Searcharxiv⌕ Search

arXiv subjects

Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 217 records · Page 12Linked to original sources

PanopticPartFormer++: A Unified and Decoupled View for Panoptic Part Segmentation

Panoptic Part Segmentation (PPS) unifies panoptic and part segmentation into one task. Previous works utilize separate approaches to handle things, stuff, and part predictions without shared computation and task association. We aim to unify these tasks at the architectural level, designing the first end-to-end unified framework, Panoptic-PartFormer. Moreover, we find the previous metric PartPQ biases to PQ. To handle both issues, we first design a meta-architecture that decouples part features and things/stuff features, respectively. We model things, stuff, and parts as object queries and directly learn to optimize all three forms of prediction as a unified mask prediction and classification problem. We term our model as Panoptic-PartFormer. Second, we propose a new metric Part-Whole Quality (PWQ), better to measure this task from pixel-region and part-whole perspectives. It also decouples the errors for part segmentation and panoptic segmentation. Third, inspired by Mask2Former, based on our meta-architecture, we propose Panoptic-PartFormer++ and design a new part-whole cross-attention scheme to boost part segmentation qualities further. We design a new part-whole interaction method using masked cross attention. Finally, extensive ablation studies and analysis demonstrate the effectiveness of both Panoptic-PartFormer and Panoptic-PartFormer++. Compared with previous Panoptic-PartFormer, our Panoptic-PartFormer++ achieves 2% PartPQ and 3% PWQ improvements on the Cityscapes PPS dataset and 5% PartPQ on the Pascal Context PPS dataset. On both datasets, Panoptic-PartFormer++ achieves new state-of-the-art results. Our models can serve as a strong baseline and aid future research in PPS. The source code and trained models will be available at~\url{https://github.com/lxtGH/Panoptic-PartFormer}.

cs.CV↗

Discriminative Spatial-Semantic VOS Solution: 1st Place Solution for 6th LSVOS

Video object segmentation (VOS) is a crucial task in computer vision, but current VOS methods struggle with complex scenes and prolonged object motions. To address these challenges, the MOSE dataset aims to enhance object recognition and differentiation in complex environments, while the LVOS dataset focuses on segmenting objects exhibiting long-term, intricate movements. This report introduces a discriminative spatial-temporal VOS model that utilizes discriminative object features as query representations. The semantic understanding of spatial-semantic modules enables it to recognize object parts, while salient features highlight more distinctive object characteristics. Our model, trained on extensive VOS datasets, achieved first place (\textbf{80.90\%} $\mathcal{J \& F}$) on the test set of the 6th LSVOS challenge in the VOS Track, demonstrating its effectiveness in tackling the aforementioned challenges. The code will be available at \href{https://github.com/yahooo-m/VOS-Solution}{code}.

cs.CV↗

Weakly Supervised 3D Object Detection via Multi-Level Visual Guidance

Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints between 2D and 3D domains without requiring any 3D labels. Specifically, we employ visual data from three perspectives to establish connections between 2D and 3D domains. First, we design a feature-level constraint to align LiDAR and image features based on object-aware regions. Second, the output-level constraint is developed to enforce the overlap between 2D and projected 3D box estimations. Finally, the training-level constraint is utilized by producing accurate and consistent 3D pseudo-labels that align with the visual data. We conduct extensive experiments on the KITTI dataset to validate the effectiveness of the proposed three constraints. Without using any 3D labels, our method achieves favorable performance against state-of-the-art approaches and is competitive with the method that uses 500-frame 3D annotations. Code will be made publicly available at https://github.com/kuanchihhuang/VG-W3D.

cs.CV↗

Multi-task Image Restoration Guided By Robust DINO Features

Multi-task image restoration has gained significant interest due to its inherent versatility and efficiency compared to its single-task counterpart. However, performance decline is observed with an increase in the number of tasks, primarily attributed to the restoration model's challenge in handling different tasks with distinct natures at the same time. Thus, a perspective emerged aiming to explore the degradation-insensitive semantic commonalities among different degradation tasks. In this paper, we observe that the features of DINOv2 can effectively model semantic information and are independent of degradation factors. Motivated by this observation, we propose \mbox{\textbf{DINO-IR}}, a multi-task image restoration approach leveraging robust features extracted from DINOv2 to solve multi-task image restoration simultaneously. We first propose a pixel-semantic fusion (PSF) module to dynamically fuse DINOV2's shallow features containing pixel-level information and deep features containing degradation-independent semantic information. To guide the restoration model with the features of DINOv2, we develop a DINO-Restore adaption and fusion module to adjust the channel of fused features from PSF and then integrate them with the features from the restoration model. By formulating these modules into a unified deep model, we propose a DINO perception contrastive loss to constrain the model training. Extensive experimental results demonstrate that our DINO-IR performs favorably against existing multi-task image restoration approaches in various tasks by a large margin. The source codes and trained models will be made available.

