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Min Sun

Publications and source records attributed to Min Sun.

At least 19 recordsLinked to original sources

DiffGround: Semantic Difference-Guided Zero-Shot Video Question Grounding

Video Question Grounding (VideoQG) requires both accurate question answering and precise temporal localization. Existing supervised methods rely on costly temporal annotations, while existing zero-shot approaches are primarily designed for Video Question Answering (VQA) and are not optimized for temporal grounding. We propose DiffGround, an action-driven zero-shot framework built upon frozen Multimodal Large Language Models (MLLMs). Our framework first predicts an answer-relevant action cue that transforms the input question into an explicit semantic target for grounding. Action Cue converts a reasoningoriented question into an action-centric retrieval query. Guided by the action cue, a Vision-Language Model (VLM) efficiently selects informative keyframes for reasoning. Finally, we introduce Semantic Diff Refinement, a training-free temporal refinement method that exploits semantic differences between neighboring SigLIP2 embeddings to recover complete action segments from sparse predictions. Extensive experiments on NExT-GQA and STAR show that DiffGround consistently outperforms existing zero-shot and supervised methods, establishing a new state of the art for Video Question Grounding.

cs.CV↗

Predicted Futures Are Not Enough: Learning Executable Goals for Robot Manipulation

Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: https://claire0730.github.io/executable-goals/

cs.RO↗

Seeing Through the Displaced Frame: Privileged Noise Distillation for Vision-Force Precision Assembly

Pose error in precision assembly can corrupt not only what a robot observes but also the coordinate frame in which it acts. On the FORGE benchmark, the official state-based policy succeeds in 97% to 99% of episodes with the true pose but only 32% to 60% at the benchmark's $σ=5$ mm pose-noise setting. The same estimated pose enters the observation and anchors the action frame, making the offset unidentifiable from proprioceptive state alone before contact. We supply this missing information during training in two ways. A privileged teacher observes the offset in simulation, while clean demonstrations can instead be relabelled into the displaced frame in closed form. The deployed student is trained with behaviour cloning followed by one DAgger round and receives only noisy state, a raw wrench window, and two RGB cameras at test time. On the unmodified FORGE tasks, the teacher-route student maintains 92% to 99% success across $σ=0$ to 5 mm, while six non-privileged baselines fall to 2% to 80%. A matched behaviour-cloning experiment isolates the source of this robustness. With the same student architecture, data budget, and training procedure, demonstrations generated without offset access yield only 31.5% success at $σ=5$ mm, whereas privileged and relabelled demonstrations reach 88.7% and 95.8%. Deployed zero-shot on a Franka, the student reaches 83.3% pooled success at $σ=5$ mm against 34.4% for the strongest state-based policy. Deployable sensing alone is insufficient. Robustness requires supervision that encodes compensation for the latent frame offset.Project page: https://drychang.github.io/displaced-frame/

cs.RO↗

Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization

Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle to changed object positions and to familiar scenes paired with different instructions. A growing family of methods addresses this brittleness by supplying the policy with grounding signals, such as 2D pixel coordinates for object localization and placement. However, we find that how the grounding signal is represented and injected matters more than the signal itself. In this work, we propose a lightweight module that represents the grounding signal in 3D and injects the resulting embedding directly into the action head. The module is a two-layer MLP and requires no changes to the VLA backbone or pretraining pipeline, yet it yields substantially larger gains than language- or visual-prompting alternatives. On LIBERO-PRO, our method improves the average success rate of GR00T-N1.6 from $31.2$ to $77.5$ under task perturbation and from $28.1$ to $60.2$ under position perturbation. Comparable gains are also achieved for $π_{0.5}$, demonstrating that the mechanism is backbone-agnostic across VLAs with diffusion-based action heads. We further validate the practical applicability with real-world experiments. Together, these results support our central finding: lifting adequate 2D grounding into 3D and injecting it into the action head enables spatial and instance-level task generalization in VLAs.

cs.RO↗

When Instructions Retrieve Trajectories: Diagnosing and Mitigating Generalization Failures in VLA Models

