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Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 199 records · Page 11Linked to original sources

Restore Anything Model via Efficient Degradation Adaptation

With the proliferation of mobile devices, the need for an efficient model to restore any degraded image has become increasingly significant and impactful. Traditional approaches typically involve training dedicated models for each specific degradation, resulting in inefficiency and redundancy. More recent solutions either introduce additional modules to learn visual prompts significantly increasing model size or incorporate cross-modal transfer from large language models trained on vast datasets, adding complexity to the system architecture. In contrast, our approach, termed RAM, takes a unified path that leverages inherent similarities across various degradations to enable both efficient and comprehensive restoration through a joint embedding mechanism without scaling up the model or relying on large multimodal models. Specifically, we examine the sub-latent space of each input, identifying key components and reweighting them in a gated manner. This intrinsic degradation awareness is further combined with contextualized attention in an X-shaped framework, enhancing local-global interactions. Extensive benchmarking in an all-in-one restoration setting confirms RAM's SOTA performance, reducing model complexity by approximately 82% in trainable parameters and 85% in FLOPs. Our code and models will be publicly available.

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Move-in-2D: 2D-Conditioned Human Motion Generation

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.

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One-for-All: Towards Universal Domain Translation with a Single StyleGAN

In this paper, we propose a novel translation model, UniTranslator, for transforming representations between visually distinct domains under conditions of limited training data and significant visual differences. The main idea behind our approach is leveraging the domain-neutral capabilities of CLIP as a bridging mechanism, while utilizing a separate module to extract abstract, domain-agnostic semantics from the embeddings of both the source and target realms. Fusing these abstract semantics with target-specific semantics results in a transformed embedding within the CLIP space. To bridge the gap between the disparate worlds of CLIP and StyleGAN, we introduce a new non-linear mapper, the CLIP2P mapper. Utilizing CLIP embeddings, this module is tailored to approximate the latent distribution in the StyleGAN's latent space, effectively acting as a connector between these two spaces. The proposed UniTranslator is versatile and capable of performing various tasks, including style mixing, stylization, and translations, even in visually challenging scenarios across different visual domains. Notably, UniTranslator generates high-quality translations that showcase domain relevance, diversity, and improved image quality. UniTranslator surpasses the performance of existing general-purpose models and performs well against specialized models in representative tasks. The source code and trained models will be released to the public.

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Learning Disentangled Representation for One-shot Progressive Face Swapping

Although face swapping has attracted much attention in recent years, it remains a challenging problem. Existing methods leverage a large number of data samples to explore the intrinsic properties of face swapping without considering the semantic information of face images. Moreover, the representation of the identity information tends to be fixed, leading to suboptimal face swapping. In this paper, we present a simple yet efficient method named FaceSwapper, for one-shot face swapping based on Generative Adversarial Networks. Our method consists of a disentangled representation module and a semantic-guided fusion module. The disentangled representation module comprises an attribute encoder and an identity encoder, which aims to achieve the disentanglement of the identity and attribute information. The identity encoder is more flexible, and the attribute encoder contains more attribute details than its competitors. Benefiting from the disentangled representation, FaceSwapper can swap face images progressively. In addition, semantic information is introduced into the semantic-guided fusion module to control the swapped region and model the pose and expression more accurately. Experimental results show that our method achieves state-of-the-art results on benchmark datasets with fewer training samples. Our code is publicly available at https://github.com/liqi-casia/FaceSwapper.

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Hierarchical Information Flow for Generalized Efficient Image Restoration

While vision transformers show promise in numerous image restoration (IR) tasks, the challenge remains in efficiently generalizing and scaling up a model for multiple IR tasks. To strike a balance between efficiency and model capacity for a generalized transformer-based IR method, we propose a hierarchical information flow mechanism for image restoration, dubbed Hi-IR, which progressively propagates information among pixels in a bottom-up manner. Hi-IR constructs a hierarchical information tree representing the degraded image across three levels. Each level encapsulates different types of information, with higher levels encompassing broader objects and concepts and lower levels focusing on local details. Moreover, the hierarchical tree architecture removes long-range self-attention, improves the computational efficiency and memory utilization, thus preparing it for effective model scaling. Based on that, we explore model scaling to improve our method's capabilities, which is expected to positively impact IR in large-scale training settings. Extensive experimental results show that Hi-IR achieves state-of-the-art performance in seven common image restoration tasks, affirming its effectiveness and generalizability.