cs.CV↗

Exploring Plain ViT Reconstruction for Multi-class Unsupervised Anomaly Detection

This work studies a challenging and practical issue known as multi-class unsupervised anomaly detection (MUAD). This problem requires only normal images for training while simultaneously testing both normal and anomaly images across multiple classes. Existing reconstruction-based methods typically adopt pyramidal networks as encoders and decoders to obtain multi-resolution features, often involving complex sub-modules with extensive handcraft engineering. In contrast, a plain Vision Transformer (ViT) showcasing a more straightforward architecture has proven effective in multiple domains, including detection and segmentation tasks. It is simpler, more effective, and elegant. Following this spirit, we explore the use of only plain ViT features for MUAD. We first abstract a Meta-AD concept by synthesizing current reconstruction-based methods. Subsequently, we instantiate a novel ViT-based ViTAD structure, designed incrementally from both global and local perspectives. This model provide a strong baseline to facilitate future research. Additionally, this paper uncovers several intriguing findings for further investigation. Finally, we comprehensively and fairly benchmark various approaches using eight metrics. Utilizing a basic training regimen with only an MSE loss, ViTAD achieves state-of-the-art results and efficiency on MVTec AD, VisA, and Uni-Medical datasets. \Eg, achieving 85.4 mAD that surpasses UniAD by +3.0 for the MVTec AD dataset, and it requires only 1.1 hours and 2.3G GPU memory to complete model training on a single V100 that can serve as a strong baseline to facilitate the development of future research. Full code is available at https://zhangzjn.github.io/projects/ViTAD/.

cs.CV↗

Reference Twice: A Simple and Unified Baseline for Few-Shot Instance Segmentation

Few-Shot Instance Segmentation (FSIS) requires detecting and segmenting novel classes with limited support examples. Existing methods based on Region Proposal Networks (RPNs) face two issues: 1) Overfitting suppresses novel class objects; 2) Dual-branch models require complex spatial correlation strategies to prevent spatial information loss when generating class prototypes. We introduce a unified framework, Reference Twice (RefT), to exploit the relationship between support and query features for FSIS and related tasks. Our three main contributions are: 1) A novel transformer-based baseline that avoids overfitting, offering a new direction for FSIS; 2) Demonstrating that support object queries encode key factors after base training, allowing query features to be enhanced twice at both feature and query levels using simple cross-attention, thus avoiding complex spatial correlation interaction; 3) Introducing a class-enhanced base knowledge distillation loss to address the issue of DETR-like models struggling with incremental settings due to the input projection layer, enabling easy extension to incremental FSIS. Extensive experimental evaluations on the COCO dataset under three FSIS settings demonstrate that our method performs favorably against existing approaches across different shots, \eg, $+8.2/+9.4$ performance gain over state-of-the-art methods with 10/30-shots. Source code and models will be available at https://github.com/hanyue1648/RefT.

cs.CV↗

LLAVADI: What Matters For Multimodal Large Language Models Distillation

The recent surge in Multimodal Large Language Models (MLLMs) has showcased their remarkable potential for achieving generalized intelligence by integrating visual understanding into Large Language Models.Nevertheless, the sheer model size of MLLMs leads to substantial memory and computational demands that hinder their widespread deployment. In this work, we do not propose a new efficient model structure or train small-scale MLLMs from scratch. Instead, we focus on what matters for training small-scale MLLMs through knowledge distillation, which is the first step from the multimodal distillation perspective. Our extensive studies involve training strategies, model choices, and distillation algorithms in the knowledge distillation process. These results show that joint alignment for both tokens and logit alignment plays critical roles in teacher-student frameworks. In addition, we draw a series of intriguing observations from this study. By evaluating different benchmarks and proper strategy, even a 2.7B small-scale model can perform on par with larger models with 7B or 13B parameters. Our code and models will be publicly available for further research.

cs.CL↗

Pyramid Diffusion for Fine 3D Large Scene Generation

Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. Code is available at https://github.com/yuhengliu02/pyramid-discrete-diffusion.

