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Miguel Olivares-Mendez

Publications and source records attributed to Miguel Olivares-Mendez.

36 records · Page 2Linked to original sources

A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.

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Object-centric Reconstruction and Tracking of Dynamic Unknown Objects using 3D Gaussian Splatting

Generalizable perception is one of the pillars of high-level autonomy in space robotics. Estimating the structure and motion of unknown objects in dynamic environments is fundamental for such autonomous systems. Traditionally, the solutions have relied on prior knowledge of target objects, multiple disparate representations, or low-fidelity outputs unsuitable for robotic operations. This work proposes a novel approach to incrementally reconstruct and track a dynamic unknown object using a unified representation -- a set of 3D Gaussian blobs that describe its geometry and appearance. The differentiable 3D Gaussian Splatting framework is adapted to a dynamic object-centric setting. The input to the pipeline is a sequential set of RGB-D images. 3D reconstruction and 6-DoF pose tracking tasks are tackled using first-order gradient-based optimization. The formulation is simple, requires no pre-training, assumes no prior knowledge of the object or its motion, and is suitable for online applications. The proposed approach is validated on a dataset of 10 unknown spacecraft of diverse geometry and texture under arbitrary relative motion. The experiments demonstrate successful 3D reconstruction and accurate 6-DoF tracking of the target object in proximity operations over a short to medium duration. The causes of tracking drift are discussed and potential solutions are outlined.

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DRIFT: Deep Reinforcement Learning for Intelligent Floating Platforms Trajectories

This investigation introduces a novel deep reinforcement learning-based suite to control floating platforms in both simulated and real-world environments. Floating platforms serve as versatile test-beds to emulate micro-gravity environments on Earth, useful to test autonomous navigation systems for space applications. Our approach addresses the system and environmental uncertainties in controlling such platforms by training policies capable of precise maneuvers amid dynamic and unpredictable conditions. Leveraging Deep Reinforcement Learning (DRL) techniques, our suite achieves robustness, adaptability, and good transferability from simulation to reality. Our deep reinforcement learning framework provides advantages such as fast training times, large-scale testing capabilities, rich visualization options, and ROS bindings for integration with real-world robotic systems. Being open access, our suite serves as a comprehensive platform for practitioners who want to replicate similar research in their own simulated environments and labs.

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Visual Servoing for Robotic On-Orbit Servicing: A Survey

On-orbit servicing (OOS) activities will power the next big step for sustainable exploration and commercialization of space. Developing robotic capabilities for autonomous OOS operations is a priority for the space industry. Visual Servoing (VS) enables robots to achieve the precise manoeuvres needed for critical OOS missions by utilizing visual information for motion control. This article presents an overview of existing VS approaches for autonomous OOS operations with space manipulator systems (SMS). We divide the approaches according to their contribution to the typical phases of a robotic OOS mission: a) Recognition, b) Approach, and c) Contact. We also present a discussion on the reviewed VS approaches, identifying current trends. Finally, we highlight the challenges and areas for future research on VS techniques for robotic OOS.

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An Accurate Filter-based Visual Inertial External Force Estimator via Instantaneous Accelerometer Update

Accurate disturbance estimation is crucial for reliable robotic physical interaction. To estimate environmental interference in a low-cost and sensorless way (without force sensor), a variety of tightly-coupled visual inertial external force estimators are proposed in the literature. However, existing solutions may suffer from relatively low-frequency preintegration. In this paper, a novel estimator is designed to overcome this issue via high-frequency instantaneous accelerometer update.

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Leveraging Procedural Generation for Learning Autonomous Peg-in-Hole Assembly in Space

The ability to autonomously assemble structures is crucial for the development of future space infrastructure. However, the unpredictable conditions of space pose significant challenges for robotic systems, necessitating the development of advanced learning techniques to enable autonomous assembly. In this study, we present a novel approach for learning autonomous peg-in-hole assembly in the context of space robotics. Our focus is on enhancing the generalization and adaptability of autonomous systems through deep reinforcement learning. By integrating procedural generation and domain randomization, we train agents in a highly parallelized simulation environment across a spectrum of diverse scenarios with the aim of acquiring a robust policy. The proposed approach is evaluated using three distinct reinforcement learning algorithms to investigate the trade-offs among various paradigms. We demonstrate the adaptability of our agents to novel scenarios and assembly sequences while emphasizing the potential of leveraging advanced simulation techniques for robot learning in space. Our findings set the stage for future advancements in intelligent robotic systems capable of supporting ambitious space missions and infrastructure development beyond Earth.

