Searcharxiv⌕ Search

arXiv subjects

Miguel Olivares-Mendez

Publications and source records attributed to Miguel Olivares-Mendez.

At least 19 recordsLinked to original sources

SCoCaT: Success Conditioned Constrained Reinforcement Learning for Spacecraft Docking

Termination-based constrained reinforcement learning is attractive for safety-critical robotic deployments: it avoids online optimization at inference, scales easily to many constraints via a single scalar per constraint, and is simpler to implement than commonly used Lagrangian methods. Instead of pricing violations through summed cost penalties, this approach makes violations structurally unprofitable by shortening the effective horizon for each violation. We identify a structural failure mode of this method class on terminal-navigation tasks: reaching a precise goal configuration while satisfying safety constraints that tighten along the final approach. When the goal sits inside the region close to where the constraints become active, the survival-weighted objective makes dwelling outside the goal region strictly preferable to entering, producing high constraint compliance with low task completion. We formalize this pathology and show that a minimal augmentation to off-the-shelf RL algorithms like PPO resolves this ``feasibility collapse''. We empirically demonstrate that adding a dense per-step success signal via an auxiliary value critic improves the task completion rate while maintaining safety-critical constraint compliance. Validation across two representative spacecraft platforms: a 6U-CubeSat spanning the mass and degree-of-freedom envelope of operational proximity operations, and a floating platform testbed for zero-shot sim-to-real transfer in our laboratory, supports the generality of these findings.

cs.RO↗

Fleet-To-Lab: A Transfer Learning Framework For Lunar Rover Slippage Estimation Via Model Fusion

Accurate wheel slip estimation is essential for autonomous lunar rover mobility and navigation. Machine Learning models trained on terrestrial data generalize poorly to lunar terrain, and real lunar datasets are scarce due to the limited number of missions and costly data acquisition. We present Fleet-to-Lab, a transfer learning framework that leverages proprioceptive data collected by previously deployed heterogeneous lunar rovers to mitigate the Earth-Moon domain gap in slip estimation for a future deployable unit. We fuse several heterogeneous expert models into a single architecture, using a modest dataset collected after the rover deployment. We propose AcoMerge, a new hybrid swarm-intelligence algorithm that performs model fusion by searching for an optimal combi- nation of expert parameters. Experiments conducted in a high- fidelity physics simulation show balanced accuracy and macro- F1 improvements compared to deep model fusion baselines. AcoMerge exhibits competitive performance with joint training on deep architectures, while achieving higher macro-F1 and balanced accuracy on a smaller model. Overall, our framework shows model fusion as a possible transfer learning alternative for slippage estimation in space robotic missions with limited data.

cs.RO↗

FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validation with X-Plane and JSBSim is also supported to facilitate engineering integration and visual fidelity.

cs.RO↗

Reward-Free Continual Adaptation for Resilient Space Robots

Space robots operate in extreme environments where hardware degradation can critically compromise traditional control strategies. While continual reinforcement learning offers a promising mechanism for online adaptation, it inherently requires access to a reward signal during deployment. However, precise reward computation in space is often infeasible due to the lack of external tracking systems and the overall complexity of the environment. To address the challenge of unobservable rewards, we introduce a reward-free continual learning framework that leverages latent-state world models. By pre-training a model-based agent across diverse simulations, the world model learns a robust predictor of the reward structure within its latent space. Upon deployment to an environment with severe hardware degradation, we freeze the observation encoder and reward predictor to update only the transition dynamics of the world model through unsupervised rollouts. By training the policy entirely on imagined trajectories generated by this updated world model, the agent adapts to altered dynamics without receiving new rewards. We demonstrate our approach across simulated planetary traversal, orbital navigation, and precision assembly tasks subjected to severe morphological failures.

cs.RO↗

Unleashing the Power of Discrete-Time State Representation: Ultrafast Target-based IMU-Camera Spatial-Temporal Calibration

Visual-inertial fusion is crucial for a large amount of intelligent and autonomous applications, such as robot navigation and augmented reality. To bootstrap and achieve optimal state estimation, the spatial-temporal displacements between IMU and cameras must be calibrated in advance. Most existing calibration methods adopt continuous-time state representation, more specifically the B-spline. Despite these methods achieve precise spatial-temporal calibration, they suffer from high computational cost caused by continuous-time state representation. To this end, we propose a novel and extremely efficient calibration method that unleashes the power of discrete-time state representation. Moreover, the weakness of discrete-time state representation in temporal calibration is tackled in this paper. With the increasing production of drones, cellphones and other visual-inertial platforms, if one million devices need calibration around the world, saving one minute for the calibration of each device means saving 2083 work days in total. To benefit both the research and industry communities, the open-source implementation is released at https://github.com/JunlinSong/DT-VI-Calib.

