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Min Sun

Publications and source records attributed to Min Sun.

At least 37 records · Page 2Linked to original sources

AI as a Teaching Partner: Early Lessons from Classroom Codesign with Secondary Teachers

This report presents a comprehensive account of the Colleague AI Classroom pilot, a collaborative design (co-design) study that brought generative AI technology directly into real classrooms. In this study, AI functioned as a third agent, an active participant that mediated feedback, supported inquiry, and extended teachers' instructional reach while preserving human judgment and teacher authority. Over seven weeks in spring 2025, 21 in-service teachers from four Washington State public school districts and one independent school integrated four AI-powered features of the Colleague AI Classroom into their instruction: Teaching Aide, Assessment and AI Grading, AI Tutor, and Student Growth Insights. More than 600 students in grades 6-12 used the platform in class at the direction of their teachers, who designed and facilitated the AI activities. During the Classroom pilot, teachers were co-design partners: they planned activities, implemented them with students, and provided weekly reflections on AI's role in classroom settings. The teachers' feedback guided iterative improvements for Colleague AI. The research team captured rich data through surveys, planning and reflection forms, group meetings, one-on-one interviews, and platform usage logs to understand where AI adds instructional value and where it requires refinement.

cs.HC↗

Ultrafast Reconfigurable Topological Photonic Processing Accelerator

The rise of artificial intelligence has triggered exponential growth in data volume, demanding rapid and efficient processing. High-speed, energy-efficient, and parallel-scalable computing hardware is thus increasingly critical. We demonstrate a wafer-scale non-volatile topological photonic computing chip using topological modulators. Leveraging the GHz-speed electro-optic response and nonvolatility of ferroelectric lead zirconate titanate (PZT) thin films via topological photonic confinement, Our chip enables thousand-fold faster reconfiguration, zero-static-power operation, and a computational density of 266 trillion operations per second per square millimeter . This density surpasses that of silicon photonic reconfigurable computing chips by two orders of magnitude and thin-film lithium niobate platforms by four orders of magnitude. A 16-channel wavelength-space multiplexed chip delivers 1.92 TOPS throughput with 95.64% digit-recognition accuracy and 94.5% precision for solving time-varying partial differential equations. Additionally, the chip supports functional reconfiguration for high bandwidth density optical I/O. This work establishes ferroelectric topological photonics for efficient high-speed photonic tensor processing.

physics.optics↗

Explicit Memory through Online 3D Gaussian Splatting Improves Class-Agnostic Video Segmentation

Remembering where object segments were predicted in the past is useful for improving the accuracy and consistency of class-agnostic video segmentation algorithms. Existing video segmentation algorithms typically use either no object-level memory (e.g. FastSAM) or they use implicit memories in the form of recurrent neural network features (e.g. SAM2). In this paper, we augment both types of segmentation models using an explicit 3D memory and show that the resulting models have more accurate and consistent predictions. For this, we develop an online 3D Gaussian Splatting (3DGS) technique to store predicted object-level segments generated throughout the duration of a video. Based on this 3DGS representation, a set of fusion techniques are developed, named FastSAM-Splat and SAM2-Splat, that use the explicit 3DGS memory to improve their respective foundation models' predictions. Ablation experiments are used to validate the proposed techniques' design and hyperparameter settings. Results from both real-world and simulated benchmarking experiments show that models which use explicit 3D memories result in more accurate and consistent predictions than those which use no memory or only implicit neural network memories. Project Page: https://topipari.com/projects/FastSAM-Splat/

cs.RO↗

DC-Mamba: Bi-temporal deformable alignment and scale-sparse enhancement for remote sensing change detection

Remote sensing change detection (RSCD) is vital for identifying land-cover changes, yet existing methods, including state-of-the-art State Space Models (SSMs), often lack explicit mechanisms to handle geometric misalignments and struggle to distinguish subtle, true changes from noise.To address this, we introduce DC-Mamba, an "align-then-enhance" framework built upon the ChangeMamba backbone. It integrates two lightweight, plug-and-play modules: (1) Bi-Temporal Deformable Alignment (BTDA), which explicitly introduces geometric awareness to correct spatial misalignments at the semantic feature level; and (2) a Scale-Sparse Change Amplifier(SSCA), which uses multi-source cues to selectively amplify high-confidence change signals while suppressing noise before the final classification. This synergistic design first establishes geometric consistency with BTDA to reduce pseudo-changes, then leverages SSCA to sharpen boundaries and enhance the visibility of small or subtle targets. Experiments show our method significantly improves performance over the strong ChangeMamba baseline, increasing the F1-score from 0.5730 to 0.5903 and IoU from 0.4015 to 0.4187. The results confirm the effectiveness of our "align-then-enhance" strategy, offering a robust and easily deployable solution that transparently addresses both geometric and feature-level challenges in RSCD.

