Searcharxiv⌕ Search

arXiv subjects

Min Sun

Publications and source records attributed to Min Sun.

At least 91 records · Page 5Linked to original sources

Semiconductor Defect Pattern Classification by Self-Proliferation-and-Attention Neural Network

Semiconductor manufacturing is on the cusp of a revolution: the Internet of Things (IoT). With IoT we can connect all the equipment and feed information back to the factory so that quality issues can be detected. In this situation, more and more edge devices are used in wafer inspection equipment. This edge device must have the ability to quickly detect defects. Therefore, how to develop a high-efficiency architecture for automatic defect classification to be suitable for edge devices is the primary task. In this paper, we present a novel architecture that can perform defect classification in a more efficient way. The first function is self-proliferation, using a series of linear transformations to generate more feature maps at a cheaper cost. The second function is self-attention, capturing the long-range dependencies of feature map by the channel-wise and spatial-wise attention mechanism. We named this method as self-proliferation-and-attention neural network. This method has been successfully applied to various defect pattern classification tasks. Compared with other latest methods, SP&A-Net has higher accuracy and lower computation cost in many defect inspection tasks.

cs.CV↗

MixFairFace: Towards Ultimate Fairness via MixFair Adapter in Face Recognition

Although significant progress has been made in face recognition, demographic bias still exists in face recognition systems. For instance, it usually happens that the face recognition performance for a certain demographic group is lower than the others. In this paper, we propose MixFairFace framework to improve the fairness in face recognition models. First of all, we argue that the commonly used attribute-based fairness metric is not appropriate for face recognition. A face recognition system can only be considered fair while every person has a close performance. Hence, we propose a new evaluation protocol to fairly evaluate the fairness performance of different approaches. Different from previous approaches that require sensitive attribute labels such as race and gender for reducing the demographic bias, we aim at addressing the identity bias in face representation, i.e., the performance inconsistency between different identities, without the need for sensitive attribute labels. To this end, we propose MixFair Adapter to determine and reduce the identity bias of training samples. Our extensive experiments demonstrate that our MixFairFace approach achieves state-of-the-art fairness performance on all benchmark datasets.

cs.CV↗

360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning

We present 360-MLC, a self-training method based on multi-view layout consistency for finetuning monocular room-layout models using unlabeled 360-images only. This can be valuable in practical scenarios where a pre-trained model needs to be adapted to a new data domain without using any ground truth annotations. Our simple yet effective assumption is that multiple layout estimations in the same scene must define a consistent geometry regardless of their camera positions. Based on this idea, we leverage a pre-trained model to project estimated layout boundaries from several camera views into the 3D world coordinate. Then, we re-project them back to the spherical coordinate and build a probability function, from which we sample the pseudo-labels for self-training. To handle unconfident pseudo-labels, we evaluate the variance in the re-projected boundaries as an uncertainty value to weight each pseudo-label in our loss function during training. In addition, since ground truth annotations are not available during training nor in testing, we leverage the entropy information in multiple layout estimations as a quantitative metric to measure the geometry consistency of the scene, allowing us to evaluate any layout estimator for hyper-parameter tuning, including model selection without ground truth annotations. Experimental results show that our solution achieves favorable performance against state-of-the-art methods when self-training from three publicly available source datasets to a unique, newly labeled dataset consisting of multi-view of the same scenes.

cs.CV↗

Data Efficient 3D Learner via Knowledge Transferred from 2D Model

Collecting and labeling the registered 3D point cloud is costly. As a result, 3D resources for training are typically limited in quantity compared to the 2D images counterpart. In this work, we deal with the data scarcity challenge of 3D tasks by transferring knowledge from strong 2D models via RGB-D images. Specifically, we utilize a strong and well-trained semantic segmentation model for 2D images to augment RGB-D images with pseudo-label. The augmented dataset can then be used to pre-train 3D models. Finally, by simply fine-tuning on a few labeled 3D instances, our method already outperforms existing state-of-the-art that is tailored for 3D label efficiency. We also show that the results of mean-teacher and entropy minimization can be improved by our pre-training, suggesting that the transferred knowledge is helpful in semi-supervised setting. We verify the effectiveness of our approach on two popular 3D models and three different tasks. On ScanNet official evaluation, we establish new state-of-the-art semantic segmentation results on the data-efficient track.

cs.CV↗

Resonance-induced acceleration of the RBNE-BNE segregation inversion of granular mixtures

