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Ming Yin

Publications and source records attributed to Ming Yin.

At least 55 records · Page 3Linked to original sources

Causal Discovery in Symmetric Dynamic Systems with Convergent Cross Mapping

This paper systematically discusses how the inherent properties of chaotic attractors influence the results of discovering causality from time series using convergent cross mapping, particularly how convergent cross mapping misleads bidirectional causality as unidirectional when the chaotic attractor exhibits symmetry. We propose a novel method based on the k-means clustering method to address the challenges when the chaotic attractor exhibits two-fold rotation symmetry. This method is demonstrated to recover the symmetry of the latent chaotic attractor and discover the correct causality between time series without introducing information from other variables. We validate the accuracy of this method using time series derived from low-dimension and high-dimensional chaotic symmetric attractors for which convergent cross mapping may conclude erroneous results.

math.DS↗

Keyframe-oriented Vision Token Pruning: Enhancing Efficiency of Large Vision Language Models on Long-Form Video Processing

Vision language models (VLMs) demonstrate strong capabilities in jointly processing visual and textual data. However, they often incur substantial computational overhead due to redundant visual information, particularly in long-form video scenarios. Existing approaches predominantly focus on either vision token pruning, which may overlook spatio-temporal dependencies, or keyframe selection, which identifies informative frames but discards others, thus disrupting contextual continuity. In this work, we propose KVTP (Keyframe-oriented Vision Token Pruning), a novel framework that overcomes the drawbacks of token pruning and keyframe selection. By adaptively assigning pruning rates based on frame relevance to the query, KVTP effectively retains essential contextual information while significantly reducing redundant computation. To thoroughly evaluate the long-form video understanding capacities of VLMs, we curated and reorganized subsets from VideoMME, EgoSchema, and NextQA into a unified benchmark named SparseKV-QA that highlights real-world scenarios with sparse but crucial events. Our experiments with VLMs of various scales show that KVTP can reduce token usage by 80% without compromising spatiotemporal and contextual consistency, significantly cutting computation while maintaining the performance. These results demonstrate our approach's effectiveness in efficient long-video processing, facilitating more scalable VLM deployment.

cs.LG↗

Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-Making

In AI-assisted decision-making, humans often passively review AI's suggestion and decide whether to accept or reject it as a whole. In such a paradigm, humans are found to rarely trigger analytical thinking and face difficulties in communicating the nuances of conflicting opinions to the AI when disagreements occur. To tackle this challenge, we propose Human-AI Deliberation, a novel framework to promote human reflection and discussion on conflicting human-AI opinions in decision-making. Based on theories in human deliberation, this framework engages humans and AI in dimension-level opinion elicitation, deliberative discussion, and decision updates. To empower AI with deliberative capabilities, we designed Deliberative AI, which leverages large language models (LLMs) as a bridge between humans and domain-specific models to enable flexible conversational interactions and faithful information provision. An exploratory evaluation on a graduate admissions task shows that Deliberative AI outperforms conventional explainable AI (XAI) assistants in improving humans' appropriate reliance and task performance. Based on a mixed-methods analysis of participant behavior, perception, user experience, and open-ended feedback, we draw implications for future AI-assisted decision tool design.

cs.HC↗

From Text to Trust: Empowering AI-assisted Decision Making with Adaptive LLM-powered Analysis

AI-assisted decision making becomes increasingly prevalent, yet individuals often fail to utilize AI-based decision aids appropriately especially when the AI explanations are absent, potentially as they do not %understand reflect on AI's decision recommendations critically. Large language models (LLMs), with their exceptional conversational and analytical capabilities, present great opportunities to enhance AI-assisted decision making in the absence of AI explanations by providing natural-language-based analysis of AI's decision recommendation, e.g., how each feature of a decision making task might contribute to the AI recommendation. In this paper, via a randomized experiment, we first show that presenting LLM-powered analysis of each task feature, either sequentially or concurrently, does not significantly improve people's AI-assisted decision performance. To enable decision makers to better leverage LLM-powered analysis, we then propose an algorithmic framework to characterize the effects of LLM-powered analysis on human decisions and dynamically decide which analysis to present. Our evaluation with human subjects shows that this approach effectively improves decision makers' appropriate reliance on AI in AI-assisted decision making.

cs.HC↗

MATH-Perturb: Benchmarking LLMs' Math Reasoning Abilities against Hard Perturbations

