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Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 145 records · Page 8Linked to original sources

Re-boosting Self-Collaboration Parallel Prompt GAN for Unsupervised Image Restoration

Unsupervised restoration approaches based on generative adversarial networks (GANs) offer a promising solution without requiring paired datasets. Yet, these GAN-based approaches struggle to surpass the performance of conventional unsupervised GAN-based frameworks without significantly modifying model structures or increasing the computational complexity. To address these issues, we propose a self-collaboration (SC) strategy for existing restoration models. This strategy utilizes information from the previous stage as feedback to guide subsequent stages, achieving significant performance improvement without increasing the framework's inference complexity. The SC strategy comprises a prompt learning (PL) module and a restorer ($Res$). It iteratively replaces the previous less powerful fixed restorer $\overline{Res}$ in the PL module with a more powerful $Res$. The enhanced PL module generates better pseudo-degraded/clean image pairs, leading to a more powerful $Res$ for the next iteration. Our SC can significantly improve the $Res$'s performance by over 1.5 dB without adding extra parameters or computational complexity during inference. Meanwhile, existing self-ensemble (SE) and our SC strategies enhance the performance of pre-trained restorers from different perspectives. As SE increases computational complexity during inference, we propose a re-boosting module to the SC (Reb-SC) to improve the SC strategy further by incorporating SE into SC without increasing inference time. This approach further enhances the restorer's performance by approximately 0.3 dB. Extensive experimental results on restoration tasks demonstrate that the proposed model performs favorably against existing state-of-the-art unsupervised restoration methods. Source code and trained models are publicly available at: https://github.com/linxin0/RSCP2GAN.

cs.CV↗

4KAgent: Agentic Any Image to 4K Super-Resolution

We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at 256x256, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We will release all the code, models, and results at: https://4kagent.github.io.

cs.CV↗

Adapter-Enhanced Semantic Prompting for Continual Learning

Continual learning (CL) enables models to adapt to evolving data streams. A major challenge of CL is catastrophic forgetting, where new knowledge will overwrite previously acquired knowledge. Traditional methods usually retain the past data for replay or add additional branches in the model to learn new knowledge, which has high memory requirements. In this paper, we propose a novel lightweight CL framework, Adapter-Enhanced Semantic Prompting (AESP), which integrates prompt tuning and adapter techniques. Specifically, we design semantic-guided prompts to enhance the generalization ability of visual features and utilize adapters to efficiently fuse the semantic information, aiming to learn more adaptive features for the continual learning task. Furthermore, to choose the right task prompt for feature adaptation, we have developed a novel matching mechanism for prompt selection. Extensive experiments on three CL datasets demonstrate that our approach achieves favorable performance across multiple metrics, showing its potential for advancing CL.

cs.CV↗

Frequency Domain-Based Diffusion Model for Unpaired Image Dehazing

Unpaired image dehazing has attracted increasing attention due to its flexible data requirements during model training. Dominant methods based on contrastive learning not only introduce haze-unrelated content information, but also ignore haze-specific properties in the frequency domain (\ie,~haze-related degradation is mainly manifested in the amplitude spectrum). To address these issues, we propose a novel frequency domain-based diffusion model, named \ours, for fully exploiting the beneficial knowledge in unpaired clear data. In particular, inspired by the strong generative ability shown by Diffusion Models (DMs), we tackle the dehazing task from the perspective of frequency domain reconstruction and perform the DMs to yield the amplitude spectrum consistent with the distribution of clear images. To implement it, we propose an Amplitude Residual Encoder (ARE) to extract the amplitude residuals, which effectively compensates for the amplitude gap from the hazy to clear domains, as well as provide supervision for the DMs training. In addition, we propose a Phase Correction Module (PCM) to eliminate artifacts by further refining the phase spectrum during dehazing with a simple attention mechanism. Experimental results demonstrate that our \ours outperforms other state-of-the-art methods on both synthetic and real-world datasets.

cs.CV↗

VideoMathQA: Benchmarking Mathematical Reasoning via Multimodal Understanding in Videos

