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Mihalis Yannakakis

Publications and source records attributed to Mihalis Yannakakis.

At least 19 recordsLinked to original sources

Tarski's Theorem, Supermodular Games, and the Complexity of Equilibria

The use of monotonicity and Tarski's theorem in existence proofs of equilibria is very widespread in economics, while Tarski's theorem is also often used for similar purposes in the context of verification. However, there has been relatively little in the way of analysis of the complexity of finding the fixed points and equilibria guaranteed by this result. We study a computational formalism based on monotone functions on the $d$-dimensional grid with sides of length $N$, and their fixed points, as well as the closely connected subject of supermodular games and their equilibria. It is known that finding some (any) fixed point of a monotone function can be done in time $\log^d N$, and we show it requires at least $\log^2 N$ function evaluations already on the 2-dimensional grid, even for randomized algorithms. We show that the general Tarski problem of finding some fixed point, when the monotone function is given succinctly (by a boolean circuit), is in the class PLS of problems solvable by local search and, rather surprisingly, also in the class PPAD. Finding the greatest or least fixed point guaranteed by Tarski's theorem, however, requires $d\cdot N$ steps, and is NP-hard in the white box model. For supermodular games, we show that finding an equilibrium is essentially computationally equivalent to the Tarski problem, and finding the maximum or minimum equilibrium is similarly harder. Interestingly, two-player supermodular games where the strategy space of one player is one-dimensional can be solved in $O(\log N)$ steps. We also show that computing (approximating) the value of Condon's (Shapley's) stochastic games reduces to the Tarski problem. An important open problem highlighted by this work is proving better upper or lower bounds on the (blackbox query) complexity of the Tarski problem.

cs.CC

The Mystery Deepens: On the Query Complexity of Tarski Fixed Points

We give an $O(\log^2 n)$-query algorithm for finding a Tarski fixed point over the $4$-dimensional lattice $[n]^4$, matching the $Ω(\log^2 n)$ lower bound of [EPRY20]. Additionally, our algorithm yields an ${O(\log^{\lceil (k-1)/3\rceil+1} n)}$-query algorithm for any constant $k$, improving the previous best upper bound ${O(\log^{\lceil (k-1)/2\rceil+1} n)}$ of [CL22]. Our algorithm uses a new framework based on \emph{safe partial-information} functions. The latter were introduced in [CLY23] to give a reduction from the Tarski problem to its promised version with a unique fixed point. This is the first time they are directly used to design new algorithms for Tarski fixed points.

cs.CC

Fair Data-Exchange Mechanisms

We study data exchange among strategic agents without monetary transfers, motivated by domains such as research consortia and healthcare collaborations where payments are infeasible or restricted. The central challenge is to reap the benefits of data-sharing while preventing free-riding that would otherwise lead agents to under invest in data collection. We introduce a simple fair-exchange contract in which, for every pair of agents, each agent receives exactly as many data points as it provides, equal to the minimum of their two collection levels. We show that the game induced by this contract is supermodular under a transformation of the strategy space. This results in a clean structure: pure Nash equilibria exist, they form a lattice, and can be computed in time quadratic in the number of agents. In addition, the maximal equilibrium is truthfully implementable under natural enforcement assumptions and is globally Pareto-optimal across all strategy profiles. In a graph-restricted variant of the model supermodularity fails, but an adaptation of the construction still yields efficiently computable pure Nash equilibria and Pareto-optimal outcomes. Overall, fair exchange provides a tractable and incentive-aligned mechanism for data exchange in the absence of payments.

cs.GT

Quadratic Speedup for Computing Contraction Fixed Points

We study the problem of finding an $ε$-fixed point of a contraction map $f:[0,1]^k\mapsto[0,1]^k$ under both the $\ell_\infty$-norm and the $\ell_1$-norm. For both norms, we give an algorithm with running time $O(\log^{\lceil k/2\rceil}(1/ε))$, for any constant $k$. These improve upon the previous best $O(\log^k(1/ε))$-time algorithm for the $\ell_{\infty}$-norm by Shellman and Sikorski [SS03], and the previous best $O(\log^k (1/ε))$-time algorithm for the $\ell_{1}$-norm by Fearnley, Gordon, Mehta and Savani [FGMS20].

