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Min-hwan Oh

Publications and source records attributed to Min-hwan Oh.

At least 55 records · Page 3Linked to original sources

Improved Online Confidence Bounds for Multinomial Logistic Bandits

In this paper, we propose an improved online confidence bound for multinomial logistic (MNL) models and apply this result to MNL bandits, achieving variance-dependent optimal regret. Recently, Lee & Oh (2024) established an online confidence bound for MNL models and achieved nearly minimax-optimal regret in MNL bandits. However, their results still depend on the norm-boundedness of the unknown parameter $B$ and the maximum size of possible outcomes $K$. To address this, we first derive an online confidence bound of $O\left(\sqrt{d \log t} + B \sqrt{d} \right)$, which is a significant improvement over the previous bound of $O (B \sqrt{d} \log t \log K )$ (Lee & Oh, 2024). This is mainly achieved by establishing tighter self-concordant properties of the MNL loss and applying Ville's inequality to bound the estimation error. Using this new online confidence bound, we propose a constant-time algorithm, OFU-MNL++, which achieves a variance-dependent regret bound of $O \Big( d \log T \sqrt{ \sum_{t=1}^T σ_t^2 } \Big) $ for sufficiently large $T$, where $σ_t^2$ denotes the variance of the rewards at round $t$, $d$ is the dimension of the contexts, and $T$ is the total number of rounds. Furthermore, we introduce a Maximum Likelihood Estimation (MLE)-based algorithm, OFU-MN$^2$L, which achieves an anytime poly(B)-free regret of $O \Big( d \log (BT) \sqrt{ \sum_{t=1}^T σ_t^2 } \Big) $.

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Improved Regret of Linear Ensemble Sampling

In this work, we close the fundamental gap of theory and practice by providing an improved regret bound for linear ensemble sampling. We prove that with an ensemble size logarithmic in $T$, linear ensemble sampling can achieve a frequentist regret bound of $\tilde{O}(d^{3/2}\sqrt{T})$, matching state-of-the-art results for randomized linear bandit algorithms, where $d$ and $T$ are the dimension of the parameter and the time horizon respectively. Our approach introduces a general regret analysis framework for linear bandit algorithms. Additionally, we reveal a significant relationship between linear ensemble sampling and Linear Perturbed-History Exploration (LinPHE), showing that LinPHE is a special case of linear ensemble sampling when the ensemble size equals $T$. This insight allows our analysis framework to derive a regret bound of $\tilde{O}(d^{3/2}\sqrt{T})$ for LinPHE, independent of the number of arms. Our techniques advance the theoretical foundation of ensemble sampling, bringing its regret bounds in line with the best known bounds for other randomized exploration algorithms.

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Combinatorial Reinforcement Learning with Preference Feedback

In this paper, we consider combinatorial reinforcement learning with preference feedback, where a learning agent sequentially offers an action--an assortment of multiple items to--a user, whose preference feedback follows a multinomial logistic (MNL) model. This framework allows us to model real-world scenarios, particularly those involving long-term user engagement, such as in recommender systems and online advertising. However, this framework faces two main challenges: (1) the unknown value of each item, unlike traditional MNL bandits that only address single-step preference feedback, and (2) the difficulty of ensuring optimism while maintaining tractable assortment selection in the combinatorial action space with unknown values. In this paper, we assume a contextual MNL preference model, where the mean utilities are linear, and the value of each item is approximated by a general function. We propose an algorithm, MNL-VQL, that addresses these challenges, making it both computationally and statistically efficient. As a special case, for linear MDPs (with the MNL preference feedback), we establish the first regret lower bound in this framework and show that MNL-VQL achieves nearly minimax-optimal regret. To the best of our knowledge, this is the first work to provide statistical guarantees in combinatorial RL with preference feedback.

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Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning

In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.

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Queueing Matching Bandits with Preference Feedback

In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server assignment is unknown and modeled by a feature-based Multi-nomial Logit (MNL) function. At each time, a scheduler assigns jobs to servers, and each server stochastically serves at most one job based on its preferences over the assigned jobs. The primary goal of the algorithm is to stabilize the queues in the system while learning the service rates of servers. To achieve this goal, we propose algorithms based on UCB and Thompson Sampling, which achieve system stability with an average queue length bound of $O(\min\{N,K\}/ε)$ for a large time horizon $T$, where $ε$ is a traffic slackness of the system. Furthermore, the algorithms achieve sublinear regret bounds of $\tilde{O}(\min\{\sqrt{T} Q_{\max},T^{3/4}\})$, where $Q_{\max}$ represents the maximum queue length over agents and times. Lastly, we provide experimental results to demonstrate the performance of our algorithms.

