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Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 163 records · Page 9Linked to original sources

KRIS-Bench: Benchmarking Next-Level Intelligent Image Editing Models

Recent advances in multi-modal generative models have enabled significant progress in instruction-based image editing. However, while these models produce visually plausible outputs, their capacity for knowledge-based reasoning editing tasks remains under-explored. In this paper, we introduce KRIS-Bench (Knowledge-based Reasoning in Image-editing Systems Benchmark), a diagnostic benchmark designed to assess models through a cognitively informed lens. Drawing from educational theory, KRIS-Bench categorizes editing tasks across three foundational knowledge types: Factual, Conceptual, and Procedural. Based on this taxonomy, we design 22 representative tasks spanning 7 reasoning dimensions and release 1,267 high-quality annotated editing instances. To support fine-grained evaluation, we propose a comprehensive protocol that incorporates a novel Knowledge Plausibility metric, enhanced by knowledge hints and calibrated through human studies. Empirical results on 10 state-of-the-art models reveal significant gaps in reasoning performance, highlighting the need for knowledge-centric benchmarks to advance the development of intelligent image editing systems.

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MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction.

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Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh sequences remains labor-intensive for professional artists. On the other hand, while video diffusion models excel at text-driven video generation, they often lack 3D geometry awareness and struggle with achieving multi-view consistent texturing for 3D meshes. In this work, we present Tex4D, a zero-shot approach that integrates inherent 3D geometry knowledge from mesh sequences with the expressiveness of video diffusion models to produce multi-view and temporally consistent 4D textures. Given an untextured mesh sequence and a text prompt as inputs, our method enhances multi-view consistency by synchronizing the diffusion process across different views through latent aggregation in the UV space. To ensure temporal consistency, we leverage prior knowledge from a conditional video generation model for texture synthesis. However, straightforwardly combining the video diffusion model and the UV texture aggregation leads to blurry results. We analyze the underlying causes and propose a simple yet effective modification to the DDIM sampling process to address this issue. Additionally, we introduce a reference latent texture to strengthen the correlation between frames during the denoising process. To the best of our knowledge, Tex4D is the first method specifically designed for 4D scene texturing. Extensive experiments demonstrate its superiority in producing multi-view and multi-frame consistent videos based on untextured mesh sequences.

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CompleteMe: Reference-based Human Image Completion

Recent methods for human image completion can reconstruct plausible body shapes but often fail to preserve unique details, such as specific clothing patterns or distinctive accessories, without explicit reference images. Even state-of-the-art reference-based inpainting approaches struggle to accurately capture and integrate fine-grained details from reference images. To address this limitation, we propose CompleteMe, a novel reference-based human image completion framework. CompleteMe employs a dual U-Net architecture combined with a Region-focused Attention (RFA) Block, which explicitly guides the model's attention toward relevant regions in reference images. This approach effectively captures fine details and ensures accurate semantic correspondence, significantly improving the fidelity and consistency of completed images. Additionally, we introduce a challenging benchmark specifically designed for evaluating reference-based human image completion tasks. Extensive experiments demonstrate that our proposed method achieves superior visual quality and semantic consistency compared to existing techniques. Project page: https://liagm.github.io/CompleteMe/

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PVUW 2025 Challenge Report: Advances in Pixel-level Understanding of Complex Videos in the Wild

This report provides a comprehensive overview of the 4th Pixel-level Video Understanding in the Wild (PVUW) Challenge, held in conjunction with CVPR 2025. It summarizes the challenge outcomes, participating methodologies, and future research directions. The challenge features two tracks: MOSE, which focuses on complex scene video object segmentation, and MeViS, which targets motion-guided, language-based video segmentation. Both tracks introduce new, more challenging datasets designed to better reflect real-world scenarios. Through detailed evaluation and analysis, the challenge offers valuable insights into the current state-of-the-art and emerging trends in complex video segmentation. More information can be found on the workshop website: https://pvuw.github.io/.