cs.CC

The Fairness-Quality Trade-off in Clustering

Fairness in clustering has been considered extensively in the past; however, the trade-off between the two objectives -- e.g., can we sacrifice just a little in the quality of the clustering to significantly increase fairness, or vice-versa? -- has rarely been addressed. We introduce novel algorithms for tracing the complete trade-off curve, or Pareto front, between quality and fairness in clustering problems; that is, computing all clusterings that are not dominated in both objectives by other clusterings. Unlike previous work that deals with specific objectives for quality and fairness, we deal with all objectives for fairness and quality in two general classes encompassing most of the special cases addressed in previous work. Our algorithm must take exponential time in the worst case as the Pareto front itself can be exponential. Even when the Pareto front is polynomial, our algorithm may take exponential time, and we prove that this is inevitable unless P = NP. However, we also present a new polynomial-time algorithm for computing the entire Pareto front when the cluster centers are fixed, and for perhaps the most natural fairness objective: minimizing the sum, over all clusters, of the imbalance between the two groups in each cluster.

cs.LG

Smoothed Complexity of SWAP in Local Graph Partitioning

We give the first quasipolynomial upper bound $ϕn^{\text{polylog}(n)}$ for the smoothed complexity of the SWAP algorithm for local Graph Partitioning (also known as Bisection Width), where $n$ is the number of nodes in the graph and $ϕ$ is a parameter that measures the magnitude of perturbations applied on its edge weights. More generally, we show that the same quasipolynomial upper bound holds for the smoothed complexity of the 2-FLIP algorithm for any binary Maximum Constraint Satisfaction Problem, including local Max-Cut, for which similar bounds were only known for $1$-FLIP. Our results are based on an analysis of cycles formed in long sequences of double flips, showing that it is unlikely for every move in a long sequence to incur a positive but small improvement in the cut weight.

cs.DS

The Smoothed Complexity of Policy Iteration for Markov Decision Processes

We show subexponential lower bounds (i.e., $2^{Ω(n^c)}$) on the smoothed complexity of the classical Howard's Policy Iteration algorithm for Markov Decision Processes. The bounds hold for the total reward and the average reward criteria. The constructions are robust in the sense that the subexponential bound holds not only on the average for independent random perturbations of the MDP parameters (transition probabilities and rewards), but for all arbitrary perturbations within an inverse polynomial range. We show also an exponential lower bound on the worst-case complexity for the simple reachability objective.

cs.CC

Extremal combinatorics, iterated pigeonhole arguments, and generalizations of PPP

We study the complexity of computational problems arising from existence theorems in extremal combinatorics. For some of these problems, a solution is guaranteed to exist based on an iterated application of the Pigeonhole Principle. This results in the definition of a new complexity class within TFNP, which we call PLC (for "polynomial long choice"). PLC includes all of PPP, as well as numerous previously unclassified total problems, including search problems related to Ramsey's theorem, the Sunflower theorem, the Erdős-Ko-Rado lemma, and König's lemma. Whether the first two of these four problems are PLC-complete is an important open question which we pursue; in contrast, we show that the latter two are PPP-complete. Finally, we reframe PPP as an optimization problem, and define a hierarchy of such problems related to Turán's theorem.

cs.CC

Center-Embedding and Constituency in the Brain and a New Characterization of Context-Free Languages

A computational system implemented exclusively through the spiking of neurons was recently shown capable of syntax, that is, of carrying out the dependency parsing of simple English sentences. We address two of the most important questions left open by that work: constituency (the identification of key parts of the sentence such as the verb phrase) and the processing of dependent sentences, especially center-embedded ones. We show that these two aspects of language can also be implemented by neurons and synapses in a way that is compatible with what is known, or widely believed, about the structure and function of the language organ. Surprisingly, the way we implement center embedding points to a new characterization of context-free languages.

cs.CL

The Platform Design Problem

On-line firms deploy suites of software platforms, where each platform is designed to interact with users during a certain activity, such as browsing, chatting, socializing, emailing, driving, etc. The economic and incentive structure of this exchange, as well as its algorithmic nature, have not been explored to our knowledge. We model this interaction as a Stackelberg game between a Designer and one or more Agents. We model an Agent as a Markov chain whose states are activities; we assume that the Agent's utility is a linear function of the steady-state distribution of this chain. The Designer may design a platform for each of these activities/states; if a platform is adopted by the Agent, the transition probabilities of the Markov chain are affected, and so is the objective of the Agent. The Designer's utility is a linear function of the steady state probabilities of the accessible states minus the development cost of the platforms. The underlying optimization problem of the Agent -- how to choose the states for which to adopt the platform -- is an MDP. If this MDP has a simple yet plausible structure (the transition probabilities from one state to another only depend on the target state and the recurrent probability of the current state) the Agent's problem can be solved by a greedy algorithm. The Designer's optimization problem (designing a custom suite for the Agent so as to optimize, through the Agent's optimum reaction, the Designer's revenue), is NP-hard to approximate within any finite ratio; however, the special case, while still NP-hard, has an FPTAS. These results generalize from a single Agent to a distribution of Agents with finite support, as well as to the setting where the Designer must find the best response to the existing strategies of other Designers. We discuss other implications of our results and directions of future research.