Vision-language-action (VLA) models can exceed 90% success on in-distribution tasks and withstand nuisance changes that preserve the required action, yet fail under counterfactual changes that demand a different action. Aggregate robustness scores can therefore conceal a more specific failure, in which a policy responds to both language and vision yet does not combine them to select the action the task requires. We call this failure instruction-action binding. Instructions cue familiar trajectory families, and visual feedback adjusts their execution. Behavioral analyses of fine-tuned $π_{0.5}$ and GR00T-N1.7 policies reveal that failed rollouts often retain the source behavior or switch to another demonstrated task. These switches show that language is not simply ignored. Readouts and interventions connect these choices to task-conditioned internal states. Our analysis of the imitation objective shows how narrow conditional action support can leave grounded and instruction-keyed solutions indistinguishable on the demonstrations. This motivates Equivariant Counterfactual Training (ECT), which acts at two levels. ECT data supply valid demonstrations in which the same instruction requires different actions in distinguishable scenes, while the ECT loss trains each demonstration with its counterpart in the same update. In a controlled LIBERO-PRO comparison, full ECT raises $π_{0.5}$'s mean position-swap success from 36% to 59%. On CALVIN, where counterparts already occur in the original data, the ECT loss improves five-task completion without new demonstrations. On a real UR5e under a fixed demonstration budget, full ECT raises unseen-position success from 8% to 88%.

cs.RO↗

Inductive Visual Logic for Few-Shot Out-Of-Distribution Adaptation in VLMs

Generative vision-language models (VLMs) such as Qwen-VL and LLaVA achieve strong zero-shot performance on tasks overlapping with their pretraining distribution, yet fail on specialized domains where the required discriminative features were never learned, a regime we term distant out-of-distribution (OOD). Standard adaptation methods cannot overcome this representational absence because they operate within the encoder's existing feature space. However, VLMs retain a robust descriptive capacity even when discrimination collapses: a model that cannot classify a medical scan can still articulate its visual patterns. Exploiting this asymmetry, we introduce Inductive Visual Logic (IVL), a training-free framework that constructs classification knowledge from the model's surviving descriptive ability. IVL extracts visual traits from few-shot support images through dual-mode prompting, combining semantic descriptions with primitive visual observations, and organizes them into per-class trait dictionaries. At inference, hierarchical filtering identifies spatially grounded trait evidence for classification. Across multiple distant-OOD benchmarks, IVL achieves the highest aggregate accuracy under two VLM backbones while producing interpretable, trait-traceable predictions.

cs.CV↗

Memory Tree Guided Key Frame Querying for Efficient 3D Question Answering

Answering questions accurately and efficiently in embodied scenarios presents significant challenges due to limited computational and memory resources for Vision Language Model (VLM) inference. Existing methods adopt visual search key frame retrieval method to select critical question-related key frames for VLM input. However, visual search methods are inefficient because they require visual search among thousands of video frames for each individual user query. In this work, we propose a memory tree guided key frame selection paradigm for efficient 3D question answering in embodied scenarios. Our method leverages a compact and reusable 3D scene representation, termed MemTree3D, which supports real-time online construction leveraging camera 6-DoF poses. MemTree3D captures multi-level 3D scene information, enabling a Large Language Model to efficiently query and retrieve question-relevant key frames through our scoring-based frame selection without reprocessing the entire video stream. On OpenEQA, our method improves the LLM-Match of GPT-4o by 17.4%, LLaVA-OneVision-7B by 5.8%, outperforms existing visual search methods. Our code is available at https://github.com/hsiangwei0903/MemTree3D

cs.CV↗

Human-LLM Collaborative Inductive Coding for Conceptualizing K-12 Educator AI Use

Qualitative researchers increasingly encounter interaction corpora whose scale exceeds what manual coding alone can address, and large language models (LLMs) are frequently proposed as analytic assistants. The open questions are not whether LLMs can participate in qualitative analysis but to what extent, in what phases, and under what safeguards. This article provides a detailed procedural account of a multi-phase human-LLM collaborative pipeline that adapted open, axial, and selective coding to develop a hierarchical codebook from 45,000 messages exchanged between K-12 educators and a generative AI platform. Across three phases, LLMs generated candidate labels and structured annotations at scale, while human researchers retained conceptual authority over category definitions, merging decisions, and interpretive frameworks. The resulting instrument was then tested through systematic human coding, in which three trained coders with educational domain expertise applied the codebook to an independent sample of 2,560 messages, established reliability through iterative calibration using set-valued agreement measures appropriate for multi-label annotation, and extended the instrument with five codes that the LLM-assisted phases had not surfaced. The final codebook comprises 72 items within 19 categories and six domains. We reflect on the methodological decisions the pipeline required, including the choice of a conversational unit of analysis, the treatment of the LLM as a labeling instrument rather than an interpretive agent, the measurement of intercoder agreement under multi-label coding, and the conditions under which human domain expertise remained decisive. The account is offered as an auditable template for qualitative researchers considering LLM assistance in codebook development while preserving human interpretive authority.

cs.HC↗

Agreement Is Not Quality: Blind Expert Verification of Human and LLM Qualitative Coding When Human Consensus Is Not Ground Truth