cs.CV↗

Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.

cs.CV↗

StyleDubber: Towards Multi-Scale Style Learning for Movie Dubbing

Given a script, the challenge in Movie Dubbing (Visual Voice Cloning, V2C) is to generate speech that aligns well with the video in both time and emotion, based on the tone of a reference audio track. Existing state-of-the-art V2C models break the phonemes in the script according to the divisions between video frames, which solves the temporal alignment problem but leads to incomplete phoneme pronunciation and poor identity stability. To address this problem, we propose StyleDubber, which switches dubbing learning from the frame level to phoneme level. It contains three main components: (1) A multimodal style adaptor operating at the phoneme level to learn pronunciation style from the reference audio, and generate intermediate representations informed by the facial emotion presented in the video; (2) An utterance-level style learning module, which guides both the mel-spectrogram decoding and the refining processes from the intermediate embeddings to improve the overall style expression; And (3) a phoneme-guided lip aligner to maintain lip sync. Extensive experiments on two of the primary benchmarks, V2C and Grid, demonstrate the favorable performance of the proposed method as compared to the current stateof-the-art. The code will be made available at https://github.com/GalaxyCong/StyleDubber.

cs.CL↗

Mamba or RWKV: Exploring High-Quality and High-Efficiency Segment Anything Model

Transformer-based segmentation methods face the challenge of efficient inference when dealing with high-resolution images. Recently, several linear attention architectures, such as Mamba and RWKV, have attracted much attention as they can process long sequences efficiently. In this work, we focus on designing an efficient segment-anything model by exploring these different architectures. Specifically, we design a mixed backbone that contains convolution and RWKV operation, which achieves the best for both accuracy and efficiency. In addition, we design an efficient decoder to utilize the multiscale tokens to obtain high-quality masks. We denote our method as RWKV-SAM, a simple, effective, fast baseline for SAM-like models. Moreover, we build a benchmark containing various high-quality segmentation datasets and jointly train one efficient yet high-quality segmentation model using this benchmark. Based on the benchmark results, our RWKV-SAM achieves outstanding performance in efficiency and segmentation quality compared to transformers and other linear attention models. For example, compared with the same-scale transformer model, RWKV-SAM achieves more than 2x speedup and can achieve better segmentation performance on various datasets. In addition, RWKV-SAM outperforms recent vision Mamba models with better classification and semantic segmentation results. Code and models will be publicly available.

cs.CV↗

PVUW 2024 Challenge on Complex Video Understanding: Methods and Results

Pixel-level Video Understanding in the Wild Challenge (PVUW) focus on complex video understanding. In this CVPR 2024 workshop, we add two new tracks, Complex Video Object Segmentation Track based on MOSE dataset and Motion Expression guided Video Segmentation track based on MeViS dataset. In the two new tracks, we provide additional videos and annotations that feature challenging elements, such as the disappearance and reappearance of objects, inconspicuous small objects, heavy occlusions, and crowded environments in MOSE. Moreover, we provide a new motion expression guided video segmentation dataset MeViS to study the natural language-guided video understanding in complex environments. These new videos, sentences, and annotations enable us to foster the development of a more comprehensive and robust pixel-level understanding of video scenes in complex environments and realistic scenarios. The MOSE challenge had 140 registered teams in total, 65 teams participated the validation phase and 12 teams made valid submissions in the final challenge phase. The MeViS challenge had 225 registered teams in total, 50 teams participated the validation phase and 5 teams made valid submissions in the final challenge phase.

cs.CV↗

Dual Degradation Representation for Joint Deraining and Low-Light Enhancement in the Dark

Rain in the dark poses a significant challenge to deploying real-world applications such as autonomous driving, surveillance systems, and night photography. Existing low-light enhancement or deraining methods struggle to brighten low-light conditions and remove rain simultaneously. Additionally, cascade approaches like ``deraining followed by low-light enhancement'' or the reverse often result in problematic rain patterns or overly blurred and overexposed images. To address these challenges, we introduce an end-to-end model called L$^{2}$RIRNet, designed to manage both low-light enhancement and deraining in real-world settings. Our model features two main components: a Dual Degradation Representation Network (DDR-Net) and a Restoration Network. The DDR-Net independently learns degradation representations for luminance effects in dark areas and rain patterns in light areas, employing dual degradation loss to guide the training process. The Restoration Network restores the degraded image using a Fourier Detail Guidance (FDG) module, which leverages near-rainless detailed images, focusing on texture details in frequency and spatial domains to inform the restoration process. Furthermore, we contribute a dataset containing both synthetic and real-world low-light-rainy images. Extensive experiments demonstrate that our L$^{2}$RIRNet performs favorably against existing methods in both synthetic and complex real-world scenarios. All the code and dataset can be found in \url{https://github.com/linxin0/Low_light_rainy}.

