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Miguel Altamirano Cabrera

Publications and source records attributed to Miguel Altamirano Cabrera.

At least 19 recordsLinked to original sources

FlockDiffusion: Assignment-Conditioned Diffusion for Multi-Drone Task Allocation and Completion

Autonomous multi-drone navigation requires fleets to service distributed objectives in cluttered environments under tight computational budgets. Efficient coordination depends on task bundling, where each drone visits multiple objectives along its route. Separate solvers for cost estimation, assignment, and execution incur redundant graph search and produce long, abrupt paths. We propose FlockDiffusion, a learned framework combining a scene graph encoder, an explicit allocation head, an assignment conditioned diffusion transformer, and a closed form trajectory decoder. An autoregressive teacher provides offline supervision for parallel fleet trajectory generation. PyBullet ablations show that bundling increases task completion from 50% to 100%, while our complete teacher further reduces route cost by 8.4% relative to MAGNNET with bundling. In the optimized scalability benchmark, evaluated on 100 scenes per density with ten drones, FlockDiffusion achieves 6.2 to 7.6 times faster inference and approximately 37% shorter routes than the classical pipeline. As nominal task counts increase from 20 to 40, latency rises from 7.8 to 11.1 ms, compared with 48.0 to 75.8 ms for the baseline. In a separate evaluation across five Gazebo environments, FlockDiffusion achieves 100% planner coverage and reduces planned route cost by 15.4% relative to the baseline with bundling. These results demonstrate efficient planning under increasing task density in configurations that are demanding to reproduce with physical drone fleets.

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ZeroTouch: Tactile-Supervised Visual Contact Estimation for Contact-Rich Manipulation

Reliable robotic grasping benefits from estimating the evolving physical interaction and selecting a grasp-dependent compression target. Tactile sensors provide direct interaction measurements but require dedicated hardware at deployment. We introduce ZeroTouch, a tactile-supervised framework that predicts dense contact deformation, the instantaneous six-axis wrench, and a grasp-dependent desired compression target from wrist RGB observations, gripper state, and local gravity direction. Tactile measurements are used only as privileged supervision during training and are not required at deployment. On the full validation set, the complete architecture reduces normal-force MAE from 2.017 N for a state-only baseline to 0.531 N. In physical evaluation with 20 trials per condition, ZeroTouch achieves 95% success on an unseen object, 80% in a seen-object/unseen-grasp condition, and 90% under a content/load shift. Under the same evaluation protocol, OpenVLA achieves 25%, 40%, and 55%, while SmolVLA achieves 10%, 25%, and 35%, respectively.

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AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistance

Navigating toward human callers is an important capability for rescue robots operating where visual contact is degraded or occluded. We present AcousticDiffusion, a semantically conditioned, audio-guided diffusion policy for human-directed navigation. A frozen pretrained audio recognizer processes 10.24 s windows, with speech gating and distress-aware prioritization converting recognition outputs into source-level navigation roles. Microphone-array direction-of-arrival measurements are recursively integrated into a robot-centric Bayesian bird's-eye-view belief field. Ego-motion compensation aligns successive observations, progressively constraining source position while preserving bearing-induced range uncertainty. The semantic belief, recent acoustic observations, audio features, and robot state condition a diffusion model that generates waypoint trajectories. On a synthetic-navigation validation set using recorded audio, AcousticDiffusion achieves a mean end-point bearing error of 11.20 degrees, with 91.78% of trajectories aligned within 30 degrees of the caller. Distractor rejection ranges from 89.20% to 98.99%, and the policy favors a HELP-designated caller over a competing speaker in 91.07% of windows. Deployed online on a ZSL-1 quadruped without additional retraining, it achieves a mean bearing error of 64.9 degrees, compared with 98.2 degrees for A* and 90.4 degrees for RRT, with a mean planner compute time of 6.07 ms. Despite imperfect acoustic localization, the reported mean final source distance is reduced from 3.96 m for the classical planners using ODAS-derived (Open embedded Audition System) guidance to 2.48 m, a 37.4% improvement. These results demonstrate the framework's ability to translate uncertain acoustic observations into closer approaches to human callers.