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HoliSDiP: Image Super-Resolution via Holistic Semantics and Diffusion Prior

Text-to-image diffusion models have emerged as powerful priors for real-world image super-resolution (Real-ISR). However, existing methods may produce unintended results due to noisy text prompts and their lack of spatial information. In this paper, we present HoliSDiP, a framework that leverages semantic segmentation to provide both precise textual and spatial guidance for diffusion-based Real-ISR. Our method employs semantic labels as concise text prompts while introducing dense semantic guidance through segmentation masks and our proposed Segmentation-CLIP Map. Extensive experiments demonstrate that HoliSDiP achieves significant improvement in image quality across various Real-ISR scenarios through reduced prompt noise and enhanced spatial control.

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SemFlow: Binding Semantic Segmentation and Image Synthesis via Rectified Flow

Semantic segmentation and semantic image synthesis are two representative tasks in visual perception and generation. While existing methods consider them as two distinct tasks, we propose a unified framework (SemFlow) and model them as a pair of reverse problems. Specifically, motivated by rectified flow theory, we train an ordinary differential equation (ODE) model to transport between the distributions of real images and semantic masks. As the training object is symmetric, samples belonging to the two distributions, images and semantic masks, can be effortlessly transferred reversibly. For semantic segmentation, our approach solves the contradiction between the randomness of diffusion outputs and the uniqueness of segmentation results. For image synthesis, we propose a finite perturbation approach to enhance the diversity of generated results without changing the semantic categories. Experiments show that our SemFlow achieves competitive results on semantic segmentation and semantic image synthesis tasks. We hope this simple framework will motivate people to rethink the unification of low-level and high-level vision.

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Extending Video Masked Autoencoders to 128 frames

Video understanding has witnessed significant progress with recent video foundation models demonstrating strong performance owing to self-supervised pre-training objectives; Masked Autoencoders (MAE) being the design of choice. Nevertheless, the majority of prior works that leverage MAE pre-training have focused on relatively short video representations (16 / 32 frames in length) largely due to hardware memory and compute limitations that scale poorly with video length due to the dense memory-intensive self-attention decoding. One natural strategy to address these challenges is to subsample tokens to reconstruct during decoding (or decoder masking). In this work, we propose an effective strategy for prioritizing tokens which allows training on longer video sequences (128 frames) and gets better performance than, more typical, random and uniform masking strategies. The core of our approach is an adaptive decoder masking strategy that prioritizes the most important tokens and uses quantized tokens as reconstruction objectives. Our adaptive strategy leverages a powerful MAGVIT-based tokenizer that jointly learns the tokens and their priority. We validate our design choices through exhaustive ablations and observe improved performance of the resulting long-video (128 frames) encoders over short-video (32 frames) counterparts. With our long-video masked autoencoder (LVMAE) strategy, we surpass state-of-the-art on Diving48 by 3.9 points and EPIC-Kitchens-100 verb classification by 2.5 points while relying on a simple core architecture and video-only pre-training (unlike some of the prior works that require millions of labeled video-text pairs or specialized encoders).

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Taming Latent Diffusion Model for Neural Radiance Field Inpainting

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model, which hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift incoherent to the image condition due to auto-encoding errors. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose tempering the diffusion model's stochasticity with per-scene customization and mitigating the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes. Project page: https://hubert0527.github.io/MALD-NeRF

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PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our framework operates directly on unordered point clouds, eliminating the need for a parametric model or a clothing template. This also enables a variety of practical applications, such as point-cloud completion and pose-based editing -- important features for virtual human animation. As current datasets for human avatars in loose clothing are far too small for training diffusion models, we release a dataset of two subjects performing various poses in loose clothing with a total of 75K point clouds. By contributing towards tackling the challenging task of effectively modeling loose clothing and expanding the available data for training these models, we aim to set the stage for further innovation in digital humans. The source code is available at https://github.com/sidsunny/pocoloco .

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No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.