eess.IV↗

GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian representation for 3D content generation with adaptive geometric constraints. We then propose an instance-scene compositional optimization mechanism with conditioned diffusion to collaboratively generate realistic 3D scenes with consistent geometry, texture, scale, and accurate interactions among multiple objects while simultaneously adjusting the coarse layout priors extracted from the LLMs to align with the generated scene. Experiments show that GALA3D is a user-friendly, end-to-end framework for state-of-the-art scene-level 3D content generation and controllable editing while ensuring the high fidelity of object-level entities within the scene. The source codes and models will be available at gala3d.github.io.

cs.CV↗

1st Place Solution for MOSE Track in CVPR 2024 PVUW Workshop: Complex Video Object Segmentation

Tracking and segmenting multiple objects in complex scenes has always been a challenge in the field of video object segmentation, especially in scenarios where objects are occluded and split into parts. In such cases, the definition of objects becomes very ambiguous. The motivation behind the MOSE dataset is how to clearly recognize and distinguish objects in complex scenes. In this challenge, we propose a semantic embedding video object segmentation model and use the salient features of objects as query representations. The semantic understanding helps the model to recognize parts of the objects and the salient feature captures the more discriminative features of the objects. Trained on a large-scale video object segmentation dataset, our model achieves first place (\textbf{84.45\%}) in the test set of PVUW Challenge 2024: Complex Video Object Segmentation Track.

cs.CV↗

VideoPoet: A Large Language Model for Zero-Shot Video Generation

We present VideoPoet, a language model capable of synthesizing high-quality video, with matching audio, from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs -- including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model's state-of-the-art capabilities in zero-shot video generation, specifically highlighting VideoPoet's ability to generate high-fidelity motions. Project page: http://sites.research.google/videopoet/

cs.CV↗

GLaMM: Pixel Grounding Large Multimodal Model

Large Multimodal Models (LMMs) extend Large Language Models to the vision domain. Initial LMMs used holistic images and text prompts to generate ungrounded textual responses. Recently, region-level LMMs have been used to generate visually grounded responses. However, they are limited to only referring to a single object category at a time, require users to specify the regions, or cannot offer dense pixel-wise object grounding. In this work, we present Grounding LMM (GLaMM), the first model that can generate natural language responses seamlessly intertwined with corresponding object segmentation masks. GLaMM not only grounds objects appearing in the conversations but is flexible enough to accept both textual and optional visual prompts (region of interest) as input. This empowers users to interact with the model at various levels of granularity, both in textual and visual domains. Due to the lack of standard benchmarks for the novel setting of visually Grounded Conversation Generation (GCG), we introduce a comprehensive evaluation protocol with our curated grounded conversations. Our proposed GCG task requires densely grounded concepts in natural scenes at a large-scale. To this end, we propose a densely annotated Grounding-anything Dataset (GranD) using our proposed automated annotation pipeline that encompasses 7.5M unique concepts grounded in a total of 810M regions available with segmentation masks. Besides GCG, GLaMM also performs effectively on several downstream tasks, e.g., referring expression segmentation, image and region-level captioning and vision-language conversations.

cs.CV↗

Improving Point-based Crowd Counting and Localization Based on Auxiliary Point Guidance

Crowd counting and localization have become increasingly important in computer vision due to their wide-ranging applications. While point-based strategies have been widely used in crowd counting methods, they face a significant challenge, i.e., the lack of an effective learning strategy to guide the matching process. This deficiency leads to instability in matching point proposals to target points, adversely affecting overall performance. To address this issue, we introduce an effective approach to stabilize the proposal-target matching in point-based methods. We propose Auxiliary Point Guidance (APG) to provide clear and effective guidance for proposal selection and optimization, addressing the core issue of matching uncertainty. Additionally, we develop Implicit Feature Interpolation (IFI) to enable adaptive feature extraction in diverse crowd scenarios, further enhancing the model's robustness and accuracy. Extensive experiments demonstrate the effectiveness of our approach, showing significant improvements in crowd counting and localization performance, particularly under challenging conditions. The source codes and trained models will be made publicly available.

cs.CV↗