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Miguel Altamirano Cabrera

Publications and source records attributed to Miguel Altamirano Cabrera.

At least 37 records · Page 2Linked to original sources

AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong Navigation

End-to-end navigation policies trained on large simulation corpora degrade sharply when transferred to out-of-distribution scenes, categories, or goal modalities. Modular pipelines such as Modular GOAT are bottlenecked by closed-set object detection recall, while 3D snapshot-memory systems (e.g. 3D-Mem) accumulate dense, view-dependent representations that are heavy to maintain. We present AnyGoal, a training-free multi-robot architecture that places a Vision-Language Model (VLM) at the core of frontier-based exploration and coordinates agents through a shared 2D Gaussian Bayesian Value Map (BVM). The BVM maintains a per-pixel (mu, sigma^2) posterior over goal relevance, updated via precision-weighted fusion of VLM scores through a depth-cone mask, and is never reset between subtasks, yielding lifelong evidence accumulation. Frontiers are ranked by a convex blend of a VLM-as-judge softmax and a Bayesian UCB term on the BVM. A greedy allocator with spatial-separation penalty and commitment hysteresis distributes frontiers across agents without a centralized controller. On the full GOAT-Bench val unseen split (360 episodes, 2,669 subtasks), our dual-agent system achieves 52.4% Subtask SR at 12.7% SPL--state of the art under the strict physical regime (discrete 0.25 m steps, no teleportation, 42 deg HFOV) and a +27.5 pp improvement over Modular GOAT (24.9%). Single-agent AnyGoal achieves 41.9% Subtask SR, showing gains arise from the decision architecture. A four-way perception ablation shows that open-vocabulary detectors shift the dominant failure mode from exploration to goal verification.

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Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.

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GraspSense: Physically Grounded Grasp and Grip Planning for a Dexterous Robotic Hand via Language-Guided Perception and Force Maps

Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object. However, existing grasp planners typically treat the surface as structurally homogeneous, even though contact in a weak region can damage the object despite a geometrically perfect grasp. We present a pipeline for grasp selection and force regulation in a five-fingered robotic hand, based on a map of locally admissible contact loads. From an operator command, the system identifies the target object, reconstructs its 3D geometry using SAM3D, and imports the model into Isaac Sim. A physics-informed geometric analysis then computes a force map that encodes the maximum lateral contact force admissible at each surface location without deformation. Grasp candidates are filtered by geometric validity and task-goal consistency. When multiple candidates are comparable under classical metrics, they are re-ranked using a force-map-aware criterion that favors grasps with contacts in mechanically admissible regions. An impedance controller scales the stiffness of each finger according to the locally admissible force at the contact point, enabling safe and reliable grasp execution. Validation on paper, plastic, and glass cups shows that the proposed approach consistently selects structurally stronger contact regions and keeps grip forces within safe bounds. In this way, the work reframes dexterous manipulation from a purely geometric problem into a physically grounded joint planning problem of grasp selection and grip execution for future humanoid systems.

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DiffusionAnything: End-to-End In-context Diffusion Learning for Unified Navigation and Pre-Grasp Motion

Efficiently predicting motion plans directly from vision remains a fundamental challenge in robotics, where planning typically requires explicit goal specification and task-specific design. Recent vision-language-action (VLA) models infer actions directly from visual input but demand massive computational resources, extensive training data, and fail zero-shot in novel scenes. We present a unified image-space diffusion policy handling both meter-scale navigation and centimeter-scale manipulation via multi-scale feature modulation, with only 5 minutes of self-supervised data per task. Three key innovations drive the framework: (1) Multi-scale FiLM conditioning on task mode, depth scale, and spatial attention enables task-appropriate behavior in a single model; (2) trajectory-aligned depth prediction focuses metric 3D reasoning along generated waypoints; (3) self-supervised attention from AnyTraverse enables goal-directed inference without vision-language models and depth sensors. Operating purely from RGB input (2.0 GB memory, 10 Hz), the model achieves robust zero-shot generalization to novel scenes while remaining suitable for onboard deployment.

