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Min Sun

Publications and source records attributed to Min Sun.

At least 73 records · Page 4Linked to original sources

GDA: Generalized Diffusion for Robust Test-time Adaptation

Machine learning models struggle with generalization when encountering out-of-distribution (OOD) samples with unexpected distribution shifts. For vision tasks, recent studies have shown that test-time adaptation employing diffusion models can achieve state-of-the-art accuracy improvements on OOD samples by generating new samples that align with the model's domain without the need to modify the model's weights. Unfortunately, those studies have primarily focused on pixel-level corruptions, thereby lacking the generalization to adapt to a broader range of OOD types. We introduce Generalized Diffusion Adaptation (GDA), a novel diffusion-based test-time adaptation method robust against diverse OOD types. Specifically, GDA iteratively guides the diffusion by applying a marginal entropy loss derived from the model, in conjunction with style and content preservation losses during the reverse sampling process. In other words, GDA considers the model's output behavior with the semantic information of the samples as a whole, which can reduce ambiguity in downstream tasks during the generation process. Evaluation across various popular model architectures and OOD benchmarks shows that GDA consistently outperforms prior work on diffusion-driven adaptation. Notably, it achieves the highest classification accuracy improvements, ranging from 4.4\% to 5.02\% on ImageNet-C and 2.5\% to 7.4\% on Rendition, Sketch, and Stylized benchmarks. This performance highlights GDA's generalization to a broader range of OOD benchmarks.

cs.CV↗

Enhancing Instructional Quality: Leveraging Computer-Assisted Textual Analysis to Generate In-Depth Insights from Educational Artifacts

This paper explores the transformative potential of computer-assisted textual analysis in enhancing instructional quality through in-depth insights from educational artifacts. We integrate Richard Elmore's Instructional Core Framework to examine how artificial intelligence (AI) and machine learning (ML) methods, particularly natural language processing (NLP), can analyze educational content, teacher discourse, and student responses to foster instructional improvement. Through a comprehensive review and case studies within the Instructional Core Framework, we identify key areas where AI/ML integration offers significant advantages, including teacher coaching, student support, and content development. We unveil patterns that indicate AI/ML not only streamlines administrative tasks but also introduces novel pathways for personalized learning, providing actionable feedback for educators and contributing to a richer understanding of instructional dynamics. This paper emphasizes the importance of aligning AI/ML technologies with pedagogical goals to realize their full potential in educational settings, advocating for a balanced approach that considers ethical considerations, data quality, and the integration of human expertise.

cs.AI↗

iFusion: Inverting Diffusion for Pose-Free Reconstruction from Sparse Views

We present iFusion, a novel 3D object reconstruction framework that requires only two views with unknown camera poses. While single-view reconstruction yields visually appealing results, it can deviate significantly from the actual object, especially on unseen sides. Additional views improve reconstruction fidelity but necessitate known camera poses. However, assuming the availability of pose may be unrealistic, and existing pose estimators fail in sparse view scenarios. To address this, we harness a pre-trained novel view synthesis diffusion model, which embeds implicit knowledge about the geometry and appearance of diverse objects. Our strategy unfolds in three steps: (1) We invert the diffusion model for camera pose estimation instead of synthesizing novel views. (2) The diffusion model is fine-tuned using provided views and estimated poses, turned into a novel view synthesizer tailored for the target object. (3) Leveraging registered views and the fine-tuned diffusion model, we reconstruct the 3D object. Experiments demonstrate strong performance in both pose estimation and novel view synthesis. Moreover, iFusion seamlessly integrates with various reconstruction methods and enhances them.

cs.CV↗

ReCLIP: Refine Contrastive Language Image Pre-Training with Source Free Domain Adaptation