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VideoGLUE: Video General Understanding Evaluation of Foundation Models

We evaluate the video understanding capabilities of existing foundation models (FMs) using a carefully designed experiment protocol consisting of three hallmark tasks (action recognition,temporal localization, and spatiotemporal localization), eight datasets well received by the community, and four adaptation methods tailoring an FM for downstream tasks. Furthermore, we jointly profile FMs' efficacy and efficiency when adapting to general video understanding tasks using cost measurements during both training and inference. Our main findings areas follows. First, task-specialized models significantly outperform the seven FMs studied in this work, in sharp contrast to what FMs have achieved in natural language and image understanding. Second, video-native FMs, whose pretraining data mainly contains the video modality, are generally better than image-native FMs in classifying motion-rich videos, localizing actions in time, and understanding a video of more than one action. Third, the video-native FMs can perform well on video tasks under light adaptations to downstream tasks (e.g., freezing the FM backbones), while image-native FMs win in full end-to-end finetuning. The first two observations reveal the need and tremendous opportunities to conduct research on video-focused FMs, and the last confirms that both tasks and adaptation methods matter when it comes to the evaluation of FMs. Our code is released under: https://github.com/tensorflow/models/tree/master/official/projects/videoglue.

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OmnixR: Evaluating Omni-modality Language Models on Reasoning across Modalities

We introduce OmnixR, an evaluation suite designed to benchmark SoTA Omni-modality Language Models, such as GPT-4o and Gemini. Evaluating OLMs, which integrate multiple modalities such as text, vision, and audio, presents unique challenges. Particularly, the user message might often consist of multiple modalities, such that OLMs have to establish holistic understanding and reasoning across modalities to accomplish the task. Existing benchmarks are limited to single modality or dual-modality tasks, overlooking comprehensive multi-modal assessments of model reasoning. To address this, OmnixR offers two evaluation variants: (1)synthetic subset: a synthetic dataset generated automatically by translating text into multiple modalities--audio, images, video, and hybrids (Omnify). (2)realistic subset: a real-world dataset, manually curated and annotated by experts, for evaluating cross-modal reasoning in natural settings. OmnixR presents a unique evaluation towards assessing OLMs over a diverse mix of modalities, such as a question that involves video, audio, and text, providing a rigorous cross-modal reasoning testbed unlike any existing benchmarks. Our experiments find that all state-of-the-art OLMs struggle with OmnixR questions that require integrating information from multiple modalities to answer. Further analysis highlights differences in reasoning behavior, underscoring the challenges of omni-modal AI alignment.

cs.AI↗

Dynamic Pre-training: Towards Efficient and Scalable All-in-One Image Restoration

All-in-one image restoration tackles different types of degradations with a unified model instead of having task-specific, non-generic models for each degradation. The requirement to tackle multiple degradations using the same model can lead to high-complexity designs with fixed configuration that lack the adaptability to more efficient alternatives. We propose DyNet, a dynamic family of networks designed in an encoder-decoder style for all-in-one image restoration tasks. Our DyNet can seamlessly switch between its bulkier and lightweight variants, thereby offering flexibility for efficient model deployment with a single round of training. This seamless switching is enabled by our weights-sharing mechanism, forming the core of our architecture and facilitating the reuse of initialized module weights. Further, to establish robust weights initialization, we introduce a dynamic pre-training strategy that trains variants of the proposed DyNet concurrently, thereby achieving a 50% reduction in GPU hours. Our dynamic pre-training strategy eliminates the need for maintaining separate checkpoints for each variant, as all models share a common set of checkpoints, varying only in model depth. This efficient strategy significantly reduces storage overhead and enhances adaptability. To tackle the unavailability of large-scale dataset required in pre-training, we curate a high-quality, high-resolution image dataset named Million-IRD, having 2M image samples. We validate our DyNet for image denoising, deraining, and dehazing in all-in-one setting, achieving state-of-the-art results with 31.34\% reduction in GFlops and a 56.75\% reduction in parameters compared to baseline models. The source codes and trained models are available at https://github.com/akshaydudhane16/DyNet.

