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Minglun Gong

Publications and source records attributed to Minglun Gong.

At least 37 records · Page 2Linked to original sources

Visibility-Aware Pixelwise View Selection for Multi-View Stereo Matching

The performance of PatchMatch-based multi-view stereo algorithms depends heavily on the source views selected for computing matching costs. Instead of modeling the visibility of different views, most existing approaches handle occlusions in an ad-hoc manner. To address this issue, we propose a novel visibility-guided pixelwise view selection scheme in this paper. It progressively refines the set of source views to be used for each pixel in the reference view based on visibility information provided by already validated solutions. In addition, the Artificial Multi-Bee Colony (AMBC) algorithm is employed to search for optimal solutions for different pixels in parallel. Inter-colony communication is performed both within the same image and among different images. Fitness rewards are added to validated and propagated solutions, effectively enforcing the smoothness of neighboring pixels and allowing better handling of textureless areas. Experimental results on the DTU dataset show our method achieves state-of-the-art performance among non-learning-based methods and retrieves more details in occluded and low-textured regions.

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GCNet: Probing Self-Similarity Learning for Generalized Counting Network

The class-agnostic counting (CAC) problem has caught increasing attention recently due to its wide societal applications and arduous challenges. To count objects of different categories, existing approaches rely on user-provided exemplars, which is hard-to-obtain and limits their generality. In this paper, we aim to empower the framework to recognize adaptive exemplars within the whole images. A zero-shot Generalized Counting Network (GCNet) is developed, which uses a pseudo-Siamese structure to automatically and effectively learn pseudo exemplar clues from inherent repetition patterns. In addition, a weakly-supervised scheme is presented to reduce the burden of laborious density maps required by all contemporary CAC models, allowing GCNet to be trained using count-level supervisory signals in an end-to-end manner. Without providing any spatial location hints, GCNet is capable of adaptively capturing them through a carefully-designed self-similarity learning strategy. Extensive experiments and ablation studies on the prevailing benchmark FSC147 for zero-shot CAC demonstrate the superiority of our GCNet. It performs on par with existing exemplar-dependent methods and shows stunning cross-dataset generality on crowd-specific datasets, e.g., ShanghaiTech Part A, Part B and UCF_QNRF.

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Object Wake-up: 3D Object Rigging from a Single Image

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that may have numerous downstream augmented reality and virtual reality applications. Comparing with previous efforts on object manipulation, our work goes beyond 2D manipulation and rigid deformation, and involves articulated manipulation. To achieve this goal, we propose an automated approach to build such 3D generic objects from single images and embed articulated skeletons in them. Specifically, our framework starts by reconstructing the 3D object from an input image. Afterwards, to extract skeletons for generic 3D objects, we develop a novel skeleton prediction method with a multi-head structure for skeleton probability field estimation by utilizing the deep implicit functions. A dataset of generic 3D objects with ground-truth annotated skeletons is collected. Empirically our approach is demonstrated with satisfactory performance on public datasets as well as our in-house dataset; our results surpass those of the state-of-the-arts by a noticeable margin on both 3D reconstruction and skeleton prediction.

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CrowdMLP: Weakly-Supervised Crowd Counting via Multi-Granularity MLP

Existing state-of-the-art crowd counting algorithms rely excessively on location-level annotations, which are burdensome to acquire. When only count-level (weak) supervisory signals are available, it is arduous and error-prone to regress total counts due to the lack of explicit spatial constraints. To address this issue, a novel and efficient counter (referred to as CrowdMLP) is presented, which probes into modelling global dependencies of embeddings and regressing total counts by devising a multi-granularity MLP regressor. In specific, a locally-focused pre-trained frontend is cascaded to extract crude feature maps with intrinsic spatial cues, which prevent the model from collapsing into trivial outcomes. The crude embeddings, along with raw crowd scenes, are tokenized at different granularity levels. The multi-granularity MLP then proceeds to mix tokens at the dimensions of cardinality, channel, and spatial for mining global information. An effective proxy task, namely Split-Counting, is also proposed to evade the barrier of limited samples and the shortage of spatial hints in a self-supervised manner. Extensive experiments demonstrate that CrowdMLP significantly outperforms existing weakly-supervised counting algorithms and performs on par with state-of-the-art location-level supervised approaches.

