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Mihalis Yannakakis

Publications and source records attributed to Mihalis Yannakakis.

34 records · Page 2Linked to original sources

REACT to Cyber Attacks on Power Grids

Motivated by the recent cyber attack on the Ukrainian power grid, we study cyber attacks on power grids that affect both the physical infrastructure and the data at the control center. In particular, we assume that an adversary attacks an area by: (i) remotely disconnecting some lines within the attacked area, and (ii) modifying the information received from the attacked area to mask the line failures and hide the attacked area from the control center. For the latter, we consider two types of attacks: (i) data distortion: which distorts the data by adding powerful noise to the actual data, and (ii) data replay: which replays a locally consistent old data instead of the actual data. We use the DC power flow model and prove that the problem of finding the set of line failures given the phase angles of the nodes outside of the attacked area is strongly NP-hard, even when the attacked area is known. However, we introduce the polynomial time REcurrent Attack Containment and deTection (REACT) Algorithm to approximately detect the attacked area and line failures after a cyber attack. We numerically show that it performs very well in detecting the attacked area, and detecting single, double, and triple line failures in small and large attacked areas.

eess.SY↗

On the Complexity of Simple and Optimal Deterministic Mechanisms for an Additive Buyer

We show that the Revenue-Optimal Deterministic Mechanism Design problem for a single additive buyer is #P-hard, even when the distributions have support size 2 for each item and, more importantly, even when the optimal solution is guaranteed to be of a very simple kind: the seller picks a price for each individual item and a price for the grand bundle of all the items; the buyer can purchase either the grand bundle at its given price or any subset of items at their total individual prices. The following problems are also #P-hard, as immediate corollaries of the proof: 1. determining if individual item pricing is optimal for a given instance, 2. determining if grand bundle pricing is optimal, and 3. computing the optimal (deterministic) revenue. On the positive side, we show that when the distributions are i.i.d. with support size 2, the optimal revenue obtainable by any mechanism, even a randomized one, can be achieved by a simple solution of the above kind (individual item pricing with a discounted price for the grand bundle) and furthermore, it can be computed in polynomial time. The problem can be solved in polynomial time too when the number of items is constant.

cs.GT↗

Doubly Balanced Connected Graph Partitioning

We introduce and study the Doubly Balanced Connected graph Partitioning (DBCP) problem: Let $G=(V,E)$ be a connected graph with a weight (supply/demand) function $p:V\rightarrow \{-1,+1\}$ satisfying $p(V)=\sum_{j\in V} p(j)=0$. The objective is to partition $G$ into $(V_1,V_2)$ such that $G[V_1]$ and $G[V_2]$ are connected, $|p(V_1)|,|p(V_2)|\leq c_p$, and $\max\{\frac{|V_1|}{|V_2|},\frac{|V_2|}{|V_1|}\}\leq c_s$, for some constants $c_p$ and $c_s$. When $G$ is 2-connected, we show that a solution with $c_p=1$ and $c_s=3$ always exists and can be found in polynomial time. Moreover, when $G$ is 3-connected, we show that there is always a `perfect' solution (a partition with $p(V_1)=p(V_2)=0$ and $|V_1|=|V_2|$, if $|V|\equiv 0 (\mathrm{mod}~4)$), and it can be found in polynomial time. Our techniques can be extended, with similar results, to the case in which the weights are arbitrary (not necessarily $\pm 1$), and to the case that $p(V)\neq 0$ and the excess supply/demand should be split evenly. They also apply to the problem of partitioning a graph with two types of nodes into two large connected subgraphs that preserve approximately the proportion of the two types.

math.CO↗

Greatest Fixed Points of Probabilistic Min/Max Polynomial Equations, and Reachability for Branching Markov Decision Processes

