Searcharxiv⌕ Search

arXiv subjects

Mingkui Tan

Publications and source records attributed to Mingkui Tan.

At least 73 records · Page 4Linked to original sources

G-NeRF: Geometry-enhanced Novel View Synthesis from Single-View Images

Novel view synthesis aims to generate new view images of a given view image collection. Recent attempts address this problem relying on 3D geometry priors (e.g., shapes, sizes, and positions) learned from multi-view images. However, such methods encounter the following limitations: 1) they require a set of multi-view images as training data for a specific scene (e.g., face, car or chair), which is often unavailable in many real-world scenarios; 2) they fail to extract the geometry priors from single-view images due to the lack of multi-view supervision. In this paper, we propose a Geometry-enhanced NeRF (G-NeRF), which seeks to enhance the geometry priors by a geometry-guided multi-view synthesis approach, followed by a depth-aware training. In the synthesis process, inspired that existing 3D GAN models can unconditionally synthesize high-fidelity multi-view images, we seek to adopt off-the-shelf 3D GAN models, such as EG3D, as a free source to provide geometry priors through synthesizing multi-view data. Simultaneously, to further improve the geometry quality of the synthetic data, we introduce a truncation method to effectively sample latent codes within 3D GAN models. To tackle the absence of multi-view supervision for single-view images, we design the depth-aware training approach, incorporating a depth-aware discriminator to guide geometry priors through depth maps. Experiments demonstrate the effectiveness of our method in terms of both qualitative and quantitative results.

cs.CV↗

AlphaFin: Benchmarking Financial Analysis with Retrieval-Augmented Stock-Chain Framework

The task of financial analysis primarily encompasses two key areas: stock trend prediction and the corresponding financial question answering. Currently, machine learning and deep learning algorithms (ML&DL) have been widely applied for stock trend predictions, leading to significant progress. However, these methods fail to provide reasons for predictions, lacking interpretability and reasoning processes. Also, they can not integrate textual information such as financial news or reports. Meanwhile, large language models (LLMs) have remarkable textual understanding and generation ability. But due to the scarcity of financial training datasets and limited integration with real-time knowledge, LLMs still suffer from hallucinations and are unable to keep up with the latest information. To tackle these challenges, we first release AlphaFin datasets, combining traditional research datasets, real-time financial data, and handwritten chain-of-thought (CoT) data. It has a positive impact on training LLMs for completing financial analysis. We then use AlphaFin datasets to benchmark a state-of-the-art method, called Stock-Chain, for effectively tackling the financial analysis task, which integrates retrieval-augmented generation (RAG) techniques. Extensive experiments are conducted to demonstrate the effectiveness of our framework on financial analysis.

cs.CL↗

Detecting Machine-Generated Texts by Multi-Population Aware Optimization for Maximum Mean Discrepancy

Large language models (LLMs) such as ChatGPT have exhibited remarkable performance in generating human-like texts. However, machine-generated texts (MGTs) may carry critical risks, such as plagiarism issues, misleading information, or hallucination issues. Therefore, it is very urgent and important to detect MGTs in many situations. Unfortunately, it is challenging to distinguish MGTs and human-written texts because the distributional discrepancy between them is often very subtle due to the remarkable performance of LLMs. In this paper, we seek to exploit \textit{maximum mean discrepancy} (MMD) to address this issue in the sense that MMD can well identify distributional discrepancies. However, directly training a detector with MMD using diverse MGTs will incur a significantly increased variance of MMD since MGTs may contain \textit{multiple text populations} due to various LLMs. This will severely impair MMD's ability to measure the difference between two samples. To tackle this, we propose a novel \textit{multi-population} aware optimization method for MMD called MMD-MP, which can \textit{avoid variance increases} and thus improve the stability to measure the distributional discrepancy. Relying on MMD-MP, we develop two methods for paragraph-based and sentence-based detection, respectively. Extensive experiments on various LLMs, \eg, GPT2 and ChatGPT, show superior detection performance of our MMD-MP. The source code is available at \url{https://github.com/ZSHsh98/MMD-MP}.