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Action2video: Generating Videos of Human 3D Actions

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that are realistic in their visual appearances. It is achieved in this paper by a two-step process that maintains internal 3D pose and shape representations, action2motion and motion2video. Action2motion stochastically generates plausible 3D pose sequences of a prescribed action category, which are processed and rendered by motion2video to form 2D videos. Specifically, the Lie algebraic theory is engaged in representing natural human motions following the physical law of human kinematics; a temporal variational auto-encoder (VAE) is developed that encourages diversity of output motions. Moreover, given an additional input image of a clothed human character, an entire pipeline is proposed to extract his/her 3D detailed shape, and to render in videos the plausible motions from different views. This is realized by improving existing methods to extract 3D human shapes and textures from single 2D images, rigging, animating, and rendering to form 2D videos of human motions. It also necessitates the curation and reannotation of 3D human motion datasets for training purpose. Thorough empirical experiments including ablation study, qualitative and quantitative evaluations manifest the applicability of our approach, and demonstrate its competitiveness in addressing related tasks, where components of our approach are compared favorably to the state-of-the-arts.

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Self-supervised 3D Human Mesh Recovery from Noisy Point Clouds

This paper presents a novel self-supervised approach to reconstruct human shape and pose from noisy point cloud data. Relying on large amount of dataset with ground-truth annotations, recent learning-based approaches predict correspondences for every vertice on the point cloud; Chamfer distance is usually used to minimize the distance between a deformed template model and the input point cloud. However, Chamfer distance is quite sensitive to noise and outliers, thus could be unreliable to assign correspondences. To address these issues, we model the probability distribution of the input point cloud as generated from a parametric human model under a Gaussian Mixture Model. Instead of explicitly aligning correspondences, we treat the process of correspondence search as an implicit probabilistic association by updating the posterior probability of the template model given the input. A novel self-supervised loss is further derived which penalizes the discrepancy between the deformed template and the input point cloud conditioned on the posterior probability. Our approach is very flexible, which works with both complete point cloud and incomplete ones including even a single depth image as input. Compared to previous self-supervised methods, our method shows the capability to deal with substantial noise and outliers. Extensive experiments conducted on various public synthetic datasets as well as a very noisy real dataset (i.e. CMU Panoptic) demonstrate the superior performance of our approach over the state-of-the-art methods.

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3D Pose Estimation and Future Motion Prediction from 2D Images

This paper considers to jointly tackle the highly correlated tasks of estimating 3D human body poses and predicting future 3D motions from RGB image sequences. Based on Lie algebra pose representation, a novel self-projection mechanism is proposed that naturally preserves human motion kinematics. This is further facilitated by a sequence-to-sequence multi-task architecture based on an encoder-decoder topology, which enables us to tap into the common ground shared by both tasks. Finally, a global refinement module is proposed to boost the performance of our framework. The effectiveness of our approach, called PoseMoNet, is demonstrated by ablation tests and empirical evaluations on Human3.6M and HumanEva-I benchmark, where competitive performance is obtained comparing to the state-of-the-arts.

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EventHPE: Event-based 3D Human Pose and Shape Estimation

Event camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than capturing static body postures, the event signals are best at capturing local motions. This leads us to propose a two-stage deep learning approach, called EventHPE. The first-stage, FlowNet, is trained by unsupervised learning to infer optical flow from events. Both events and optical flow are closely related to human body dynamics, which are fed as input to the ShapeNet in the second stage, to estimate 3D human shapes. To mitigate the discrepancy between image-based flow (optical flow) and shape-based flow (vertices movement of human body shape), a novel flow coherence loss is introduced by exploiting the fact that both flows are originated from the identical human motion. An in-house event-based 3D human dataset is curated that comes with 3D pose and shape annotations, which is by far the largest one to our knowledge. Empirical evaluations on DHP19 dataset and our in-house dataset demonstrate the effectiveness of our approach.

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STNet: Scale Tree Network with Multi-level Auxiliator for Crowd Counting

Crowd counting remains a challenging task because the presence of drastic scale variation, density inconsistency, and complex background can seriously degrade the counting accuracy. To battle the ingrained issue of accuracy degradation, we propose a novel and powerful network called Scale Tree Network (STNet) for accurate crowd counting. STNet consists of two key components: a Scale-Tree Diversity Enhancer and a Semi-supervised Multi-level Auxiliator. Specifically, the Diversity Enhancer is designed to enrich scale diversity, which alleviates limitations of existing methods caused by insufficient level of scales. A novel tree structure is adopted to hierarchically parse coarse-to-fine crowd regions. Furthermore, a simple yet effective Multi-level Auxiliator is presented to aid in exploiting generalisable shared characteristics at multiple levels, allowing more accurate pixel-wise background cognition. The overall STNet is trained in an end-to-end manner, without the needs for manually tuning loss weights between the main and the auxiliary tasks. Extensive experiments on four challenging crowd datasets demonstrate the superiority of the proposed method.