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GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR

Deploying reconstructed 3D environments on standalone VR headsets are constrained by limited compute and memory, and conventional level-of-detail policies optimize for visibility without accounting for the user's explicit inspection intent. We present GaussAnything, a native OpenXR system for intent-conditioned reallocation and progressive publication of evolving semantic Gaussian+SDF scenes. GaussAnything resolves class- or instance-level queries to persistent 3D objects and reallocates a fixed Gaussian resident budget toward the selected object while retaining global context, applying incremental, stable-identity updates coordinated with the TSDF-derived mesh through a source-epoch mechanism. Across eight scenes, an object query concentrates 88-90% of the fixed client budget onto the queried object without enlarging it, on-device rendering reproduces the host render to within a small margin (up to 36.7 dB), and the standalone client renders each stereo frame at a steady-state GPU cost of roughly 10 ms within the frame budget of standard standalone panels.

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UltraArUco: A Lightweight Multilingual Library And Framework With Low-Latency Real-Time Marker-Based Tracking System For Mobile AR Interaction

UltraArUco is a lightweight multilingual library and framework for low latency, realtime marker-based tracking in mobile augmented reality. Unlike standard OpenCV-based implementations, UltraArUco introduces an optimized multilingual wrapper that reduces per-frame latency in six times, while maintaining high accuracy. Distributed Wi-Fi architecture provides portability, connects a mobile device (camera input) with a PC-based visual application, enabling responsive interactions. The framework is validated through an interactive piano simulation, where static ArUco markers on keys enable occlusion based note triggering, and hand-mounted markers provide spatial gesture recognition. UltraArUco's system requirements make it highly suitable for resource-constrained mobile AR applications, demonstrating a viable AR music application without specialized equipment.

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GeminiPainter's sequence-formed pipeline comprised of perception, cognition, planning, and action stages

We present an autonomous robotic portrait-generation system combining real-time face detection, AI-based sketch generation, and robotic drawing. The system captures video frames, extracts facial regions, converts them into minimalist single-line sketches using the Gemini Vision API, optimizes stroke order through graph-based path planning, and executes smooth trajectories on a 6-DoF collaborative manipulator. This perception-cognition-action pipeline integrates computer vision, neural artistic abstraction, motion optimization, and robot control. User ratings on a 5-point scale were high for sketch quality 4.33, perceived execution 4.53, and user experience 4.65, indicating recognizable, appealing, and engaging robotic portraits.

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SpaceVLA: Spatially Grounded VLA for Robotic Manipulation with User-Authored Grasp and Place Anchors

Vision-language-action (VLA) models follow language commands but often lack explicit spatial intent for manipulation. We present Visual Intent Anchors, an XR pipeline that lets users specify grasp and placement regions and renders them as image-space overlays for VLA control. We collect 200 Unity pick-and-place demonstrations and fine-tune OpenVLA-7B with LoRA on temporally subsampled annotated observations. The policy predicts tokenized 7-DoF incremental actions from marked RGB observations and language. We evaluate the policy in closed-loop Unity trials, achieving a grasp success rate of 91.25% and mean grasp and placement errors of 0.5 cm and 0.7 cm, respectively.

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GenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile Manipulation

Bimanual mobile manipulation requires a seamless integration between high-level semantic reasoning and safe, compliant physical interaction - a challenge that end-to-end models approach opaquely and classical controllers lack the context to address. This paper presents GenerativeMPC, a hierarchical cyber-physical framework that explicitly bridges semantic scene understanding with physical control parameters for bimanual mobile manipulators. The system utilizes a Vision-Language Model with Retrieval-Augmented Generation (VLM-RAG) to translate visual and linguistic context into grounded control constraints, specifically outputting dynamic velocity limits and safety margins for a Whole-Body Model Predictive Controller (MPC). Simultaneously, the VLM-RAG module modulates virtual stiffness and damping gains for a unified impedance-admittance controller, enabling context-aware compliance during human-robot interaction. Our framework leverages an experience-driven vector database to ensure consistent parameter grounding without retraining. Experimental results in MuJoCo, IsaacSim, and on a physical bimanual platform confirm a 60% speed reduction near humans and safe, socially-aware navigation and manipulation through semantic-to-physical parameter grounding. This work advances the field of human-centric cybernetics by grounding large-scale cognitive models into predictable, high-frequency physical control loops.