Evaluations of LLM-assisted qualitative coding almost universally measure model performance as agreement with human coders, a practice that presumes human coding is the standard to approximate. This study provides empirical evidence that the presumption fails in ways agreement metrics cannot detect. Five LLM systems and three trained human coders independently applied a 72-item hierarchical codebook to 2,560 educator messages from a K-12 AI platform. Beyond conventional agreement analysis, an independent domain expert judged 855 pairwise comparisons of code sets blind to source, treating human and machine sources symmetrically. The two evaluation approaches diverge in both directions. Human-LLM agreement (mean Jaccard 0.30) falls well below human-human agreement (0.52), which standard practice would read as inferior LLM coding, yet the blind verifier preferred human and LLM coding at indistinguishable rates (51.5% vs. 48.5%, p = 0.537), and a Bradley-Terry ranking placed two LLMs above two of three human coders. For several substantive codes, human consensus encoded shared bias that the verifier rejected in favor of the LLM interpretation. Agreement-based evaluation is therefore insufficient for automation decisions, and the study demonstrates a transferable verification protocol and a code-level division-of-labor framework.

cs.HC↗

Leveraging Raman response in X-cut thin-film lithium tantalate for ultrabroadband combs and polychromatic visible light

X-cut thin-film lithium tantalate (TFLT) offers a unique combination of third nonlinearity, electro-optic effects, and a high optical damage threshold. However, its strong Raman response has historically hindered broadband Kerr comb generation. Here, we leverage this inherent Raman response by engineering coupling-defined dissipation. This allows us to reconfigure the relative thresholds of Raman and Kerr processes without modifying the intrinsic microresonator dispersion. Through this coupling-engineered threshold control, we can deliberately access distinct comb states, ranging from pure Kerr combs to Raman-Kerr synergistic broadband combs. We demonstrate a Kerr comb spanning 450 nm and a Raman-Kerr comb spanning 650 nm, representing the broadest combs reported to date on X-cut TFLT platforms. Moreover, in strongly coupled devices, we show that a single near-infrared pump can generate visible emission across multiple bands (from violet to red) via cascaded second sum-frequency processes. Our work demonstrates that a strong Raman response can be transformed from a parasitic competitor into an enabling mechanism for achieving broader comb spectra and generating polychromatic visible light. This work establishes X-cut TFLT as a powerful monolithic platform for nonlinear light sources, electro-optic functions, and complex photonic systems.

physics.optics↗

Seeing Once is Enough? Online Geometry-Aware Token Pruning for 3D Question Answering

Recent Multi-modal Large Language Models (MLLMs) have demonstrated remarkable performance on 2D question answering tasks. However, extending these models to the 3D question answering remains challenging, as they typically require multiple views of the scene, which incurs substantial computational cost at inference. To mitigate this issue, existing solutions rely on strategic frame selection or token-merging algorithms that require preprocessing in advance all frames of the scene, i.e., an offline fashion. In contrast, we propose the first online token-pruning method that can be integrated seamlessly with current MLLM models for 3D question answering tasks, without additional training and with lower memory usage.Our key insight is to project each input frame into a shared voxel space using depth information and camera pose, identifying spatially-overlapped regions across frames and selectively pruning redundant image tokens before they enter the language model. Our method enables efficient online processing while reducing up to 50% of token usage. We apply this approach to Qwen2.5-VL-7B and Qwen3-VL-8B, demonstrating improved performance on the ScanQA, SQA3D, and OpenEQA-HM3D benchmarks.

cs.CV↗

DiffRGD: An Inference-Time Diffusion Guidance Through Riemannian Gradient Descent

Recently, diffusion models have been widely adopted in generative modeling and have served as foundational models for many image generation tasks. To control the generation without costly re-training or fine-tuning, many works seek inference-time guidance methods to steer the latent via a differentiable objective at inference time. However, these methods cannot effectively preserve the original Gaussian distribution because they introduce distributional drift, thereby degrading the sample quality. To address this gap, we propose DiffRGD, a distribution-aware guidance framework that explicitly preserves the latent Gaussian structure. DiffRGD formulates each sampling step as a constrained optimization problem on a spherical manifold induced by the latent Gaussian distribution, and solves it efficiently via Riemannian Gradient Descent (RGD). DiffRGD is a plug-and-play method that can be seamlessly integrated into any pre-trained diffusion model. Extensive experiments demonstrate that DiffRGD outperforms previous methods in most image restoration and conditional generation tasks. Our project page is available at https://diffrgd.github.io/.