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Dynamic Assortment Selection and Pricing with Censored Preference Feedback

In this study, we investigate the problem of dynamic multi-product selection and pricing by introducing a novel framework based on a \textit{censored multinomial logit} (C-MNL) choice model. In this model, sellers present a set of products with prices, and buyers filter out products priced above their valuation, purchasing at most one product from the remaining options based on their preferences. The goal is to maximize seller revenue by dynamically adjusting product offerings and prices, while learning both product valuations and buyer preferences through purchase feedback. To achieve this, we propose a Lower Confidence Bound (LCB) pricing strategy. By combining this pricing strategy with either an Upper Confidence Bound (UCB) or Thompson Sampling (TS) product selection approach, our algorithms achieve regret bounds of $\tilde{O}(d^{\frac{3}{2}}\sqrt{T/κ})$ and $\tilde{O}(d^{2}\sqrt{T/κ})$, respectively. Finally, we validate the performance of our methods through simulations, demonstrating their effectiveness.

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Lasso Bandit with Compatibility Condition on Optimal Arm

We consider a stochastic sparse linear bandit problem where only a sparse subset of context features affects the expected reward function, i.e., the unknown reward parameter has a sparse structure. In the existing Lasso bandit literature, the compatibility conditions, together with additional diversity conditions on the context features are imposed to achieve regret bounds that only depend logarithmically on the ambient dimension $d$. In this paper, we demonstrate that even without the additional diversity assumptions, the \textit{compatibility condition on the optimal arm} is sufficient to derive a regret bound that depends logarithmically on $d$, and our assumption is strictly weaker than those used in the lasso bandit literature under the single-parameter setting. We propose an algorithm that adapts the forced-sampling technique and prove that the proposed algorithm achieves $O(\text{poly}\log dT)$ regret under the margin condition. To our knowledge, the proposed algorithm requires the weakest assumptions among Lasso bandit algorithms under the single-parameter setting that achieve $O(\text{poly}\log dT)$ regret. Through numerical experiments, we confirm the superior performance of our proposed algorithm.

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Local Anti-Concentration Class: Logarithmic Regret for Greedy Linear Contextual Bandit

We study the performance guarantees of exploration-free greedy algorithms for the linear contextual bandit problem. We introduce a novel condition, named the \textit{Local Anti-Concentration} (LAC) condition, which enables a greedy bandit algorithm to achieve provable efficiency. We show that the LAC condition is satisfied by a broad class of distributions, including Gaussian, exponential, uniform, Cauchy, and Student's~$t$ distributions, along with other exponential family distributions and their truncated variants. This significantly expands the class of distributions under which greedy algorithms can perform efficiently. Under our proposed LAC condition, we prove that the cumulative expected regret of the greedy algorithm for the linear contextual bandit is bounded by $O(\operatorname{poly} \log T)$. Our results establish the widest range of distributions known to date that allow a sublinear regret bound for greedy algorithms, further achieving a sharp poly-logarithmic regret.

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Model-Based Reinforcement Learning with Multinomial Logistic Function Approximation

We study model-based reinforcement learning (RL) for episodic Markov decision processes (MDP) whose transition probability is parametrized by an unknown transition core with features of state and action. Despite much recent progress in analyzing algorithms in the linear MDP setting, the understanding of more general transition models is very restrictive. In this paper, we establish a provably efficient RL algorithm for the MDP whose state transition is given by a multinomial logistic model. To balance the exploration-exploitation trade-off, we propose an upper confidence bound-based algorithm. We show that our proposed algorithm achieves $\tilde{O}(d \sqrt{H^3 T})$ regret bound where $d$ is the dimension of the transition core, $H$ is the horizon, and $T$ is the total number of steps. To the best of our knowledge, this is the first model-based RL algorithm with multinomial logistic function approximation with provable guarantees. We also comprehensively evaluate our proposed algorithm numerically and show that it consistently outperforms the existing methods, hence achieving both provable efficiency and practical superior performance.

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Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation

We study reinforcement learning with multinomial logistic (MNL) function approximation where the underlying transition probability kernel of the Markov decision processes (MDPs) is parametrized by an unknown transition core with features of state and action. For the finite horizon episodic setting with inhomogeneous state transitions, we propose provably efficient algorithms with randomized exploration having frequentist regret guarantees. For our first algorithm, $\texttt{RRL-MNL}$, we adapt optimistic sampling to ensure the optimism of the estimated value function with sufficient frequency. We establish that $\texttt{RRL-MNL}$ achieves a $\tilde{O}(κ^{-1} d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T})$ frequentist regret bound with constant-time computational cost per episode. Here, $d$ is the dimension of the transition core, $H$ is the horizon length, $T$ is the total number of steps, and $κ$ is a problem-dependent constant. Despite the simplicity and practicality of $\texttt{RRL-MNL}$, its regret bound scales with $κ^{-1}$, which is potentially large in the worst case. To improve the dependence on $κ^{-1}$, we propose $\texttt{ORRL-MNL}$, which estimates the value function using the local gradient information of the MNL transition model. We show that its frequentist regret bound is $\tilde{O}(d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T} + κ^{-1} d^2 H^2)$. To the best of our knowledge, these are the first randomized RL algorithms for the MNL transition model that achieve statistical guarantees with constant-time computational cost per episode. Numerical experiments demonstrate the superior performance of the proposed algorithms.

