Searcharxiv⌕ Search

arXiv subjects

Min-hwan Oh

Publications and source records attributed to Min-hwan Oh.

At least 37 records · Page 2Linked to original sources

Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options

We study online preference-based reinforcement learning (PbRL) with the goal of improving sample efficiency. While a growing body of theoretical work has emerged-motivated by PbRL's recent empirical success, particularly in aligning large language models (LLMs)-most existing studies focus only on pairwise comparisons. A few recent works (Zhu et al., 2023, Mukherjee et al., 2024, Thekumparampil et al., 2024) have explored using multiple comparisons and ranking feedback, but their performance guarantees fail to improve-and can even deteriorate-as the feedback length increases, despite the richer information available. To address this gap, we adopt the Plackett-Luce (PL) model for ranking feedback over action subsets and propose M-AUPO, an algorithm that selects multiple actions by maximizing the average uncertainty within the offered subset. We prove that M-AUPO achieves a suboptimality gap of $\tilde{O}\left( \frac{d}{T} \sqrt{ \sum_{t=1}^T \frac{1}{|S_t|}} \right)$, where $T$ is the total number of rounds, $d$ is the feature dimension, and $|S_t|$ is the size of the subset at round $t$. This result shows that larger subsets directly lead to improved performance and, notably, the bound avoids the exponential dependence on the unknown parameter's norm, which was a fundamental limitation in most previous works. Moreover, we establish a near-matching lower bound of $Ω\left( \frac{d}{K \sqrt{T}} \right)$, where $K$ is the maximum subset size. To the best of our knowledge, this is the first theoretical result in PbRL with ranking feedback that explicitly shows improved sample efficiency as a function of the subset size.

cs.LG↗

EUGens: Efficient, Unified, and General Dense Layers

Efficient neural networks are essential for scaling machine learning models to real-time applications and resource-constrained environments. Fully-connected feedforward layers (FFLs) introduce computation and parameter count bottlenecks within neural network architectures. To address this challenge, in this work, we propose a new class of dense layers that generalize standard fully-connected feedforward layers, \textbf{E}fficient, \textbf{U}nified and \textbf{Gen}eral dense layers (EUGens). EUGens leverage random features to approximate standard FFLs and go beyond them by incorporating a direct dependence on the input norms in their computations. The proposed layers unify existing efficient FFL extensions and improve efficiency by reducing inference complexity from quadratic to linear time. They also lead to \textbf{the first} unbiased algorithms approximating FFLs with arbitrary polynomial activation functions. Furthermore, EuGens reduce the parameter count and computational overhead while preserving the expressive power and adaptability of FFLs. We also present a layer-wise knowledge transfer technique that bypasses backpropagation, enabling efficient adaptation of EUGens to pre-trained models. Empirically, we observe that integrating EUGens into Transformers and MLPs yields substantial improvements in inference speed (up to \textbf{27}\%) and memory efficiency (up to \textbf{30}\%) across a range of tasks, including image classification, language model pre-training, and 3D scene reconstruction. Overall, our results highlight the potential of EUGens for the scalable deployment of large-scale neural networks in real-world scenarios.

cs.CV↗

EUGens: Efficient, Unified, and General Dense Layers

Efficient neural networks are essential for scaling machine learning models to real-time applications and resource-constrained environments. Fully-connected feedforward layers (FFLs) introduce computation and parameter count bottlenecks within neural network architectures. To address this challenge, in this work, we propose a new class of dense layers that generalize standard fully-connected feedforward layers, \textbf{E}fficient, \textbf{U}nified and \textbf{Gen}eral dense layers (EUGens). EUGens leverage random features to approximate standard FFLs and go beyond them by incorporating a direct dependence on the input norms in their computations. The proposed layers unify existing efficient FFL extensions and improve efficiency by reducing inference complexity from quadratic to linear time. They also lead to \textbf{the first} unbiased algorithms approximating FFLs with arbitrary polynomial activation functions. Furthermore, EuGens reduce the parameter count and computational overhead while preserving the expressive power and adaptability of FFLs. We also present a layer-wise knowledge transfer technique that bypasses backpropagation, enabling efficient adaptation of EUGens to pre-trained models. Empirically, we observe that integrating EUGens into Transformers and MLPs yields substantial improvements in inference speed (up to \textbf{27}\%) and memory efficiency (up to \textbf{30}\%) across a range of tasks, including image classification, language model pre-training, and 3D scene reconstruction. Overall, our results highlight the potential of EUGens for the scalable deployment of large-scale neural networks in real-world scenarios.