cs.CV↗

Enhancing Part-Level Point Grounding for Any Open-Source MLLMs

Visual grounding aims to associate free-form textual queries with specific regions in an image. While recent Multimodal Large Language Models (MLLMs) have demonstrated promising capabilities in this domain, they primarily excel at object-level grounding and often struggle with part-level grounding-an essential requirement for fine-grained tasks such as robotic manipulation. In this work, we introduce a general approach that equips any open-source MLLMs with accurate 2D part-level point grounding, offering a more direct alternative to conventional grounding representations. Our method leverages the attention mechanisms inherently present in MLLMs. By synthesizing text-conditioned, grounding-aware queries within intermediate layers via the proposed Q-Synth Module, we capture target-relevant attention patterns and refine them with a lightweight Attention-to-Point Decoder, which converts these patterns into a point-centric heatmap for final prediction. Notably, all original MLLM parameters are frozen, ensuring full preservation of their pre-trained capabilities. Experiments show that our design consistently improves part-level grounding accuracy across datasets and can be seamlessly integrated into any open-source MLLMs.

cs.CV↗

Revisiting Model Stitching In the Foundation Model Era

Model stitching, connecting early layers of one model (source) to later layers of another (target) via a light stitch layer, has served as a probe of representational compatibility. Prior work finds that models trained on the same dataset remain stitchable (negligible accuracy drop) despite different initializations or objectives. We revisit stitching for Vision Foundation Models (VFMs) that vary in objectives, data, and modality mix (e.g., CLIP, DINOv2, SigLIP 2) and ask: Are heterogeneous VFMs stitchable? We introduce a systematic protocol spanning the stitch points, stitch layer families, training losses, and downstream tasks. Three findings emerge. (1) Stitch layer training matters: conventional approaches that match the intermediate features at the stitch point or optimize the task loss end-to-end struggle to retain accuracy, especially at shallow stitch points. (2) With a simple feature-matching loss at the target model's penultimate layer, heterogeneous VFMs become reliably stitchable across vision tasks. (3) For deep stitch points, the stitched model can surpass either constituent model at only a small inference overhead (for the stitch layer). Building on these findings, we further propose the VFM Stitch Tree (VST), which shares early layers across VFMs while retaining their later layers, yielding a controllable accuracy-latency trade-off for multimodal LLMs that often leverage multiple VFMs. Taken together, our study elevates stitching from a diagnostic probe to a practical recipe for integrating complementary VFM strengths and pinpointing where their representations align or diverge.

cs.CV↗

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.

cs.RO↗

Creating and Evaluating K-12 GenAI Assessment Graders Through Context Engineering

The integration of large language models (LLMs) into educational assessment represents a transformative shift in classroom grading practices. While automated scoring systems and machine learning techniques have existed for decades, generative AI (GenAI) now enables educators to implement standards-based grading (SBG) with unprecedented efficiency and scale. This paper examines the theoretical foundations and evaluates an LLM grader that uses commercially available foundation models with context and prompt engineering to score student work against a rubric. Drawing on an empirical interrater agreement study using Massachusetts Comprehensive Assessment System (MCAS) data, we observed the Quadratic Weighted Kappa (QWK) and Proportional Reduction in Mean-Squared Error (PRMSE) across mathematics, science, and ELA, using Claude Sonnet 4, Haiku 4.5, GPT-5, and GPT-5 Mini. The results demonstrate that LLM graders, especially when based on foundational models with more parameters, achieve substantial agreement with human raters in mathematics and science assessments, while the performances vary in ELA, suggesting generic foundation models can be effective at scoring in given contexts. Additional analysis of teacher and student feedback reveals strong acceptance of AI-generated narrative feedback but skepticism toward numerical scores, suggesting that LLMs function most effectively as formative tools rather than summative evaluators. Our findings indicate that thoughtfully designed hybrid models that combine AI efficiency with teacher judgment can reduce workload, enhance feedback quality, and support equitable assessment practices without displacing professional expertise.

cs.CY↗

ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints

Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.

cs.AI↗

VLN-NF: Feasibility-Aware Vision-and-Language Navigation with False-Premise Instructions

Conventional Vision-and-Language Navigation (VLN) benchmarks assume instructions are feasible and the referenced target exists, leaving agents ill-equipped to handle false-premise goals. We introduce VLN-NF, a benchmark with false-premise instructions where the target is absent from the specified room and agents must navigate, gather evidence through in-room exploration, and explicitly output NOT-FOUND. VLN-NF is constructed via a scalable pipeline that rewrites VLN instructions using an LLM and verifies target absence with a VLM, producing plausible yet factually incorrect goals. We further propose REV-SPL to jointly evaluate room reaching, exploration coverage, and decision correctness. To address this challenge, we present ROAM, a two-stage hybrid that combines supervised room-level navigation with LLM/VLM-driven in-room exploration guided by a free-space clearance prior. ROAM achieves the best REV-SPL among compared methods, while baselines often under-explore and terminate prematurely under unreliable instructions. VLN-NF project page can be found at https://vln-nf.github.io/.

cs.RO↗