cs.GT

Computational Hardness of the Hylland-Zeckhauser Scheme

We study the complexity of the classic Hylland-Zeckhauser scheme [HZ'79] for one-sided matching markets. We show that the problem of finding an $ε$-approximate equilibrium in the HZ scheme is PPAD-hard, and this holds even when $ε$ is polynomially small and when each agent has no more than four distinct utility values. Our hardness result, when combined with the PPAD membership result of [VY'21], resolves the approximation complexity of the HZ scheme. We also show that the problem of approximating the optimal social welfare (the weight of the matching) achievable by HZ equilibria within a certain constant factor is NP-hard.

cs.GT

Computational Complexity of the Hylland-Zeckhauser Scheme for One-Sided Matching Markets

In 1979, Hylland and Zeckhauser \cite{hylland} gave a simple and general scheme for implementing a one-sided matching market using the power of a pricing mechanism. Their method has nice properties -- it is incentive compatible in the large and produces an allocation that is Pareto optimal -- and hence it provides an attractive, off-the-shelf method for running an application involving such a market. With matching markets becoming ever more prevalant and impactful, it is imperative to finally settle the computational complexity of this scheme. We present the following partial resolution: 1. A combinatorial, strongly polynomial time algorithm for the special case of $0/1$ utilities. 2. An example that has only irrational equilibria, hence proving that this problem is not in PPAD. Furthermore, its equilibria are disconnected, hence showing that the problem does not admit a convex programming formulation. 3. A proof of membership of the problem in the class FIXP. We leave open the (difficult) question of determining if the problem is FIXP-hard. Settling the status of the special case when utilities are in the set $\{0, {\frac 1 2}, 1 \}$ appears to be even more difficult.

cs.GT

Smoothed complexity of local Max-Cut and binary Max-CSP

We show that the smoothed complexity of the FLIP algorithm for local Max-Cut is at most $\smash{ϕn^{O(\sqrt{\log n})}}$, where $n$ is the number of nodes in the graph and $ϕ$ is a parameter that measures the magnitude of perturbations applied on its edge weights. This improves the previously best upper bound of $ϕn^{O(\log n)}$ by Etscheid and Röglin. Our result is based on an analysis of long sequences of flips, which shows~that~it is very unlikely for every flip in a long sequence to incur a positive but small improvement in the cut weight. We also extend the same upper bound on the smoothed complexity of FLIP to all binary Maximum Constraint Satisfaction Problems.

cs.DS

Reachability for Branching Concurrent Stochastic Games

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both finite-state concurrent stochastic reachability games, as well as branching simple stochastic reachability games.

cs.GT

Passive Static Equilibrium with Frictional Contacts and Application to Grasp Stability Analysis

This paper studies the problem of passive grasp stability under an external disturbance, that is, the ability of a grasp to resist a disturbance through passive responses at the contacts. To obtain physically consistent results, such a model must account for friction phenomena at each contact; the difficulty is that friction forces depend in non-linear fashion on contact behavior (stick or slip). We develop the first polynomial-time algorithm which either solves such complex equilibrium constraints for two-dimensional grasps, or otherwise concludes that no solution exists. To achieve this, we show that the number of possible `slip states' (where each contact is labeled as either sticking or slipping) that must be considered is polynomial (in fact quadratic) in the number of contacts, and not exponential as previously thought. Our algorithm captures passive response behaviors at each contact, while accounting for constraints on friction forces such as the maximum dissipation principle.

cs.RO

REACT to Cyber Attacks on Power Grids

Motivated by the recent cyber attack on the Ukrainian power grid, we study cyber attacks on power grids that affect both the physical infrastructure and the data at the control center. In particular, we assume that an adversary attacks an area by: (i) remotely disconnecting some lines within the attacked area, and (ii) modifying the information received from the attacked area to mask the line failures and hide the attacked area from the control center. For the latter, we consider two types of attacks: (i) data distortion: which distorts the data by adding powerful noise to the actual data, and (ii) data replay: which replays a locally consistent old data instead of the actual data. We use the DC power flow model and prove that the problem of finding the set of line failures given the phase angles of the nodes outside of the attacked area is strongly NP-hard, even when the attacked area is known. However, we introduce the polynomial time REcurrent Attack Containment and deTection (REACT) Algorithm to approximately detect the attacked area and line failures after a cyber attack. We numerically show that it performs very well in detecting the attacked area, and detecting single, double, and triple line failures in small and large attacked areas.

eess.SY