Mathematical reasoning in real-world video settings presents a fundamentally different challenge than in static images or text. It requires interpreting fine-grained visual information, accurately reading handwritten or digital text, and integrating spoken cues, often dispersed non-linearly over time. In such multimodal contexts, success hinges not just on perception, but on selectively identifying and integrating the right contextual details from a rich and noisy stream of content. To this end, we introduce VideoMathQA, a benchmark designed to evaluate whether models can perform such temporally extended cross-modal reasoning on videos. The benchmark spans 10 diverse mathematical domains, covering videos ranging from 10 seconds to over 1 hour. It requires models to interpret structured visual content, understand instructional narratives, and jointly ground concepts across visual, audio, and textual modalities. We employ graduate-level experts to ensure high quality, totaling over $920$ man-hours of annotation. To reflect real-world scenarios, questions are designed around three core reasoning challenges: direct problem solving, where answers are grounded in the presented question; conceptual transfer, which requires applying learned methods to new problems; and deep instructional comprehension, involving multi-step reasoning over extended explanations and partially worked-out solutions. Each question includes multi-step reasoning annotations, enabling fine-grained diagnosis of model capabilities. Through this benchmark, we highlight the limitations of existing approaches and establish a systematic evaluation framework for models that must reason, rather than merely perceive, across temporally extended and modality-rich mathematical problem settings. Our benchmark and evaluation code are available at: https://mbzuai-oryx.github.io/VideoMathQA

cs.CV↗

HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4D Gaussian splatting and dynamic NeRF pipelines, which struggle with training overhead in minute-long captures, our method leverages invertible Gaussian Splatting deformation networks to reconstruct large-scale, dynamic environments accurately. Specifically, we decompose each scene into a static background plus time-varying objects, each represented by learned Gaussian primitives undergoing global rigid transformations, skeleton-driven articulation, and subtle non-rigid deformations via an invertible neural flow. This hierarchical warping strategy enables robust free-viewpoint novel-view rendering from various embodied camera trajectories by attaching Gaussians to a complete canonical foreground shape (\eg, egocentric or third-person follow), which may involve substantial viewpoint changes and interactions between multiple actors. Our experiments demonstrate that \ourmethod~ achieves superior reconstruction quality on challenging datasets while significantly reducing both training and rendering time compared to state-of-the-art monocular deformable NeRFs. These results highlight a practical and scalable solution for EVS in real-world scenarios. The source code will be released.

cs.CV↗

CoCo4D: Comprehensive and Complex 4D Scene Generation

Existing 4D synthesis methods primarily focus on object-level generation or dynamic scene synthesis with limited novel views, restricting their ability to generate multi-view consistent and immersive dynamic 4D scenes. To address these constraints, we propose a framework (dubbed as CoCo4D) for generating detailed dynamic 4D scenes from text prompts, with the option to include images. Our method leverages the crucial observation that articulated motion typically characterizes foreground objects, whereas background alterations are less pronounced. Consequently, CoCo4D divides 4D scene synthesis into two responsibilities: modeling the dynamic foreground and creating the evolving background, both directed by a reference motion sequence. Given a text prompt and an optional reference image, CoCo4D first generates an initial motion sequence utilizing video diffusion models. This motion sequence then guides the synthesis of both the dynamic foreground object and the background using a novel progressive outpainting scheme. To ensure seamless integration of the moving foreground object within the dynamic background, CoCo4D optimizes a parametric trajectory for the foreground, resulting in realistic and coherent blending. Extensive experiments show that CoCo4D achieves comparable or superior performance in 4D scene generation compared to existing methods, demonstrating its effectiveness and efficiency. More results are presented on our website https://colezwhy.github.io/coco4d/.

cs.CV↗

Structured Attention Matters to Multimodal LLMs in Document Understanding

Document understanding remains a significant challenge for multimodal large language models (MLLMs). While previous research has primarily focused on locating evidence pages through precise multimodal queries, our work investigates a fundamental yet overlooked aspect: how input format influences document comprehension performance. Through systematic analysis, we discover that raw OCR text often impairs rather than improves MLLMs' performance, which is a counterintuitive finding we attribute to attention dispersion and structure loss. To further substantiate our hypothesis, we propose a novel structure-preserving approach that encodes document elements using the LaTex paradigm, maintaining the hierarchical organization and spatial relationships critical for comprehension. Our attention analysis reveals that structured text induces structured attention patterns on both textual and visual content, directing models to focus on semantically meaningful regions while reducing attention waste. This approach significantly enhances MLLMs' document question answering performance across diverse document types without requiring architectural modifications or additional training.

cs.CL↗

Dynamic Context-oriented Decomposition for Task-aware Low-rank Adaptation with Less Forgetting and Faster Convergence