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Demystifying Linear MDPs and Novel Dynamics Aggregation Framework

In this work, we prove that, in linear MDPs, the feature dimension $d$ is lower bounded by $S/U$ in order to aptly represent transition probabilities, where $S$ is the size of the state space and $U$ is the maximum size of directly reachable states. Hence, $d$ can still scale with $S$ depending on the direct reachability of the environment. To address this limitation of linear MDPs, we propose a novel structural aggregation framework based on dynamics, named as the "dynamics aggregation". For this newly proposed framework, we design a provably efficient hierarchical reinforcement learning algorithm in linear function approximation that leverages aggregated sub-structures. Our proposed algorithm exhibits statistical efficiency, achieving a regret of $ \tilde{O} ( d_ψ^{3/2} H^{3/2}\sqrt{ N T} )$, where $d_ψ$ represents the feature dimension of aggregated subMDPs and $N$ signifies the number of aggregated subMDPs. We establish that the condition $d_ψ^3 N \ll d^{3}$ is readily met in most real-world environments with hierarchical structures, enabling a substantial improvement in the regret bound compared to LSVI-UCB, which enjoys a regret of $ \tilde{O} (d^{3/2} H^{3/2} \sqrt{ T})$. To the best of our knowledge, this work presents the first HRL algorithm with linear function approximation that offers provable guarantees.

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Follow-the-Perturbed-Leader with Fréchet-type Tail Distributions: Optimality in Adversarial Bandits and Best-of-Both-Worlds

This paper studies the optimality of the Follow-the-Perturbed-Leader (FTPL) policy in both adversarial and stochastic $K$-armed bandits. Despite the widespread use of the Follow-the-Regularized-Leader (FTRL) framework with various choices of regularization, the FTPL framework, which relies on random perturbations, has not received much attention, despite its inherent simplicity. In adversarial bandits, there has been conjecture that FTPL could potentially achieve $\mathcal{O}(\sqrt{KT})$ regrets if perturbations follow a distribution with a Fréchet-type tail. Recent work by Honda et al. (2023) showed that FTPL with Fréchet distribution with shape $α=2$ indeed attains this bound and, notably logarithmic regret in stochastic bandits, meaning the Best-of-Both-Worlds (BOBW) capability of FTPL. However, this result only partly resolves the above conjecture because their analysis heavily relies on the specific form of the Fréchet distribution with this shape. In this paper, we establish a sufficient condition for perturbations to achieve $\mathcal{O}(\sqrt{KT})$ regrets in the adversarial setting, which covers, e.g., Fréchet, Pareto, and Student-$t$ distributions. We also demonstrate the BOBW achievability of FTPL with certain Fréchet-type tail distributions. Our results contribute not only to resolving existing conjectures through the lens of extreme value theory but also potentially offer insights into the effect of the regularization functions in FTRL through the mapping from FTPL to FTRL.

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Doubly Perturbed Task Free Continual Learning

Task Free online continual learning (TF-CL) is a challenging problem where the model incrementally learns tasks without explicit task information. Although training with entire data from the past, present as well as future is considered as the gold standard, naive approaches in TF-CL with the current samples may be conflicted with learning with samples in the future, leading to catastrophic forgetting and poor plasticity. Thus, a proactive consideration of an unseen future sample in TF-CL becomes imperative. Motivated by this intuition, we propose a novel TF-CL framework considering future samples and show that injecting adversarial perturbations on both input data and decision-making is effective. Then, we propose a novel method named Doubly Perturbed Continual Learning (DPCL) to efficiently implement these input and decision-making perturbations. Specifically, for input perturbation, we propose an approximate perturbation method that injects noise into the input data as well as the feature vector and then interpolates the two perturbed samples. For decision-making process perturbation, we devise multiple stochastic classifiers. We also investigate a memory management scheme and learning rate scheduling reflecting our proposed double perturbations. We demonstrate that our proposed method outperforms the state-of-the-art baseline methods by large margins on various TF-CL benchmarks.