cs.LG↗

Stochastic Matching Bandits with Rare Optimization Updates

We introduce a bandit framework for stochastic matching under the multinomial logit (MNL) choice model. In our setting, $N$ agents on one side are assigned to $K$ arms on the other side, where each arm stochastically selects an agent from its assigned pool according to unknown preferences and yields a corresponding reward over a horizon $T$. The objective is to minimize regret by maximizing the cumulative revenue from successful matches. A naive approach requires solving an NP-hard combinatorial optimization problem at every round, resulting in a prohibitive computational cost. To address this challenge, we propose batched algorithms that strategically limit the number of times matching assignments are updated to $Θ(\log\log T)$ over the entire horizon. By invoking expensive combinatorial optimization only on a vanishing fraction of rounds, our algorithms substantially reduce overall computational overhead while still achieving a regret bound of $\widetilde{\mathcal{O}}(\sqrt{T})$.

stat.ML↗

Convergence of Muon with Newton-Schulz

We analyze Muon as originally proposed and used in practice -- using the momentum orthogonalization with a few Newton-Schulz steps. The prior theoretical results replace this key step in Muon with an exact SVD-based polar factor. We prove that Muon with Newton-Schulz converges to a stationary point at the same rate as the SVD-polar idealization, up to a constant factor for a given number $q$ of Newton-Schulz steps. We further analyze this constant factor and prove that it converges to 1 doubly exponentially in $q$ and improves with the degree of the polynomial used in Newton-Schulz for approximating the orthogonalization direction. We also prove that Muon removes the typical square-root-of-rank loss compared to its vector-based counterpart, SGD with momentum. Our results explain why Muon with a few low-degree Newton-Schulz steps matches exact-polar (SVD) behavior at a much faster wall-clock time and explain how much momentum matrix orthogonalization via Newton-Schulz benefits over the vector-based optimizer. Overall, our theory justifies the practical Newton-Schulz design of Muon, narrowing its practice-theory gap.

stat.ML↗

Tractable Multinomial Logit Contextual Bandits with Non-Linear Utilities

We study the multinomial logit (MNL) contextual bandit problem for sequential assortment selection. Although most existing research assumes utility functions to be linear in item features, this linearity assumption restricts the modeling of intricate interactions between items and user preferences. A recent work (Zhang & Luo, 2024) has investigated general utility function classes, yet its method faces fundamental trade-offs between computational tractability and statistical efficiency. To address this limitation, we propose a computationally efficient algorithm for MNL contextual bandits leveraging the upper confidence bound principle, specifically designed for non-linear parametric utility functions, including those modeled by neural networks. Under a realizability assumption and a mild geometric condition on the utility function class, our algorithm achieves a regret bound of $\tilde{O}(\sqrt{T})$, where $T$ denotes the total number of rounds. Our result establishes that sharp $\tilde{O}(\sqrt{T})$-regret is attainable even with neural network-based utilities, without relying on strong assumptions such as neural tangent kernel approximations. To the best of our knowledge, our proposed method is the first computationally tractable algorithm for MNL contextual bandits with non-linear utilities that provably attains $\tilde{O}(\sqrt{T})$ regret. Comprehensive numerical experiments validate the effectiveness of our approach, showing robust performance not only in realizable settings but also in scenarios with model misspecification.

