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Minghui Wu

Publications and source records attributed to Minghui Wu.

At least 19 recordsLinked to original sources

LiLa-WAM: Lightweight Latent Reasoning World-Action Model for Robotic Manipulation

World-action modeling has emerged as a promising paradigm for robotic control, as it empowers models to go beyond reacting to observations and anticipate how a scene will evolve. However, existing WAMs often incur substantial computational overhead. Pixel-space methods often allocate substantial capacity to visual details that may not be directly relevant to control, while some latent-space methods require multi-stage training to construct the reasoning space. The resulting training cost can make such methods difficult to train under modest computational budgets. In this work, we propose LiLa-WAM, a lightweight world-action model that reasons about the future in a compact latent space and can be trained end-to-end on a single 24GB GPU. Its core design is a compact latent reasoning space jointly shaped by future-state prediction and action generation, which keeps the model lightweight while remaining well aligned with control. For task specification, we further propose the Visual Transition Token(VTT), a language-free task representation that encodes each task as a direction in visual feature space. Experiments on RoboTwin~2.0, LIBERO, and real-robot tasks demonstrate LiLa-WAM's effectiveness, achieving 90.48\% success across 50 RoboTwin tasks with single-GPU training.

cs.RO

CoEvoKG: Co-Evolving Knowledge Graphs with Self-Evolving Search Agents

Large language models can improve with reinforcement learning for search agents, yet existing self play agents repeatedly generate tasks while discarding the knowledge gained during successful searches. We introduce CoEvoKG, a framework that turns a knowledge graph into both a source of verifiable training tasks and a persistent evidence memory for agent evolution. CoEvoKG jointly trains a task generator and a search agent: the generator creates multihop questions from entity chains sampled from the knowledge graph, while the agent learns from rewards for answer correctness and search trajectories whose entity paths are supported by graph evidence. When a search succeeds, CoEvoKG verifies and deduplicates the retrieved evidence, then writes it back to the corresponding graph nodes and edges. Future rounds reuse this enriched graph for task generation and reward computation, closing the loop between model self evolution and knowledge accumulation. Experiments on six QA benchmarks (NQ, TriviaQA, PopQA, HotpotQA, 2WikiMultiHopQA, and Bamboogle) with three backbone models show that CoEvoKG improves macro average accuracy over the corresponding base models by +11.2, +10.1, and +11.6 points on Qwen2.5-3B-Instruct, Qwen2.5-7B-Instruct, and Llama-3.1-8B-Instruct, respectively. Under matched training budgets, CoEvoKG further improves over competitive self play baselines and RL baselines for search agents by +2.6 to +3.7 macro average points across the three backbones. Code is available at https://github.com/lazzy1225/CoEvoKG.

cs.AI

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce \textbf{SESA} (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.

cs.AI

Self-Supervised Skill Optimization

Agent skills provide frozen large language model (LLM) agents with reusable procedural guidance, and recent work shows that such skills can be optimized with ground-truth (GT) feedback. Many applications, however, lack GT labels, task scores, rewards, or reliable task-specific evaluators. We therefore introduce Self-Supervised Skill Optimization (SSO), a comparative framework that learns a reusable skill from unlabeled task instances alone. At each step, SSO runs the current skill on an unlabeled batch, uses a subset of the resulting executions to generate complete skill probes, and runs the probes on the same batch. An LLM judge compares the resulting answers, trajectories, artifacts, or terminal states. A separate behavior extractor identifies behavioral differences without seeing the judge's decisions. SSO uses these decisions to aggregate evidence for and against the observed behaviors across instances. It then ranks the behaviors by the resulting evidence and renders a new complete skill from the highest-ranked behaviors. The update is accepted only if the new skill outperforms the current one on an unlabeled validation set. SSO outperforms existing GT-free prompt optimizers on both closed-ended and open-ended tasks. On closed-ended benchmarks, it approaches and sometimes exceeds the strongest GT-based skill optimizer without using any GT feedback.