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Learning Uncertainty-Aware Temporally-Extended Actions

In reinforcement learning, temporal abstraction in the action space, exemplified by action repetition, is a technique to facilitate policy learning through extended actions. However, a primary limitation in previous studies of action repetition is its potential to degrade performance, particularly when sub-optimal actions are repeated. This issue often negates the advantages of action repetition. To address this, we propose a novel algorithm named Uncertainty-aware Temporal Extension (UTE). UTE employs ensemble methods to accurately measure uncertainty during action extension. This feature allows policies to strategically choose between emphasizing exploration or adopting an uncertainty-averse approach, tailored to their specific needs. We demonstrate the effectiveness of UTE through experiments in Gridworld and Atari 2600 environments. Our findings show that UTE outperforms existing action repetition algorithms, effectively mitigating their inherent limitations and significantly enhancing policy learning efficiency.

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Model-based Offline Reinforcement Learning with Count-based Conservatism

In this paper, we propose a model-based offline reinforcement learning method that integrates count-based conservatism, named $\texttt{Count-MORL}$. Our method utilizes the count estimates of state-action pairs to quantify model estimation error, marking the first algorithm of demonstrating the efficacy of count-based conservatism in model-based offline deep RL to the best of our knowledge. For our proposed method, we first show that the estimation error is inversely proportional to the frequency of state-action pairs. Secondly, we demonstrate that the learned policy under the count-based conservative model offers near-optimality performance guarantees. Through extensive numerical experiments, we validate that $\texttt{Count-MORL}$ with hash code implementation significantly outperforms existing offline RL algorithms on the D4RL benchmark datasets. The code is accessible at $\href{https://github.com/oh-lab/Count-MORL}{https://github.com/oh-lab/Count-MORL}$.

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Combinatorial Neural Bandits

We consider a contextual combinatorial bandit problem where in each round a learning agent selects a subset of arms and receives feedback on the selected arms according to their scores. The score of an arm is an unknown function of the arm's feature. Approximating this unknown score function with deep neural networks, we propose algorithms: Combinatorial Neural UCB ($\texttt{CN-UCB}$) and Combinatorial Neural Thompson Sampling ($\texttt{CN-TS}$). We prove that $\texttt{CN-UCB}$ achieves $\tilde{\mathcal{O}}(\tilde{d} \sqrt{T})$ or $\tilde{\mathcal{O}}(\sqrt{\tilde{d} T K})$ regret, where $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix, $K$ is the size of a subset of arms, and $T$ is the time horizon. For $\texttt{CN-TS}$, we adapt an optimistic sampling technique to ensure the optimism of the sampled combinatorial action, achieving a worst-case (frequentist) regret of $\tilde{\mathcal{O}}(\tilde{d} \sqrt{TK})$. To the best of our knowledge, these are the first combinatorial neural bandit algorithms with regret performance guarantees. In particular, $\texttt{CN-TS}$ is the first Thompson sampling algorithm with the worst-case regret guarantees for the general contextual combinatorial bandit problem. The numerical experiments demonstrate the superior performances of our proposed algorithms.

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Squeeze All: Novel Estimator and Self-Normalized Bound for Linear Contextual Bandits

We propose a linear contextual bandit algorithm with $O(\sqrt{dT\log T})$ regret bound, where $d$ is the dimension of contexts and $T$ isthe time horizon. Our proposed algorithm is equipped with a novel estimator in which exploration is embedded through explicit randomization. Depending on the randomization, our proposed estimator takes contributions either from contexts of all arms or from selected contexts. We establish a self-normalized bound for our estimator, which allows a novel decomposition of the cumulative regret into \textit{additive} dimension-dependent terms instead of multiplicative terms. We also prove a novel lower bound of $Ω(\sqrt{dT})$ under our problem setting. Hence, the regret of our proposed algorithm matches the lower bound up to logarithmic factors. The numerical experiments support the theoretical guarantees and show that our proposed method outperforms the existing linear bandit algorithms.

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Personalized Federated Learning with Server-Side Information

Personalized Federated Learning (FL) is an emerging research field in FL that learns an easily adaptable global model in the presence of data heterogeneity among clients. However, one of the main challenges for personalized FL is the heavy reliance on clients' computing resources to calculate higher-order gradients since client data is segregated from the server to ensure privacy. To resolve this, we focus on a problem setting where the server may possess its own data independent of clients' data -- a prevalent problem setting in various applications, yet relatively unexplored in existing literature. Specifically, we propose FedSIM, a new method for personalized FL that actively utilizes such server data to improve meta-gradient calculation in the server for increased personalization performance. Experimentally, we demonstrate through various benchmarks and ablations that FedSIM is superior to existing methods in terms of accuracy, more computationally efficient by calculating the full meta-gradients in the server, and converges up to 34.2% faster.

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