We give polynomial time algorithms for quantitative (and qualitative) reachability analysis for Branching Markov Decision Processes (BMDPs). Specifically, given a BMDP, and given an initial population, where the objective of the controller is to maximize (or minimize) the probability of eventually reaching a population that contains an object of a desired (or undesired) type, we give algorithms for approximating the supremum (infimum) reachability probability, within desired precision epsilon > 0, in time polynomial in the encoding size of the BMDP and in log(1/epsilon). We furthermore give P-time algorithms for computing epsilon-optimal strategies for both maximization and minimization of reachability probabilities. We also give P-time algorithms for all associated qualitative analysis problems, namely: deciding whether the optimal (supremum or infimum) reachability probabilities are 0 or 1. Prior to this paper, approximation of optimal reachability probabilities for BMDPs was not even known to be decidable. Our algorithms exploit the following basic fact: we show that for any BMDP, its maximum (minimum) non-reachability probabilities are given by the greatest fixed point (GFP) solution g* in [0,1]^n of a corresponding monotone max (min) Probabilistic Polynomial System of equations (max/min-PPS), x=P(x), which are the Bellman optimality equations for a BMDP with non-reachability objectives. We show how to compute the GFP of max/min PPSs to desired precision in P-time. We also study more general Branching Simple Stochastic Games (BSSGs) with (non-)reachability objectives. We show that: (1) the value of these games is captured by the GFP of a corresponding max-minPPS; (2) the quantitative problem of approximating the value is in TFNP; and (3) the qualitative problems associated with the value are all solvable in P-time.

cs.CC↗

A note on the complexity of comparing succinctly represented integers, with an application to maximum probability parsing

The following two decision problems capture the complexity of comparing integers or rationals that are succinctly represented in product-of-exponentials notation, or equivalently, via arithmetic circuits using only multiplication and division gates, and integer inputs: Input instance: four lists of positive integers: a_1, ...., a_n ; b_1,...., b_n ; c_1,....,c_m ; d_1, ...., d_m ; where each of the integers is represented in binary. Problem 1 (equality testing): Decide whether a_1^{b_1} a_2^{b_2} .... a_n^{b_n} = c_1^{d_1} c_2^{d_2} .... c_m^{d_m} . Problem 2 (inequality testing): Decide whether a_1^{b_1} a_2^{b_2} ... a_n^{b_n} >= c_1^{d_1} c_2^{d_2} .... c_m^{d_m} . Problem 1 is easily decidable in polynomial time using a simple iterative algorithm. Problem 2 is much harder. We observe that the complexity of Problem 2 is intimately connected to deep conjectures and results in number theory. In particular, if a refined form of the ABC conjecture formulated by Baker in 1998 holds, or if the older Lang-Waldschmidt conjecture (formulated in 1978) on linear forms in logarithms holds, then Problem 2 is decidable in P-time (in the standard Turing model of computation). Moreover, it follows from the best available quantitative bounds on linear forms in logarithms, e.g., by Baker and Wüstholz (1993) or Matveev (2000), that if m and n are fixed universal constants then Problem 2 is decidable in P-time (without relying on any conjectures). This latter fact was observed earlier by Shub (1993). We describe one application: P-time maximum probability parsing for arbitrary stochastic context-free grammars (where ε-rules are allowed).

cs.CC↗

The Complexity of Optimal Multidimensional Pricing

We resolve the complexity of revenue-optimal deterministic auctions in the unit-demand single-buyer Bayesian setting, i.e., the optimal item pricing problem, when the buyer's values for the items are independent. We show that the problem of computing a revenue-optimal pricing can be solved in polynomial time for distributions of support size 2, and its decision version is NP-complete for distributions of support size 3. We also show that the problem remains NP-complete for the case of identical distributions.

cs.GT↗

How good is the Chord algorithm?

The Chord algorithm is a popular, simple method for the succinct approximation of curves, which is widely used, under different names, in a variety of areas, such as, multiobjective and parametric optimization, computational geometry, and graphics. We analyze the performance of the Chord algorithm, as compared to the optimal approximation that achieves a desired accuracy with the minimum number of points. We prove sharp upper and lower bounds, both in the worst case and average case setting.

cs.DS↗

Upper bounds for Newton's method on monotone polynomial systems, and P-time model checking of probabilistic one-counter automata

