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Mingkui Tan

Publications and source records attributed to Mingkui Tan.

At least 55 records · Page 3Linked to original sources

3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model

Manipulation has long been a challenging task for robots, while humans can effortlessly perform complex interactions with objects, such as hanging a cup on the mug rack. A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills. Current robot datasets often record robot action in different action spaces within a simple scene. This hinders the robot to learn a unified and robust action representation for different robots within diverse scenes. Observing how humans understand a manipulation task, we find that understanding how the objects should move in the 3D space is a critical clue for guiding actions. This clue is embodiment-agnostic and suitable for both humans and different robots. Motivated by this, we aim to learn a 3D flow world model from both human and robot manipulation data. This model predicts the future movement of the interacting objects in 3D space, guiding action planning for manipulation. Specifically, we synthesize a large-scale 3D optical flow dataset, named ManiFlow-110k, through a moving object auto-detect pipeline. A video diffusion-based world model then learns manipulation physics from these data, generating 3D optical flow trajectories conditioned on language instructions. With the generated 3D object optical flow, we propose a flow-guided rendering mechanism, which renders the predicted final state and leverages GPT-4o to assess whether the predicted flow aligns with the task description. This equips the robot with a closed-loop planning ability. Finally, we consider the predicted 3D optical flow as constraints for an optimization policy to determine a chunk of robot actions for manipulation. Extensive experiments demonstrate strong generalization across diverse robotic manipulation tasks and reliable cross-embodiment adaptation without hardware-specific training.

cs.RO↗

Test-Time Learning for Large Language Models

While Large Language Models (LLMs) have exhibited remarkable emergent capabilities through extensive pre-training, they still face critical limitations in generalizing to specialized domains and handling diverse linguistic variations, known as distribution shifts. In this paper, we propose a Test-Time Learning (TTL) paradigm for LLMs, namely TLM, which dynamically adapts LLMs to target domains using only unlabeled test data during testing. Specifically, we first provide empirical evidence and theoretical insights to reveal that more accurate predictions from LLMs can be achieved by minimizing the input perplexity of the unlabeled test data. Based on this insight, we formulate the Test-Time Learning process of LLMs as input perplexity minimization, enabling self-supervised enhancement of LLM performance. Furthermore, we observe that high-perplexity samples tend to be more informative for model optimization. Accordingly, we introduce a Sample Efficient Learning Strategy that actively selects and emphasizes these high-perplexity samples for test-time updates. Lastly, to mitigate catastrophic forgetting and ensure adaptation stability, we adopt Low-Rank Adaptation (LoRA) instead of full-parameter optimization, which allows lightweight model updates while preserving more original knowledge from the model. We introduce the AdaptEval benchmark for TTL and demonstrate through experiments that TLM improves performance by at least 20% compared to original LLMs on domain knowledge adaptation.

cs.CL↗

Enhancing User-Oriented Proactivity in Open-Domain Dialogues with Critic Guidance

Open-domain dialogue systems aim to generate natural and engaging conversations, providing significant practical value in real applications such as social robotics and personal assistants. The advent of large language models (LLMs) has greatly advanced this field by improving context understanding and conversational fluency. However, existing LLM-based dialogue systems often fall short in proactively understanding the user's chatting preferences and guiding conversations toward user-centered topics. This lack of user-oriented proactivity can lead users to feel unappreciated, reducing their satisfaction and willingness to continue the conversation in human-computer interactions. To address this issue, we propose a User-oriented Proactive Chatbot (UPC) to enhance the user-oriented proactivity. Specifically, we first construct a critic to evaluate this proactivity inspired by the LLM-as-a-judge strategy. Given the scarcity of high-quality training data, we then employ the critic to guide dialogues between the chatbot and user agents, generating a corpus with enhanced user-oriented proactivity. To ensure the diversity of the user backgrounds, we introduce the ISCO-800, a diverse user background dataset for constructing user agents. Moreover, considering the communication difficulty varies among users, we propose an iterative curriculum learning method that trains the chatbot from easy-to-communicate users to more challenging ones, thereby gradually enhancing its performance. Experiments demonstrate that our proposed training method is applicable to different LLMs, improving user-oriented proactivity and attractiveness in open-domain dialogues.