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TAP-Net: Transport-and-Pack using Reinforcement Learning

We introduce the transport-and-pack(TAP) problem, a frequently encountered instance of real-world packing, and develop a neural optimization solution based on reinforcement learning. Given an initial spatial configuration of boxes, we seek an efficient method to iteratively transport and pack the boxes compactly into a target container. Due to obstruction and accessibility constraints, our problem has to add a new search dimension, i.e., finding an optimal transport sequence, to the already immense search space for packing alone. Using a learning-based approach, a trained network can learn and encode solution patterns to guide the solution of new problem instances instead of executing an expensive online search. In our work, we represent the transport constraints using a precedence graph and train a neural network, coined TAP-Net, using reinforcement learning to reward efficient and stable packing. The network is built on an encoder-decoder architecture, where the encoder employs convolution layers to encode the box geometry and precedence graph and the decoder is a recurrent neural network (RNN) which inputs the current encoder output, as well as the current box packing state of the target container, and outputs the next box to pack, as well as its orientation. We train our network on randomly generated initial box configurations, without supervision, via policy gradients to learn optimal TAP policies to maximize packing efficiency and stability. We demonstrate the performance of TAP-Net on a variety of examples, evaluating the network through ablation studies and comparisons to baselines and alternative network designs. We also show that our network generalizes well to larger problem instances, when trained on small-sized inputs.

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BSD-GAN: Branched Generative Adversarial Network for Scale-Disentangled Representation Learning and Image Synthesis

We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation and editing tasks. The key feature of BSD-GAN is that it is trained in multiple branches, progressively covering both the breadth and depth of the network, as resolutions of the training images increase to reveal finer-scale features. Specifically, each noise vector, as input to the generator network of BSD-GAN, is deliberately split into several sub-vectors, each corresponding to, and is trained to learn, image representations at a particular scale. During training, we progressively "de-freeze" the sub-vectors, one at a time, as a new set of higher-resolution images is employed for training and more network layers are added. A consequence of such an explicit sub-vector designation is that we can directly manipulate and even combine latent (sub-vector) codes which model different feature scales.Extensive experiments demonstrate the effectiveness of our training method in scale-disentangled learning of image representations and synthesis of novel image contents, without any extra labels and without compromising quality of the synthesized high-resolution images. We further demonstrate several image generation and manipulation applications enabled or improved by BSD-GAN. Source codes are available at https://github.com/duxingren14/BSD-GAN.

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Action2Motion: Conditioned Generation of 3D Human Motions

Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as an inverse of actionrecognition: given a prescribed action type, we aim to generateplausible human motion sequences in 3D. Importantly, the set ofgenerated motions are expected to maintain itsdiversityto be ableto explore the entire action-conditioned motion space; meanwhile,each sampled sequence faithfully resembles anaturalhuman bodyarticulation dynamics. Motivated by these objectives, we followthe physics law of human kinematics by adopting the Lie Algebratheory to represent thenaturalhuman motions; we also propose atemporal Variational Auto-Encoder (VAE) that encourages adiversesampling of the motion space. A new 3D human motion dataset, HumanAct12, is also constructed. Empirical experiments overthree distinct human motion datasets (including ours) demonstratethe effectiveness of our approach.

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Polarization Human Shape and Pose Dataset

Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applications in reconstructing detailed surface normal of the objects of interest. Meanwhile, inspired by the recent breakthroughs in human shape estimation from a single color image, we attempt to investigate the new question of whether the geometric cues from polarization camera could be leveraged in estimating detailed human body shapes. This has led to the curation of Polarization Human Shape and Pose Dataset (PHSPD), our home-grown polarization image dataset of various human shapes and poses.