cs.CV↗

Emerging Patterns of GenAI Use in K-12 Science and Mathematics Education

In this report, we share findings from a nationally representative survey of US public school math and science teachers, examining current generative AI (GenAI) use, perceptions, constraints, and institutional support. We show trends in math and science teacher adoption of GenAI, including frequency and purpose of use. We describe how teachers use GenAI with students and their beliefs about GenAI's impact on student learning. We share teachers' reporting on the school and district support they are receiving for GenAI learning and implementation, and the support they would like schools and districts to provide, and close with implications for policy, practice, and research. Given the rapid pace of GenAI development and growing pressure on schools to integrate emerging technologies, these findings offer timely insights into how frontline educators are navigating this shift in practice.

cs.HC↗

Attribute-based Object Grounding and Robot Grasp Detection with Spatial Reasoning

Enabling robots to grasp objects specified through natural language is essential for effective human-robot interaction, yet it remains a significant challenge. Existing approaches often struggle with open-form language expressions and typically assume unambiguous target objects without duplicates. Moreover, they frequently rely on costly, dense pixel-wise annotations for both object grounding and grasp configuration. We present Attribute-based Object Grounding and Robotic Grasping (OGRG), a novel framework that interprets open-form language expressions and performs spatial reasoning to ground target objects and predict planar grasp poses, even in scenes containing duplicated object instances. We investigate OGRG in two settings: (1) Referring Grasp Synthesis (RGS) under pixel-wise full supervision, and (2) Referring Grasp Affordance (RGA) using weakly supervised learning with only single-pixel grasp annotations. Key contributions include a bi-directional vision-language fusion module and the integration of depth information to enhance geometric reasoning, improving both grounding and grasping performance. Experiment results show that OGRG outperforms strong baselines in tabletop scenes with diverse spatial language instructions. In RGS, it operates at 17.59 FPS on a single NVIDIA RTX 2080 Ti GPU, enabling potential use in closed-loop or multi-object sequential grasping, while delivering superior grounding and grasp prediction accuracy compared to all the baselines considered. Under the weakly supervised RGA setting, OGRG also surpasses baseline grasp-success rates in both simulation and real-robot trials, underscoring the effectiveness of its spatial reasoning design. Project page: https://z.umn.edu/ogrg

cs.RO↗

OpenM3D: Open Vocabulary Multi-view Indoor 3D Object Detection without Human Annotations

Open-vocabulary (OV) 3D object detection is an emerging field, yet its exploration through image-based methods remains limited compared to 3D point cloud-based methods. We introduce OpenM3D, a novel open-vocabulary multi-view indoor 3D object detector trained without human annotations. In particular, OpenM3D is a single-stage detector adapting the 2D-induced voxel features from the ImGeoNet model. To support OV, it is jointly trained with a class-agnostic 3D localization loss requiring high-quality 3D pseudo boxes and a voxel-semantic alignment loss requiring diverse pre-trained CLIP features. We follow the training setting of OV-3DET where posed RGB-D images are given but no human annotations of 3D boxes or classes are available. We propose a 3D Pseudo Box Generation method using a graph embedding technique that combines 2D segments into coherent 3D structures. Our pseudo-boxes achieve higher precision and recall than other methods, including the method proposed in OV-3DET. We further sample diverse CLIP features from 2D segments associated with each coherent 3D structure to align with the corresponding voxel feature. The key to training a highly accurate single-stage detector requires both losses to be learned toward high-quality targets. At inference, OpenM3D, a highly efficient detector, requires only multi-view images for input and demonstrates superior accuracy and speed (0.3 sec. per scene) on ScanNet200 and ARKitScenes indoor benchmarks compared to existing methods. We outperform a strong two-stage method that leverages our class-agnostic detector with a ViT CLIP-based OV classifier and a baseline incorporating multi-view depth estimator on both accuracy and speed.