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OmniAI: A Surface-Adaptive Aerial Projection Interface for Human--Drone Interaction

Drones in human environments often lack spatially grounded in- terfaces for situated communication. We present OmniAI, an em- bodied aerial agent that supports surface-adaptive interaction by switching projection between an onboard screen and nearby en- vironmental surfaces. A servo-actuated MEMS laser projector renders text-and-image responses from a web-augmented LLM pipeline. Projection surfaces are detected online using RGB-D sensing and RANSAC plane fitting, without pre-mapped geometry. OmniAI provides functionally equivalent voice and gesture con- trol for both drone motion and projected content. By combining speech, mid-air gestures, adaptive projection, and aerial mobility, OmniAI demonstrates a mobile spatial AR interface for context- aware human-drone interaction.

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ORCESTRA: VLM-driven Visual Robot programming in Mixed Reality

ORCESTRA is a mixed-reality system for programming robot digital twins through no-code waypoint teaching and language-guided control. In a passthrough mixed-reality workspace, users place robot twins on real surfaces, teach trajectories, save robot-relative episodes, or issue spoken/typed commands that a vision-language model converts into structured digital-twin plans. Both interaction modes share a backend for metric grounding, embodiment-aware validation, preview, confirmation, and digital-twin execution. The system supports heterogeneous robot embodiments, including fixed-base manipulators, a mobile base, and a humanoid robot, demonstrating MR validation as a safety layer for language-guided robot programming before physical deployment.

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AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data. A VR pipeline enables immersive exploration of incremental reconstructions; a semantic module transcribes voice commands, generates scene descriptions, and records points of interest. Against state-of-the-art online Gaussian splatting methods, we improve image quality on our dataset (+14.5% PSNR, +8.6% SSIM, -14.3% LPIPS) and TUM-RGBD (+11.7% PSNR, +7.8% SSIM, -21.6% LPIPS), with comparable or superior frame rates via quality-speed configurations. We achieve an 88% VLM object-recognition rate.

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VersualRL: Closed-Loop Verbal Reinforcement Learning with Visual Execution Feedback for Task-Level Robot Planning

We introduce VersualRL, a closed-loop framework for task-level robot planning that uses visual execution feedback to iteratively refine executable Behavior Trees through structured natural-language critique. VersualRL combines a vision-language model critic, which analyzes visual observations and Behavior Tree execution traces, with a large language model actor that performs discrete and interpretable policy updates. During physical deployment, both foundation models remain frozen, while the executed Behavior Tree is updated at the symbolic level without online gradient-based policy optimization. This enables transparent reasoning, explicit causal feedback, and human-interpretable policy evolution. We validate VersualRL on a real mobile robot performing a multi-stage navigation and manipulation task under execution uncertainty. Experimental results show that the framework supports explainable policy improvements, closed-loop adaptation to execution failures, and successful deployment on physical robotic systems.

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AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning

Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.

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AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong Navigation

End-to-end navigation policies trained on large simulation corpora degrade sharply when transferred to out-of-distribution scenes, categories, or goal modalities. Modular pipelines such as Modular GOAT are bottlenecked by closed-set object detection recall, while 3D snapshot-memory systems (e.g. 3D-Mem) accumulate dense, view-dependent representations that are heavy to maintain. We present AnyGoal, a training-free multi-robot architecture that places a Vision-Language Model (VLM) at the core of frontier-based exploration and coordinates agents through a shared 2D Gaussian Bayesian Value Map (BVM). The BVM maintains a per-pixel (mu, sigma^2) posterior over goal relevance, updated via precision-weighted fusion of VLM scores through a depth-cone mask, and is never reset between subtasks, yielding lifelong evidence accumulation. Frontiers are ranked by a convex blend of a VLM-as-judge softmax and a Bayesian UCB term on the BVM. A greedy allocator with spatial-separation penalty and commitment hysteresis distributes frontiers across agents without a centralized controller. On the full GOAT-Bench val unseen split (360 episodes, 2,669 subtasks), our dual-agent system achieves 52.4% Subtask SR at 12.7% SPL--state of the art under the strict physical regime (discrete 0.25 m steps, no teleportation, 42 deg HFOV) and a +27.5 pp improvement over Modular GOAT (24.9%). Single-agent AnyGoal achieves 41.9% Subtask SR, showing gains arise from the decision architecture. A four-way perception ablation shows that open-vocabulary detectors shift the dominant failure mode from exploration to goal verification.