cs.CL

Dive Into the Implicit Biases of Low-rank Vision-language Alignment

Vision-language alignment, the stage that bridges pretrained vision encoders and large language models, is widely treated as a form of pretraining requiring full-parameter updates. We challenge this view and investigate what happens when low-rank adaptation is applied to the LLM during this stage instead. We find that low-rank alignment not only reduces computational costs but also outperforms full-parameter alignment on most benchmarks. To understand this phenomenon, we systematically characterize the implicit biases introduced by low-rank adaptation during alignment. Empirically, we find that low-rank alignment shifts model behavior from hallucinatory to conservative and preserves per-token linear separability of visual features that full-parameter alignment disrupts, a phenomenon we term LS-curse. Geometrically, low rank aligned models exhibit more homogeneous and structurally stable visual representations, maintaining modality-specific knowledge rather than prematurely fusing entity-level semantics. Theoretically, we establish two theorems showing that low-rank alignment induces preferences for parameter subspaces with flat gradients and feature subspaces robust to perturbations, providing a principled explanation for the observed structure-preserving behavior. Extensive experiments cover ablation over 100 alignment configurations, three families of low-rank operators, and various rank, encoder, and other settings.

cs.CV

WebRetriever: A Large-Scale Comprehensive Benchmark for Efficient Web Agent Evaluation

As web agents increasingly demonstrate capabilities in automated task execution, the development of robust evaluation frameworks for assessing their navigation and task completion performance has emerged as a critical research priority. However, existing benchmarks exhibit fundamental limitations. First, they suffer from insufficient scale and limited domain diversity, constraining comprehensive evaluation of cross-domain generalization. Second, prevailing LLM-as-Judge evaluation methodologies inadequately capture fine-grained interaction semantics, particularly regarding precise query formulation and filtering operations. Third, current benchmarks predominantly emphasize navigation success metrics while neglecting critical requirements for real-world deployment scenarios. To address these limitations, we introduce WebRetriever, a large-scale benchmark encompassing 800 websites and 1,550 tasks across diverse domains, including consumer, professional, and enterprise sectors, with comprehensive coverage of user intent patterns. We propose NavEval (Navigation Evaluation), a novel LLM-as-Judge framework that leverages rich interaction context beyond visual screenshots, achieving state-of-the-art alignment with human judgment across multiple evaluation datasets. Furthermore, we establish three complementary evaluation protocols that collectively provide holistic assessment of web agent capabilities: navigation proficiency, knowledge-assisted interaction, and end-to-end task completion with information extraction. Extensive experimental analysis reveals substantial performance disparities across evaluation protocols, demonstrating that navigation success alone is an insufficient predictor of real-world application effectiveness. WebRetriever delivers fine-grained diagnostic insights into agent capabilities and establishes a rigorous foundation for advancing web agent research and development.

cs.CV

AirTF: Over-the-Air Token Fusion for Task-Oriented Multi-Modal Token Communications

In the Internet of Vehicles (IoV), transmitting high-dimensional multi-modal sensory data to edge servers for time-sensitive tasks faces severe spectrum bottlenecks. To address this, we propose a foundation model-driven over-the-air token fusion (AirTF) framework for task-oriented multi-modal token communications. Unlike existing schemes for segmentation that rely on convolutional neural networks (CNNs) with limited local receptive fields, AirTF leverages vision transformer (ViT) encoders to extract globally contextualized semantic tokens from distributed heterogeneous sensors. By concurrently transmitting these spatially aligned tokens over a shared wireless channel, our framework exploits the superposition property of the multiple access channel to inherently fuse complementary multi-modal semantics (e.g., RGB and infrared) directly over the air. This mechanism significantly enhances spectral efficiency compared to orthogonal transmission. Furthermore, the integration of a pre-trained foundation model provides critical visual priors, effectively addressing the data-hungry nature of ViTs on limited, scenario-specific semantic segmentation datasets. Experiments demonstrate that AirTF consistently outperforms orthogonal transmission and CNN-based fusion baselines across AWGN and fading channels. Additional evaluations under a three-user setting, residual synchronization errors, and imperfect channel state information estimation further confirm its robustness. The source code will be made publicly available upon acceptance.

eess.IV

EmoInstruct-TTS: Dual-Path Instruction-Guided Emotional Speech Synthesis

Instruction-based controllable speech synthesis enables users to specify emotions through natural language. However, existing approaches often rely on coarse emotion labels and lack explicit modeling of fine-grained intensity. We propose EmoInstruct-TTS, a dual-path instruction-guided framework for emotional speech synthesis. We introduce Emotion2embed, a supervised semantic-acoustic emotion embedding covering 48 emotional states, including fine-grained categories and intensity levels. To infer embeddings from free-form instructions, we design an Instruction-Conditioned Emotion Flow Model (ICE-Flow) that generates acoustically grounded emotion representations. The inferred embeddings are integrated into an LLM-based synthesis pipeline to provide explicit emotional control while preserving semantic planning. Experiments show improved emotional controllability and speech naturalness over strong baselines.