A central computational problem for analyzing and model checking various classes of infinite-state recursive probabilistic systems (including quasi-birth-death processes, multi-type branching processes, stochastic context-free grammars, probabilistic pushdown automata and recursive Markov chains) is the computation of {\em termination probabilities}, and computing these probabilities in turn boils down to computing the {\em least fixed point} (LFP) solution of a corresponding {\em monotone polynomial system} (MPS) of equations, denoted x=P(x). It was shown by Etessami & Yannakakis that a decomposed variant of Newton's method converges monotonically to the LFP solution for any MPS that has a non-negative solution. Subsequently, Esparza, Kiefer, & Luttenberger obtained upper bounds on the convergence rate of Newton's method for certain classes of MPSs. More recently, better upper bounds have been obtained for special classes of MPSs. However, prior to this paper, for arbitrary (not necessarily strongly-connected) MPSs, no upper bounds at all were known on the convergence rate of Newton's method as a function of the encoding size |P| of the input MPS, x=P(x). In this paper we provide worst-case upper bounds, as a function of both the input encoding size |P|, and epsilon > 0, on the number of iterations required for decomposed Newton's method (even with rounding) to converge within additive error epsilon > 0 of q^*, for any MPS with LFP solution q^*. Our upper bounds are essentially optimal in terms of several important parameters. Using our upper bounds, and building on prior work, we obtain the first P-time algorithm (in the standard Turing model of computation) for quantitative model checking, to within desired precision, of discrete-time QBDs and (equivalently) probabilistic 1-counter automata, with respect to any (fixed) omega-regular or LTL property.

cs.LO↗

Stochastic Context-Free Grammars, Regular Languages, and Newton's Method

We study the problem of computing the probability that a given stochastic context-free grammar (SCFG), G, generates a string in a given regular language L(D) (given by a DFA, D). This basic problem has a number of applications in statistical natural language processing, and it is also a key necessary step towards quantitative ω-regular model checking of stochastic context-free processes (equivalently, 1-exit recursive Markov chains, or stateless probabilistic pushdown processes). We show that the probability that G generates a string in L(D) can be computed to within arbitrary desired precision in polynomial time (in the standard Turing model of computation), under a rather mild assumption about the SCFG, G, and with no extra assumption about D. We show that this assumption is satisfied for SCFG's whose rule probabilities are learned via the well-known inside-outside (EM) algorithm for maximum-likelihood estimation (a standard method for constructing SCFGs in statistical NLP and biological sequence analysis). Thus, for these SCFGs the algorithm always runs in P-time.

cs.FL↗

Polynomial Time Algorithms for Multi-Type Branching Processes and Stochastic Context-Free Grammars

We show that one can approximate the least fixed point solution for a multivariate system of monotone probabilistic polynomial equations in time polynomial in both the encoding size of the system of equations and in log(1/ε), where ε> 0 is the desired additive error bound of the solution. (The model of computation is the standard Turing machine model.) We use this result to resolve several open problems regarding the computational complexity of computing key quantities associated with some classic and heavily studied stochastic processes, including multi-type branching processes and stochastic context-free grammars.

cs.CC↗

The Complexity of Non-Monotone Markets

We introduce the notion of non-monotone utilities, which covers a wide variety of utility functions in economic theory. We then prove that it is PPAD-hard to compute an approximate Arrow-Debreu market equilibrium in markets with linear and non-monotone utilities. Building on this result, we settle the long-standing open problem regarding the computation of an approximate Arrow-Debreu market equilibrium in markets with CES utility functions, by proving that it is PPAD-complete when the Constant Elasticity of Substitution parameter ρis any constant less than -1.

cs.CC↗

Polynomial Time Algorithms for Branching Markov Decision Processes and Probabilistic Min(Max) Polynomial Bellman Equations

We show that one can approximate the least fixed point solution for a multivariate system of monotone probabilistic max(min) polynomial equations, referred to as maxPPSs (and minPPSs, respectively), in time polynomial in both the encoding size of the system of equations and in log(1/epsilon), where epsilon > 0 is the desired additive error bound of the solution. (The model of computation is the standard Turing machine model.) We establish this result using a generalization of Newton's method which applies to maxPPSs and minPPSs, even though the underlying functions are only piecewise-differentiable. This generalizes our recent work which provided a P-time algorithm for purely probabilistic PPSs. These equations form the Bellman optimality equations for several important classes of infinite-state Markov Decision Processes (MDPs). Thus, as a corollary, we obtain the first polynomial time algorithms for computing to within arbitrary desired precision the optimal value vector for several classes of infinite-state MDPs which arise as extensions of classic, and heavily studied, purely stochastic processes. These include both the problem of maximizing and mininizing the termination (extinction) probability of multi-type branching MDPs, stochastic context-free MDPs, and 1-exit Recursive MDPs. Furthermore, we also show that we can compute in P-time an epsilon-optimal policy for both maximizing and minimizing branching, context-free, and 1-exit-Recursive MDPs, for any given desired epsilon > 0. This is despite the fact that actually computing optimal strategies is Sqrt-Sum-hard and PosSLP-hard in this setting. We also derive, as an easy consequence of these results, an FNP upper bound on the complexity of computing the value (within arbitrary desired precision) of branching simple stochastic games (BSSGs).