Large-scale Pre-Training Vision-Language Model such as CLIP has demonstrated outstanding performance in zero-shot classification, e.g. achieving 76.3% top-1 accuracy on ImageNet without seeing any example, which leads to potential benefits to many tasks that have no labeled data. However, while applying CLIP to a downstream target domain, the presence of visual and text domain gaps and cross-modality misalignment can greatly impact the model performance. To address such challenges, we propose ReCLIP, the first source-free domain adaptation method for vision-language models, which does not require any source data or target labeled data. ReCLIP first learns a projection space to mitigate the misaligned visual-text embeddings and learns pseudo labels, and then deploys cross-modality self-training with the pseudo labels, to update visual and text encoders, refine labels and reduce domain gaps and misalignments iteratively. With extensive experiments, we demonstrate ReCLIP reduces the average error rate of CLIP from 30.17% to 25.06% on 22 image classification benchmarks. Code available at https://github.com/michiganleon/ReCLIP_WACV.

cs.CV↗

DreaMo: Articulated 3D Reconstruction From A Single Casual Video

Articulated 3D reconstruction has valuable applications in various domains, yet it remains costly and demands intensive work from domain experts. Recent advancements in template-free learning methods show promising results with monocular videos. Nevertheless, these approaches necessitate a comprehensive coverage of all viewpoints of the subject in the input video, thus limiting their applicability to casually captured videos from online sources. In this work, we study articulated 3D shape reconstruction from a single and casually captured internet video, where the subject's view coverage is incomplete. We propose DreaMo that jointly performs shape reconstruction while solving the challenging low-coverage regions with view-conditioned diffusion prior and several tailored regularizations. In addition, we introduce a skeleton generation strategy to create human-interpretable skeletons from the learned neural bones and skinning weights. We conduct our study on a self-collected internet video collection characterized by incomplete view coverage. DreaMo shows promising quality in novel-view rendering, detailed articulated shape reconstruction, and skeleton generation. Extensive qualitative and quantitative studies validate the efficacy of each proposed component, and show existing methods are unable to solve correct geometry due to the incomplete view coverage.

cs.CV↗

From Voices to Validity: Leveraging Large Language Models (LLMs) for Textual Analysis of Policy Stakeholder Interviews

Obtaining stakeholders' diverse experiences and opinions about current policy in a timely manner is crucial for policymakers to identify strengths and gaps in resource allocation, thereby supporting effective policy design and implementation. However, manually coding even moderately sized interview texts or open-ended survey responses from stakeholders can often be labor-intensive and time-consuming. This study explores the integration of Large Language Models (LLMs)--like GPT-4--with human expertise to enhance text analysis of stakeholder interviews regarding K-12 education policy within one U.S. state. Employing a mixed-methods approach, human experts developed a codebook and coding processes as informed by domain knowledge and unsupervised topic modeling results. They then designed prompts to guide GPT-4 analysis and iteratively evaluate different prompts' performances. This combined human-computer method enabled nuanced thematic and sentiment analysis. Results reveal that while GPT-4 thematic coding aligned with human coding by 77.89% at specific themes, expanding to broader themes increased congruence to 96.02%, surpassing traditional Natural Language Processing (NLP) methods by over 25%. Additionally, GPT-4 is more closely matched to expert sentiment analysis than lexicon-based methods. Findings from quantitative measures and qualitative reviews underscore the complementary roles of human domain expertise and automated analysis as LLMs offer new perspectives and coding consistency. The human-computer interactive approach enhances efficiency, validity, and interpretability of educational policy research.

cs.HC↗

A Quantum-Powered Photorealistic Rendering

Achieving photorealistic rendering of real-world scenes poses a significant challenge with diverse applications, including mixed reality and virtual reality. Neural networks, extensively explored in solving differential equations, have previously been introduced as implicit representations for photorealistic rendering. However, achieving realism through traditional computing methods is arduous due to the time-consuming optical ray tracing, as it necessitates extensive numerical integration of color, transparency, and opacity values for each sampling point during the rendering process. In this paper, we introduce Quantum Radiance Fields (QRF), which incorporate quantum circuits, quantum activation functions, and quantum volume rendering to represent scenes implicitly. Our results demonstrate that QRF effectively confronts the computational challenges associated with extensive numerical integration by harnessing the parallelism capabilities of quantum computing. Furthermore, current neural networks struggle with capturing fine signal details and accurately modeling high-frequency information and higher-order derivatives. Quantum computing's higher order of nonlinearity provides a distinct advantage in this context. Consequently, QRF leverages two key strengths of quantum computing: highly non-linear processing and extensive parallelism, making it a potent tool for achieving photorealistic rendering of real-world scenes.