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Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.

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GraspSense: Physically Grounded Grasp and Grip Planning for a Dexterous Robotic Hand via Language-Guided Perception and Force Maps

Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object. However, existing grasp planners typically treat the surface as structurally homogeneous, even though contact in a weak region can damage the object despite a geometrically perfect grasp. We present a pipeline for grasp selection and force regulation in a five-fingered robotic hand, based on a map of locally admissible contact loads. From an operator command, the system identifies the target object, reconstructs its 3D geometry using SAM3D, and imports the model into Isaac Sim. A physics-informed geometric analysis then computes a force map that encodes the maximum lateral contact force admissible at each surface location without deformation. Grasp candidates are filtered by geometric validity and task-goal consistency. When multiple candidates are comparable under classical metrics, they are re-ranked using a force-map-aware criterion that favors grasps with contacts in mechanically admissible regions. An impedance controller scales the stiffness of each finger according to the locally admissible force at the contact point, enabling safe and reliable grasp execution. Validation on paper, plastic, and glass cups shows that the proposed approach consistently selects structurally stronger contact regions and keeps grip forces within safe bounds. In this way, the work reframes dexterous manipulation from a purely geometric problem into a physically grounded joint planning problem of grasp selection and grip execution for future humanoid systems.

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DiffusionAnything: End-to-End In-context Diffusion Learning for Unified Navigation and Pre-Grasp Motion

Efficiently predicting motion plans directly from vision remains a fundamental challenge in robotics, where planning typically requires explicit goal specification and task-specific design. Recent vision-language-action (VLA) models infer actions directly from visual input but demand massive computational resources, extensive training data, and fail zero-shot in novel scenes. We present a unified image-space diffusion policy handling both meter-scale navigation and centimeter-scale manipulation via multi-scale feature modulation, with only 5 minutes of self-supervised data per task. Three key innovations drive the framework: (1) Multi-scale FiLM conditioning on task mode, depth scale, and spatial attention enables task-appropriate behavior in a single model; (2) trajectory-aligned depth prediction focuses metric 3D reasoning along generated waypoints; (3) self-supervised attention from AnyTraverse enables goal-directed inference without vision-language models and depth sensors. Operating purely from RGB input (2.0 GB memory, 10 Hz), the model achieves robust zero-shot generalization to novel scenes while remaining suitable for onboard deployment.

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Evolution 6.0: Robot Evolution through Generative Design

We propose a new concept, Evolution 6.0, which represents the evolution of robotics driven by Generative AI. When a robot lacks the necessary tools to accomplish a task requested by a human, it autonomously designs the required instruments and learns how to use them to achieve the goal. Evolution 6.0 is an autonomous robotic system powered by Vision-Language Models (VLMs), Vision-Language Action (VLA) models, and Text-to-3D generative models for tool design and task execution. The system comprises two key modules: the Tool Generation Module, which fabricates task-specific tools from visual and textual data, and the Action Generation Module, which converts natural language instructions into robotic actions. It integrates QwenVLM for environmental understanding, OpenVLA for task execution, and Llama-Mesh for 3D tool generation. Evaluation results demonstrate a 90% success rate for tool generation with a 10-second inference time, and action generation achieving 83.5% in physical and visual generalization, 70% in motion generalization, and 37% in semantic generalization. Future improvements will focus on bimanual manipulation, expanded task capabilities, and enhanced environmental interpretation to improve real-world adaptability.

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