Large language models have demonstrated impressive performance on challenging mathematical reasoning tasks, which has triggered the discussion of whether the performance is achieved by true reasoning capability or memorization. To investigate this question, prior work has constructed mathematical benchmarks when questions undergo simple perturbations -- modifications that still preserve the underlying reasoning patterns of the solutions. However, no work has explored hard perturbations, which fundamentally change the nature of the problem so that the original solution steps do not apply. To bridge the gap, we construct MATH-P-Simple and MATH-P-Hard via simple perturbation and hard perturbation, respectively. Each consists of 279 perturbed math problems derived from level-5 (hardest) problems in the MATH dataset (Hendrycksmath et. al., 2021). We observe significant performance drops on MATH-P-Hard across various models, including o1-mini (-16.49%) and gemini-2.0-flash-thinking (-12.9%). We also raise concerns about a novel form of memorization where models blindly apply learned problem-solving skills without assessing their applicability to modified contexts. This issue is amplified when using original problems for in-context learning. We call for research efforts to address this challenge, which is critical for developing more robust and reliable reasoning models.

cs.LG↗

Investigating Creativity in Humans and Generative AI Through Circles Exercises

Generative AI (GenAI) is transforming the creativity process. However, as presented in this paper, GenAI encounters "narrow creativity" barriers. We observe that both humans and GenAI focus on limited subsets of the design space. We investigate this phenomenon using the "Circles Exercise," a creativity test widely used to examine the creativity of humans. Quantitative analysis reveals that humans tend to generate familiar, high-frequency ideas, while GenAI produces a larger volume of incremental innovations at a low cost. However, similar to humans, it struggles to significantly expand creative boundaries. Moreover, advanced prompting strategies, such as Chain-of-Thought (CoT) prompting, mitigate narrow creativity issues but still fall short of substantially broadening the creative scope of humans and GenAI. These findings underscore both the challenges and opportunities for advancing GenAI-powered human creativity support tools.

cs.HC↗

No-Regret Linear Bandits under Gap-Adjusted Misspecification

This work studies linear bandits under a new notion of gap-adjusted misspecification and is an extension of Liu et al. (2023). When the underlying reward function is not linear, existing linear bandits work usually relies on a uniform misspecification parameter $ε$ that measures the sup-norm error of the best linear approximation. This results in an unavoidable linear regret whenever $ε> 0$. We propose a more natural model of misspecification which only requires the approximation error at each input $x$ to be proportional to the suboptimality gap at $x$. It captures the intuition that, for optimization problems, near-optimal regions should matter more and we can tolerate larger approximation errors in suboptimal regions. Quite surprisingly, we show that the classical LinUCB algorithm -- designed for the realizable case -- is automatically robust against such $ρ$-gap-adjusted misspecification with parameter $ρ$ diminishing at $O(1/(d \sqrt{\log T}))$. It achieves a near-optimal $O(\sqrt{T})$ regret for problems that the best-known regret is almost linear in time horizon $T$. We further advance this frontier by presenting a novel phased elimination-based algorithm whose gap-adjusted misspecification parameter $ρ= O(1/\sqrt{d})$ does not scale with $T$. This algorithm attains optimal $O(\sqrt{T})$ regret and is deployment-efficient, requiring only $\log T$ batches of exploration. It also enjoys an adaptive $O(\log T)$ regret when a constant suboptimality gap exists. Technically, our proof relies on a novel self-bounding argument that bounds the part of the regret due to misspecification by the regret itself, and a new inductive lemma that limits the misspecification error within the suboptimality gap for all valid actions in each batch selected by G-optimal design.

cs.LG↗

On the Statistical Complexity for Offline and Low-Adaptive Reinforcement Learning with Structures

This article reviews the recent advances on the statistical foundation of reinforcement learning (RL) in the offline and low-adaptive settings. We will start by arguing why offline RL is the appropriate model for almost any real-life ML problems, even if they have nothing to do with the recent AI breakthroughs that use RL. Then we will zoom into two fundamental problems of offline RL: offline policy evaluation (OPE) and offline policy learning (OPL). It may be surprising to people that tight bounds for these problems were not known even for tabular and linear cases until recently. We delineate the differences between worst-case minimax bounds and instance-dependent bounds. We also cover key algorithmic ideas and proof techniques behind near-optimal instance-dependent methods in OPE and OPL. Finally, we discuss the limitations of offline RL and review a burgeoning problem of \emph{low-adaptive exploration} which addresses these limitations by providing a sweet middle ground between offline and online RL.