cs.LG↗

ADAM Optimization with Adaptive Batch Selection

Adam is a widely used optimizer in neural network training due to its adaptive learning rate. However, because different data samples influence model updates to varying degrees, treating them equally can lead to inefficient convergence. To address this, a prior work proposed adapting the sampling distribution using a bandit framework to select samples adaptively. While promising, the bandit-based variant of Adam suffers from limited theoretical guarantees. In this paper, we introduce Adam with Combinatorial Bandit Sampling (AdamCB), which integrates combinatorial bandit techniques into Adam to resolve these issues. AdamCB is able to fully utilize feedback from multiple samples at once, enhancing both theoretical guarantees and practical performance. Our regret analysis shows that AdamCB achieves faster convergence than Adam-based methods including the previous bandit-based variant. Numerical experiments demonstrate that AdamCB consistently outperforms existing methods.

stat.ML↗

Thompson Sampling for Multi-Objective Linear Contextual Bandit

We study the multi-objective linear contextual bandit problem, where multiple possible conflicting objectives must be optimized simultaneously. We propose \texttt{MOL-TS}, the \textit{first} Thompson Sampling algorithm with Pareto regret guarantees for this problem. Unlike standard approaches that compute an empirical Pareto front each round, \texttt{MOL-TS} samples parameters across objectives and efficiently selects an arm from a novel \emph{effective Pareto front}, which accounts for repeated selections over time. Our analysis shows that \texttt{MOL-TS} achieves a worst-case Pareto regret bound of $\widetilde{O}(d^{3/2}\sqrt{T})$, where $d$ is the dimension of the feature vectors, $T$ is the total number of rounds, matching the best known order for randomized linear bandit algorithms for single objective. Empirical results confirm the benefits of our proposed approach, demonstrating improved regret minimization and strong multi-objective performance.

stat.ML↗

AI Should Sense Better, Not Just Scale Bigger: Adaptive Sensing as a Paradigm Shift

Current AI advances largely rely on scaling neural models and expanding training datasets to achieve generalization and robustness. Despite notable successes, this paradigm incurs significant environmental, economic, and ethical costs, limiting sustainability and equitable access. Inspired by biological sensory systems, where adaptation occurs dynamically at the input (e.g., adjusting pupil size, refocusing vision)--we advocate for adaptive sensing as a necessary and foundational shift. Adaptive sensing proactively modulates sensor parameters (e.g., exposure, sensitivity, multimodal configurations) at the input level, significantly mitigating covariate shifts and improving efficiency. Empirical evidence from recent studies demonstrates that adaptive sensing enables small models (e.g., EfficientNet-B0) to surpass substantially larger models (e.g., OpenCLIP-H) trained with significantly more data and compute. We (i) outline a roadmap for broadly integrating adaptive sensing into real-world applications spanning humanoid, healthcare, autonomous systems, agriculture, and environmental monitoring, (ii) critically assess technical and ethical integration challenges, and (iii) propose targeted research directions, such as standardized benchmarks, real-time adaptive algorithms, multimodal integration, and privacy-preserving methods. Collectively, these efforts aim to transition the AI community toward sustainable, robust, and equitable artificial intelligence systems.

cs.AI↗

Infrequent Exploration in Linear Bandits

We study the problem of infrequent exploration in linear bandits, addressing a significant yet overlooked gap between fully adaptive exploratory methods (e.g., UCB and Thompson Sampling), which explore potentially at every time step, and purely greedy approaches, which require stringent diversity assumptions to succeed. Continuous exploration can be impractical or unethical in safety-critical or costly domains, while purely greedy strategies typically fail without adequate contextual diversity. To bridge these extremes, we introduce a simple and practical framework, INFEX, explicitly designed for infrequent exploration. INFEX executes a base exploratory policy according to a given schedule while predominantly choosing greedy actions in between. Despite its simplicity, our theoretical analysis demonstrates that INFEX achieves instance-dependent regret matching standard provably efficient algorithms, provided the exploration frequency exceeds a logarithmic threshold. Additionally, INFEX is a general, modular framework that allows seamless integration of any fully adaptive exploration method, enabling wide applicability and ease of adoption. By restricting intensive exploratory computations to infrequent intervals, our approach can also enhance computational efficiency. Empirical evaluations confirm our theoretical findings, showing state-of-the-art regret performance and runtime improvements over existing methods.