cs.CV↗

Nonlinear interaction of head$-$on solitary waves in integrable and nonintegrable systems

This study numerically investigates the nonlinear interaction of head-on solitary waves in a granular chain (a nonintegrable system) and compares the simulation results with the theoretical results in fluid (an integrable system). Three stages (i.e., pre-in-phase traveling stage, central-collision stage, and post-in-phase traveling stage) are identified to describe the nonlinear interaction processes in the granular chain. The nonlinear scattering effect occurs in the central-collision stage, which decreases the amplitude of incident solitary waves. Compared with the leading-time phase in the incident and separation collision processes, the lagging-time phase in the separation collision process is smaller. This asymmetrical nonlinear collision results in an occurrence of leading phase shifts of time and space in the post-in-phase traveling stage. We next find that solitary wave amplitude does not influence the immediate space-phase shift in the granular chain. The space$-$phase shift of the post-in-phase traveling stage is only determined by measurement position rather than wave amplitude. The results are reversed in the fluid. An increase in solitary wave amplitude leads to decreased attachment, detachment and residence times for granular chain and fluid. For the immediate time-phase shift, leading and lagging phenomena appear in the granular chain and the fluid, respectively. These results offer new knowledge for designing mechanical metamaterials and energy-mitigating systems.

cond-mat.soft↗

Tabletop Transparent Scene Reconstruction via Epipolar-Guided Optical Flow with Monocular Depth Completion Prior

Reconstructing transparent objects using affordable RGB-D cameras is a persistent challenge in robotic perception due to inconsistent appearances across views in the RGB domain and inaccurate depth readings in each single-view. We introduce a two-stage pipeline for reconstructing transparent objects tailored for mobile platforms. In the first stage, off-the-shelf monocular object segmentation and depth completion networks are leveraged to predict the depth of transparent objects, furnishing single-view shape prior. Subsequently, we propose Epipolar-guided Optical Flow (EOF) to fuse several single-view shape priors from the first stage to a cross-view consistent 3D reconstruction given camera poses estimated from opaque part of the scene. Our key innovation lies in EOF which employs boundary-sensitive sampling and epipolar-line constraints into optical flow to accurately establish 2D correspondences across multiple views on transparent objects. Quantitative evaluations demonstrate that our pipeline significantly outperforms baseline methods in 3D reconstruction quality, paving the way for more adept robotic perception and interaction with transparent objects.

cs.RO↗

PanoMixSwap Panorama Mixing via Structural Swapping for Indoor Scene Understanding

The volume and diversity of training data are critical for modern deep learningbased methods. Compared to the massive amount of labeled perspective images, 360 panoramic images fall short in both volume and diversity. In this paper, we propose PanoMixSwap, a novel data augmentation technique specifically designed for indoor panoramic images. PanoMixSwap explicitly mixes various background styles, foreground furniture, and room layouts from the existing indoor panorama datasets and generates a diverse set of new panoramic images to enrich the datasets. We first decompose each panoramic image into its constituent parts: background style, foreground furniture, and room layout. Then, we generate an augmented image by mixing these three parts from three different images, such as the foreground furniture from one image, the background style from another image, and the room structure from the third image. Our method yields high diversity since there is a cubical increase in image combinations. We also evaluate the effectiveness of PanoMixSwap on two indoor scene understanding tasks: semantic segmentation and layout estimation. Our experiments demonstrate that state-of-the-art methods trained with PanoMixSwap outperform their original setting on both tasks consistently.

cs.CV↗

Sparse and Privacy-enhanced Representation for Human Pose Estimation

We propose a sparse and privacy-enhanced representation for Human Pose Estimation (HPE). Given a perspective camera, we use a proprietary motion vector sensor(MVS) to extract an edge image and a two-directional motion vector image at each time frame. Both edge and motion vector images are sparse and contain much less information (i.e., enhancing human privacy). We advocate that edge information is essential for HPE, and motion vectors complement edge information during fast movements. We propose a fusion network leveraging recent advances in sparse convolution used typically for 3D voxels to efficiently process our proposed sparse representation, which achieves about 13x speed-up and 96% reduction in FLOPs. We collect an in-house edge and motion vector dataset with 16 types of actions by 40 users using the proprietary MVS. Our method outperforms individual modalities using only edge or motion vector images. Finally, we validate the privacy-enhanced quality of our sparse representation through face recognition on CelebA (a large face dataset) and a user study on our in-house dataset.

