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Min-hwan Oh

Publications and source records attributed to Min-hwan Oh.

At least 19 recordsLinked to original sources

Generalized Linear Bandits with Memory

We study generalized linear bandits with memory, an endogenous non-stationary setting in which rewards depend on past actions through a finite memory matrix. Building on prior work for linear models (Clerici et al., 2024), we show that the previously known $\tilde{O}(T^{3/4})$ regret bound stems from a loose analysis, and we provide a sharpened analysis that recovers a $\tilde{O}(\sqrt{T})$ regret rate in the linear case. We then extend this improvement to generalized linear models and propose a block-wise algorithm based on shrunken confidence bounds. Our algorithm achieves a regret bound of $\tilde{O}\left(\sqrt{mT} + d\sqrt{T} + \sqrt{\kappa}\, d^{2} m^{1/4} T^{1/4} + \kappa d^{2} \right)$, where $d$ denotes the feature dimension, $m$ the memory length, and $\kappa$ a curvature parameter of the link function. This attains a $\sqrt{T}$-type rate despite nonlinear rewards and memory effects. To the best of our knowledge, this analysis provides a unified treatment of memory-induced non-stationarity and nonlinear link functions, while ensuring that the leading regret term is independent of the curvature of the link function. We conduct numerical experiments that are consistent with our theoretical findings.

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Diversified Multinomial Logit Contextual Bandits

Existing contextual multinomial logit (MNL) bandits model relevance-driven choice but ignore the potential benefits of within-assortment diversity, while submodular/combinatorial bandits encode diversity in rewards but lack structured choice probabilities. We bridge this gap with the $\textit{diversified multinomial logit}$ (DMNL) contextual bandit, which augments MNL choice probabilities with a generally submodular diversity function, thereby formalizing the relevance--diversity trade-off within a single model. Incorporating diversity renders exact MNL assortment optimization intractable. We propose a $\textit{white-box}$ UCB-based algorithm, $\texttt{OFU-DMNL}$, that constructs assortments item-wise by maximizing optimistic marginal gains, avoids black-box optimization oracles. We show that $\texttt{OFU-DMNL}$ achieves at least a $(1-\frac{1}{e+1})$-$\textit{approximate}$ regret bound $\tilde{O}\left(d \sqrt{T/K}\right)$, where $d$ is the context dimension, $K$ the maximum assortment size, and $T$ the horizon, and attains an improved approximation factor over standard submodular baselines. Experiments demonstrate consistent gains and, relative to exhaustive enumeration, comparable regret with substantially lower runtime. Overall, DMNL bandits provide a practical foundation for diversity-aware assortment optimization under uncertainty, and $\texttt{OFU-DMNL}$ offers a statistically and computationally efficient solution.

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Practical and Optimal Algorithm for Linear Contextual Bandits with Rare Parameter Updates

We study linear contextual bandits under rare parameter updates: the learner may incorporate reward feedback into its parameter estimate only at a small number of update times, while still observing contexts online and selecting actions sequentially. This viewpoint clarifies a practical distinction that is often blurred in the literature: many "strictly batched" methods additionally restrict within-interval context adaptivity, meaning that the action rule inside an interval cannot depend on the sequence of realized contexts/actions in that interval (beyond the current round's context). For linear contextual bandits, we propose two practical algorithms with only $O(\log\log T)$ parameter updates. Our first algorithm BLCE-G attains minimax-optimal regret (up to polylogarithmic factors in $T$) simultaneously in both the small-$K$ and large-$K$ regimes under a static schedule. Our second algorithm BLCE removes the near G-optimal design step -- a dominant computational bottleneck in prior strictly batched static-grid methods -- yet preserves minimax-optimal regret and achieves the lowest known runtime complexity among optimal algorithms. We further extend these rare-update and computational principles to generalized linear contextual bandits. Overall, our results yield minimax-optimal algorithms for linear contextual bandits and a near-optimal generalized-linear extension under $O(\log\log T)$ parameter updates, while remaining computationally efficient in practice.