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Evolution 6.0: Robot Evolution through Generative Design

We propose a new concept, Evolution 6.0, which represents the evolution of robotics driven by Generative AI. When a robot lacks the necessary tools to accomplish a task requested by a human, it autonomously designs the required instruments and learns how to use them to achieve the goal. Evolution 6.0 is an autonomous robotic system powered by Vision-Language Models (VLMs), Vision-Language Action (VLA) models, and Text-to-3D generative models for tool design and task execution. The system comprises two key modules: the Tool Generation Module, which fabricates task-specific tools from visual and textual data, and the Action Generation Module, which converts natural language instructions into robotic actions. It integrates QwenVLM for environmental understanding, OpenVLA for task execution, and Llama-Mesh for 3D tool generation. Evaluation results demonstrate a 90% success rate for tool generation with a 10-second inference time, and action generation achieving 83.5% in physical and visual generalization, 70% in motion generalization, and 37% in semantic generalization. Future improvements will focus on bimanual manipulation, expanded task capabilities, and enhanced environmental interpretation to improve real-world adaptability.

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Prosthetic Hand Manipulation System Based on EMG and Eye Tracking Powered by the Neuromorphic Processor AltAi

This paper presents a novel neuromorphic control architecture for upper-limb prostheses that combines surface electromyography (sEMG) with gaze-guided computer vision. The system uses a spiking neural network deployed on the neuromorphic processor AltAi to classify EMG patterns in real time while an eye-tracking headset and scene camera identify the object within the user's focus. In our prototype, the same EMG recognition model that was originally developed for a conventional GPU is deployed as a spiking network on AltAi, achieving comparable accuracy while operating in a sub-watt power regime, which enables a lightweight, wearable implementation. For six distinct functional gestures recorded from upper-limb amputees, the system achieves robust recognition performance comparable to state-of-the-art myoelectric interfaces. When the vision pipeline restricts the decision space to three context-appropriate gestures for the currently viewed object, recognition accuracy increases to roughly 95% while excluding unsafe, object-inappropriate grasps. These results indicate that the proposed neuromorphic, context-aware controller can provide energy-efficient and reliable prosthesis control and has the potential to improve safety and usability in everyday activities for people with upper-limb amputation.

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Hybrid F' and ROS2 Architecture for Vision-Based Autonomous Flight: Design and Experimental Validation

Autonomous aerospace systems require architectures that balance deterministic real-time control with advanced perception capabilities. This paper presents an integrated system combining NASA's F' flight software framework with ROS2 middleware via Protocol Buffers bridging. We evaluate the architecture through a 32.25-minute indoor quadrotor flight test using vision-based navigation. The vision system achieved 87.19 Hz position estimation with 99.90\% data continuity and 11.47 ms mean latency, validating real-time performance requirements. All 15 ground commands executed successfully with 100 % success rate, demonstrating robust F'--PX4 integration. System resource utilization remained low (15.19 % CPU, 1,244 MB RAM) with zero stale telemetry messages, confirming efficient operation on embedded platforms. Results validate the feasibility of hybrid flight-software architectures combining certification-grade determinism with flexible autonomy for autonomous aerial vehicles.

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Glove2UAV: A Wearable IMU-Based Glove for Intuitive Control of UAV

This paper presents Glove2UAV, a wearable IMU-glove interface for intuitive UAV control through hand and finger gestures, augmented with vibrotactile warnings for exceeding predefined speed thresholds. To promote safer and more predictable interaction in dynamic flight, Glove2UAV is designed as a lightweight and easily deployable wearable interface intended for real-time operation. Glove2UAV streams inertial measurements in real time and estimates palm and finger orientations using a compact processing pipeline that combines median-based outlier suppression with Madgwick-based orientation estimation. The resulting motion estimations are mapped to a small set of control primitives for directional flight (forward/backward and lateral motion) and, when supported by the platform, to object-interaction commands. Vibrotactile feedback is triggered when flight speed exceeds predefined threshold values, providing an additional alert channel during operation. We validate real-time feasibility by synchronizing glove signals with UAV telemetry in both simulation and real-world flights. The results show fast gesture-based command execution, stable coupling between gesture dynamics and platform motion, correct operation of the core command set in our trials, and timely delivery of vibratile warning cues.