cs.CC↗

Recursive Concurrent Stochastic Games

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For multi-exit games, our earlier work already showed undecidability for basic questions like termination, thus we focus on the important case of single-exit RCSGs (1-RCSGs). We first characterize the value of a 1-RCSG termination game as the least fixed point solution of a system of nonlinear minimax functional equations, and use it to show PSPACE decidability for the quantitative termination problem. We then give a strategy improvement technique, which we use to show that player 1 (maximizer) has ε-optimal randomized Stackless & Memoryless (r-SM) strategies for all ε> 0, while player 2 (minimizer) has optimal r-SM strategies. Thus, such games are r-SM-determined. These results mirror and generalize in a strong sense the randomized memoryless determinacy results for finite stochastic games, and extend the classic Hoffman-Karp strategy improvement approach from the finite to an infinite state setting. The proofs in our infinite-state setting are very different however, relying on subtle analytic properties of certain power series that arise from studying 1-RCSGs. We show that our upper bounds, even for qualitative (probability 1) termination, can not be improved, even to NP, without a major breakthrough, by giving two reductions: first a P-time reduction from the long-standing square-root sum problem to the quantitative termination decision problem for finite concurrent stochastic games, and then a P-time reduction from the latter problem to the qualitative termination problem for 1-RCSGs.

cs.GT↗

Multi-Objective Model Checking of Markov Decision Processes

We study and provide efficient algorithms for multi-objective model checking problems for Markov Decision Processes (MDPs). Given an MDP, M, and given multiple linear-time (ω-regular or LTL) properties φ\_i, and probabilities r\_i ε[0,1], i=1,...,k, we ask whether there exists a strategy σfor the controller such that, for all i, the probability that a trajectory of M controlled by σsatisfies φ\_i is at least r\_i. We provide an algorithm that decides whether there exists such a strategy and if so produces it, and which runs in time polynomial in the size of the MDP. Such a strategy may require the use of both randomization and memory. We also consider more general multi-objective ω-regular queries, which we motivate with an application to assume-guarantee compositional reasoning for probabilistic systems. Note that there can be trade-offs between different properties: satisfying property φ\_1 with high probability may necessitate satisfying φ\_2 with low probability. Viewing this as a multi-objective optimization problem, we want information about the "trade-off curve" or Pareto curve for maximizing the probabilities of different properties. We show that one can compute an approximate Pareto curve with respect to a set of ω-regular properties in time polynomial in the size of the MDP. Our quantitative upper bounds use LP methods. We also study qualitative multi-objective model checking problems, and we show that these can be analysed by purely graph-theoretic methods, even though the strategies may still require both randomization and memory.

cs.LO↗

Small Approximate Pareto Sets for Bi-objective Shortest Paths and Other Problems

We investigate the problem of computing a minimum set of solutions that approximates within a specified accuracy $ε$ the Pareto curve of a multiobjective optimization problem. We show that for a broad class of bi-objective problems (containing many important widely studied problems such as shortest paths, spanning tree, and many others), we can compute in polynomial time an $ε$-Pareto set that contains at most twice as many solutions as the minimum such set. Furthermore we show that the factor of 2 is tight for these problems, i.e., it is NP-hard to do better. We present upper and lower bounds for three or more objectives, as well as for the dual problem of computing a specified number $k$ of solutions which provide a good approximation to the Pareto curve.

cs.DS↗

Equilibria, Fixed Points, and Complexity Classes

Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing optimal strategies and the values of competitive games (stochastic and other games); stable configurations of neural networks; analysing basic stochastic models for evolution like branching processes and for language like stochastic context-free grammars; and models that incorporate the basic primitives of probability and recursion like recursive Markov chains. It is not known whether these problems can be solved in polynomial time. There are certain common computational principles underlying different types of equilibria, which are captured by the complexity classes PLS, PPAD, and FIXP. Representative complete problems for these classes are respectively, pure Nash equilibria in games where they are guaranteed to exist, (mixed) Nash equilibria in 2-player normal form games, and (mixed) Nash equilibria in normal form games with 3 (or more) players. This paper reviews the underlying computational principles and the corresponding classes.

cs.CC↗