This paper presents the experiments and simulations on the resonance-induced acceleration of the reverse Brazil nut effect (RBNE)-Brazil nut effect (BNE) segregation inversion of binary mixtures in flat-bottom and circular-bottom containers. Both experimental and simulation results indicate that the starting location of the sinkage of heavier grains at the top layer is triggered with certain randomness in the flat-bottom container, whereas it first occurs at either of the lateral edges of the bottom in the circular-bottom container. The quantified segregation factors in simulations show that the transition from the RBNE segregation state to the BNE segregation state happens faster in the circular-bottom container than that in the flat-bottom container. The occurrence of standing-wave resonant spots of higher and lower granular temperature accelerates the RBNE-BNE segregation inversion. From the elastic collision model of single grain, the bottom with a larger angle leads to more energy transfer from the vertical direction to the horizontal direction. The theoretical predictions are confirmed by the simulations of a monodisperse granular bed. The flat-bottom container has a uniform distribution with a standing-wave period of granular temperature and packing density, whereas the circular-bottom container possesses a higher granular temperature in the horizontal direction and a lower packing density at the lateral edges of the circular bottom. Owing to the buoyancy effect, heavier grains easily sink first at the resonant spots with higher temperature.

cond-mat.soft↗

BiFuse++: Self-supervised and Efficient Bi-projection Fusion for 360 Depth Estimation

Due to the rise of spherical cameras, monocular 360 depth estimation becomes an important technique for many applications (e.g., autonomous systems). Thus, state-of-the-art frameworks for monocular 360 depth estimation such as bi-projection fusion in BiFuse are proposed. To train such a framework, a large number of panoramas along with the corresponding depth ground truths captured by laser sensors are required, which highly increases the cost of data collection. Moreover, since such a data collection procedure is time-consuming, the scalability of extending these methods to different scenes becomes a challenge. To this end, self-training a network for monocular depth estimation from 360 videos is one way to alleviate this issue. However, there are no existing frameworks that incorporate bi-projection fusion into the self-training scheme, which highly limits the self-supervised performance since bi-projection fusion can leverage information from different projection types. In this paper, we propose BiFuse++ to explore the combination of bi-projection fusion and the self-training scenario. To be specific, we propose a new fusion module and Contrast-Aware Photometric Loss to improve the performance of BiFuse and increase the stability of self-training on real-world videos. We conduct both supervised and self-supervised experiments on benchmark datasets and achieve state-of-the-art performance.

cs.CV↗

Semiconductor Defect Detection by Hybrid Classical-Quantum Deep Learning

With the rapid development of artificial intelligence and autonomous driving technology, the demand for semiconductors is projected to rise substantially. However, the massive expansion of semiconductor manufacturing and the development of new technology will bring many defect wafers. If these defect wafers have not been correctly inspected, the ineffective semiconductor processing on these defect wafers will cause additional impact to our environment, such as excessive carbon dioxide emission and energy consumption. In this paper, we utilize the information processing advantages of quantum computing to promote the defect learning defect review (DLDR). We propose a classical-quantum hybrid algorithm for deep learning on near-term quantum processors. By tuning parameters implemented on it, quantum circuit driven by our framework learns a given DLDR task, include of wafer defect map classification, defect pattern classification, and hotspot detection. In addition, we explore parametrized quantum circuits with different expressibility and entangling capacities. These results can be used to build a future roadmap to develop circuit-based quantum deep learning for semiconductor defect detection.

cs.CV↗

Occurrence of gradual resonance in a finite-length granular chain driven by harmonic vibration

This study presents numerical simulations of the resonance of a finite-length granular chain of dissipative grains driven by a harmonically vibrated tube. Multiple gradual resonant modes, namely, non-resonance mode, partial-resonance mode, and complete-resonance mode, are identified. With a fixed vibration frequency, increased vibration acceleration leads to a one-by-one increase in the number of grains participating in resonance, which is equal to the number of grain-wall collisions in a vibration period. Compared with the characteristic time of the grain-grain and the grain-wall collisions, the time of free flight plays a dominant role in grain motion. This condition results in the occurrence of large opening gaps between the grains and independent grain-grain and gain-wall collisions. A general master equation that describes the dependence of the system energy on the length of the granular chain and the number of grain-wall collisions is established, and it is in good agreement with the simulation results. We observe a gradual step-jump increase in system energy when the vibration acceleration is continuously increased, which is dedicated to an individual energy injection. Moreover, two typical phase diagrams are discussed in the spaces of $ϕ-\itΓ$ and $N-\itΓ$.