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DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

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NTIRE 2025 Challenge on Cross-Domain Few-Shot Object Detection: Methods and Results

Cross-Domain Few-Shot Object Detection (CD-FSOD) poses significant challenges to existing object detection and few-shot detection models when applied across domains. In conjunction with NTIRE 2025, we organized the 1st CD-FSOD Challenge, aiming to advance the performance of current object detectors on entirely novel target domains with only limited labeled data. The challenge attracted 152 registered participants, received submissions from 42 teams, and concluded with 13 teams making valid final submissions. Participants approached the task from diverse perspectives, proposing novel models that achieved new state-of-the-art (SOTA) results under both open-source and closed-source settings. In this report, we present an overview of the 1st NTIRE 2025 CD-FSOD Challenge, highlighting the proposed solutions and summarizing the results submitted by the participants.

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Tuning-Free Image Editing with Fidelity and Editability via Unified Latent Diffusion Model

Balancing fidelity and editability is essential in text-based image editing (TIE), where failures commonly lead to over- or under-editing issues. Existing methods typically rely on attention injections for structure preservation and leverage the inherent text alignment capabilities of pre-trained text-to-image (T2I) models for editability, but they lack explicit and unified mechanisms to properly balance these two objectives. In this work, we introduce UnifyEdit, a tuning-free method that performs diffusion latent optimization to enable a balanced integration of fidelity and editability within a unified framework. Unlike direct attention injections, we develop two attention-based constraints: a self-attention (SA) preservation constraint for structural fidelity, and a cross-attention (CA) alignment constraint to enhance text alignment for improved editability. However, simultaneously applying both constraints can lead to gradient conflicts, where the dominance of one constraint results in over- or under-editing. To address this challenge, we introduce an adaptive time-step scheduler that dynamically adjusts the influence of these constraints, guiding the diffusion latent toward an optimal balance. Extensive quantitative and qualitative experiments validate the effectiveness of our approach, demonstrating its superiority in achieving a robust balance between structure preservation and text alignment across various editing tasks, outperforming other state-of-the-art methods. The source code will be available at https://github.com/CUC-MIPG/UnifyEdit.

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Learning Spatial-Semantic Features for Robust Video Object Segmentation

Tracking and segmenting multiple similar objects with distinct or complex parts in long-term videos is particularly challenging due to the ambiguity in identifying target components and the confusion caused by occlusion, background clutter, and changes in appearance or environment over time. In this paper, we propose a robust video object segmentation framework that learns spatial-semantic features and discriminative object queries to address the above issues. Specifically, we construct a spatial-semantic block comprising a semantic embedding component and a spatial dependency modeling part for associating global semantic features and local spatial features, providing a comprehensive target representation. In addition, we develop a masked cross-attention module to generate object queries that focus on the most discriminative parts of target objects during query propagation, alleviating noise accumulation to ensure effective long-term query propagation. Extensive experimental results show that the proposed method achieves state-of-the-art performance on benchmark data sets, including the DAVIS2017 test (\textbf{87.8\%}), YoutubeVOS 2019 (\textbf{88.1\%}), MOSE val (\textbf{74.0\%}), and LVOS test (\textbf{73.0\%}), and demonstrate the effectiveness and generalization capacity of our model. The source code and trained models are released at \href{https://github.com/yahooo-m/S3}{https://github.com/yahooo-m/S3}.

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Distilling Spectral Graph for Object-Context Aware Open-Vocabulary Semantic Segmentation

Open-Vocabulary Semantic Segmentation (OVSS) has advanced with recent vision-language models (VLMs), enabling segmentation beyond predefined categories through various learning schemes. Notably, training-free methods offer scalable, easily deployable solutions for handling unseen data, a key goal of OVSS. Yet, a critical issue persists: lack of object-level context consideration when segmenting complex objects in the challenging environment of OVSS based on arbitrary query prompts. This oversight limits models' ability to group semantically consistent elements within object and map them precisely to user-defined arbitrary classes. In this work, we introduce a novel approach that overcomes this limitation by incorporating object-level contextual knowledge within images. Specifically, our model enhances intra-object consistency by distilling spectral-driven features from vision foundation models into the attention mechanism of the visual encoder, enabling semantically coherent components to form a single object mask. Additionally, we refine the text embeddings with zero-shot object presence likelihood to ensure accurate alignment with the specific objects represented in the images. By leveraging object-level contextual knowledge, our proposed approach achieves state-of-the-art performance with strong generalizability across diverse datasets.