cs.CL

Statistical Inference of Day-to-Day Traffic Dynamics

Day-to-day traffic dynamics are widely used to model flow evolution due to travelers' learning and adjustment behavior, yet empirical analysis of these models often relies on descriptive calibration with limited inferential content. This paper develops a statistical inference framework for day-to-day route choice dynamics based on a stochastic individual-level adjustment model. The framework enables uncertainty quantification and formal inference for behavioral parameters from trajectory data. We establish identifiability and consistency under mild conditions, and extend the framework to accommodate demand variation, user heterogeneity through a hierarchical structure, and anonymized observability caused by privacy constraints on trajectory data. Simulation studies demonstrate good finite-sample performance, calibrated uncertainty, and robustness to model misspecification. Empirical analyses of controlled laboratory experiments and real-world trajectory data from Ann Arbor, Michigan, show that the framework can generate novel behavioral insights across settings: it reveals the inadequacy of a purely inter-day learning model once en-route information is introduced, recovers systematic behavioral differences across participant types, and uncovers meaningful day-to-day learning together with substantial demand variation in real-world commuting behavior.

math.OC

End-to-End Simultaneous Dysarthric Speech Reconstruction with Frame-Level Adaptor and Multiple Wait-k Knowledge Distillation

Dysarthric speech reconstruction (DSR) typically employs a cascaded system that combines automatic speech recognition (ASR) and sentence-level text-to-speech (TTS) to convert dysarthric speech into normally-prosodied speech. However, dysarthric individuals often speak more slowly, leading to excessively long response times in such systems, rendering them impractical in long-speech scenarios. Cascaded DSR systems based on streaming ASR and incremental TTS can help reduce latency. However, patients with differing dysarthria severity exhibit substantial pronunciation variability for the same text, resulting in poor robustness of ASR and limiting the intelligibility of reconstructed speech. In addition, incremental TTS suffers from poor prosodic feature prediction due to a limited receptive field. In this study, we propose an end-to-end simultaneous DSR system with two key innovations: 1) A frame-level adaptor module is introduced to bridge ASR and TTS. By employing explicit-implicit semantic information fusion and joint module training, it enhances the error tolerance of TTS to ASR outputs. 2) A multiple wait-k autoregressive TTS module is designed to mitigate prosodic degradation via multi-view knowledge distillation. Our system has an average response time of 1.03 seconds on Tesla A100, with an average real-time factor (RTF) of 0.71. On the UASpeech dataset, it attains a mean opinion score (MOS) of 4.67 and demonstrates a 54.25% relative reduction in word error rate (WER) compared to the state-of-the-art. Our demo is available at: https://wflrz123.github.io/

cs.SD

DARS: Dysarthria-Aware Rhythm-Style Synthesis for ASR Enhancement

Dysarthric speech exhibits abnormal prosody and significant speaker variability, presenting persistent challenges for automatic speech recognition (ASR). While text-to-speech (TTS)-based data augmentation has shown potential, existing methods often fail to accurately model the pathological rhythm and acoustic style of dysarthric speech. To address this, we propose DARS, a dysarthria-aware rhythm-style synthesis framework based on the Matcha-TTS architecture. DARS incorporates a multi-stage rhythm predictor optimized by contrastive preferences between normal and dysarthric speech, along with a dysarthric-style conditional flow matching mechanism, jointly enhancing temporal rhythm reconstruction and pathological acoustic style simulation. Experiments on the TORGO dataset demonstrate that DARS achieves a Mean Cepstral Distortion (MCD) of 4.29, closely approximating real dysarthric speech. Adapting a Whisper-based ASR system with synthetic dysarthric speech from DARS achieves a 54.22% relative reduction in word error rate (WER) compared to state-of-the-art methods, demonstrating the framework's effectiveness in enhancing recognition performance.