cs.CV↗

Details Matter for Indoor Open-vocabulary 3D Instance Segmentation

Unlike closed-vocabulary 3D instance segmentation that is often trained end-to-end, open-vocabulary 3D instance segmentation (OV-3DIS) often leverages vision-language models (VLMs) to generate 3D instance proposals and classify them. While various concepts have been proposed from existing research, we observe that these individual concepts are not mutually exclusive but complementary. In this paper, we propose a new state-of-the-art solution for OV-3DIS by carefully designing a recipe to combine the concepts together and refining them to address key challenges. Our solution follows the two-stage scheme: 3D proposal generation and instance classification. We employ robust 3D tracking-based proposal aggregation to generate 3D proposals and remove overlapped or partial proposals by iterative merging/removal. For the classification stage, we replace the standard CLIP model with Alpha-CLIP, which incorporates object masks as an alpha channel to reduce background noise and obtain object-centric representation. Additionally, we introduce the standardized maximum similarity (SMS) score to normalize text-to-proposal similarity, effectively filtering out false positives and boosting precision. Our framework achieves state-of-the-art performance on ScanNet200 and S3DIS across all AP and AR metrics, even surpassing an end-to-end closed-vocabulary method.

cs.CV↗

Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation

Multimodal Large Language Models (MLLMs) struggle with accurately capturing camera-object relations, especially for object orientation, camera viewpoint, and camera shots. This stems from the fact that existing MLLMs are trained on images with limited diverse camera-object relations and corresponding textual descriptions. To address this, we propose a synthetic generation pipeline to create large-scale 3D visual instruction datasets. Our framework takes 3D assets as input and uses rendering and diffusion-based image generation models to create photorealistic images preserving precise camera-object relations. Additionally, large language models (LLMs) are used to generate text prompts for guiding visual instruction tuning and controlling image generation. We create Ultimate3D, a dataset of 240K VQAs with precise camera-object annotations, and corresponding benchmark. MLLMs fine-tuned on our proposed dataset outperform commercial models by a large margin, achieving an average accuracy improvement of 33.4% on camera-object relation recognition tasks. Our code, dataset, and benchmark will contribute to broad MLLM applications.

cs.GR↗

Grounding-Aware Token Pruning: Recovering from Drastic Performance Drops in Visual Grounding Caused by Pruning

Recent Multimodal Large Language Models (MLLMs) have demonstrated strong performance in visual grounding, establishing themselves as a general interface for various vision-language applications. This progress has driven the development of token pruning methods to mitigate the high computational costs associated with processing numerous visual tokens. However, we observe that pruning significantly weakens the model's grounding ability, leading to incorrect predictions and drastic performance degradation. In Referring Expression Comprehension (REC), for instance, pruning causes the accuracy of LLaVA on the RefCOCO validation set to drop from 56.14% to 15.34%. Our analysis identifies misaligned position IDs after pruning as the primary cause of this degradation, as both the order and value of these IDs are crucial for maintaining performance in grounding tasks. To address this issue, we propose Grounding-Aware Token Pruning (GAP), a simple yet effective adjustment to position IDs that recovers REC accuracy back to 51.42%, which is 90% of the original performance in the without pruning setting, all while requiring no additional training, memory, or computational overhead. Applied to models such as Shikra, MiniGPTv2, and the LLaVA series, our method consistently improves performance across various token pruning strategies.

cs.CV↗

Implementation Considerations for Automated AI Grading of Student Work

This study explores the classroom implementation of an AI-powered grading platform in K-12 settings through a co-design pilot with 19 teachers. We combine platform usage logs, surveys, and qualitative interviews to examine how teachers use AI-generated rubrics and grading feedback. Findings reveal that while teachers valued the AI's rapid narrative feedback for formative purposes, they distrusted automated scoring and emphasized the need for human oversight. Students welcomed fast, revision-oriented feedback but remained skeptical of AI-only grading. We discuss implications for the design of trustworthy, teacher-centered AI assessment tools that enhance feedback while preserving pedagogical agency.

cs.HC↗

UA-Pose: Uncertainty-Aware 6D Object Pose Estimation and Online Object Completion with Partial References

6D object pose estimation has shown strong generalizability to novel objects. However, existing methods often require either a complete, well-reconstructed 3D model or numerous reference images that fully cover the object. Estimating 6D poses from partial references, which capture only fragments of an object's appearance and geometry, remains challenging. To address this, we propose UA-Pose, an uncertainty-aware approach for 6D object pose estimation and online object completion specifically designed for partial references. We assume access to either (1) a limited set of RGBD images with known poses or (2) a single 2D image. For the first case, we initialize a partial object 3D model based on the provided images and poses, while for the second, we use image-to-3D techniques to generate an initial object 3D model. Our method integrates uncertainty into the incomplete 3D model, distinguishing between seen and unseen regions. This uncertainty enables confidence assessment in pose estimation and guides an uncertainty-aware sampling strategy for online object completion, enhancing robustness in pose estimation accuracy and improving object completeness. We evaluate our method on the YCB-Video, YCBInEOAT, and HO3D datasets, including RGBD sequences of YCB objects manipulated by robots and human hands. Experimental results demonstrate significant performance improvements over existing methods, particularly when object observations are incomplete or partially captured. Project page: https://minfenli.github.io/UA-Pose/

cs.CV↗

Density-driven segregation of binary granular mixtures in a vertically vibrating drum the role of filling fraction