cs.CL↗

AQD: Towards Accurate Fully-Quantized Object Detection

Network quantization allows inference to be conducted using low-precision arithmetic for improved inference efficiency of deep neural networks on edge devices. However, designing aggressively low-bit (e.g., 2-bit) quantization schemes on complex tasks, such as object detection, still remains challenging in terms of severe performance degradation and unverifiable efficiency on common hardware. In this paper, we propose an Accurate Quantized object Detection solution, termed AQD, to fully get rid of floating-point computation. To this end, we target using fixed-point operations in all kinds of layers, including the convolutional layers, normalization layers, and skip connections, allowing the inference to be executed using integer-only arithmetic. To demonstrate the improved latency-vs-accuracy trade-off, we apply the proposed methods on RetinaNet and FCOS. In particular, experimental results on MS-COCO dataset show that our AQD achieves comparable or even better performance compared with the full-precision counterpart under extremely low-bit schemes, which is of great practical value. Source code and models are available at: https://github.com/ziplab/QTool

cs.CV↗

Decoupled Prototype Learning for Reliable Test-Time Adaptation

Test-time adaptation (TTA) is a task that continually adapts a pre-trained source model to the target domain during inference. One popular approach involves fine-tuning model with cross-entropy loss according to estimated pseudo-labels. However, its performance is significantly affected by noisy pseudo-labels. This study reveals that minimizing the classification error of each sample causes the cross-entropy loss's vulnerability to label noise. To address this issue, we propose a novel Decoupled Prototype Learning (DPL) method that features prototype-centric loss computation. First, we decouple the optimization of class prototypes. For each class prototype, we reduce its distance with positive samples and enlarge its distance with negative samples in a contrastive manner. This strategy prevents the model from overfitting to noisy pseudo-labels. Second, we propose a memory-based strategy to enhance DPL's robustness for the small batch sizes often encountered in TTA. We update each class's pseudo-feature from a memory in a momentum manner and insert an additional DPL loss. Finally, we introduce a consistency regularization-based approach to leverage samples with unconfident pseudo-labels. This approach transfers feature styles of samples with unconfident pseudo-labels to those with confident pseudo-labels. Thus, more reliable samples for TTA are created. The experimental results demonstrate that our methods achieve state-of-the-art performance on domain generalization benchmarks, and reliably improve the performance of self-training-based methods on image corruption benchmarks. The code will be released.

cs.LG↗

DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning

Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents should exhibit consistent behaviors is still under-explored. In this paper, we propose a new approach that enables agents to learn whether their behaviors should be consistent with that of other agents by utilizing intrinsic rewards to learn the optimal policy for each agent. We begin by defining behavior consistency as the divergence in output actions between two agents when provided with the same observation. Subsequently, we introduce dynamic consistency intrinsic reward (DCIR) to stimulate agents to be aware of others' behaviors and determine whether to be consistent with them. Lastly, we devise a dynamic scale network (DSN) that provides learnable scale factors for the agent at every time step to dynamically ascertain whether to award consistent behavior and the magnitude of rewards. We evaluate DCIR in multiple environments including Multi-agent Particle, Google Research Football and StarCraft II Micromanagement, demonstrating its efficacy.

cs.LG↗

Contrastive Vision-Language Alignment Makes Efficient Instruction Learner

We study the task of extending the large language model (LLM) into a vision-language instruction-following model. This task is crucial but challenging since the LLM is trained on text modality only, making it hard to effectively digest the visual modality. To address this, existing methods typically train a visual adapter to align the representation between a pre-trained vision transformer (ViT) and the LLM by a generative image captioning loss. However, we find that the generative objective can only produce weak alignment for vision and language, making the aligned vision-language model very hungry for the instruction fine-tuning data. In this paper, we propose CG-VLM that applies both Contrastive and Generative alignment objectives to effectively align the representation of ViT and LLM. Different from image level and sentence level alignment in common contrastive learning settings, CG-VLM aligns the image-patch level features and text-token level embeddings, which, however, is very hard to achieve as no explicit grounding patch-token relation provided in standard image captioning datasets. To address this issue, we propose to maximize the averaged similarity between pooled image-patch features and text-token embeddings. Extensive experiments demonstrate that the proposed CG-VLM produces strong vision-language alignment and is an efficient instruction learner. For example, using only 10% instruction tuning data, we reach 95% performance of state-of-the-art method LLaVA [29] on the zero-shot ScienceQA-Image benchmark.

cs.CV↗

Efficient Test-Time Adaptation for Super-Resolution with Second-Order Degradation and Reconstruction