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DroneVLA: VLA based Aerial Manipulation

As aerial platforms evolve from passive observers to active manipulators, the challenge shifts toward designing intuitive interfaces that allow non-expert users to command these systems naturally. This work introduces a novel concept of autonomous aerial manipulation system capable of interpreting high-level natural language commands to retrieve objects and deliver them to a human user. The system is intended to integrate a MediaPipe based on Grounding DINO and a Vision-Language-Action (VLA) model with a custom-built drone equipped with a 1-DOF gripper and an Intel RealSense RGB-D camera. VLA performs semantic reasoning to interpret the intent of a user prompt and generates a prioritized task queue for grasping of relevant objects in the scene. Grounding DINO and dynamic A* planning algorithm are used to navigate and safely relocate the object. To ensure safe and natural interaction during the handover phase, the system employs a human-centric controller driven by MediaPipe. This module provides real-time human pose estimation, allowing the drone to employ visual servoing to maintain a stable, distinct position directly in front of the user, facilitating a comfortable handover. We demonstrate the system's efficacy through real-world experiments for localization and navigation, which resulted in a 0.164m, 0.070m, and 0.084m of max, mean euclidean, and root-mean squared errors, respectively, highlighting the feasibility of VLA for aerial manipulation operations.

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GuideTouch: An Obstacle Avoidance Device with Tactile Feedback for Visually Impaired

Safe navigation for the visually impaired individuals remains a critical challenge, especially concerning head-level obstacles, which traditional mobility aids often fail to detect. We introduce GuideTouch, a compact, affordable, standalone wearable device designed for autonomous obstacle avoidance. The system integrates two vertically aligned Time-of-Flight (ToF) sensors, enabling three-dimensional environmental perception, and four vibrotactile actuators that provide directional haptic feedback. Proximity and direction information is communicated via an intuitive 4-point vibrotactile feedback system located across the user's shoulders and upper chest. For real-world robustness, the device includes a unique centrifugal self-cleaning optical cover mechanism and a sound alarm system for location if the device is dropped. We evaluated the haptic perception accuracy across 22 participants (17 male and 5 female, aged 21-48, mean 25.7, sd 6.1). Statistical analysis confirmed a significant difference between the perception accuracy of different patterns. The system demonstrated high recognition accuracy, achieving an average of 92.9% for single and double motor (primary directional) patterns. Furthermore, preliminary experiments with 14 visually impaired users validated this interface, showing a recognition accuracy of 93.75% for primary directional cues. The results demonstrate that GuideTouch enables intuitive spatial perception and could significantly improve the safety, confidence, and autonomy of users with visual impairments during independent navigation.

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HumanoidVLM: Vision-Language-Guided Impedance Control for Contact-Rich Humanoid Manipulation

Humanoid robots must adapt their contact behavior to diverse objects and tasks, yet most controllers rely on fixed, hand-tuned impedance gains and gripper settings. This paper introduces HumanoidVLM, a vision-language driven retrieval framework that enables the Unitree G1 humanoid to select task-appropriate Cartesian impedance parameters and gripper configurations directly from an egocentric RGB image. The system couples a vision-language model for semantic task inference with a FAISS-based Retrieval-Augmented Generation (RAG) module that retrieves experimentally validated stiffness-damping pairs and object-specific grasp angles from two custom databases, and executes them through a task-space impedance controller for compliant manipulation. We evaluate HumanoidVLM on 14 visual scenarios and achieve a retrieval accuracy of 93%. Real-world experiments show stable interaction dynamics, with z-axis tracking errors typically within 1-3.5 cm and virtual forces consistent with task-dependent impedance settings. These results demonstrate the feasibility of linking semantic perception with retrieval-based control as an interpretable path toward adaptive humanoid manipulation.