cs.SD

UPA: Unsupervised Prompt Agent via Tree-Based Search and Selection

Prompt agents have recently emerged as a promising paradigm for automated prompt optimization, framing prompt discovery as a sequential decision-making problem over a structured prompt space. While this formulation enables the use of advanced planning algorithms, these methods typically assume access to supervised reward signals, which are often unavailable in practical scenarios. In this work, we propose UPA, an Unsupervised Prompt Agent that realizes structured search and selection without relying on ground-truth (GT) rewards. Specifically, during search, UPA iteratively constructs an evolving tree structure to navigate the prompt space, guided by fine-grained and position-debiased pairwise comparisons from Large Language Models (LLMs). Crucially, as these local comparisons do not inherently yield a consistent global scale, we decouple systematic prompt exploration from final selection, introducing a two-stage framework grounded in the Bradley-Terry-Luce (BTL) model. This framework first performs path-wise Bayesian aggregation of local comparisons to filter candidates under uncertainty, followed by global tournament-style comparisons to infer latent prompt quality and identify the optimal prompt. Experiments across multiple tasks demonstrate that UPA consistently outperforms existing prompt optimization methods, showing that agent-style optimization can remain highly effective even in unsupervised settings.

cs.CL

E2E Learning Massive MIMO for Multimodal Semantic Non-Orthogonal Transmission and Fusion

This paper investigates multimodal semantic non-orthogonal transmission and fusion in hybrid analog-digital massive multiple-input multiple-output (MIMO). A Transformer-based cross-modal source-channel semantic-aware network (CSC-SA-Net) framework is conceived, where channel state information (CSI) reference signal (RS), feedback, analog-beamforming/combining, and baseband semantic processing are data-driven end-to-end (E2E) optimized at the base station (BS) and user equipments (UEs). CSC-SA-Net comprises five sub-networks: BS-side CSI-RS network (BS-CSIRS-Net), UE-side channel semantic-aware network (UE-CSANet), BS-CSANet, UE-side multimodal semantic fusion network (UE-MSFNet), and BS-MSFNet. Specifically, we firstly E2E train BS-CSIRS-Net, UE-CSANet, and BS-CSANet to jointly design CSI-RS, feedback, analog-beamforming/combining with maximum {\emph{physical-layer's}} spectral-efficiency. Meanwhile, we E2E train UE-MSFNet and BS-MSFNet for optimizing {\emph{application-layer's}} source semantic downstream tasks. On these pre-trained models, we further integrate application-layer semantic processing with physical-layer tasks to E2E train five subnetworks. Extensive simulations show that the proposed CSC-SA-Net outperforms traditional separated designs, revealing the advantage of cross-modal channel-source semantic fusion.

eess.SP

Mano Technical Report

Graphical user interfaces (GUIs) are the primary medium for human-computer interaction, yet automating GUI interactions remains challenging due to the complexity of visual elements, dynamic environments, and the need for multi-step reasoning. Existing methods based on vision-language models (VLMs) often suffer from limited resolution, domain mismatch, and insufficient sequential decisionmaking capability. To address these issues, we propose Mano, a robust GUI agent built upon a multi-modal foundation model pre-trained on extensive web and computer system data. Our approach integrates a novel simulated environment for high-fidelity data generation, a three-stage training pipeline (supervised fine-tuning, offline reinforcement learning, and online reinforcement learning), and a verification module for error recovery. Mano demonstrates state-of-the-art performance on multiple GUI benchmarks, including Mind2Web and OSWorld, achieving significant improvements in success rate and operational accuracy. Our work provides new insights into the effective integration of reinforcement learning with VLMs for practical GUI agent deployment, highlighting the importance of domain-specific data, iterative training, and holistic reward design.

cs.MM

PRE-MAP: Personalized Reinforced Eye-tracking Multimodal LLM for High-Resolution Multi-Attribute Point Prediction