Conventional low-rank adaptation methods build adapters without considering data context, leading to sub-optimal fine-tuning performance and severe forgetting of inherent world knowledge. In this paper, we propose context-oriented decomposition adaptation (CorDA), a novel method that initializes adapters in a task-aware manner. Concretely, we develop context-oriented singular value decomposition, where we collect covariance matrices of input activations for each linear layer using sampled data from the target task, and apply SVD to the product of weight matrix and its corresponding covariance matrix. By doing so, the task-specific capability is compacted into the principal components. Thanks to the task awareness, our method enables two optional adaptation modes, knowledge-preserved mode (KPM) and instruction-previewed mode (IPM), providing flexibility to choose between freezing the principal components to preserve their associated knowledge or adapting them to better learn a new task. We further develop CorDA++ by deriving a metric that reflects the compactness of task-specific principal components, and then introducing dynamic covariance selection and dynamic rank allocation strategies based on the same metric. The two strategies provide each layer with the most representative covariance matrix and a proper rank allocation. Experimental results show that CorDA++ outperforms CorDA by a significant margin. CorDA++ in KPM not only achieves better fine-tuning performance than LoRA, but also mitigates the forgetting of pre-trained knowledge in both large language models and vision language models. For IPM, our method exhibits faster convergence, \emph{e.g.,} 4.5x speedup over QLoRA, and improves adaptation performance in various scenarios, outperforming strong baseline methods. Our method has been integrated into the PEFT library developed by Hugging Face.

cs.LG↗

Efficient Visual State Space Model for Image Deblurring

Convolutional neural networks (CNNs) and Vision Transformers (ViTs) have achieved excellent performance in image restoration. While ViTs generally outperform CNNs by effectively capturing long-range dependencies and input-specific characteristics, their computational complexity increases quadratically with image resolution. This limitation hampers their practical application in high-resolution image restoration. In this paper, we propose a simple yet effective visual state space model (EVSSM) for image deblurring, leveraging the benefits of state space models (SSMs) for visual data. In contrast to existing methods that employ several fixed-direction scanning for feature extraction, which significantly increases the computational cost, we develop an efficient visual scan block that applies various geometric transformations before each SSM-based module, capturing useful non-local information and maintaining high efficiency. In addition, to more effectively capture and represent local information, we propose an efficient discriminative frequency domain-based feedforward network (EDFFN), which can effectively estimate useful frequency information for latent clear image restoration. Extensive experimental results show that the proposed EVSSM performs favorably against state-of-the-art methods on benchmark datasets and real-world images. The code is available at https://github.com/kkkls/EVSSM.

cs.CV↗

InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model

Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to repair or complete the altered geometry. However, current approaches rely on lengthy and computationally intensive optimization, making them impractical for real-time or online applications. We propose InstaInpaint, a reference-based feed-forward framework that produces 3D-scene inpainting from a 2D inpainting proposal within 0.4 seconds. We develop a self-supervised masked-finetuning strategy to enable training of our custom large reconstruction model (LRM) on the large-scale dataset. Through extensive experiments, we analyze and identify several key designs that improve generalization, textural consistency, and geometric correctness. InstaInpaint achieves a 1000x speed-up from prior methods while maintaining a state-of-the-art performance across two standard benchmarks. Moreover, we show that InstaInpaint generalizes well to flexible downstream applications such as object insertion and multi-region inpainting. More video results are available at our project page: https://dhmbb2.github.io/InstaInpaint_page/.

cs.CV↗

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

cs.GR↗

RAPID Hand: A Robust, Affordable, Perception-Integrated, Dexterous Manipulation Platform for Generalist Robot Autonomy

This paper addresses the scarcity of low-cost but high-dexterity platforms for collecting real-world multi-fingered robot manipulation data towards generalist robot autonomy. To achieve it, we propose the RAPID Hand, a co-optimized hardware and software platform where the compact 20-DoF hand, robust whole-hand perception, and high-DoF teleoperation interface are jointly designed. Specifically, RAPID Hand adopts a compact and practical hand ontology and a hardware-level perception framework that stably integrates wrist-mounted vision, fingertip tactile sensing, and proprioception with sub-7 ms latency and spatial alignment. Collecting high-quality demonstrations on high-DoF hands is challenging, as existing teleoperation methods struggle with precision and stability on complex multi-fingered systems. We address this by co-optimizing hand design, perception integration, and teleoperation interface through a universal actuation scheme, custom perception electronics, and two retargeting constraints. We evaluate the platform's hardware, perception, and teleoperation interface. Training a diffusion policy on collected data shows superior performance over prior works, validating the system's capability for reliable, high-quality data collection. The platform is constructed from low-cost and off-the-shelf components and will be made public to ensure reproducibility and ease of adoption.

cs.RO↗

VideoPrism: A Foundational Visual Encoder for Video Understanding

We introduce VideoPrism, a general-purpose video encoder that tackles diverse video understanding tasks with a single frozen model. We pretrain VideoPrism on a heterogeneous corpus containing 36M high-quality video-caption pairs and 582M video clips with noisy parallel text (e.g., ASR transcripts). The pretraining approach improves upon masked autoencoding by global-local distillation of semantic video embeddings and a token shuffling scheme, enabling VideoPrism to focus primarily on the video modality while leveraging the invaluable text associated with videos. We extensively test VideoPrism on four broad groups of video understanding tasks, from web video question answering to CV for science, achieving state-of-the-art performance on 31 out of 33 video understanding benchmarks. Our models are released at https://github.com/google-deepmind/videoprism.