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Efficient Video Object Segmentation via Modulated Cross-Attention Memory

Recently, transformer-based approaches have shown promising results for semi-supervised video object segmentation. However, these approaches typically struggle on long videos due to increased GPU memory demands, as they frequently expand the memory bank every few frames. We propose a transformer-based approach, named MAVOS, that introduces an optimized and dynamic long-term modulated cross-attention (MCA) memory to model temporal smoothness without requiring frequent memory expansion. The proposed MCA effectively encodes both local and global features at various levels of granularity while efficiently maintaining consistent speed regardless of the video length. Extensive experiments on multiple benchmarks, LVOS, Long-Time Video, and DAVIS 2017, demonstrate the effectiveness of our proposed contributions leading to real-time inference and markedly reduced memory demands without any degradation in segmentation accuracy on long videos. Compared to the best existing transformer-based approach, our MAVOS increases the speed by 7.6x, while significantly reducing the GPU memory by 87% with comparable segmentation performance on short and long video datasets. Notably on the LVOS dataset, our MAVOS achieves a J&F score of 63.3% while operating at 37 frames per second (FPS) on a single V100 GPU. Our code and models will be publicly available at: https://github.com/Amshaker/MAVOS.

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HENet: Hybrid Encoding for End-to-end Multi-task 3D Perception from Multi-view Cameras

Three-dimensional perception from multi-view cameras is a crucial component in autonomous driving systems, which involves multiple tasks like 3D object detection and bird's-eye-view (BEV) semantic segmentation. To improve perception precision, large image encoders, high-resolution images, and long-term temporal inputs have been adopted in recent 3D perception models, bringing remarkable performance gains. However, these techniques are often incompatible in training and inference scenarios due to computational resource constraints. Besides, modern autonomous driving systems prefer to adopt an end-to-end framework for multi-task 3D perception, which can simplify the overall system architecture and reduce the implementation complexity. However, conflict between tasks often arises when optimizing multiple tasks jointly within an end-to-end 3D perception model. To alleviate these issues, we present an end-to-end framework named HENet for multi-task 3D perception in this paper. Specifically, we propose a hybrid image encoding network, using a large image encoder for short-term frames and a small image encoder for long-term temporal frames. Then, we introduce a temporal feature integration module based on the attention mechanism to fuse the features of different frames extracted by the two aforementioned hybrid image encoders. Finally, according to the characteristics of each perception task, we utilize BEV features of different grid sizes, independent BEV encoders, and task decoders for different tasks. Experimental results show that HENet achieves state-of-the-art end-to-end multi-task 3D perception results on the nuScenes benchmark, including 3D object detection and BEV semantic segmentation. The source code and models will be released at https://github.com/VDIGPKU/HENet.

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LSVOS Challenge Report: Large-scale Complex and Long Video Object Segmentation

Despite the promising performance of current video segmentation models on existing benchmarks, these models still struggle with complex scenes. In this paper, we introduce the 6th Large-scale Video Object Segmentation (LSVOS) challenge in conjunction with ECCV 2024 workshop. This year's challenge includes two tasks: Video Object Segmentation (VOS) and Referring Video Object Segmentation (RVOS). In this year, we replace the classic YouTube-VOS and YouTube-RVOS benchmark with latest datasets MOSE, LVOS, and MeViS to assess VOS under more challenging complex environments. This year's challenge attracted 129 registered teams from more than 20 institutes across over 8 countries. This report include the challenge and dataset introduction, and the methods used by top 7 teams in two tracks. More details can be found in our homepage https://lsvos.github.io/.

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Structured Video-Language Modeling with Temporal Grouping and Spatial Grounding

Existing video-language pre-training methods primarily focus on instance-level alignment between video clips and captions via global contrastive learning but neglect rich fine-grained local information in both videos and text, which is of importance to downstream tasks requiring temporal localization and semantic reasoning. A powerful model is expected to be capable of capturing region-object correspondences and recognizing scene changes in a video clip, reflecting spatial and temporal granularity, respectively. To strengthen model's understanding into such fine-grained details, we propose a simple yet effective video-language modeling framework, S-ViLM, by exploiting the intrinsic structures of these two modalities. It includes two novel designs, inter-clip spatial grounding and intra-clip temporal grouping, to promote learning region-object alignment and temporal-aware features, simultaneously. Comprehensive evaluations demonstrate that S-ViLM performs favorably against existing approaches in learning more expressive representations. Specifically, S-ViLM surpasses the state-of-the-art methods substantially on four representative downstream tasks, covering text-video retrieval, video question answering, video action recognition, and temporal action localization.

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