cond-mat.soft↗

Improved Direct Voxel Grid Optimization for Radiance Fields Reconstruction

In this technical report, we improve the DVGO framework (called DVGOv2), which is based on Pytorch and uses the simplest dense grid representation. First, we re-implement part of the Pytorch operations with cuda, achieving 2-3x speedup. The cuda extension is automatically compiled just in time. Second, we extend DVGO to support Forward-facing and Unbounded Inward-facing capturing. Third, we improve the space time complexity of the distortion loss proposed by mip-NeRF 360 from O(N^2) to O(N). The distortion loss improves our quality and training speed. Our efficient implementation could allow more future works to benefit from the loss.

cs.GR↗

Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction

We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized by Neural Radiance Field (NeRF) for its state-of-the-art quality and flexibility. However, NeRF and its variants require a lengthy training time ranging from hours to days for a single scene. In contrast, our approach achieves NeRF-comparable quality and converges rapidly from scratch in less than 15 minutes with a single GPU. We adopt a representation consisting of a density voxel grid for scene geometry and a feature voxel grid with a shallow network for complex view-dependent appearance. Modeling with explicit and discretized volume representations is not new, but we propose two simple yet non-trivial techniques that contribute to fast convergence speed and high-quality output. First, we introduce the post-activation interpolation on voxel density, which is capable of producing sharp surfaces in lower grid resolution. Second, direct voxel density optimization is prone to suboptimal geometry solutions, so we robustify the optimization process by imposing several priors. Finally, evaluation on five inward-facing benchmarks shows that our method matches, if not surpasses, NeRF's quality, yet it only takes about 15 minutes to train from scratch for a new scene.

cs.CV↗

360-DFPE: Leveraging Monocular 360-Layouts for Direct Floor Plan Estimation

We present 360-DFPE, a sequential floor plan estimation method that directly takes 360-images as input without relying on active sensors or 3D information. Our approach leverages a loosely coupled integration between a monocular visual SLAM solution and a monocular 360-room layout approach, which estimate camera poses and layout geometries, respectively. Since our task is to sequentially capture the floor plan using monocular images, the entire scene structure, room instances, and room shapes are unknown. To tackle these challenges, we first handle the scale difference between visual odometry and layout geometry via formulating an entropy minimization process, which enables us to directly align 360-layouts without knowing the entire scene in advance. Second, to sequentially identify individual rooms, we propose a novel room identification algorithm that tracks every room along the camera exploration using geometry information. Lastly, to estimate the final shape of the room, we propose a shortest path algorithm with an iterative coarse-to-fine strategy, which improves prior formulations with higher accuracy and faster run-time. Moreover, we collect a new floor plan dataset with challenging large-scale scenes, providing both point clouds and sequential 360-image information. Experimental results show that our monocular solution achieves favorable performance against the current state-of-the-art algorithms that rely on active sensors and require the entire scene reconstruction data in advance.

cs.CV↗

Autoregressive 3D Shape Generation via Canonical Mapping

With the capacity of modeling long-range dependencies in sequential data, transformers have shown remarkable performances in a variety of generative tasks such as image, audio, and text generation. Yet, taming them in generating less structured and voluminous data formats such as high-resolution point clouds have seldom been explored due to ambiguous sequentialization processes and infeasible computation burden. In this paper, we aim to further exploit the power of transformers and employ them for the task of 3D point cloud generation. The key idea is to decompose point clouds of one category into semantically aligned sequences of shape compositions, via a learned canonical space. These shape compositions can then be quantized and used to learn a context-rich composition codebook for point cloud generation. Experimental results on point cloud reconstruction and unconditional generation show that our model performs favorably against state-of-the-art approaches. Furthermore, our model can be easily extended to multi-modal shape completion as an application for conditional shape generation.

cs.CV↗

CLA-NeRF: Category-Level Articulated Neural Radiance Field

We propose CLA-NeRF -- a Category-Level Articulated Neural Radiance Field that can perform view synthesis, part segmentation, and articulated pose estimation. CLA-NeRF is trained at the object category level using no CAD models and no depth, but a set of RGB images with ground truth camera poses and part segments. During inference, it only takes a few RGB views (i.e., few-shot) of an unseen 3D object instance within the known category to infer the object part segmentation and the neural radiance field. Given an articulated pose as input, CLA-NeRF can perform articulation-aware volume rendering to generate the corresponding RGB image at any camera pose. Moreover, the articulated pose of an object can be estimated via inverse rendering. In our experiments, we evaluate the framework across five categories on both synthetic and real-world data. In all cases, our method shows realistic deformation results and accurate articulated pose estimation. We believe that both few-shot articulated object rendering and articulated pose estimation open doors for robots to perceive and interact with unseen articulated objects.

cs.CV↗

Meta-CPR: Generalize to Unseen Large Number of Agents with Communication Pattern Recognition Module