cs.LG↗

Exploration via Feature Perturbation in Contextual Bandits

We propose feature perturbation, a simple yet effective exploration strategy for contextual bandits that injects randomness directly into feature inputs, instead of randomizing unknown parameters or adding noise to rewards. Remarkably, this algorithm achieves $\tilde{\mathcal{O}}(d\sqrt{T})$ worst-case regret bound for generalized linear contextual bandits, while avoiding the $\tilde{\mathcal{O}}(d^{3/2}\sqrt{T})$ regret typical of existing randomized bandit algorithms. Because our algorithm eschews parameter sampling, it is both computationally efficient and naturally extends to non-parametric or neural network models. We verify these advantages through empirical evaluations, demonstrating that feature perturbation not only surpasses existing methods but also unifies strong practical performance with the near-optimal regret guarantees.

cs.LG↗

Nearly Minimax Optimal Regret for Multinomial Logistic Bandit

In this paper, we study the contextual multinomial logit (MNL) bandit problem in which a learning agent sequentially selects an assortment based on contextual information, and user feedback follows an MNL choice model. There has been a significant discrepancy between lower and upper regret bounds, particularly regarding the maximum assortment size $K$. Additionally, the variation in reward structures between these bounds complicates the quest for optimality. Under uniform rewards, where all items have the same expected reward, we establish a regret lower bound of $Ω(d\sqrt{T/K})$ and propose a constant-time algorithm, OFU-MNL+, that achieves a matching upper bound of $\tilde{O}(d\sqrt{T/K})$. We also provide instance-dependent minimax regret bounds under uniform rewards. Under non-uniform rewards, we prove a lower bound of $Ω(d\sqrt{T})$ and an upper bound of $\tilde{O}(d\sqrt{T})$, also achievable by OFU-MNL+. Our empirical studies support these theoretical findings. To the best of our knowledge, this is the first work in the contextual MNL bandit literature to prove minimax optimality -- for either uniform or non-uniform reward setting -- and to propose a computationally efficient algorithm that achieves this optimality up to logarithmic factors.

stat.ML↗

Symmetry-Aware GFlowNets

Generative Flow Networks (GFlowNets) offer a powerful framework for sampling graphs in proportion to their rewards. However, existing approaches suffer from systematic biases due to inaccuracies in state transition probability computations. These biases, rooted in the inherent symmetries of graphs, impact both atom-based and fragment-based generation schemes. To address this challenge, we introduce Symmetry-Aware GFlowNets (SA-GFN), a method that incorporates symmetry corrections into the learning process through reward scaling. By integrating bias correction directly into the reward structure, SA-GFN eliminates the need for explicit state transition computations. Empirical results show that SA-GFN enables unbiased sampling while enhancing diversity and consistently generating high-reward graphs that closely match the target distribution.

stat.ML↗

Revisiting Follow-the-Perturbed-Leader with Unbounded Perturbations in Bandit Problems

Follow-the-Regularized-Leader (FTRL) policies have achieved Best-of-Both-Worlds (BOBW) results in various settings through hybrid regularizers, whereas analogous results for Follow-the-Perturbed-Leader (FTPL) remain limited due to inherent analytical challenges. To advance the analytical foundations of FTPL, we revisit classical FTRL-FTPL duality for unbounded perturbations and establish BOBW results for FTPL under a broad family of asymmetric unbounded Fréchet-type perturbations, including hybrid perturbations combining Gumbel-type and Fréchet-type tails. These results not only extend the BOBW results of FTPL but also offer new insights into designing alternative FTPL policies competitive with hybrid regularization approaches. Motivated by earlier observations in two-armed bandits, we further investigate the connection between the $1/2$-Tsallis entropy and a Fréchet-type perturbation. Our numerical observations suggest that it corresponds to a symmetric Fréchet-type perturbation, and based on this, we establish the first BOBW guarantee for symmetric unbounded perturbations in the two-armed setting. In contrast, in general multi-armed bandits, we find an instance in which symmetric Fréchet-type perturbations violate the key condition for standard BOBW analysis, which is a problem not observed with asymmetric or nonnegative Fréchet-type perturbations. Although this example does not rule out alternative analyses achieving BOBW results, it suggests the limitations of directly applying the relationship observed in two-armed cases to the general case and thus emphasizes the need for further investigation to fully understand the behavior of FTPL in broader settings.