cs.CV↗

ImGeoNet: Image-induced Geometry-aware Voxel Representation for Multi-view 3D Object Detection

We propose ImGeoNet, a multi-view image-based 3D object detection framework that models a 3D space by an image-induced geometry-aware voxel representation. Unlike previous methods which aggregate 2D features into 3D voxels without considering geometry, ImGeoNet learns to induce geometry from multi-view images to alleviate the confusion arising from voxels of free space, and during the inference phase, only images from multiple views are required. Besides, a powerful pre-trained 2D feature extractor can be leveraged by our representation, leading to a more robust performance. To evaluate the effectiveness of ImGeoNet, we conduct quantitative and qualitative experiments on three indoor datasets, namely ARKitScenes, ScanNetV2, and ScanNet200. The results demonstrate that ImGeoNet outperforms the current state-of-the-art multi-view image-based method, ImVoxelNet, on all three datasets in terms of detection accuracy. In addition, ImGeoNet shows great data efficiency by achieving results comparable to ImVoxelNet with 100 views while utilizing only 40 views. Furthermore, our studies indicate that our proposed image-induced geometry-aware representation can enable image-based methods to attain superior detection accuracy than the seminal point cloud-based method, VoteNet, in two practical scenarios: (1) scenarios where point clouds are sparse and noisy, such as in ARKitScenes, and (2) scenarios involve diverse object classes, particularly classes of small objects, as in the case in ScanNet200.

cs.CV↗

Medium. Permeation: SARS-COV-2 Painting Creation by Generative Model

Airborne particles are the medium for SARS-CoV-2 to invade the human body. Light also reflects through suspended particles in the air, allowing people to see a colorful world. Impressionism is the most prominent art school that explores the spectrum of color created through color reflection of light. We find similarities of color structure and color stacking in the Impressionist paintings and the illustrations of the novel coronavirus by artists around the world. With computerized data analysis through the main tones, the way of color layout, and the way of color stacking in the paintings of the Impressionists, we train computers to draw the novel coronavirus in an Impressionist style using a Generative Adversarial Network to create our artwork "Medium. Permeation". This artwork is composed of 196 randomly generated viral pictures arranged in a 14 by 14 matrix to form a large-scale painting. In addition, we have developed an extended work: Gradual Change, which is presented as video art. We use Graph Neural Network to present 196 paintings of the new coronavirus to the audience one by one in a gradual manner. In front of LED TV screen, audience will find 196 virus paintings whose colors will change continuously. This large video painting symbolizes that worldwide 196 countries have been invaded by the epidemic, and every nation continuously pops up mutant viruses. The speed of vaccine development cannot keep up with the speed of virus mutation. This is also the first generative art in the world based on the common features and a metaphorical symbiosis between Impressionist art and the novel coronavirus. This work warns us of the unprecedented challenges posed by the SARS-CoV-2, implying that the world should not ignore the invisible enemy who uses air as a medium.

cs.CV↗

The Study of Highway for Lifelong Multi-Agent Path Finding

In modern fulfillment warehouses, agents traverse the map to complete endless tasks that arrive on the fly, which is formulated as a lifelong Multi-Agent Path Finding (lifelong MAPF) problem. The goal of tackling this challenging problem is to find the path for each agent in a finite runtime while maximizing the throughput. However, existing methods encounter exponential growth of runtime and undesirable phenomena of deadlocks and rerouting as the map size or agent density grows. To address these challenges in lifelong MAPF, we explore the idea of highways mainly studied for one-shot MAPF (i.e., finding paths at once beforehand), which reduces the complexity of the problem by encouraging agents to move in the same direction. We utilize two methods to incorporate the highway idea into the lifelong MAPF framework and discuss the properties that minimize the existing problems of deadlocks and rerouting. The experimental results demonstrate that the runtime is considerably reduced and the decay of throughput is gradually insignificant as the map size enlarges under the settings of the highway. Furthermore, when the density of agents increases, the phenomena of deadlocks and rerouting are significantly reduced by leveraging the highway.