cs.RO↗

Online Inertia Parameter Estimation for Unknown Objects Grasped by a Manipulator Towards Space Applications

Knowing the inertia parameters of a grasped object is crucial for dynamics-aware manipulation, especially in space robotics with free-floating bases. This work addresses the problem of estimating the inertia parameters of an unknown target object during manipulation. We apply and extend an existing online identification method by incorporating momentum conservation, enabling its use for the floating-base robots. The proposed method is validated through numerical simulations, and the estimated parameters are compared with ground-truth values. Results demonstrate accurate identification in the scenarios, highlighting the method's applicability to on-orbit servicing and other space missions.

cs.RO↗

Reinforcement Learning based 6-DoF Maneuvers for Microgravity Intravehicular Docking: A Simulation Study with Int-Ball2 in ISS-JEM

Autonomous free-flyers play a critical role in intravehicular tasks aboard the International Space Station (ISS), where their precise docking under sensing noise, small actuation mismatches, and environmental variability remains a nontrivial challenge. This work presents a reinforcement learning (RL) framework for six-degree-of-freedom (6-DoF) docking of JAXA's Int-Ball2 robot inside a high-fidelity Isaac Sim model of the Japanese Experiment Module (JEM). Using Proximal Policy Optimization (PPO), we train and evaluate controllers under domain-randomized dynamics and bounded observation noise, while explicitly modeling propeller drag-torque effects and polarity structure. This enables a controlled study of how Int-Ball2's propulsion physics influence RL-based docking performance in constrained microgravity interiors. The learned policy achieves stable and reliable docking across varied conditions and lays the groundwork for future extensions pertaining to Int-Ball2 in collision-aware navigation, safe RL, propulsion-accurate sim-to-real transfer, and vision-based end-to-end docking.

cs.RO↗

RoboRAN: A Unified Robotics Framework for Reinforcement Learning-Based Autonomous Navigation

Autonomous robots must navigate and operate in diverse environments, from terrestrial and aquatic settings to aerial and space domains. While Reinforcement Learning (RL) has shown promise in training policies for specific autonomous robots, existing frameworks and benchmarks are often constrained to unique platforms, limiting generalization and fair comparisons across different mobility systems. In this paper, we present a multi-domain framework for training, evaluating and deploying RL-based navigation policies across diverse robotic platforms and operational environments. Our work presents four key contributions: (1) a scalable and modular framework, facilitating seamless robot-task interchangeability and reproducible training pipelines; (2) sim-to-real transfer demonstrated through real-world experiments with multiple robots, including a satellite robotic simulator, an unmanned surface vessel, and a wheeled ground vehicle; (3) the release of the first open-source API for deploying Isaac Lab-trained policies to real robots, enabling lightweight inference and rapid field validation; and (4) uniform tasks and metrics for cross-medium evaluation, through a unified evaluation testbed to assess performance of navigation tasks in diverse operational conditions (aquatic, terrestrial and space). By ensuring consistency between simulation and real-world deployment, RoboRAN lowers the barrier to developing adaptable RL-based navigation strategies. Its modular design enables straightforward integration of new robots and tasks through predefined templates, fostering reproducibility and extension to diverse domains. To support the community, we release RoboRAN as open-source.

cs.RO↗

RL-AVIST: Reinforcement Learning for Autonomous Visual Inspection of Space Targets

The growing need for autonomous on-orbit services such as inspection, maintenance, and situational awareness calls for intelligent spacecraft capable of complex maneuvers around large orbital targets. Traditional control systems often fall short in adaptability, especially under model uncertainties, multi-spacecraft configurations, or dynamically evolving mission contexts. This paper introduces RL-AVIST, a Reinforcement Learning framework for Autonomous Visual Inspection of Space Targets. Leveraging the Space Robotics Bench (SRB), we simulate high-fidelity 6-DOF spacecraft dynamics and train agents using DreamerV3, a state-of-the-art model-based RL algorithm, with PPO and TD3 as model-free baselines. Our investigation focuses on 3D proximity maneuvering tasks around targets such as the Lunar Gateway and other space assets. We evaluate task performance under two complementary regimes: generalized agents trained on randomized velocity vectors, and specialized agents trained to follow fixed trajectories emulating known inspection orbits. Furthermore, we assess the robustness and generalization of policies across multiple spacecraft morphologies and mission domains. Results demonstrate that model-based RL offers promising capabilities in trajectory fidelity, and sample efficiency, paving the way for scalable, retrainable control solutions for future space operations