stat.ML↗

Linear Bandits with Partially Observable Features

We study the linear bandit problem that accounts for partially observable features. Without proper handling, unobserved features can lead to linear regret in the decision horizon $T$, as their influence on rewards is unknown. To tackle this challenge, we propose a novel theoretical framework and an algorithm with sublinear regret guarantees. The core of our algorithm consists of (i) feature augmentation, by appending basis vectors that are orthogonal to the row space of the observed features; and (ii) the introduction of a doubly robust estimator. Our approach achieves a regret bound of $\tilde{O}(\sqrt{(d + d_h)T})$, where $d$ is the dimension of the observed features and $d_h$ depends on the extent to which the unobserved feature space is contained in the observed one, thereby capturing the intrinsic difficulty of the problem. Notably, our algorithm requires no prior knowledge of the unobserved feature space, which may expand as more features become hidden. Numerical experiments confirm that our algorithm outperforms both non-contextual multi-armed bandits and linear bandit algorithms depending solely on observed features.

stat.ML↗

Optimal and Practical Batched Linear Bandit Algorithm

We study the linear bandit problem under limited adaptivity, known as the batched linear bandit. While existing approaches can achieve near-optimal regret in theory, they are often computationally prohibitive or underperform in practice. We propose BLAE, a novel batched algorithm that integrates arm elimination with regularized G-optimal design, achieving the minimax optimal regret (up to logarithmic factors in $T$) in both large-$K$ and small-$K$ regimes for the first time, while using only $O(\log\log T)$ batches. Our analysis introduces new techniques for batch-wise optimal design and refined concentration bounds. Crucially, BLAE demonstrates low computational overhead and strong empirical performance, outperforming state-of-the-art methods in extensive numerical evaluations. Thus, BLAE is the first algorithm to combine provable minimax-optimality in all regimes and practical superiority in batched linear bandits.

stat.ML↗

Minimax Optimal Reinforcement Learning with Quasi-Optimism

In our quest for a reinforcement learning (RL) algorithm that is both practical and provably optimal, we introduce EQO (Exploration via Quasi-Optimism). Unlike existing minimax optimal approaches, EQO avoids reliance on empirical variances and employs a simple bonus term proportional to the inverse of the state-action visit count. Central to EQO is the concept of quasi-optimism, where estimated values need not be fully optimistic, allowing for a simpler yet effective exploration strategy. The algorithm achieves the sharpest known regret bound for tabular RL under the mildest assumptions, proving that fast convergence can be attained with a practical and computationally efficient approach. Empirical evaluations demonstrate that EQO consistently outperforms existing algorithms in both regret performance and computational efficiency, providing the best of both theoretical soundness and practical effectiveness.

cs.LG↗

Experimental Design for Semiparametric Bandits

We study finite-armed semiparametric bandits, where each arm's reward combines a linear component with an unknown, potentially adversarial shift. This model strictly generalizes classical linear bandits and reflects complexities common in practice. We propose the first experimental-design approach that simultaneously offers a sharp regret bound, a PAC bound, and a best-arm identification guarantee. Our method attains the minimax regret $\tilde{O}(\sqrt{dT})$, matching the known lower bound for finite-armed linear bandits, and further achieves logarithmic regret under a positive suboptimality gap condition. These guarantees follow from our refined non-asymptotic analysis of orthogonalized regression that attains the optimal $\sqrt{d}$ rate, paving the way for robust and efficient learning across a broad class of semiparametric bandit problems.

stat.ML↗