cs.AI↗

VMCML: Video and Music Matching via Cross-Modality Lifting

We propose a content-based system for matching video and background music. The system aims to address the challenges in music recommendation for new users or new music give short-form videos. To this end, we propose a cross-modal framework VMCML that finds a shared embedding space between video and music representations. To ensure the embedding space can be effectively shared by both representations, we leverage CosFace loss based on margin-based cosine similarity loss. Furthermore, we establish a large-scale dataset called MSVD, in which we provide 390 individual music and the corresponding matched 150,000 videos. We conduct extensive experiments on Youtube-8M and our MSVD datasets. Our quantitative and qualitative results demonstrate the effectiveness of our proposed framework and achieve state-of-the-art video and music matching performance.

cs.CV↗

Dense Prediction with Attentive Feature Aggregation

Aggregating information from features across different layers is an essential operation for dense prediction models. Despite its limited expressiveness, feature concatenation dominates the choice of aggregation operations. In this paper, we introduce Attentive Feature Aggregation (AFA) to fuse different network layers with more expressive non-linear operations. AFA exploits both spatial and channel attention to compute weighted average of the layer activations. Inspired by neural volume rendering, we extend AFA with Scale-Space Rendering (SSR) to perform late fusion of multi-scale predictions. AFA is applicable to a wide range of existing network designs. Our experiments show consistent and significant improvements on challenging semantic segmentation benchmarks, including Cityscapes, BDD100K, and Mapillary Vistas, at negligible computational and parameter overhead. In particular, AFA improves the performance of the Deep Layer Aggregation (DLA) model by nearly 6% mIoU on Cityscapes. Our experimental analyses show that AFA learns to progressively refine segmentation maps and to improve boundary details, leading to new state-of-the-art results on boundary detection benchmarks on BSDS500 and NYUDv2. Code and video resources are available at http://vis.xyz/pub/dla-afa.

cs.CV↗

CC-3DT: Panoramic 3D Object Tracking via Cross-Camera Fusion

To track the 3D locations and trajectories of the other traffic participants at any given time, modern autonomous vehicles are equipped with multiple cameras that cover the vehicle's full surroundings. Yet, camera-based 3D object tracking methods prioritize optimizing the single-camera setup and resort to post-hoc fusion in a multi-camera setup. In this paper, we propose a method for panoramic 3D object tracking, called CC-3DT, that associates and models object trajectories both temporally and across views, and improves the overall tracking consistency. In particular, our method fuses 3D detections from multiple cameras before association, reducing identity switches significantly and improving motion modeling. Our experiments on large-scale driving datasets show that fusion before association leads to a large margin of improvement over post-hoc fusion. We set a new state-of-the-art with 12.6% improvement in average multi-object tracking accuracy (AMOTA) among all camera-based methods on the competitive NuScenes 3D tracking benchmark, outperforming previously published methods by 6.5% in AMOTA with the same 3D detector.

cs.CV↗

Semiconductor Defect Pattern Classification by Self-Proliferation-and-Attention Neural Network

Semiconductor manufacturing is on the cusp of a revolution: the Internet of Things (IoT). With IoT we can connect all the equipment and feed information back to the factory so that quality issues can be detected. In this situation, more and more edge devices are used in wafer inspection equipment. This edge device must have the ability to quickly detect defects. Therefore, how to develop a high-efficiency architecture for automatic defect classification to be suitable for edge devices is the primary task. In this paper, we present a novel architecture that can perform defect classification in a more efficient way. The first function is self-proliferation, using a series of linear transformations to generate more feature maps at a cheaper cost. The second function is self-attention, capturing the long-range dependencies of feature map by the channel-wise and spatial-wise attention mechanism. We named this method as self-proliferation-and-attention neural network. This method has been successfully applied to various defect pattern classification tasks. Compared with other latest methods, SP&A-Net has higher accuracy and lower computation cost in many defect inspection tasks.

cs.CV↗