cs.RO↗

Sim2Dust: Mastering Dynamic Waypoint Tracking on Granular Media

Reliable autonomous navigation across the unstructured terrains of distant planetary surfaces is a critical enabler for future space exploration. However, the deployment of learning-based controllers is hindered by the inherent sim-to-real gap, particularly for the complex dynamics of wheel interactions with granular media. This work presents a complete sim-to-real framework for developing and validating robust control policies for dynamic waypoint tracking on such challenging surfaces. We leverage massively parallel simulation to train reinforcement learning agents across a vast distribution of procedurally generated environments with randomized physics. These policies are then transferred zero-shot to a physical wheeled rover operating in a lunar-analogue facility. Our experiments systematically compare multiple reinforcement learning algorithms and action smoothing filters to identify the most effective combinations for real-world deployment. Crucially, we provide strong empirical evidence that agents trained with procedural diversity achieve superior zero-shot performance compared to those trained on static scenarios. We also analyze the trade-offs of fine-tuning with high-fidelity particle physics, which offers minor gains in low-speed precision at a significant computational cost. Together, these contributions establish a validated workflow for creating reliable learning-based navigation systems, marking a substantial step towards deploying autonomous robots in the final frontier.

cs.RO↗

Towards Active Excitation-Based Dynamic Inertia Identification in Satellites

This paper presents a comprehensive analysis of how excitation design influences the identification of the inertia properties of rigid nano- and micro-satellites. We simulate nonlinear attitude dynamics with reaction-wheel coupling, actuator limits, and external disturbances, and excite the system using eight torque profiles of varying spectral richness. Two estimators are compared, a batch Least Squares method and an Extended Kalman Filter, across three satellite configurations and time-varying inertia scenarios. Results show that excitation frequency content and estimator assumptions jointly determine estimation accuracy and robustness, offering practical guidance for in-orbit adaptive inertia identification by outlining the conditions under which each method performs best. The code is provided as open-source .

cs.RO↗

Space Robotics Bench: Robot Learning Beyond Earth

The growing ambition for space exploration demands robust autonomous systems that can operate in unstructured environments under extreme extraterrestrial conditions. The adoption of robot learning in this domain is severely hindered by the prohibitive cost of technology demonstrations and the limited availability of data. To bridge this gap, we introduce the Space Robotics Bench, an open-source simulation framework for robot learning in space. It offers a modular architecture that integrates on-demand procedural generation with massively parallel simulation environments to support the creation of vast and diverse training distributions for learning-based agents. To ground research and enable direct comparison, the framework includes a comprehensive suite of benchmark tasks that span a wide range of mission-relevant scenarios. We establish performance baselines using standard reinforcement learning algorithms and present a series of experimental case studies that investigate key challenges in generalization, end-to-end learning, adaptive control, and sim-to-real transfer. Our results reveal insights into the limitations of current methods and demonstrate the utility of the framework in producing policies capable of real-world operation. These contributions establish the Space Robotics Bench as a valuable resource for developing, benchmarking, and deploying the robust autonomous systems required for the final frontier.

cs.RO↗

Learning Tool-Aware Adaptive Compliant Control for Autonomous Regolith Excavation

Autonomous regolith excavation is a cornerstone of in-situ resource utilization for a sustained human presence beyond Earth. However, this task is fundamentally hindered by the complex interaction dynamics of granular media and the operational need for robots to use diverse tools. To address these challenges, this work introduces a framework where a model-based reinforcement learning agent learns within a parallelized simulation. This environment leverages high-fidelity particle physics and procedural generation to create a vast distribution of both lunar terrains and excavation tool geometries. To master this diversity, the agent learns an adaptive interaction strategy by dynamically modulating its own stiffness and damping at each control step through operational space control. Our experiments demonstrate that training with a procedural distribution of tools is critical for generalization and enables the development of sophisticated tool-aware behavior. Furthermore, we show that augmenting the agent with visual feedback significantly improves task success. These results represent a validated methodology for developing the robust and versatile autonomous systems required for the foundational tasks of future space missions.