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Text Speaks Louder than Vision: ASCII Art Reveals Textual Biases in Vision-Language Models

Vision-language models (VLMs) have advanced rapidly in processing multimodal information, but their ability to reconcile conflicting signals across modalities remains underexplored. This work investigates how VLMs process ASCII art, a unique medium where textual elements collectively form visual patterns, potentially creating semantic-visual conflicts. We introduce a novel evaluation framework that systematically challenges five state-of-the-art models (including GPT-4o, Claude, and Gemini) using adversarial ASCII art, where character-level semantics deliberately contradict global visual patterns. Our experiments reveal a strong text-priority bias: VLMs consistently prioritize textual information over visual patterns, with visual recognition ability declining dramatically as semantic complexity increases. Various mitigation attempts through visual parameter tuning and prompt engineering yielded only modest improvements, suggesting that this limitation requires architectural-level solutions. These findings uncover fundamental flaws in how current VLMs integrate multimodal information, providing important guidance for future model development while highlighting significant implications for content moderation systems vulnerable to adversarial examples.

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A Simple Approach to Unifying Diffusion-based Conditional Generation

Recent progress in image generation has sparked research into controlling these models through condition signals, with various methods addressing specific challenges in conditional generation. Instead of proposing another specialized technique, we introduce a simple, unified framework to handle diverse conditional generation tasks involving a specific image-condition correlation. By learning a joint distribution over a correlated image pair (e.g. image and depth) with a diffusion model, our approach enables versatile capabilities via different inference-time sampling schemes, including controllable image generation (e.g. depth to image), estimation (e.g. image to depth), signal guidance, joint generation (image & depth), and coarse control. Previous attempts at unification often introduce significant complexity through multi-stage training, architectural modification, or increased parameter counts. In contrast, our simple formulation requires a single, computationally efficient training stage, maintains the standard model input, and adds minimal learned parameters (15% of the base model). Moreover, our model supports additional capabilities like non-spatially aligned and coarse conditioning. Extensive results show that our single model can produce comparable results with specialized methods and better results than prior unified methods. We also demonstrate that multiple models can be effectively combined for multi-signal conditional generation.

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Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint

We present Layout-Your-3D, a framework that allows controllable and compositional 3D generation from text prompts. Existing text-to-3D methods often struggle to generate assets with plausible object interactions or require tedious optimization processes. To address these challenges, our approach leverages 2D layouts as a blueprint to facilitate precise and plausible control over 3D generation. Starting with a 2D layout provided by a user or generated from a text description, we first create a coarse 3D scene using a carefully designed initialization process based on efficient reconstruction models. To enforce coherent global 3D layouts and enhance the quality of instance appearances, we propose a collision-aware layout optimization process followed by instance-wise refinement. Experimental results demonstrate that Layout-Your-3D yields more reasonable and visually appealing compositional 3D assets while significantly reducing the time required for each prompt. Additionally, Layout-Your-3D can be easily applicable to downstream tasks, such as 3D editing and object insertion. Our project page is available at:https://colezwhy.github.io/layoutyour3d/

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HALO: Human-Aligned End-to-end Image Retargeting with Layered Transformations

Image retargeting aims to change the aspect-ratio of an image while maintaining its content and structure with less visual artifacts. Existing methods still generate many artifacts or fail to maintain original content or structure. To address this, we introduce HALO, an end-to-end trainable solution for image retargeting. Since humans are more sensitive to distortions in salient areas than non-salient areas of an image, HALO decomposes the input image into salient/non-salient layers and applies different wrapping fields to different layers. To further minimize the structure distortion in the output images, we propose perceptual structure similarity loss which measures the structure similarity between input and output images and aligns with human perception. Both quantitative results and a user study on the RetargetMe dataset show that HALO achieves SOTA. Especially, our method achieves an 18.4% higher user preference compared to the baselines on average.