cs.LG↗

Fast algorithms for classical specifications of stabiliser states and Clifford gates

The stabiliser formalism plays a central role in quantum computing, error correction, and fault tolerance. Conversions between and verifications of different specifications of stabiliser states and Clifford gates are important components of many classical algorithms in quantum information, e.g. for gate synthesis, circuit optimisation, and simulating quantum circuits. These core functions are also used in the numerical experiments critical to formulating and testing mathematical conjectures on the stabiliser formalism. We develop novel mathematical insights concerning stabiliser states and Clifford gates that significantly clarify their descriptions. We then utilise these to provide ten new fast algorithms which offer asymptotic advantages over any existing implementations. We show how to rapidly verify that a vector is a stabiliser state, and interconvert between its specification as amplitudes, a quadratic form, and a check matrix. These methods are leveraged to rapidly check if a given unitary matrix is a Clifford gate and to interconvert between the matrix of a Clifford gate and its compact specification as a stabiliser tableau. For example, we extract the stabiliser tableau of a $2^n \times 2^n$ matrix, promised to be a Clifford gate, in $O(n 2^n)$ time. Remarkably, it is not necessary to read all the elements of a Clifford gate matrix to extract its stabiliser tableau. This is an asymptotic speedup over the best-known method that is exponential in the number of qubits. We provide implementations of our algorithms in $\texttt{Python}$ and $\texttt{C++}$ that exhibit vastly improved practical performance over existing algorithms in the cases where they exist.

quant-ph↗

Utilizing Human Behavior Modeling to Manipulate Explanations in AI-Assisted Decision Making: The Good, the Bad, and the Scary

Recent advances in AI models have increased the integration of AI-based decision aids into the human decision making process. To fully unlock the potential of AI-assisted decision making, researchers have computationally modeled how humans incorporate AI recommendations into their final decisions, and utilized these models to improve human-AI team performance. Meanwhile, due to the ``black-box'' nature of AI models, providing AI explanations to human decision makers to help them rely on AI recommendations more appropriately has become a common practice. In this paper, we explore whether we can quantitatively model how humans integrate both AI recommendations and explanations into their decision process, and whether this quantitative understanding of human behavior from the learned model can be utilized to manipulate AI explanations, thereby nudging individuals towards making targeted decisions. Our extensive human experiments across various tasks demonstrate that human behavior can be easily influenced by these manipulated explanations towards targeted outcomes, regardless of the intent being adversarial or benign. Furthermore, individuals often fail to detect any anomalies in these explanations, despite their decisions being affected by them.

cs.HC↗

Offline Multitask Representation Learning for Reinforcement Learning

We study offline multitask representation learning in reinforcement learning (RL), where a learner is provided with an offline dataset from different tasks that share a common representation and is asked to learn the shared representation. We theoretically investigate offline multitask low-rank RL, and propose a new algorithm called MORL for offline multitask representation learning. Furthermore, we examine downstream RL in reward-free, offline and online scenarios, where a new task is introduced to the agent that shares the same representation as the upstream offline tasks. Our theoretical results demonstrate the benefits of using the learned representation from the upstream offline task instead of directly learning the representation of the low-rank model.

cs.LG↗

Fast Best-of-N Decoding via Speculative Rejection

The safe and effective deployment of Large Language Models (LLMs) involves a critical step called alignment, which ensures that the model's responses are in accordance with human preferences. Prevalent alignment techniques, such as DPO, PPO and their variants, align LLMs by changing the pre-trained model weights during a phase called post-training. While predominant, these post-training methods add substantial complexity before LLMs can be deployed. Inference-time alignment methods avoid the complex post-training step and instead bias the generation towards responses that are aligned with human preferences. The best-known inference-time alignment method, called Best-of-N, is as effective as the state-of-the-art post-training procedures. Unfortunately, Best-of-N requires vastly more resources at inference time than standard decoding strategies, which makes it computationally not viable. In this work, we introduce Speculative Rejection, a computationally-viable inference-time alignment algorithm. It generates high-scoring responses according to a given reward model, like Best-of-N does, while being between 16 to 32 times more computationally efficient.