cs.AI↗

CHRIS: Clothed Human Reconstruction with Side View Consistency

Creating a realistic clothed human from a single-view RGB image is crucial for applications like mixed reality and filmmaking. Despite some progress in recent years, mainstream methods often fail to fully utilize side-view information, as the input single-view image contains front-view information only. This leads to globally unrealistic topology and local surface inconsistency in side views. To address these, we introduce Clothed Human Reconstruction with Side View Consistency, namely CHRIS, which consists of 1) A Side-View Normal Discriminator that enhances global visual reasonability by distinguishing the generated side-view normals from the ground truth ones; 2) A Multi-to-One Gradient Computation (M2O) that ensures local surface consistency. M2O calculates the gradient of a sampling point by integrating the gradients of the nearby points, effectively acting as a smooth operation. Experimental results demonstrate that CHRIS achieves state-of-the-art performance on public benchmarks and outperforms the prior work.

cs.CV↗

Dynamic Compressing Prompts for Efficient Inference of Large Language Models

Large Language Models (LLMs) have shown outstanding performance across a variety of tasks, partly due to advanced prompting techniques. However, these techniques often require lengthy prompts, which increase computational costs and can hinder performance because of the limited context windows of LLMs. While prompt compression is a straightforward solution, existing methods confront the challenges of retaining essential information, adapting to context changes, and remaining effective across different tasks. To tackle these issues, we propose a task-agnostic method called Dynamic Compressing Prompts (LLM-DCP). Our method reduces the number of prompt tokens while aiming to preserve the performance as much as possible. We model prompt compression as a Markov Decision Process (MDP), enabling the DCP-Agent to sequentially remove redundant tokens by adapting to dynamic contexts and retaining crucial content. We develop a reward function for training the DCP-Agent that balances the compression rate, the quality of the LLM output, and the retention of key information. This allows for prompt token reduction without needing an external black-box LLM. Inspired by the progressive difficulty adjustment in curriculum learning, we introduce a Hierarchical Prompt Compression (HPC) training strategy that gradually increases the compression difficulty, enabling the DCP-Agent to learn an effective compression method that maintains information integrity. Experiments demonstrate that our method outperforms state-of-the-art techniques, especially at higher compression rates. The code for our approach will be available at https://github.com/Fhujinwu/DCP.

cs.CL↗

Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs

Vision-and-Language Navigation (VLN) tasks require an agent to follow textual instructions to navigate through 3D environments. Traditional approaches use supervised learning methods, relying heavily on domain-specific datasets to train VLN models. Recent methods try to utilize closed-source large language models (LLMs) like GPT-4 to solve VLN tasks in zero-shot manners, but face challenges related to expensive token costs and potential data breaches in real-world applications. In this work, we introduce Open-Nav, a novel study that explores open-source LLMs for zero-shot VLN in the continuous environment. Open-Nav employs a spatial-temporal chain-of-thought (CoT) reasoning approach to break down tasks into instruction comprehension, progress estimation, and decision-making. It enhances scene perceptions with fine-grained object and spatial knowledge to improve LLM's reasoning in navigation. Our extensive experiments in both simulated and real-world environments demonstrate that Open-Nav achieves competitive performance compared to using closed-source LLMs.

cs.RO↗

LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences

Research on 3D Vision-Language Models (3D-VLMs) is gaining increasing attention, which is crucial for developing embodied AI within 3D scenes, such as visual navigation and embodied question answering. Due to the high density of visual features, especially in large 3D scenes, accurately locating task-relevant visual information is challenging. Existing works attempt to segment all objects and consider their features as scene representations. However, these task-agnostic object features include much redundant information and missing details for the task-relevant area. To tackle these problems, we propose LSceneLLM, an adaptive framework that automatically identifies task-relevant areas by leveraging LLM's visual preference for different tasks, followed by a plug-and-play scene magnifier module to capture fine-grained details in focused areas. Specifically, a dense token selector examines the attention map of LLM to identify visual preferences for the instruction input. It then magnifies fine-grained details of the focusing area. An adaptive self-attention module is leveraged to fuse the coarse-grained and selected fine-grained visual information. To comprehensively evaluate the large scene understanding ability of 3D-VLMs, we further introduce a cross-room understanding benchmark, XR-Scene, which contains a series of large scene understanding tasks including XR-QA, XR-EmbodiedPlanning, and XR-SceneCaption. Experiments show that our method surpasses existing methods on both large scene understanding and existing scene understanding benchmarks. Plunging our scene magnifier module into the existing 3D-VLMs also brings significant improvement.