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HoverAI: An Embodied Aerial Agent for Natural Human-Drone Interaction

Drones operating in human-occupied spaces suffer from insufficient communication mechanisms that create uncertainty about their intentions. We present HoverAI, an embodied aerial agent that integrates drone mobility, infrastructure-independent visual projection, and real-time conversational AI into a unified platform. Equipped with a MEMS laser projector, onboard semi-rigid screen, and RGB camera, HoverAI perceives users through vision and voice, responding via lip-synced avatars that adapt appearance to user demographics. The system employs a multimodal pipeline combining VAD, ASR (Whisper), LLM-based intent classification, RAG for dialogue, face analysis for personalization, and voice synthesis (XTTS v2). Evaluation demonstrates high accuracy in command recognition (F1: 0.90), demographic estimation (gender F1: 0.89, age MAE: 5.14 years), and speech transcription (WER: 0.181). By uniting aerial robotics with adaptive conversational AI and self-contained visual output, HoverAI introduces a new class of spatially-aware, socially responsive embodied agents for applications in guidance, assistance, and human-centered interaction.

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LLM-Glasses: GenAI-driven Glasses with Haptic Feedback for Navigation of Visually Impaired People

LLM-Glasses is a wearable navigation system which assists visually impaired people by utilizing YOLO-World object detection, GPT-4o-based reasoning, and haptic feedback for real-time guidance. The device translates visual scene understanding into intuitive tactile feedback on the temples, allowing hands-free navigation. Three studies evaluate the system: recognition of 13 haptic patterns with an average recognition rate of 81.3%, VICON-based guidance with predefined paths using haptic cues, and an LLM-guided scene evaluation with decision accuracies of 91.8% without obstacles, 84.6% with static obstacles, and 81.5% with dynamic obstacles. These results show that LLM-Glasses can deliver reliable navigation support in controlled environments and motivate further work on responsiveness and deployment in more complex real-world scenarios.

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SafeHumanoid: VLM-RAG-driven Control of Upper Body Impedance for Humanoid Robot

Safe and trustworthy Human Robot Interaction (HRI) requires robots not only to complete tasks but also to regulate impedance and speed according to scene context and human proximity. We present SafeHumanoid, an egocentric vision pipeline that links Vision Language Models (VLMs) with Retrieval-Augmented Generation (RAG) to schedule impedance and velocity parameters for a humanoid robot. Egocentric frames are processed by a structured VLM prompt, embedded and matched against a curated database of validated scenarios, and mapped to joint-level impedance commands via inverse kinematics. We evaluate the system on tabletop manipulation tasks with and without human presence, including wiping, object handovers, and liquid pouring. The results show that the pipeline adapts stiffness, damping, and speed profiles in a context-aware manner, maintaining task success while improving safety. Although current inference latency (up to 1.4 s) limits responsiveness in highly dynamic settings, SafeHumanoid demonstrates that semantic grounding of impedance control is a viable path toward safer, standard-compliant humanoid collaboration.

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FlightDiffusion: Revolutionising Autonomous Drone Training with Diffusion Models Generating FPV Video