This paper investigates the influence of filling fraction on segregation patterns of binary granular mixtures in a vertically vibrating drum through experiments and simulations. Glass and stainless steel spherical grains, which differ in mass density, are used to form density-driven segregation. The results reveal four segregation patterns, including the Brazil-nut-effect (BNE) segregation, counterclockwise two-eye-like segregation, dumpling-like segregation, and clockwise two-eye-like segregation. The theoretical analysis demonstrates that grains predominantly exhibit counterclockwise convection at low filling fractions, while clockwise convection dominates at high filling fractions. The competition between buoyancy and convection forces determines the final stable segregation pattern. These findings provide valuable insights into controlling segregation in granular systems, which is crucial for optimizing industrial processes in fields such as pharmaceuticals and chemical engineering.

cond-mat.soft↗

Connecting Feedback to Choice: Understanding Educator Preferences in GenAI vs. Human-Created Lesson Plans in K-12 Education -- A Comparative Analysis

As generative AI (GenAI) models are increasingly explored for educational applications, understanding educator preferences for AI-generated lesson plans is critical for their effective integration into K-12 instruction. This exploratory study compares lesson plans authored by human curriculum designers, a fine-tuned LLaMA-2-13b model trained on K-12 content, and a customized GPT-4 model to evaluate their pedagogical quality across multiple instructional measures: warm-up activities, main tasks, cool-down activities, and overall quality. Using a large-scale preference study with K-12 math educators, we examine how preferences vary across grade levels and instructional components. We employ both qualitative and quantitative analyses. The raw preference results indicate that human-authored lesson plans are generally favored, particularly for elementary education, where educators emphasize student engagement, scaffolding, and collaborative learning. However, AI-generated models demonstrate increasing competitiveness in cool-down tasks and structured learning activities, particularly in high school settings. Beyond quantitative results, we conduct thematic analysis using LDA and manual coding to identify key factors influencing educator preferences. Educators value human-authored plans for their nuanced differentiation, real-world contextualization, and student discourse facilitation. Meanwhile, AI-generated lesson plans are often praised for their structure and adaptability for specific instructional tasks. Findings suggest a human-AI collaborative approach to lesson planning, where GenAI can serve as an assistive tool rather than a replacement for educator expertise in lesson planning. This study contributes to the growing discourse on responsible AI integration in education, highlighting both opportunities and challenges in leveraging GenAI for curriculum development.

cs.CY↗

An Algorithm to Solve Cardinality Constrained Quadratic Optimization Problem with an Application to the Best Subset Selection in Regression

A lot of problems, from fields like sparse signal processing, statistics, portfolio selection, and machine learning, can be formulated as a cardinality constraint optimization problem. The cardinality constraint gives the problem a discrete nature, making it computationally challenging to solve as the dimension of the problem increases. In this work, we present an algorithm to solve the cardinality constraint quadratic optimization problem using the framework of the interval branch-and-bound. Interval branch-and-bound is a popular approach for finding a globally optimal solution in the field of global optimization. The proposed method is capable of solving problems of a wide range of dimensions. In particular, we solve the classical best subset selection problem in regression and compare our algorithm against another branch-and-bound method and GUROBI's quadratic mixed integer solver. Numerical results show that the proposed algorithm outperforms the first and is competitive with the second solver.

math.OC↗

Solving the Best Subset Selection Problem via Suboptimal Algorithms

Best subset selection in linear regression is well known to be nonconvex and computationally challenging to solve, as the number of possible subsets grows rapidly with increasing dimensionality of the problem. As a result, finding the global optimal solution via an exact optimization method for a problem with dimensions of 1000s may take an impractical amount of CPU time. This suggests the importance of finding suboptimal procedures that can provide good approximate solutions using much less computational effort than exact methods. In this work, we introduce a new procedure and compare it with other popular suboptimal algorithms to solve the best subset selection problem. Extensive computational experiments using synthetic and real data have been performed. The results provide insights into the performance of these methods in different data settings. The new procedure is observed to be a competitive suboptimal algorithm for solving the best subset selection problem for high-dimensional data.

stat.ML↗

uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images

We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout.

cs.CV↗

POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality

In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.

cs.CV↗