cs.CV↗

Understanding Emotional Body Expressions via Large Language Models

Emotion recognition based on body movements is vital in human-computer interaction. However, existing emotion recognition methods predominantly focus on enhancing classification accuracy, often neglecting the provision of textual explanations to justify their classifications. In this paper, we propose an Emotion-Action Interpreter powered by Large Language Model (EAI-LLM), which not only recognizes emotions but also generates textual explanations by treating 3D body movement data as unique input tokens within large language models (LLMs). Specifically, we propose a multi-granularity skeleton tokenizer designed for LLMs, which separately extracts spatio-temporal tokens and semantic tokens from the skeleton data. This approach allows LLMs to generate more nuanced classification descriptions while maintaining robust classification performance. Furthermore, we treat the skeleton sequence as a specific language and propose a unified skeleton token module. This module leverages the extensive background knowledge and language processing capabilities of LLMs to address the challenges of joint training on heterogeneous datasets, thereby significantly enhancing recognition accuracy on individual datasets. Experimental results demonstrate that our model achieves recognition accuracy comparable to existing methods. More importantly, with the support of background knowledge from LLMs, our model can generate detailed emotion descriptions based on classification results, even when trained on a limited amount of labeled skeleton data.

cs.HC↗

Generating Long-form Story Using Dynamic Hierarchical Outlining with Memory-Enhancement

Long-form story generation task aims to produce coherent and sufficiently lengthy text, essential for applications such as novel writingand interactive storytelling. However, existing methods, including LLMs, rely on rigid outlines or lack macro-level planning, making it difficult to achieve both contextual consistency and coherent plot development in long-form story generation. To address this issues, we propose Dynamic Hierarchical Outlining with Memory-Enhancement long-form story generation method, named DOME, to generate the long-form story with coherent content and plot. Specifically, the Dynamic Hierarchical Outline(DHO) mechanism incorporates the novel writing theory into outline planning and fuses the plan and writing stages together, improving the coherence of the plot by ensuring the plot completeness and adapting to the uncertainty during story generation. A Memory-Enhancement Module (MEM) based on temporal knowledge graphs is introduced to store and access the generated content, reducing contextual conflicts and improving story coherence. Finally, we propose a Temporal Conflict Analyzer leveraging temporal knowledge graphs to automatically evaluate the contextual consistency of long-form story. Experiments demonstrate that DOME significantly improves the fluency, coherence, and overall quality of generated long stories compared to state-of-the-art methods.

cs.CL↗

Towards Long Video Understanding via Fine-detailed Video Story Generation

Long video understanding has become a critical task in computer vision, driving advancements across numerous applications from surveillance to content retrieval. Existing video understanding methods suffer from two challenges when dealing with long video understanding: intricate long-context relationship modeling and interference from redundancy. To tackle these challenges, we introduce Fine-Detailed Video Story generation (FDVS), which interprets long videos into detailed textual representations. Specifically, to achieve fine-grained modeling of long-temporal content, we propose a Bottom-up Video Interpretation Mechanism that progressively interprets video content from clips to video. To avoid interference from redundant information in videos, we introduce a Semantic Redundancy Reduction mechanism that removes redundancy at both the visual and textual levels. Our method transforms long videos into hierarchical textual representations that contain multi-granularity information of the video. With these representations, FDVS is applicable to various tasks without any fine-tuning. We evaluate the proposed method across eight datasets spanning three tasks. The performance demonstrates the effectiveness and versatility of our method.

cs.CV↗

Enhancing Perception Capabilities of Multimodal LLMs with Training-Free Fusion

Multimodal LLMs (MLLMs) equip language models with visual capabilities by aligning vision encoders with language models. Existing methods to enhance the visual perception of MLLMs often involve designing more powerful vision encoders, which requires exploring a vast design space and re-aligning each potential encoder with the language model, resulting in prohibitively high training costs. In this paper, we introduce VisionFuse, a novel integration framework that efficiently utilizes multiple vision encoders from off-the-shelf MLLMs to enhance visual perception without requiring additional training. Our approach is motivated by the observation that different MLLMs tend to focus on distinct regions given the same query and image. Moreover, we find that the feature distributions of vision encoders within an MLLM family, a group of MLLMs sharing the same pretrained LLM, are highly aligned. Building on these insights, VisionFuse enriches the visual context by concatenating the tokens generated by the vision encoders of selected MLLMs within a family. By merging the parameters of language models from these MLLMs, VisionFuse allows a single language model to align with various vision encoders, significantly reducing deployment overhead. We conduct comprehensive evaluations across multiple multimodal benchmarks using various MLLM combinations, demonstrating substantial improvements in multimodal tasks. Notably, when integrating MiniGemini-8B and SLIME-8B, VisionFuse achieves an average performance increase of over 4%.