We present FlightDiffusion, a diffusion-model-based framework for training autonomous drones from first-person view (FPV) video. Our model generates realistic video sequences from a single frame, enriched with corresponding action spaces to enable reasoning-driven navigation in dynamic environments. Beyond direct policy learning, FlightDiffusion leverages its generative capabilities to synthesize diverse FPV trajectories and state-action pairs, facilitating the creation of large-scale training datasets without the high cost of real-world data collection. Our evaluation demonstrates that the generated trajectories are physically plausible and executable, with a mean position error of 0.25 m (RMSE 0.28 m) and a mean orientation error of 0.19 rad (RMSE 0.24 rad). This approach enables improved policy learning and dataset scalability, leading to superior performance in downstream navigation tasks. Results in simulated environments highlight enhanced robustness, smoother trajectory planning, and adaptability to unseen conditions. An ANOVA revealed no statistically significant difference between performance in simulation and reality (F(1, 16) = 0.394, p = 0.541), with success rates of M = 0.628 (SD = 0.162) and M = 0.617 (SD = 0.177), respectively, indicating strong sim-to-real transfer. The generated datasets provide a valuable resource for future UAV research. This work introduces diffusion-based reasoning as a promising paradigm for unifying navigation, action generation, and data synthesis in aerial robotics.

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PhysicalAgent: Towards General Cognitive Robotics with Foundation World Models

We introduce PhysicalAgent, an agentic framework for robotic manipulation that integrates iterative reasoning, diffusion-based video generation, and closed-loop execution. Given a textual instruction, our method generates short video demonstrations of candidate trajectories, executes them on the robot, and iteratively re-plans in response to failures. This approach enables robust recovery from execution errors. We evaluate PhysicalAgent across multiple perceptual modalities (egocentric, third-person, and simulated) and robotic embodiments (bimanual UR3, Unitree G1 humanoid, simulated GR1), comparing against state-of-the-art task-specific baselines. Experiments demonstrate that our method consistently outperforms prior approaches, achieving up to 83% success on human-familiar tasks. Physical trials reveal that first-attempt success is limited (20-30%), yet iterative correction increases overall success to 80% across platforms. These results highlight the potential of video-based generative reasoning for general-purpose robotic manipulation and underscore the importance of iterative execution for recovering from initial failures. Our framework paves the way for scalable, adaptable, and robust robot control.

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VLH: Vision-Language-Haptics Foundation Model

We present VLH, a novel Visual-Language-Haptic Foundation Model that unifies perception, language, and tactile feedback in aerial robotics and virtual reality. Unlike prior work that treats haptics as a secondary, reactive channel, VLH synthesizes mid-air force and vibration cues as a direct consequence of contextual visual understanding and natural language commands. Our platform comprises an 8-inch quadcopter equipped with dual inverse five-bar linkage arrays for localized haptic actuation, an egocentric VR camera, and an exocentric top-down view. Visual inputs and language instructions are processed by a fine-tuned OpenVLA backbone - adapted via LoRA on a bespoke dataset of 450 multimodal scenarios - to output a 7-dimensional action vector (Vx, Vy, Vz, Hx, Hy, Hz, Hv). INT8 quantization and a high-performance server ensure real-time operation at 4-5 Hz. In human-robot interaction experiments (90 flights), VLH achieved a 56.7% success rate for target acquisition (mean reach time 21.3 s, pose error 0.24 m) and 100% accuracy in texture discrimination. Generalization tests yielded 70.0% (visual), 54.4% (motion), 40.0% (physical), and 35.0% (semantic) performance on novel tasks. These results demonstrate VLH's ability to co-evolve haptic feedback with perceptual reasoning and intent, advancing expressive, immersive human-robot interactions.

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UAV-VLA: Vision-Language-Action System for Large Scale Aerial Mission Generation

The UAV-VLA (Visual-Language-Action) system is a tool designed to facilitate communication with aerial robots. By integrating satellite imagery processing with the Visual Language Model (VLM) and the powerful capabilities of GPT, UAV-VLA enables users to generate general flight paths-and-action plans through simple text requests. This system leverages the rich contextual information provided by satellite images, allowing for enhanced decision-making and mission planning. The combination of visual analysis by VLM and natural language processing by GPT can provide the user with the path-and-action set, making aerial operations more efficient and accessible. The newly developed method showed the difference in the length of the created trajectory in 22% and the mean error in finding the objects of interest on a map in 34.22 m by Euclidean distance in the K-Nearest Neighbors (KNN) approach.

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