Designing an effective communication mechanism among agents in reinforcement learning has been a challenging task, especially for real-world applications. The number of agents can grow or an environment sometimes needs to interact with a changing number of agents in real-world scenarios. To this end, a multi-agent framework needs to handle various scenarios of agents, in terms of both scales and dynamics, for being practical to real-world applications. We formulate the multi-agent environment with a different number of agents as a multi-tasking problem and propose a meta reinforcement learning (meta-RL) framework to tackle this problem. The proposed framework employs a meta-learned Communication Pattern Recognition (CPR) module to identify communication behavior and extract information that facilitates the training process. Experimental results are poised to demonstrate that the proposed framework (a) generalizes to an unseen larger number of agents and (b) allows the number of agents to change between episodes. The ablation study is also provided to reason the proposed CPR design and show such design is effective.

cs.LG↗

Leveraging Sequence Embedding and Convolutional Neural Network for Protein Function Prediction

The capability of accurate prediction of protein functions and properties is essential in the biotechnology industry, e.g. drug development and artificial protein synthesis, etc. The main challenges of protein function prediction are the large label space and the lack of labeled training data. Our method leverages unsupervised sequence embedding and the success of deep convolutional neural network to overcome these challenges. In contrast, most of the existing methods delete the rare protein functions to reduce the label space. Furthermore, some existing methods require additional bio-information (e.g., the 3-dimensional structure of the proteins) which is difficult to be determined in biochemical experiments. Our proposed method significantly outperforms the other methods on the publicly available benchmark using only protein sequences as input. This allows the process of identifying protein functions to be sped up.

q-bio.QM↗

HoHoNet: 360 Indoor Holistic Understanding with Latent Horizontal Features

We present HoHoNet, a versatile and efficient framework for holistic understanding of an indoor 360-degree panorama using a Latent Horizontal Feature (LHFeat). The compact LHFeat flattens the features along the vertical direction and has shown success in modeling per-column modality for room layout reconstruction. HoHoNet advances in two important aspects. First, the deep architecture is redesigned to run faster with improved accuracy. Second, we propose a novel horizon-to-dense module, which relaxes the per-column output shape constraint, allowing per-pixel dense prediction from LHFeat. HoHoNet is fast: It runs at 52 FPS and 110 FPS with ResNet-50 and ResNet-34 backbones respectively, for modeling dense modalities from a high-resolution $512 \times 1024$ panorama. HoHoNet is also accurate. On the tasks of layout estimation and semantic segmentation, HoHoNet achieves results on par with current state-of-the-art. On dense depth estimation, HoHoNet outperforms all the prior arts by a large margin.

cs.CV↗

Indoor Panorama Planar 3D Reconstruction via Divide and Conquer

Indoor panorama typically consists of human-made structures parallel or perpendicular to gravity. We leverage this phenomenon to approximate the scene in a 360-degree image with (H)orizontal-planes and (V)ertical-planes. To this end, we propose an effective divide-and-conquer strategy that divides pixels based on their plane orientation estimation; then, the succeeding instance segmentation module conquers the task of planes clustering more easily in each plane orientation group. Besides, parameters of V-planes depend on camera yaw rotation, but translation-invariant CNNs are less aware of the yaw change. We thus propose a yaw-invariant V-planar reparameterization for CNNs to learn. We create a benchmark for indoor panorama planar reconstruction by extending existing 360 depth datasets with ground truth H\&V-planes (referred to as PanoH&V dataset) and adopt state-of-the-art planar reconstruction methods to predict H\&V-planes as our baselines. Our method outperforms the baselines by a large margin on the proposed dataset.

cs.CV↗

Specialize and Fuse: Pyramidal Output Representation for Semantic Segmentation

We present a novel pyramidal output representation to ensure parsimony with our "specialize and fuse" process for semantic segmentation. A pyramidal "output" representation consists of coarse-to-fine levels, where each level is "specialize" in a different class distribution (e.g., more stuff than things classes at coarser levels). Two types of pyramidal outputs (i.e., unity and semantic pyramid) are "fused" into the final semantic output, where the unity pyramid indicates unity-cells (i.e., all pixels in such cell share the same semantic label). The process ensures parsimony by predicting a relatively small number of labels for unity-cells (e.g., a large cell of grass) to build the final semantic output. In addition to the "output" representation, we design a coarse-to-fine contextual module to aggregate the "features" representation from different levels. We validate the effectiveness of each key module in our method through comprehensive ablation studies. Finally, our approach achieves state-of-the-art performance on three widely-used semantic segmentation datasets -- ADE20K, COCO-Stuff, and Pascal-Context.

cs.CV↗