Image super-resolution (SR) aims to learn a mapping from low-resolution (LR) to high-resolution (HR) using paired HR-LR training images. Conventional SR methods typically gather the paired training data by synthesizing LR images from HR images using a predetermined degradation model, e.g., Bicubic down-sampling. However, the realistic degradation type of test images may mismatch with the training-time degradation type due to the dynamic changes of the real-world scenarios, resulting in inferior-quality SR images. To address this, existing methods attempt to estimate the degradation model and train an image-specific model, which, however, is quite time-consuming and impracticable to handle rapidly changing domain shifts. Moreover, these methods largely concentrate on the estimation of one degradation type (e.g., blur degradation), overlooking other degradation types like noise and JPEG in real-world test-time scenarios, thus limiting their practicality. To tackle these problems, we present an efficient test-time adaptation framework for SR, named SRTTA, which is able to quickly adapt SR models to test domains with different/unknown degradation types. Specifically, we design a second-order degradation scheme to construct paired data based on the degradation type of the test image, which is predicted by a pre-trained degradation classifier. Then, we adapt the SR model by implementing feature-level reconstruction learning from the initial test image to its second-order degraded counterparts, which helps the SR model generate plausible HR images. Extensive experiments are conducted on newly synthesized corrupted DIV2K datasets with 8 different degradations and several real-world datasets, demonstrating that our SRTTA framework achieves an impressive improvement over existing methods with satisfying speed. The source code is available at https://github.com/DengZeshuai/SRTTA.

cs.CV↗

FGPrompt: Fine-grained Goal Prompting for Image-goal Navigation

Learning to navigate to an image-specified goal is an important but challenging task for autonomous systems. The agent is required to reason the goal location from where a picture is shot. Existing methods try to solve this problem by learning a navigation policy, which captures semantic features of the goal image and observation image independently and lastly fuses them for predicting a sequence of navigation actions. However, these methods suffer from two major limitations. 1) They may miss detailed information in the goal image, and thus fail to reason the goal location. 2) More critically, it is hard to focus on the goal-relevant regions in the observation image, because they attempt to understand observation without goal conditioning. In this paper, we aim to overcome these limitations by designing a Fine-grained Goal Prompting (FGPrompt) method for image-goal navigation. In particular, we leverage fine-grained and high-resolution feature maps in the goal image as prompts to perform conditioned embedding, which preserves detailed information in the goal image and guides the observation encoder to pay attention to goal-relevant regions. Compared with existing methods on the image-goal navigation benchmark, our method brings significant performance improvement on 3 benchmark datasets (i.e., Gibson, MP3D, and HM3D). Especially on Gibson, we surpass the state-of-the-art success rate by 8% with only 1/50 model size. Project page: https://xinyusun.github.io/fgprompt-pages

cs.CV↗

Likelihood-Based Text-to-Image Evaluation with Patch-Level Perceptual and Semantic Credit Assignment

Text-to-image synthesis has made encouraging progress and attracted lots of public attention recently. However, popular evaluation metrics in this area, like the Inception Score and Fr'echet Inception Distance, incur several issues. First of all, they cannot explicitly assess the perceptual quality of generated images and poorly reflect the semantic alignment of each text-image pair. Also, they are inefficient and need to sample thousands of images to stabilise their evaluation results. In this paper, we propose to evaluate text-to-image generation performance by directly estimating the likelihood of the generated images using a pre-trained likelihood-based text-to-image generative model, i.e., a higher likelihood indicates better perceptual quality and better text-image alignment. To prevent the likelihood of being dominated by the non-crucial part of the generated image, we propose several new designs to develop a credit assignment strategy based on the semantic and perceptual significance of the image patches. In the experiments, we evaluate the proposed metric on multiple popular text-to-image generation models and datasets in accessing both the perceptual quality and the text-image alignment. Moreover, it can successfully assess the generation ability of these models with as few as a hundred samples, making it very efficient in practice.

cs.CV↗

Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collections

Neural Radiance Fields (NeRF) is a revolutionary approach for rendering scenes by sampling a single ray per pixel and it has demonstrated impressive capabilities in novel-view synthesis from static scene images. However, in practice, we usually need to recover NeRF from unconstrained image collections, which poses two challenges: 1) the images often have dynamic changes in appearance because of different capturing time and camera settings; 2) the images may contain transient objects such as humans and cars, leading to occlusion and ghosting artifacts. Conventional approaches seek to address these challenges by locally utilizing a single ray to synthesize a color of a pixel. In contrast, humans typically perceive appearance and objects by globally utilizing information across multiple pixels. To mimic the perception process of humans, in this paper, we propose Cross-Ray NeRF (CR-NeRF) that leverages interactive information across multiple rays to synthesize occlusion-free novel views with the same appearances as the images. Specifically, to model varying appearances, we first propose to represent multiple rays with a novel cross-ray feature and then recover the appearance by fusing global statistics, i.e., feature covariance of the rays and the image appearance. Moreover, to avoid occlusion introduced by transient objects, we propose a transient objects handler and introduce a grid sampling strategy for masking out the transient objects. We theoretically find that leveraging correlation across multiple rays promotes capturing more global information. Moreover, extensive experimental results on large real-world datasets verify the effectiveness of CR-NeRF.