cs.CL↗

A Theoretical Perspective for Speculative Decoding Algorithm

Transformer-based autoregressive sampling has been the major bottleneck for slowing down large language model inferences. One effective way to accelerate inference is \emph{Speculative Decoding}, which employs a small model to sample a sequence of draft tokens and a large model to validate. Given its empirical effectiveness, the theoretical understanding of Speculative Decoding is falling behind. This paper tackles this gap by conceptualizing the decoding problem via markov chain abstraction and studying the key properties, \emph{output quality and inference acceleration}, from a theoretical perspective. Our analysis covers the theoretical limits of speculative decoding, batch algorithms, and output quality-inference acceleration tradeoffs. Our results reveal the fundamental connections between different components of LLMs via total variation distances and show how they jointly affect the efficiency of decoding algorithms.

cs.LG↗

NetworkGym: Reinforcement Learning Environments for Multi-Access Traffic Management in Network Simulation

Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support. This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as \textit{multi-access traffic splitting}. This paper introduces \textit{NetworkGym}, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting. This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem. Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average. This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL. We also propose an extension to the TD3+BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms. PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.

cs.NI↗

Interactive Concept Learning for Uncovering Latent Themes in Large Text Collections

Experts across diverse disciplines are often interested in making sense of large text collections. Traditionally, this challenge is approached either by noisy unsupervised techniques such as topic models, or by following a manual theme discovery process. In this paper, we expand the definition of a theme to account for more than just a word distribution, and include generalized concepts deemed relevant by domain experts. Then, we propose an interactive framework that receives and encodes expert feedback at different levels of abstraction. Our framework strikes a balance between automation and manual coding, allowing experts to maintain control of their study while reducing the manual effort required.

cs.CL↗

How Does the Disclosure of AI Assistance Affect the Perceptions of Writing?

Recent advances in generative AI technologies like large language models have boosted the incorporation of AI assistance in writing workflows, leading to the rise of a new paradigm of human-AI co-creation in writing. To understand how people perceive writings that are produced under this paradigm, in this paper, we conduct an experimental study to understand whether and how the disclosure of the level and type of AI assistance in the writing process would affect people's perceptions of the writing on various aspects, including their evaluation on the quality of the writing and their ranking of different writings. Our results suggest that disclosing the AI assistance in the writing process, especially if AI has provided assistance in generating new content, decreases the average quality ratings for both argumentative essays and creative stories. This decrease in the average quality ratings often comes with an increased level of variations in different individuals' quality evaluations of the same writing. Indeed, factors such as an individual's writing confidence and familiarity with AI writing assistants are shown to moderate the impact of AI assistance disclosure on their writing quality evaluations. We also find that disclosing the use of AI assistance may significantly reduce the proportion of writings produced with AI's content generation assistance among the top-ranked writings.

cs.CL↗

Understanding Decision Subjects' Engagement with and Perceived Fairness of AI Models When Opportunities of Qualification Improvement Exist

We explore how an AI model's decision fairness affects people's engagement with and perceived fairness of the model if they are subject to its decisions, but could repeatedly and strategically respond to these decisions. Two types of strategic responses are considered -- people could determine whether to continue interacting with the model, and whether to invest in themselves to improve their chance of future favorable decisions from the model. Via three human-subject experiments, we found that in decision subjects' strategic, repeated interactions with an AI model, the model's decision fairness does not change their willingness to interact with the model or to improve themselves, even when the model exhibits unfairness on salient protected attributes. However, decision subjects still perceive the AI model to be less fair when it systematically biases against their group, especially if the difficulty of improving one's qualification for the favorable decision is larger for the lowly-qualified people.

cs.HC↗

Learning the Target Network in Function Space

We focus on the task of learning the value function in the reinforcement learning (RL) setting. This task is often solved by updating a pair of online and target networks while ensuring that the parameters of these two networks are equivalent. We propose Lookahead-Replicate (LR), a new value-function approximation algorithm that is agnostic to this parameter-space equivalence. Instead, the LR algorithm is designed to maintain an equivalence between the two networks in the function space. This value-based equivalence is obtained by employing a new target-network update. We show that LR leads to a convergent behavior in learning the value function. We also present empirical results demonstrating that LR-based target-network updates significantly improve deep RL on the Atari benchmark.

cs.LG↗