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Immersive Rover Control and Obstacle Detection based on Extended Reality and Artificial Intelligence

Lunar exploration has become a key focus, driving scientific and technological advances. Ongoing missions are deploying rovers to the surface of the Moon, targeting the far side and south pole. However, these terrains pose challenges, emphasizing the need for precise obstacles and resource detection to avoid mission risks. This work proposes a novel system that integrates eXtended Reality (XR) and Artificial Intelligence (AI) to teleoperate lunar rovers. It is capable of autonomously detecting rocks and recreating an immersive 3D virtual environment of the location of the robot. This system has been validated in a lunar laboratory to observe its advantages over traditional 2D-based teleoperation approaches

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GPS-VIO Fusion with Online Rotational Calibration

Accurate global localization is crucial for autonomous navigation and planning. To this end, various GPS-aided Visual-Inertial Odometry (GPS-VIO) fusion algorithms are proposed in the literature. This paper presents a novel GPS-VIO system that is able to significantly benefit from the online calibration of the rotational extrinsic parameter between the GPS reference frame and the VIO reference frame. The behind reason is this parameter is observable. This paper provides novel proof through nonlinear observability analysis. We also evaluate the proposed algorithm extensively on diverse platforms, including flying UAV and driving vehicle. The experimental results support the observability analysis and show increased localization accuracy in comparison to state-of-the-art (SOTA) tightly-coupled algorithms.

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Joint Spatial-Temporal Calibration for Camera and Global Pose Sensor

In robotics, motion capture systems have been widely used to measure the accuracy of localization algorithms. Moreover, this infrastructure can also be used for other computer vision tasks, such as the evaluation of Visual (-Inertial) SLAM dynamic initialization, multi-object tracking, or automatic annotation. Yet, to work optimally, these functionalities require having accurate and reliable spatial-temporal calibration parameters between the camera and the global pose sensor. In this study, we provide two novel solutions to estimate these calibration parameters. Firstly, we design an offline target-based method with high accuracy and consistency. Spatial-temporal parameters, camera intrinsic, and trajectory are optimized simultaneously. Then, we propose an online target-less method, eliminating the need for a calibration target and enabling the estimation of time-varying spatial-temporal parameters. Additionally, we perform detailed observability analysis for the target-less method. Our theoretical findings regarding observability are validated by simulation experiments and provide explainable guidelines for calibration. Finally, the accuracy and consistency of two proposed methods are evaluated with hand-held real-world datasets where traditional hand-eye calibration method do not work.

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Emulating On-Orbit Interactions Using Forward Dynamics Based Cartesian Motion

On-orbit operations such as servicing and assembly are considered a priority for the future space industry. Ground-based facilities that emulate on-orbit interactions are key tools for developing and testing space technology. This paper presents a control framework to emulate on-orbit operations using on-ground robotic manipulators. It combines Virtual Forward Dynamics Models (VFDM) for Cartesian motion control of robotic manipulators with an Orbital Dynamics Simulator (ODS) based on the Clohessy Wiltshire (CW) Model. The VFDM-based Inverse Kinematics (IK) solver is known to have better motion tracking, path accuracy, and solver convergency than traditional IK solvers. Thus, it provides a stable Cartesian motion for manipulators based on orbit emulations, even at singular or near singular configurations. The framework is tested at the ZeroG-Lab robotic facility of the SnT by emulating two scenarios: free-floating satellite motion and free-floating interaction (collision). Results show fidelity between the simulated motion commanded by the ODS and the one executed by the robot-mounted mockups.