cs.CV↗

Robust 3D Semantic Occupancy Prediction with Calibration-free Spatial Transformation

3D semantic occupancy prediction, which seeks to provide accurate and comprehensive representations of environment scenes, is important to autonomous driving systems. For autonomous cars equipped with multi-camera and LiDAR, it is critical to aggregate multi-sensor information into a unified 3D space for accurate and robust predictions. Recent methods are mainly built on the 2D-to-3D transformation that relies on sensor calibration to project the 2D image information into the 3D space. These methods, however, suffer from two major limitations: First, they rely on accurate sensor calibration and are sensitive to the calibration noise, which limits their application in real complex environments. Second, the spatial transformation layers are computationally expensive and limit their running on an autonomous vehicle. In this work, we attempt to exploit a Robust and Efficient 3D semantic Occupancy (REO) prediction scheme. To this end, we propose a calibration-free spatial transformation based on vanilla attention to implicitly model the spatial correspondence. In this way, we robustly project the 2D features to a predefined BEV plane without using sensor calibration as input. Then, we introduce 2D and 3D auxiliary training tasks to enhance the discrimination power of 2D backbones on spatial, semantic, and texture features. Last, we propose a query-based prediction scheme to efficiently generate large-scale fine-grained occupancy predictions. By fusing point clouds that provide complementary spatial information, our REO surpasses the existing methods by a large margin on three benchmarks, including OpenOccupancy, Occ3D-nuScenes, and SemanticKITTI Scene Completion. For instance, our REO achieves 19.8$\times$ speedup compared to Co-Occ, with 1.1 improvements in geometry IoU on OpenOccupancy. Our code will be available at https://github.com/ICEORY/REO.

cs.CV↗

Towards Robust and Efficient Cloud-Edge Elastic Model Adaptation via Selective Entropy Distillation

The conventional deep learning paradigm often involves training a deep model on a server and then deploying the model or its distilled ones to resource-limited edge devices. Usually, the models shall remain fixed once deployed (at least for some period) due to the potential high cost of model adaptation for both the server and edge sides. However, in many real-world scenarios, the test environments may change dynamically (known as distribution shifts), which often results in degraded performance. Thus, one has to adapt the edge models promptly to attain promising performance. Moreover, with the increasing data collected at the edge, this paradigm also fails to further adapt the cloud model for better performance. To address these, we encounter two primary challenges: 1) the edge model has limited computation power and may only support forward propagation; 2) the data transmission budget between cloud and edge devices is limited in latency-sensitive scenarios. In this paper, we establish a Cloud-Edge Elastic Model Adaptation (CEMA) paradigm in which the edge models only need to perform forward propagation and the edge models can be adapted online. In our CEMA, to reduce the communication burden, we devise two criteria to exclude unnecessary samples from uploading to the cloud, i.e., dynamic unreliable and low-informative sample exclusion. Based on the uploaded samples, we update and distribute the affine parameters of normalization layers by distilling from the stronger foundation model to the edge model with a sample replay strategy. Extensive experimental results on ImageNet-C and ImageNet-R verify the effectiveness of our CEMA.

cs.CV↗

Automated Dominative Subspace Mining for Efficient Neural Architecture Search

Neural Architecture Search (NAS) aims to automatically find effective architectures within a predefined search space. However, the search space is often extremely large. As a result, directly searching in such a large search space is non-trivial and also very time-consuming. To address the above issues, in each search step, we seek to limit the search space to a small but effective subspace to boost both the search performance and search efficiency. To this end, we propose a novel Neural Architecture Search method via Dominative Subspace Mining (DSM-NAS) that finds promising architectures in automatically mined subspaces. Specifically, we first perform a global search, i.e ., dominative subspace mining, to find a good subspace from a set of candidates. Then, we perform a local search within the mined subspace to find effective architectures. More critically, we further boost search performance by taking well-designed/ searched architectures to initialize candidate subspaces. Experimental results demonstrate that DSM-NAS not only reduces the search cost but also discovers better architectures than state-of-the-art methods in various benchmark search spaces.