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Nonstationary Generalized Linear Bandits with Discounted Online Mirror Descent

We study nonstationary generalized linear bandits (GLBs), where the expected reward is modeled through a nonlinear link function with an unknown time-varying parameter. This framework encompasses a broad class of reward models, including linear, Bernoulli, and binomial rewards. Existing approaches are predominantly based on maximum-likelihood estimation (MLE), using sliding-window, restart, or discounting mechanisms to handle nonstationarity. Although these methods achieve statistically efficient regret guarantees, they generally require revisiting past observations at every round, which leads to computation and memory costs that grow with time; moreover, several of them rely on a non-convex projection step. In this paper, we propose DOMD-GLB, a new algorithm for nonstationary GLBs that utilizes discounted online mirror descent (DOMD) for parameter estimation, thereby incurring only $O(1)$ computation and memory costs per round. We prove dynamic regret bounds of order $\tilde{O} \big(c_\mu^{-1/2} d^{3/4} P_T^{1/4} T^{3/4}\big)$ in drifting environments and $\tilde{O}\big(c_\mu^{-1/3} d^{2/3} \Gamma_T^{1/3} T^{2/3}\big) $in piecewise-stationary environments, where $d$ denotes the feature dimension, $T$ the time horizon, $P_T$ the path length, $\Gamma_T$ the number of change points, and $c_\mu$ a curvature parameter associated with the link function, while substantially improving computational efficiency over prior work. To the best of our knowledge, this is the first algorithm for nonstationary GLBs with per-round computation and memory costs independent of time.

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Optimal Design for Multinomial Logit Model with Applications to Best Assortment Identification

We study optimal experimental design for multinomial logit (MNL) bandits, where an agent repeatedly selects a subset of $K$ items from a ground set of size $N$ and observes single-choice feedback. Unlike linear or generalized linear bandits, MNL bandits have a combinatorial action space, which makes classical optimal design approaches and naive optimization over all subsets computationally intractable. We propose a computationally efficient optimal design framework for MNL models that achieves both statistical efficiency and scalability through two complementary approaches: (i) an exact or certified-approximate reformulation of the design oracle as a $0$-$1$ mixed-integer linear program (MILP) with solver-certified early stopping, and (ii) a fully polynomial-time lifted design that replaces the nonlinear objective with a tractable surrogate. Using the Kiefer-Wolfowitz equivalence theorem, we establish near G-optimality guarantees and characterize the induced statistical-computational trade-offs. As an application, we develop a best assortment identification algorithm for MNL bandits with linear utilities and non-uniform revenues, and prove an instance-dependent sample complexity of $\tilde{O}\big(\frac{d \log N}{\Delta^2}\big)$, where $d$ is the feature dimension, $N$ is the number of arms, and $\Delta$ is the minimum revenue gap.

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Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon tasks remains challenging. In this paper, we identify erroneous generalization in goal-conditioned value functions as a fundamental bottleneck, and demonstrate that appropriate inductive bias in the value function is crucial for addressing the bottleneck. Building on these findings, we propose Latent-Aligned Value Learning (LAVL), an offline GCRL algorithm that integrates latent-representation-based value generalization with hierarchical planning in a unified framework. Extensive experiments on OGBench demonstrate that LAVL consistently outperforms existing offline GCRL methods, achieving the highest performance on 20 out of 22 datasets. Notably, LAVL exhibits strong performance in long-horizon tasks and trajectory stitching datasets, where prior methods suffer significant performance degradation. Our code is available at https://github.com/oh-lab/LAVL.git.

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Multi-Step Likelihood-Ratio Correction for Reinforcement Learning with Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) plays a pivotal role in improving the reasoning ability of large language models. However, widely used PPO surrogate objectives are fundamentally local, as they rely on a local approximation of the exact policy gradient objective. While this approximation improves stability by reducing the variance induced by importance sampling, it also introduces structural bias into the surrogate objective, which must be controlled through trust region mechanisms. In this work, we introduce the $N$-step forward trace, which augments the PPO surrogate objective using the cumulative likelihood ratio of the next $N-1$ tokens. Building on this idea, we propose $N$-Step Forward-Trace Policy Optimization (NFPO), a practical RLVR algorithm that integrates the $N$-step forward trace into the masked policy gradient framework. NFPO provides a continuous bridge between the PPO surrogate objective and the exact policy gradient objective, offering a principled mechanism for controlling the bias-variance trade-off. Our theoretical analysis shows that, with an appropriate choice of $N$, the proposed objective yields a tighter policy-improvement bound than the standard PPO surrogate. Experiments on comprehensive reasoning benchmarks demonstrate that NFPO consistently improves performance, supporting our theoretical findings.