cs.RO↗

PLUME: Procedural Layer Underground Modeling Engine

As space exploration advances, underground environments are becoming increasingly attractive due to their potential to provide shelter, easier access to resources, and enhanced scientific opportunities. Although such environments exist on Earth, they are often not easily accessible and do not accurately represent the diversity of underground environments found throughout the solar system. This paper presents PLUME, a procedural generation framework aimed at easily creating 3D underground environments. Its flexible structure allows for the continuous enhancement of various underground features, aligning with our expanding understanding of the solar system. The environments generated using PLUME can be used for AI training, evaluating robotics algorithms, 3D rendering, and facilitating rapid iteration on developed exploration algorithms. In this paper, it is demonstrated that PLUME has been used along with a robotic simulator. PLUME is open source and has been released on Github. https://github.com/Gabryss/P.L.U.M.E

cs.RO↗

Observability Investigation for Rotational Calibration of (Global-pose aided) VIO under Straight Line Motion

Online extrinsic calibration is crucial for building "power-on-and-go" moving platforms, like robots and AR devices. However, blindly performing online calibration for unobservable parameter may lead to unpredictable results. In the literature, extensive studies have been conducted on the extrinsic calibration between IMU and camera, from theory to practice. It is well-known that the observability of extrinsic parameter can be guaranteed under sufficient motion excitation. Furthermore, the impacts of degenerate motions are also investigated. Despite these successful analyses, we identify an issue with respect to the existing observability conclusion. This paper focuses on the observability investigation for straight line motion, which is a common-seen and fundamental degenerate motion in applications. We analytically prove that pure translational straight line motion can lead to the unobservability of the rotational extrinsic parameter between IMU and camera (at least one degree of freedom). By correcting the existing observability conclusion, our novel theoretical finding disseminates more precise principle to the research community and provides explainable calibration guideline for practitioners. Our analysis is validated by rigorous theory and experiments.

cs.RO↗

Structureless VIO

Visual odometry (VO) is typically considered as a chicken-and-egg problem, as the localization and mapping modules are tightly-coupled. The estimation of a visual map relies on accurate localization information. Meanwhile, localization requires precise map points to provide motion constraints. This classical design principle is naturally inherited by visual-inertial odometry (VIO). Efficient localization solutions that do not require a map have not been fully investigated. To this end, we propose a novel structureless VIO, where the visual map is removed from the odometry framework. Experimental results demonstrated that, compared to the structure-based VIO baseline, our structureless VIO not only substantially improves computational efficiency but also has advantages in accuracy.

cs.RO↗

Improving Monocular Visual-Inertial Initialization with Structureless Visual-Inertial Bundle Adjustment

Monocular visual inertial odometry (VIO) has facilitated a wide range of real-time motion tracking applications, thanks to the small size of the sensor suite and low power consumption. To successfully bootstrap VIO algorithms, the initialization module is extremely important. Most initialization methods rely on the reconstruction of 3D visual point clouds. These methods suffer from high computational cost as state vector contains both motion states and 3D feature points. To address this issue, some researchers recently proposed a structureless initialization method, which can solve the initial state without recovering 3D structure. However, this method potentially compromises performance due to the decoupled estimation of rotation and translation, as well as linear constraints. To improve its accuracy, we propose novel structureless visual-inertial bundle adjustment to further refine previous structureless solution. Extensive experiments on real-world datasets show our method significantly improves the VIO initialization accuracy, while maintaining real-time performance.

cs.RO↗

GraspLDM: Generative 6-DoF Grasp Synthesis using Latent Diffusion Models

Vision-based grasping of unknown objects in unstructured environments is a key challenge for autonomous robotic manipulation. A practical grasp synthesis system is required to generate a diverse set of 6-DoF grasps from which a task-relevant grasp can be executed. Although generative models are suitable for learning such complex data distributions, existing models have limitations in grasp quality, long training times, and a lack of flexibility for task-specific generation. In this work, we present GraspLDM, a modular generative framework for 6-DoF grasp synthesis that uses diffusion models as priors in the latent space of a VAE. GraspLDM learns a generative model of object-centric $SE(3)$ grasp poses conditioned on point clouds. GraspLDM architecture enables us to train task-specific models efficiently by only re-training a small denoising network in the low-dimensional latent space, as opposed to existing models that need expensive re-training. Our framework provides robust and scalable models on both full and partial point clouds. GraspLDM models trained with simulation data transfer well to the real world without any further fine-tuning. Our models provide an 80% success rate for 80 grasp attempts of diverse test objects across two real-world robotic setups. We make our implementation available at https://github.com/kuldeepbrd1/graspldm .

cs.RO↗