cs.CV↗

$A^2$Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Models

We study the task of zero-shot vision-and-language navigation (ZS-VLN), a practical yet challenging problem in which an agent learns to navigate following a path described by language instructions without requiring any path-instruction annotation data. Normally, the instructions have complex grammatical structures and often contain various action descriptions (e.g., "proceed beyond", "depart from"). How to correctly understand and execute these action demands is a critical problem, and the absence of annotated data makes it even more challenging. Note that a well-educated human being can easily understand path instructions without the need for any special training. In this paper, we propose an action-aware zero-shot VLN method ($A^2$Nav) by exploiting the vision-and-language ability of foundation models. Specifically, the proposed method consists of an instruction parser and an action-aware navigation policy. The instruction parser utilizes the advanced reasoning ability of large language models (e.g., GPT-3) to decompose complex navigation instructions into a sequence of action-specific object navigation sub-tasks. Each sub-task requires the agent to localize the object and navigate to a specific goal position according to the associated action demand. To accomplish these sub-tasks, an action-aware navigation policy is learned from freely collected action-specific datasets that reveal distinct characteristics of each action demand. We use the learned navigation policy for executing sub-tasks sequentially to follow the navigation instruction. Extensive experiments show $A^2$Nav achieves promising ZS-VLN performance and even surpasses the supervised learning methods on R2R-Habitat and RxR-Habitat datasets.

cs.CV↗

Learning Vision-and-Language Navigation from YouTube Videos

Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN

cs.CV↗

CPCM: Contextual Point Cloud Modeling for Weakly-supervised Point Cloud Semantic Segmentation

We study the task of weakly-supervised point cloud semantic segmentation with sparse annotations (e.g., less than 0.1% points are labeled), aiming to reduce the expensive cost of dense annotations. Unfortunately, with extremely sparse annotated points, it is very difficult to extract both contextual and object information for scene understanding such as semantic segmentation. Motivated by masked modeling (e.g., MAE) in image and video representation learning, we seek to endow the power of masked modeling to learn contextual information from sparsely-annotated points. However, directly applying MAE to 3D point clouds with sparse annotations may fail to work. First, it is nontrivial to effectively mask out the informative visual context from 3D point clouds. Second, how to fully exploit the sparse annotations for context modeling remains an open question. In this paper, we propose a simple yet effective Contextual Point Cloud Modeling (CPCM) method that consists of two parts: a region-wise masking (RegionMask) strategy and a contextual masked training (CMT) method. Specifically, RegionMask masks the point cloud continuously in geometric space to construct a meaningful masked prediction task for subsequent context learning. CMT disentangles the learning of supervised segmentation and unsupervised masked context prediction for effectively learning the very limited labeled points and mass unlabeled points, respectively. Extensive experiments on the widely-tested ScanNet V2 and S3DIS benchmarks demonstrate the superiority of CPCM over the state-of-the-art.

cs.CV↗

Detecting Adversarial Data by Probing Multiple Perturbations Using Expected Perturbation Score

Adversarial detection aims to determine whether a given sample is an adversarial one based on the discrepancy between natural and adversarial distributions. Unfortunately, estimating or comparing two data distributions is extremely difficult, especially in high-dimension spaces. Recently, the gradient of log probability density (a.k.a., score) w.r.t. the sample is used as an alternative statistic to compute. However, we find that the score is sensitive in identifying adversarial samples due to insufficient information with one sample only. In this paper, we propose a new statistic called expected perturbation score (EPS), which is essentially the expected score of a sample after various perturbations. Specifically, to obtain adequate information regarding one sample, we perturb it by adding various noises to capture its multi-view observations. We theoretically prove that EPS is a proper statistic to compute the discrepancy between two samples under mild conditions. In practice, we can use a pre-trained diffusion model to estimate EPS for each sample. Last, we propose an EPS-based adversarial detection (EPS-AD) method, in which we develop EPS-based maximum mean discrepancy (MMD) as a metric to measure the discrepancy between the test sample and natural samples. We also prove that the EPS-based MMD between natural and adversarial samples is larger than that among natural samples. Extensive experiments show the superior adversarial detection performance of our EPS-AD.