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4th PVUW MeViS 3rd Place Report: Sa2VA

Referring video object segmentation (RVOS) is a challenging task that requires the model to segment the object in a video given the language description. MeViS is a recently proposed dataset that contains motion expressions of the target objects, leading to a challenging benchmark, compared with existing RVOS benchmarks. On the other hand, for referring expression tasks, a new trend is to adopt multi-modal large language model (MLLM) to achieve better image and text alignment. In this report, we show that with a simple modification to the test time inference method on stronger MLLMs, we can lead to stronger results on MeVIS. In particular, we adopt the recent method Sa2VA, a unified model for dense grounded understanding of both images and videos. By enlarging the scope of key frames, without any further training, we can achieve the 3rd place in the 4th PVUW workshop.

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Cropper: Vision-Language Model for Image Cropping through In-Context Learning

The goal of image cropping is to identify visually appealing crops in an image. Conventional methods are trained on specific datasets and fail to adapt to new requirements. Recent breakthroughs in large vision-language models (VLMs) enable visual in-context learning without explicit training. However, downstream tasks with VLMs remain under explored. In this paper, we propose an effective approach to leverage VLMs for image cropping. First, we propose an efficient prompt retrieval mechanism for image cropping to automate the selection of in-context examples. Second, we introduce an iterative refinement strategy to iteratively enhance the predicted crops. The proposed framework, we refer to as Cropper, is applicable to a wide range of cropping tasks, including free-form cropping, subject-aware cropping, and aspect ratio-aware cropping. Extensive experiments demonstrate that Cropper significantly outperforms state-of-the-art methods across several benchmarks.

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LLM Post-Training: A Deep Dive into Reasoning Large Language Models

Large Language Models (LLMs) have transformed the natural language processing landscape and brought to life diverse applications. Pretraining on vast web-scale data has laid the foundation for these models, yet the research community is now increasingly shifting focus toward post-training techniques to achieve further breakthroughs. While pretraining provides a broad linguistic foundation, post-training methods enable LLMs to refine their knowledge, improve reasoning, enhance factual accuracy, and align more effectively with user intents and ethical considerations. Fine-tuning, reinforcement learning, and test-time scaling have emerged as critical strategies for optimizing LLMs performance, ensuring robustness, and improving adaptability across various real-world tasks. This survey provides a systematic exploration of post-training methodologies, analyzing their role in refining LLMs beyond pretraining, addressing key challenges such as catastrophic forgetting, reward hacking, and inference-time trade-offs. We highlight emerging directions in model alignment, scalable adaptation, and inference-time reasoning, and outline future research directions. We also provide a public repository to continually track developments in this fast-evolving field: https://github.com/mbzuai-oryx/Awesome-LLM-Post-training.

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MIRAGE: Multimodal Immersive Reasoning and Guided Exploration for Red-Team Jailbreak Attacks

While safety mechanisms have significantly progressed in filtering harmful text inputs, MLLMs remain vulnerable to multimodal jailbreaks that exploit their cross-modal reasoning capabilities. We present MIRAGE, a novel multimodal jailbreak framework that exploits narrative-driven context and role immersion to circumvent safety mechanisms in Multimodal Large Language Models (MLLMs). By systematically decomposing the toxic query into environment, role, and action triplets, MIRAGE constructs a multi-turn visual storytelling sequence of images and text using Stable Diffusion, guiding the target model through an engaging detective narrative. This process progressively lowers the model's defences and subtly guides its reasoning through structured contextual cues, ultimately eliciting harmful responses. In extensive experiments on the selected datasets with six mainstream MLLMs, MIRAGE achieves state-of-the-art performance, improving attack success rates by up to 17.5% over the best baselines. Moreover, we demonstrate that role immersion and structured semantic reconstruction can activate inherent model biases, facilitating the model's spontaneous violation of ethical safeguards. These results highlight critical weaknesses in current multimodal safety mechanisms and underscore the urgent need for more robust defences against cross-modal threats.

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