cs.CV↗

CoNav: A Benchmark for Human-Centered Collaborative Navigation

Human-robot collaboration, in which the robot intelligently assists the human with the upcoming task, is an appealing objective. To achieve this goal, the agent needs to be equipped with a fundamental collaborative navigation ability, where the agent should reason human intention by observing human activities and then navigate to the human's intended destination in advance of the human. However, this vital ability has not been well studied in previous literature. To fill this gap, we propose a collaborative navigation (CoNav) benchmark. Our CoNav tackles the critical challenge of constructing a 3D navigation environment with realistic and diverse human activities. To achieve this, we design a novel LLM-based humanoid animation generation framework, which is conditioned on both text descriptions and environmental context. The generated humanoid trajectory obeys the environmental context and can be easily integrated into popular simulators. We empirically find that the existing navigation methods struggle in CoNav task since they neglect the perception of human intention. To solve this problem, we propose an intention-aware agent for reasoning both long-term and short-term human intention. The agent predicts navigation action based on the predicted intention and panoramic observation. The emergent agent behavior including observing humans, avoiding human collision, and navigation reveals the efficiency of the proposed datasets and agents.

cs.CV↗

Towards Lightweight Super-Resolution with Dual Regression Learning

Deep neural networks have exhibited remarkable performance in image super-resolution (SR) tasks by learning a mapping from low-resolution (LR) images to high-resolution (HR) images. However, the SR problem is typically an ill-posed problem and existing methods would come with several limitations. First, the possible mapping space of SR can be extremely large since there may exist many different HR images that can be super-resolved from the same LR image. As a result, it is hard to directly learn a promising SR mapping from such a large space. Second, it is often inevitable to develop very large models with extremely high computational cost to yield promising SR performance. In practice, one can use model compression techniques to obtain compact models by reducing model redundancy. Nevertheless, it is hard for existing model compression methods to accurately identify the redundant components due to the extremely large SR mapping space. To alleviate the first challenge, we propose a dual regression learning scheme to reduce the space of possible SR mappings. Specifically, in addition to the mapping from LR to HR images, we learn an additional dual regression mapping to estimate the downsampling kernel and reconstruct LR images. In this way, the dual mapping acts as a constraint to reduce the space of possible mappings. To address the second challenge, we propose a dual regression compression (DRC) method to reduce model redundancy in both layer-level and channel-level based on channel pruning. Specifically, we first develop a channel number search method that minimizes the dual regression loss to determine the redundancy of each layer. Given the searched channel numbers, we further exploit the dual regression manner to evaluate the importance of channels and prune the redundant ones. Extensive experiments show the effectiveness of our method in obtaining accurate and efficient SR models.

cs.CV↗

MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modeling

Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a *map-guided* framework by constructing acoustic-related visual semantic feature maps of the scenes. Visual features preserve semantic details related to sound and maps provide explicit structural regularities of sound propagation, which are valuable for modeling environment acoustics. We thus extract pixel-wise semantic features derived from observations and project them into a top-down map, namely the **observation semantic map**. This map contains the relative positional information among points and the semantic feature information associated with each point. Yet, limited information extracted by few-shot observations on the map is not sufficient for understanding and modeling the whole scene. We address the challenge by generating a **scene semantic map** via diffusing features and anticipating the observation semantic map. The scene semantic map then interacts with echo encoding by a transformer-based encoder-decoder to predict RIR for arbitrary speaker-listener query pairs. Extensive experiments on Matterport3D and Replica dataset verify the efficacy of our framework.

cs.CV↗

HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Models

Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing, with applications ranging from virtual try-on, movies, to games. To enable practical and widespread applications, recent advances propose to generate a clothed human from an RGB image. However, they struggle to reconstruct detailed and robust avatars simultaneously. We empirically find that the high-frequency (HF) and low-frequency (LF) information from a parametric model has the potential to enhance geometry details and improve robustness to noise, respectively. Based on this, we propose HiLo, namely clothed human reconstruction with high- and low-frequency information, which contains two components. 1) To recover detailed geometry using HF information, we propose a progressive HF Signed Distance Function to enhance the detailed 3D geometry of a clothed human. We analyze that our progressive learning manner alleviates large gradients that hinder model convergence. 2) To achieve robust reconstruction against inaccurate estimation of the parametric model by using LF information, we propose a spatial interaction implicit function. This function effectively exploits the complementary spatial information from a low-resolution voxel grid of the parametric model. Experimental results demonstrate that HiLo outperforms the state-of-the-art methods by 10.43% and 9.54% in terms of Chamfer distance on the Thuman2.0 and CAPE datasets, respectively. Additionally, HiLo demonstrates robustness to noise from the parametric model, challenging poses, and various clothing styles.

cs.CV↗