. We present an algorithm that solves this problem in $O(n^2)$ time.

cs.CG↗

Minimizing the Continuous Diameter when Augmenting a Geometric Tree with a Shortcut

We augment a tree $T$ with a shortcut $pq$ to minimize the largest distance between any two points along the resulting augmented tree $T+pq$. We study this problem in a continuous and geometric setting where $T$ is a geometric tree in the Euclidean plane, where a shortcut is a line segment connecting any two points along the edges of $T$, and we consider all points on $T+pq$ (i.e., vertices and points along edges) when determining the largest distance along $T+pq$. We refer to the largest distance between any two points along edges as the continuous diameter to distinguish it from the discrete diameter, i.e., the largest distance between any two vertices. We establish that a single shortcut is sufficient to reduce the continuous diameter of a geometric tree $T$ if and only if the intersection of all diametral paths of $T$ is neither a line segment nor a single point. We determine an optimal shortcut for a geometric tree with $n$ straight-line edges in $O(n \log n)$ time. Apart from the running time, our results extend to geometric trees whose edges are rectifiable curves. The algorithm for trees generalizes our algorithm for paths.

cs.CG↗

Data Structures for Halfplane Proximity Queries and Incremental Voronoi Diagrams

We consider preprocessing a set $S$ of $n$ points in convex position in the plane into a data structure supporting queries of the following form: given a point $q$ and a directed line $\ell$ in the plane, report the point of $S$ that is farthest from (or, alternatively, nearest to) the point $q$ among all points to the left of line $\ell$. We present two data structures for this problem. The first data structure uses $O(n^{1+\varepsilon})$ space and preprocessing time, and answers queries in $O(2^{1/\varepsilon} \log n)$ time, for any $0 < \varepsilon < 1$. The second data structure uses $O(n \log^3 n)$ space and polynomial preprocessing time, and answers queries in $O(\log n)$ time. These are the first solutions to the problem with $O(\log n)$ query time and $o(n^2)$ space. The second data structure uses a new representation of nearest- and farthest-point Voronoi diagrams of points in convex position. This representation supports the insertion of new points in clockwise order using only $O(\log n)$ amortized pointer changes, in addition to $O(\log n)$-time point-location queries, even though every such update may make $Θ(n)$ combinatorial changes to the Voronoi diagram. This data structure is the first demonstration that deterministically and incrementally constructed Voronoi diagrams can be maintained in $o(n)$ amortized pointer changes per operation while keeping $O(\log n)$-time point-location queries.

cs.CG↗

Towards Plane Spanners of Degree 3

Let $S$ be a finite set of points in the plane that are in convex position. We present an algorithm that constructs a plane $\frac{3+4π}{3}$-spanner of $S$ whose vertex degree is at most 3. Let $Λ$ be the vertex set of a finite non-uniform rectangular lattice in the plane. We present an algorithm that constructs a plane $3\sqrt{2}$-spanner for $Λ$ whose vertex degree is at most 3. For points that are in the plane and in general position, we show how to compute plane degree-3 spanners with a linear number of Steiner points.

cs.CG↗

Spanning Trees in Multipartite Geometric Graphs

Let $R$ and $B$ be two disjoint sets of points in the plane where the points of $R$ are colored red and the points of $B$ are colored blue, and let $n=|R\cup B|$. A bichromatic spanning tree is a spanning tree in the complete bipartite geometric graph with bipartition $(R,B)$. The minimum (respectively maximum) bichromatic spanning tree problem is the problem of computing a bichromatic spanning tree of minimum (respectively maximum) total edge length. 1. We present a simple algorithm that solves the minimum bichromatic spanning tree problem in $O(n\log^3 n)$ time. This algorithm can easily be extended to solve the maximum bichromatic spanning tree problem within the same time bound. It also can easily be generalized to multicolored point sets. 2. We present $Θ(n\log n)$-time algorithms that solve the minimum and the maximum bichromatic spanning tree problems. 3. We extend the bichromatic spanning tree algorithms and solve the multicolored version of these problems in $O(n\log n\log k)$ time, where $k$ is the number of different colors (or the size of the multipartition in a complete multipartite geometric graph).

cs.CG↗

Essential Constraints of Edge-Constrained Proximity Graphs

Given a plane forest $F = (V, E)$ of $|V| = n$ points, we find the minimum set $S \subseteq E$ of edges such that the edge-constrained minimum spanning tree over the set $V$ of vertices and the set $S$ of constraints contains $F$. We present an $O(n \log n )$-time algorithm that solves this problem. We generalize this to other proximity graphs in the constraint setting, such as the relative neighbourhood graph, Gabriel graph, $β$-skeleton and Delaunay triangulation. We present an algorithm that identifies the minimum set $S\subseteq E$ of edges of a given plane graph $I=(V,E)$ such that $I \subseteq CG_β(V, S)$ for $1 \leq β\leq 2$, where $CG_β(V, S)$ is the constraint $β$-skeleton over the set $V$ of vertices and the set $S$ of constraints. The running time of our algorithm is $O(n)$, provided that the constrained Delaunay triangulation of $I$ is given.

cs.CG↗