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Block-Sphere Vector Quantization

Vector quantization is a fundamental primitive for scalable machine learning systems, enabling memory-efficient storage, fast retrieval, and compressed inference. Recent rotation-based quantizers such as EDEN, RabitQ, and TurboQuant have introduced strong guarantees and empirical performance, but the surrounding comparisons have been difficult to interpret because they rely on different distortion criteria, probability regimes, and implementation assumptions. As our first contribution, we provide a unified theoretical comparison of these methods and show that their relative advantages are criterion-dependent rather than absolute: EDEN and TurboQuant are favorable for MSE distortion, EDEN is also effective for expected inner-product distortion, and RabitQ provides strong high-probability control. This comparison further clarifies that EDEN provides particularly strong guarantees for expected distortion measures. As our second contribution, we introduce Block-Sphere Quantization (BlockQuant), a new rotation-based block quantization algorithm designed around the spherical geometry of randomly rotated vectors. Unlike coordinate-wise quantizers, BlockQuant quantizes blocks on the sphere, preserving the geometry of rotated embeddings more faithfully. We prove that this block-spherical design theoretically improves over the baselines considered in this paper for both reconstruction MSE and expected inner-product distortion. Our experiments on real embedding datasets and long-context LLM inference tasks show practical gains that are consistent with our theoretical improvements.

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Peng's Q($\lambda$) for Conservative Value Estimation in Offline Reinforcement Learning

We propose a model-free offline multi-step reinforcement learning (RL) algorithm, Conservative Peng's Q($\lambda$) (CPQL). Our algorithm adapts the Peng's Q($\lambda$) (PQL) operator for conservative value estimation as an alternative to the Bellman operator. To the best of our knowledge, this is the first work in offline RL to theoretically and empirically demonstrate the effectiveness of conservative value estimation with a \textit{multi-step} operator by fully leveraging offline trajectories. The fixed point of the PQL operator in offline RL lies closer to the value function of the behavior policy, thereby naturally inducing implicit behavior regularization. CPQL simultaneously mitigates over-pessimistic value estimation, achieves performance greater than (or equal to) that of the behavior policy, and provides near-optimal performance guarantees -- a milestone that previous conservative approaches could not achieve. Extensive numerical experiments on the D4RL benchmark demonstrate that CPQL consistently and significantly outperforms existing offline single-step baselines. In addition to the contributions of CPQL in offline RL, our proposed method also contributes to the offline-to-online learning framework. Using the Q-function pre-trained by CPQL in offline settings enables the online PQL agent to avoid the performance drop typically observed at the start of fine-tuning and to attain robust performance improvements. Our code is available at https://github.com/oh-lab/CPQL.

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RelFlexformer: Efficient Attention 3D-Transformers for Integrable Relative Positional Encodings

We present a new class of efficient attention mechanisms applying universal 3D Relative Positional Encoding (RPE) methods given by arbitrary integrable modulation functions $f$. They lead to the new class of 3D-Transformer models, called \textit{RelFlexformers}, flexibly integrating those RPEs, and characterized by the $O(L \log L)$ time complexity of the attention computation for the $L$-length input sequences. RelFlexformers builds on the theory of the Non-Uniform Fourier Transform (NU-FFT), naturally generalizing several existing efficient RPE-attention methods from structured settings with tokens homogeneously embedded in unweighted grids into general non-structured heterogeneous scenarios, where tokens' positions are arbitrarily distributed in the corresponding 3D spaces. As such, RelFlexformers can be applied in particular to model point clouds. Our extensive empirical evaluation on a large portfolio of 3D datasets confirms quality improvements provided by the NU-FFT-driven attention modulation techniques in the RelFlexformers.