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RANS: Highly-Parallelised Simulator for Reinforcement Learning based Autonomous Navigating Spacecrafts

Nowadays, realistic simulation environments are essential to validate and build reliable robotic solutions. This is particularly true when using Reinforcement Learning (RL) based control policies. To this end, both robotics and RL developers need tools and workflows to create physically accurate simulations and synthetic datasets. Gazebo, MuJoCo, Webots, Pybullets or Isaac Sym are some of the many tools available to simulate robotic systems. Developing learning-based methods for space navigation is, due to the highly complex nature of the problem, an intensive data-driven process that requires highly parallelized simulations. When it comes to the control of spacecrafts, there is no easy to use simulation library designed for RL. We address this gap by harnessing the capabilities of NVIDIA Isaac Gym, where both physics simulation and the policy training reside on GPU. Building on this tool, we provide an open-source library enabling users to simulate thousands of parallel spacecrafts, that learn a set of maneuvering tasks, such as position, attitude, and velocity control. These tasks enable to validate complex space scenarios, such as trajectory optimization for landing, docking, rendezvous and more.

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OmniLRS: A Photorealistic Simulator for Lunar Robotics

Developing algorithms for extra-terrestrial robotic exploration has always been challenging. Along with the complexity associated with these environments, one of the main issues remains the evaluation of said algorithms. With the regained interest in lunar exploration, there is also a demand for quality simulators that will enable the development of lunar robots. % In this paper, we explain how we built a Lunar simulator based on Isaac Sim, Nvidia's robotic simulator. In this paper, we propose Omniverse Lunar Robotic-Sim (OmniLRS) that is a photorealistic Lunar simulator based on Nvidia's robotic simulator. This simulation provides fast procedural environment generation, multi-robot capabilities, along with synthetic data pipeline for machine-learning applications. It comes with ROS1 and ROS2 bindings to control not only the robots, but also the environments. This work also performs sim-to-real rock instance segmentation to show the effectiveness of our simulator for image-based perception. Trained on our synthetic data, a yolov8 model achieves performance close to a model trained on real-world data, with 5% performance gap. When finetuned with real data, the model achieves 14% higher average precision than the model trained on real-world data, demonstrating our simulator's photorealism.% to realize sim-to-real. The code is fully open-source, accessible here: https://github.com/AntoineRichard/LunarSim, and comes with demonstrations.

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GPS-aided Visual Wheel Odometry

This paper introduces a novel GPS-aided visual-wheel odometry (GPS-VWO) for ground robots. The state estimation algorithm tightly fuses visual, wheeled encoder and GPS measurements in the way of Multi-State Constraint Kalman Filter (MSCKF). To avoid accumulating calibration errors over time, the proposed algorithm calculates the extrinsic rotation parameter between the GPS global coordinate frame and the VWO reference frame online as part of the estimation process. The convergence of this extrinsic parameter is guaranteed by the observability analysis and verified by using real-world visual and wheel encoder measurements as well as simulated GPS measurements. Moreover, a novel theoretical finding is presented that the variance of unobservable state could converge to zero for specific Kalman filter system. We evaluate the proposed system extensively in large-scale urban driving scenarios. The results demonstrate that better accuracy than GPS is achieved through the fusion of GPS and VWO. The comparison between extrinsic parameter calibration and non-calibration shows significant improvement in localization accuracy thanks to the online calibration.

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Lessons from a Space Lab -- An Image Acquisition Perspective

The use of Deep Learning (DL) algorithms has improved the performance of vision-based space applications in recent years. However, generating large amounts of annotated data for training these DL algorithms has proven challenging. While synthetically generated images can be used, the DL models trained on synthetic data are often susceptible to performance degradation, when tested in real-world environments. In this context, the Interdisciplinary Center of Security, Reliability and Trust (SnT) at the University of Luxembourg has developed the 'SnT Zero-G Lab', for training and validating vision-based space algorithms in conditions emulating real-world space environments. An important aspect of the SnT Zero-G Lab development was the equipment selection. From the lessons learned during the lab development, this article presents a systematic approach combining market survey and experimental analyses for equipment selection. In particular, the article focus on the image acquisition equipment in a space lab: background materials, cameras and illumination lamps. The results from the experiment analyses show that the market survey complimented by experimental analyses is required for effective equipment selection in a space lab development project.