Visual selective attention, driven by individual preferences, regulates human prioritization of visual stimuli by bridging subjective cognitive mechanisms with objective visual elements, thereby steering the semantic interpretation and hierarchical processing of dynamic visual scenes. However, existing models and datasets predominantly neglect the influence of subjective cognitive diversity on fixation behavior. Conventional saliency prediction models, typically employing segmentation approaches, rely on low-resolution imagery to generate saliency heatmaps, subsequently upscaled to native resolutions, which limiting their capacity to capture personalized attention patterns. Furthermore, MLLMs are constrained by factors such as hallucinations, making it very costly to strictly adhere to the expected format in tasks involving multiple point predictions, and achieving precise point positioning is challenging. To address these limitations, we present Subjective Personalized Attention for Advertisement Videos, namely SPA-ADV, a large-scale multimodal dataset capturing gaze behaviors from over 4,500 participants varying in age and gender with 486 videos. Furthermore, we propose PRE-MAP, a novel eye-tracking saliency model that characterizes Personalized visual disparities through Reinforcement learning-optimized Eye-tracking, built upon MLLMs and guided by Multi-Attribute user profiles to predict Points. To ensure MLLMs produce prediction points that are both format-correct and spatially accurate, we introduce Consistency Group Relative Policy Optimization (C-GRPO), inspired by the variability in eye movement points and Multi-Attribute profiles. Extensive experiments on SPA-ADV and other benchmarks demonstrate the effectiveness of our approach. The code and dataset are available at \href{https://github.com/mininglamp-MLLM/PRE-MAP}{this URL}.

cs.CV

Residual Cross-Attention Transformer-Based Multi-User CSI Feedback with Deep Joint Source-Channel Coding

This letter proposes a deep-learning (DL)-based multi-user channel state information (CSI) feedback framework for massive multiple-input multiple-output systems, where the deep joint source-channel coding (DJSCC) is utilized to improve the CSI reconstruction accuracy. Specifically, we design a multi-user joint CSI feedback framework, whereby the CSI correlation of nearby users is utilized to reduce the feedback overhead. Under the framework, we propose a new residual cross-attention transformer architecture, which is deployed at the base station to further improve the CSI feedback performance. Moreover, to tackle the "cliff-effect" of conventional bit-level CSI feedback approaches, we integrated DJSCC into the multi-user CSI feedback, together with utilizing a two-stage training scheme to adapt to varying uplink noise levels. Experimental results demonstrate the superiority of our methods in CSI feedback performance, with low network complexity and better scalability.

cs.LG

What Makes a Good TODO Comment?

Software development is a collaborative process that involves various interactions among individuals and teams. TODO comments in source code play a critical role in managing and coordinating diverse tasks during this process. However, this study finds that a large proportion of open-source project TODO comments are left unresolved or take a long time to be resolved. About 46.7\% of TODO comments in open-source repositories are of low-quality (e.g., TODOs that are ambiguous, lack information, or are useless to developers). This highlights the need for better TODO practices. In this study, we investigate four aspects regarding the quality of TODO comments in open-source projects: (1) the prevalence of low-quality TODO comments; (2) the key characteristics of high-quality TODO comments; (3) how are TODO comments of different quality managed in practice; and (4) the feasibility of automatically assessing TODO comment quality. Examining 2,863 TODO comments from Top100 GitHub Java repositories, we propose criteria to identify high-quality TODO comments and provide insights into their optimal composition. We discuss the lifecycle of TODO comments with varying quality. we construct deep learning-based methods that show promising performance in identifying the quality of TODO comments, potentially enhancing development efficiency and code quality.

cs.SE

Jointly Complementary&Competitive Influence Maximization with Concurrent Ally-Boosting and Rival-Preventing

In this paper, we propose a new influence spread model, namely, Complementary\&Competitive Independent Cascade (C$^2$IC) model. C$^2$IC model generalizes three well known influence model, i.e., influence boosting (IB) model, campaign oblivious (CO)IC model and the IC-N (IC model with negative opinions) model. This is the first model that considers both complementary and competitive influence spread comprehensively under multi-agent environment. Correspondingly, we propose the Complementary\&Competitive influence maximization (C$^2$IM) problem. Given an ally seed set and a rival seed set, the C$^2$IM problem aims to select a set of assistant nodes that can boost the ally spread and prevent the rival spread concurrently. We show the problem is NP-hard and can generalize the influence boosting problem and the influence blocking problem. With classifying the different cascade priorities into 4 cases by the monotonicity and submodularity (M\&S) holding conditions, we design 4 algorithms respectively, with theoretical approximation bounds provided. We conduct extensive experiments on real social networks and the experimental results demonstrate the effectiveness of the proposed algorithms. We hope this work can inspire abundant future exploration for constructing more generalized influence models that help streamline the works of this area.

cs.AI