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Unified Framework of Distributional Regret in Multi-Armed Bandits and Reinforcement Learning

We study the distribution of regret in stochastic multi-armed bandits and episodic reinforcement learning through a unified framework. We formalize a distributional regret bound as a probabilistic guarantee that holds uniformly over all confidence levels $\delta \in (0,1]$, thereby characterizing the regret distribution across the full range of $\delta$. We present a simple UCBVI-style algorithm with exploration bonus $\min\{c_{1,k}/N, c_{2,k}/\sqrt{N}\}$, where $N$ denotes the visit count and $(c_{1,k},c_{2,k})$ are user-specified parameters. For arbitrary parameter sequences, we derive general gap-independent and gap-dependent distributional regret bounds, yielding a principled characterization of how the parameters control the trade-off between expected performance, tail risk, and instance-dependent behavior. In particular, our bounds achieve optimal trade-offs between expected and distributional regret in both minimax and instance-dependent regimes. As a special case, for multi-armed bandits with $A$ arms and horizon $T$, we obtain a distributional regret bound of order $\mathcal{O}(\sqrt{AT}\log(1/\delta))$, confirming the conjecture of Lattimore & Szepesv\'ari (2020, Section 17.1) for the first time.

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Blessings of Multiple Good Arms in Multi-Objective Linear Bandits

The multi objective bandit setting has traditionally been regarded as more complex than the single objective case, as multiple objectives must be optimized simultaneously. In contrast to this prevailing view, we demonstrate that when multiple good arms exist for multiple objectives, they can induce a surprising benefit, implicit exploration. Under this condition, we show that simple algorithms that greedily select actions in most rounds can nonetheless achieve strong performance, both theoretically and empirically. To our knowledge, this is the first study to introduce implicit exploration in both multi objective and parametric bandit settings without any distributional assumptions on the contexts. We further introduce a framework for effective Pareto fairness, which provides a principled approach to rigorously analyzing fairness of multi objective bandit algorithms.

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EUGens: Efficient, Unified, and General Dense Layers

Efficient neural networks are essential for scaling machine learning models to real-time applications and resource-constrained environments. Fully-connected feedforward layers (FFLs) introduce computation and parameter count bottlenecks within neural network architectures. To address this challenge, in this work, we propose a new class of dense layers that generalize standard fully-connected feedforward layers, \textbf{E}fficient, \textbf{U}nified and \textbf{Gen}eral dense layers (EUGens). EUGens leverage random features to approximate standard FFLs and go beyond them by incorporating a direct dependence on the input norms in their computations. The proposed layers unify existing efficient FFL extensions and improve efficiency by reducing inference complexity from quadratic to linear time. They also lead to \textbf{the first} unbiased algorithms approximating FFLs with arbitrary polynomial activation functions. Furthermore, EuGens reduce the parameter count and computational overhead while preserving the expressive power and adaptability of FFLs. We also present a layer-wise knowledge transfer technique that bypasses backpropagation, enabling efficient adaptation of EUGens to pre-trained models. Empirically, we observe that integrating EUGens into Transformers and MLPs yields substantial improvements in inference speed (up to \textbf{27}\%) and memory efficiency (up to \textbf{30}\%) across a range of tasks, including image classification, language model pre-training, and 3D scene reconstruction. Overall, our results highlight the potential of EUGens for the scalable deployment of large-scale neural networks in real-world scenarios.

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Convergence of Muon with Newton-Schulz

We analyze Muon as originally proposed and used in practice -- using the momentum orthogonalization with a few Newton-Schulz steps. The prior theoretical results replace this key step in Muon with an exact SVD-based polar factor. We prove that Muon with Newton-Schulz converges to a stationary point at the same rate as the SVD-polar idealization, up to a constant factor for a given number $q$ of Newton-Schulz steps. We further analyze this constant factor and prove that it converges to 1 doubly exponentially in $q$ and improves with the degree of the polynomial used in Newton-Schulz for approximating the orthogonalization direction. We also prove that Muon removes the typical square-root-of-rank loss compared to its vector-based counterpart, SGD with momentum. Our results explain why Muon with a few low-degree Newton-Schulz steps matches exact-polar (SVD) behavior at a much faster wall-clock time and explain how much momentum matrix orthogonalization via Newton-Schulz benefits over the vector-based optimizer. Overall, our theory justifies the practical Newton-Schulz design of Muon, narrowing its practice-theory gap.