cs.CV↗

IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video Generation

Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across frames. To address this limitation, we propose IllumiCraft, an end-to-end diffusion framework accepting three complementary inputs: (1) high-dynamic-range (HDR) video maps for detailed lighting control; (2) synthetically relit frames with randomized illumination changes (optionally paired with a static background reference image) to provide appearance cues; and (3) 3D point tracks that capture precise 3D geometry information. By integrating the lighting, appearance, and geometry cues within a unified diffusion architecture, IllumiCraft generates temporally coherent videos aligned with user-defined prompts. It supports background-conditioned and text-conditioned video relighting and provides better fidelity than existing controllable video generation methods. Project Page: https://yuanze-lin.me/IllumiCraft_page

cs.CV↗

UniRestore: Unified Perceptual and Task-Oriented Image Restoration Model Using Diffusion Prior

Image restoration aims to recover content from inputs degraded by various factors, such as adverse weather, blur, and noise. Perceptual Image Restoration (PIR) methods improve visual quality but often do not support downstream tasks effectively. On the other hand, Task-oriented Image Restoration (TIR) methods focus on enhancing image utility for high-level vision tasks, sometimes compromising visual quality. This paper introduces UniRestore, a unified image restoration model that bridges the gap between PIR and TIR by using a diffusion prior. The diffusion prior is designed to generate images that align with human visual quality preferences, but these images are often unsuitable for TIR scenarios. To solve this limitation, UniRestore utilizes encoder features from an autoencoder to adapt the diffusion prior to specific tasks. We propose a Complementary Feature Restoration Module (CFRM) to reconstruct degraded encoder features and a Task Feature Adapter (TFA) module to facilitate adaptive feature fusion in the decoder. This design allows UniRestore to optimize images for both human perception and downstream task requirements, addressing discrepancies between visual quality and functional needs. Integrating these modules also enhances UniRestore's adapability and efficiency across diverse tasks. Extensive expertments demonstrate the superior performance of UniRestore in both PIR and TIR scenarios.

eess.IV↗

Unpaired Deblurring via Decoupled Diffusion Model

Generative diffusion models trained on large-scale datasets have achieved remarkable progress in image synthesis. In favor of their ability to supplement missing details and generate aesthetically pleasing contents, recent works have applied them to image deblurring via training an adapter on blurry-sharp image pairs to provide structural conditions for restoration. However, acquiring substantial amounts of realistic paired data is challenging and costly in real-world scenarios. On the other hand, relying solely on synthetic data often results in overfitting, leading to unsatisfactory performance when confronted with unseen blur patterns. To tackle this issue, we propose UID-Diff, a generative-diffusion-based model designed to enhance deblurring performance on unknown domains by decoupling structural features and blur patterns through joint training on three specially designed tasks. We employ two Q-Formers as structural features and blur patterns extractors separately. The features extracted by them will be used for the supervised deblurring task on synthetic data and the unsupervised blur-transfer task by leveraging unpaired blurred images from the target domain simultaneously. We further introduce a reconstruction task to make the structural features and blur patterns complementary. This blur-decoupled learning process enhances the generalization capabilities of UID-Diff when encountering unknown blur patterns. Experiments on real-world datasets demonstrate that UID-Diff outperforms existing state-of-the-art methods in blur removal and structural preservation in various challenging scenarios.

cs.CV↗

OpenAD: Open-World Autonomous Driving Benchmark for 3D Object Detection

Open-world perception aims to develop a model adaptable to novel domains and various sensor configurations and can understand uncommon objects and corner cases. However, current research lacks sufficiently comprehensive open-world 3D perception benchmarks and robust generalizable methodologies. This paper introduces OpenAD, the first real open-world autonomous driving benchmark for 3D object detection. OpenAD is built upon a corner case discovery and annotation pipeline that integrates with a multimodal large language model (MLLM). The proposed pipeline annotates corner case objects in a unified format for five autonomous driving perception datasets with 2000 scenarios. In addition, we devise evaluation methodologies and evaluate various open-world and specialized 2D and 3D models. Moreover, we propose a vision-centric 3D open-world object detection baseline and further introduce an ensemble method by fusing general and specialized models to address the issue of lower precision in existing open-world methods for the OpenAD benchmark. We host an online challenge on EvalAI. Data, toolkit codes, and evaluation codes are available at https://github.com/VDIGPKU/OpenAD.

cs.CV↗