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Evaluation of Position and Velocity Based Forward Dynamics Compliance Control (FDCC) for Robotic Interactions in Position Controlled Robots

In robotic manipulation, end-effector compliance is an essential precondition for performing contact-rich tasks, such as machining, assembly, and human-robot interaction. Most robotic arms are position-controlled stiff systems at a hardware level. Thus, adding compliance becomes essential. Compliance in those systems has been recently achieved using Forward dynamics compliance control (FDCC), which, owing to its virtual forward dynamics model, can be implemented on both position and velocity-controlled robots. This paper evaluates the choice of control interface (and hence the control domain), which, although considered trivial, is essential due to differences in their characteristics. In some cases, the choice is restricted to the available hardware interface. However, given the option to choose, the velocity-based control interface makes a better candidate for compliance control because of smoother compliant behaviour, reduced interaction forces, and work done. To prove these points, in this paper FDCC is evaluated on the UR10e six-DOF manipulator with velocity and position control modes. The evaluation is based on force-control benchmarking metrics using 3D-printed artefacts. Real experiments favour the choice of velocity control over position control.

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Learning to Grasp on the Moon from 3D Octree Observations with Deep Reinforcement Learning

Extraterrestrial rovers with a general-purpose robotic arm have many potential applications in lunar and planetary exploration. Introducing autonomy into such systems is desirable for increasing the time that rovers can spend gathering scientific data and collecting samples. This work investigates the applicability of deep reinforcement learning for vision-based robotic grasping of objects on the Moon. A novel simulation environment with procedurally-generated datasets is created to train agents under challenging conditions in unstructured scenes with uneven terrain and harsh illumination. A model-free off-policy actor-critic algorithm is then employed for end-to-end learning of a policy that directly maps compact octree observations to continuous actions in Cartesian space. Experimental evaluation indicates that 3D data representations enable more effective learning of manipulation skills when compared to traditionally used image-based observations. Domain randomization improves the generalization of learned policies to novel scenes with previously unseen objects and different illumination conditions. To this end, we demonstrate zero-shot sim-to-real transfer by evaluating trained agents on a real robot in a Moon-analogue facility.

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Trajectory Optimization and Following for a Three Degrees of Freedom Overactuated Floating Platform

Space robotics applications, such as Active Space Debris Removal (ASDR), require representative testing before launch. A commonly used approach to emulate the microgravity environment in space is air-bearing based platforms on flat-floors, such as the European Space Agency's Orbital Robotics and GNC Lab (ORGL). This work proposes a control architecture for a floating platform at the ORGL, equipped with eight solenoid-valve-based thrusters and one reaction wheel. The control architecture consists of two main components: a trajectory planner that finds optimal trajectories connecting two states and a trajectory follower that follows any physically feasible trajectory. The controller is first evaluated within an introduced simulation, achieving a 100 % success rate at finding and following trajectories to the origin within a Monte-Carlo test. Individual trajectories are also successfully followed by the physical system. In this work, we showcase the ability of the controller to reject disturbances and follow a straight-line trajectory within tens of centimeters.

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Finding and Following Optimal Trajectories for an Overactuated Floating Robotic Platform

The recent increase in yearly spacecraft launches and the high number of planned launches have raised questions about maintaining accessibility to space for all interested parties. A key to sustaining the future of space-flight is the ability to service malfunctioning - and actively remove dysfunctional spacecraft from orbit. Robotic platforms that autonomously perform these tasks are a topic of ongoing research and thus must undergo thorough testing before launch. For representative system-level testing, the European Space Agency (ESA) uses, among other things, the Orbital Robotics and GNC Lab (ORGL), a flat-floor facility where air-bearing based platforms exhibit free-floating behavior in three Degrees of Freedom (DoF). This work introduces a representative simulation of a free-floating platform in the testing environment and a software framework for controller development. Finally, this work proposes a controller within that framework for finding and following optimal trajectories between arbitrary states, which is evaluated in simulation and reality.

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