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Tractable Multinomial Logit Contextual Bandits with Non-Linear Utilities

We study the multinomial logit (MNL) contextual bandit problem for sequential assortment selection. Although most existing research assumes utility functions to be linear in item features, this linearity assumption restricts the modeling of intricate interactions between items and user preferences. A recent work (Zhang & Luo, 2024) has investigated general utility function classes, yet its method faces fundamental trade-offs between computational tractability and statistical efficiency. To address this limitation, we propose a computationally efficient algorithm for MNL contextual bandits leveraging the upper confidence bound principle, specifically designed for non-linear parametric utility functions, including those modeled by neural networks. Under a realizability assumption and a mild geometric condition on the utility function class, our algorithm achieves a regret bound of $\tilde{O}(\sqrt{T})$, where $T$ denotes the total number of rounds. Our result establishes that sharp $\tilde{O}(\sqrt{T})$-regret is attainable even with neural network-based utilities, without relying on strong assumptions such as neural tangent kernel approximations. To the best of our knowledge, our proposed method is the first computationally tractable algorithm for MNL contextual bandits with non-linear utilities that provably attains $\tilde{O}(\sqrt{T})$ regret. Comprehensive numerical experiments validate the effectiveness of our approach, showing robust performance not only in realizable settings but also in scenarios with model misspecification.

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ADAM Optimization with Adaptive Batch Selection

Adam is a widely used optimizer in neural network training due to its adaptive learning rate. However, because different data samples influence model updates to varying degrees, treating them equally can lead to inefficient convergence. To address this, a prior work proposed adapting the sampling distribution using a bandit framework to select samples adaptively. While promising, the bandit-based variant of Adam suffers from limited theoretical guarantees. In this paper, we introduce Adam with Combinatorial Bandit Sampling (AdamCB), which integrates combinatorial bandit techniques into Adam to resolve these issues. AdamCB is able to fully utilize feedback from multiple samples at once, enhancing both theoretical guarantees and practical performance. Our regret analysis shows that AdamCB achieves faster convergence than Adam-based methods including the previous bandit-based variant. Numerical experiments demonstrate that AdamCB consistently outperforms existing methods.

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Thompson Sampling for Multi-Objective Linear Contextual Bandit

We study the multi-objective linear contextual bandit problem, where multiple possible conflicting objectives must be optimized simultaneously. We propose \texttt{MOL-TS}, the \textit{first} Thompson Sampling algorithm with Pareto regret guarantees for this problem. Unlike standard approaches that compute an empirical Pareto front each round, \texttt{MOL-TS} samples parameters across objectives and efficiently selects an arm from a novel \emph{effective Pareto front}, which accounts for repeated selections over time. Our analysis shows that \texttt{MOL-TS} achieves a worst-case Pareto regret bound of $\widetilde{O}(d^{3/2}\sqrt{T})$, where $d$ is the dimension of the feature vectors, $T$ is the total number of rounds, matching the best known order for randomized linear bandit algorithms for single objective. Empirical results confirm the benefits of our proposed approach, demonstrating improved regret minimization and strong multi-objective performance.

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Infrequent Exploration in Linear Bandits

We study the problem of infrequent exploration in linear bandits, addressing a significant yet overlooked gap between fully adaptive exploratory methods (e.g., UCB and Thompson Sampling), which explore potentially at every time step, and purely greedy approaches, which require stringent diversity assumptions to succeed. Continuous exploration can be impractical or unethical in safety-critical or costly domains, while purely greedy strategies typically fail without adequate contextual diversity. To bridge these extremes, we introduce a simple and practical framework, INFEX, explicitly designed for infrequent exploration. INFEX executes a base exploratory policy according to a given schedule while predominantly choosing greedy actions in between. Despite its simplicity, our theoretical analysis demonstrates that INFEX achieves instance-dependent regret matching standard provably efficient algorithms, provided the exploration frequency exceeds a logarithmic threshold. Additionally, INFEX is a general, modular framework that allows seamless integration of any fully adaptive exploration method, enabling wide applicability and ease of adoption. By restricting intensive exploratory computations to infrequent intervals, our approach can also enhance computational efficiency. Empirical evaluations confirm our theoretical findings, showing state-of-the-art regret performance and runtime improvements over existing methods.

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