cs.LG↗

Imbalance-Agnostic Source-Free Domain Adaptation via Avatar Prototype Alignment

Source-free Unsupervised Domain Adaptation (SF-UDA) aims to adapt a well-trained source model to an unlabeled target domain without access to the source data. One key challenge is the lack of source data during domain adaptation. To handle this, we propose to mine the hidden knowledge of the source model and exploit it to generate source avatar prototypes. To this end, we propose a Contrastive Prototype Generation and Adaptation (CPGA) method. CPGA consists of two stages: Prototype generation and Prototype adaptation. Extensive experiments on three UDA benchmark datasets demonstrate the superiority of CPGA. However, existing SF.UDA studies implicitly assume balanced class distributions for both the source and target domains, which hinders their real applications. To address this issue, we study a more practical SF-UDA task, termed imbalance-agnostic SF-UDA, where the class distributions of both the unseen source domain and unlabeled target domain are unknown and could be arbitrarily skewed. This task is much more challenging than vanilla SF-UDA due to the co-occurrence of covariate shifts and unidentified class distribution shifts between the source and target domains. To address this task, we extend CPGA and propose a new Target-aware Contrastive Prototype Generation and Adaptation (T-CPGA) method. Specifically, for better prototype adaptation in the imbalance-agnostic scenario, T-CPGA applies a new pseudo label generation strategy to identify unknown target class distribution and generate accurate pseudo labels, by utilizing the collective intelligence of the source model and an additional contrastive language-image pre-trained model. Meanwhile, we further devise a target label-distribution-aware classifier to adapt the model to the unknown target class distribution. We empirically show that T-CPGA significantly outperforms CPGA and other SF-UDA methods in imbalance-agnostic SF-UDA.

cs.CV↗

Towards Efficient Task-Driven Model Reprogramming with Foundation Models

Vision foundation models exhibit impressive power, benefiting from the extremely large model capacity and broad training data. However, in practice, downstream scenarios may only support a small model due to the limited computational resources or efficiency considerations. Moreover, the data used for pretraining foundation models are usually invisible and very different from the target data of downstream tasks. This brings a critical challenge for the real-world application of foundation models: one has to transfer the knowledge of a foundation model to the downstream task that has a quite different architecture with only downstream target data. Existing transfer learning or knowledge distillation methods depend on either the same model structure or finetuning of the foundation model. Thus, naively introducing these methods can be either infeasible or very inefficient. To address this, we propose a Task-Driven Model Reprogramming (TDMR) framework. Specifically, we reprogram the foundation model to project the knowledge into a proxy space, which alleviates the adverse effect of task mismatch and domain inconsistency. Then, we reprogram the target model via progressive distillation from the proxy space to efficiently learn the knowledge from the reprogrammed foundation model. TDMR is compatible with different pre-trained model types (CNN, transformer or their mix) and limited target data, and promotes the wide applications of vision foundation models to downstream tasks in a cost-effective manner. Extensive experiments on different downstream classification tasks and target model structures demonstrate the effectiveness of our methods with both CNNs and transformer foundation models.

cs.CV↗

Single-path Bit Sharing for Automatic Loss-aware Model Compression

Network pruning and quantization are proven to be effective ways for deep model compression. To obtain a highly compact model, most methods first perform network pruning and then conduct network quantization based on the pruned model. However, this strategy may ignore that they would affect each other and thus performing them separately may lead to sub-optimal performance. To address this, performing pruning and quantization jointly is essential. Nevertheless, how to make a trade-off between pruning and quantization is non-trivial. Moreover, existing compression methods often rely on some pre-defined compression configurations. Some attempts have been made to search for optimal configurations, which however may take unbearable optimization cost. To address the above issues, we devise a simple yet effective method named Single-path Bit Sharing (SBS). Specifically, we first consider network pruning as a special case of quantization, which provides a unified view for pruning and quantization. We then introduce a single-path model to encode all candidate compression configurations. In this way, the configuration search problem is transformed into a subset selection problem, which significantly reduces the number of parameters, computational cost and optimization difficulty. Relying on the single-path model, we further introduce learnable binary gates to encode the choice of bitwidth. By jointly training the binary gates in conjunction with network parameters, the compression configurations of each layer can be automatically determined. Extensive experiments on both CIFAR-100 and ImageNet show that SBS is able to significantly reduce computational cost while achieving promising performance. For example, our SBS compressed MobileNetV2 achieves 22.6x Bit-Operation (BOP) reduction with only 0.1% drop in the Top-1 accuracy.

cs.CV↗