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3D Human Shape Reconstruction from a Polarization Image

This paper tackles the problem of estimating 3D body shape of clothed humans from single polarized 2D images, i.e. polarization images. Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applications in reconstructing surface normal of the objects of interest. Inspired by the recent advances in human shape estimation from single color images, in this paper, we attempt at estimating human body shapes by leveraging the geometric cues from single polarization images. A dedicated two-stage deep learning approach, SfP, is proposed: given a polarization image, stage one aims at inferring the fined-detailed body surface normal; stage two gears to reconstruct the 3D body shape of clothing details. Empirical evaluations on a synthetic dataset (SURREAL) as well as a real-world dataset (PHSPD) demonstrate the qualitative and quantitative performance of our approach in estimating human poses and shapes. This indicates polarization camera is a promising alternative to the more conventional color or depth imaging for human shape estimation. Further, normal maps inferred from polarization imaging play a significant role in accurately recovering the body shapes of clothed people.

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SparseFusion: Dynamic Human Avatar Modeling from Sparse RGBD Images

In this paper, we propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames using a single RGBD camera. We specifically focus on the realistic settings where human subjects move freely during the capture. The main challenge is how to robustly fuse these sparse frames into a canonical 3D model, under pose changes and surface occlusions. This is addressed by our new framework consisting of the following steps. First, based on a generative human template, for every two frames having sufficient overlap, an initial pairwise alignment is performed; It is followed by a global non-rigid registration procedure, in which partial results from RGBD frames are collected into a unified 3D shape, under the guidance of correspondences from the pairwise alignment; Finally, the texture map of the reconstructed human model is optimized to deliver a clear and spatially consistent texture. Empirical evaluations on synthetic and real datasets demonstrate both quantitatively and qualitatively the superior performance of our framework in reconstructing complete 3D human models with high fidelity. It is worth noting that our framework is flexible, with potential applications going beyond shape reconstruction. As an example, we showcase its use in reshaping and reposing to a new avatar.

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Interlayer and Intralayer Scale Aggregation for Scale-invariant Crowd Counting

Crowd counting is an important vision task, which faces challenges on continuous scale variation within a given scene and huge density shift both within and across images. These challenges are typically addressed using multi-column structures in existing methods. However, such an approach does not provide consistent improvement and transferability due to limited ability in capturing multi-scale features, sensitiveness to large density shift, and difficulty in training multi-branch models. To overcome these limitations, a Single-column Scale-invariant Network (ScSiNet) is presented in this paper, which extracts sophisticated scale-invariant features via the combination of interlayer multi-scale integration and a novel intralayer scale-invariant transformation (SiT). Furthermore, in order to enlarge the diversity of densities, a randomly integrated loss is presented for training our single-branch method. Extensive experiments on public datasets demonstrate that the proposed method consistently outperforms state-of-the-art approaches in counting accuracy and achieves remarkable transferability and scale-invariant property.

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EFANet: Exchangeable Feature Alignment Network for Arbitrary Style Transfer

Style transfer has been an important topic both in computer vision and graphics. Since the seminal work of Gatys et al. first demonstrates the power of stylization through optimization in the deep feature space, quite a few approaches have achieved real-time arbitrary style transfer with straightforward statistic matching techniques. In this work, our key observation is that only considering features in the input style image for the global deep feature statistic matching or local patch swap may not always ensure a satisfactory style transfer; see e.g., Figure 1. Instead, we propose a novel transfer framework, EFANet, that aims to jointly analyze and better align exchangeable features extracted from content and style image pair. In this way, the style features from the style image seek for the best compatibility with the content information in the content image, leading to more structured stylization results. In addition, a new whitening loss is developed for purifying the computed content features and better fusion with styles in feature space. Qualitative and quantitative experiments demonstrate the advantages of our approach.

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ETNet: Error Transition Network for Arbitrary Style Transfer

Numerous valuable efforts have been devoted to achieving arbitrary style transfer since the seminal work of Gatys et al. However, existing state-of-the-art approaches often generate insufficiently stylized results under challenging cases. We believe a fundamental reason is that these approaches try to generate the stylized result in a single shot and hence fail to fully satisfy the constraints on semantic structures in the content images and style patterns in the style images. Inspired by the works on error-correction, instead, we propose a self-correcting model to predict what is wrong with the current stylization and refine it accordingly in an iterative manner. For each refinement, we transit the error features across both the spatial and scale domain and invert the processed features into a residual image, with a network we call Error Transition Network (ETNet). The proposed model improves over the state-of-the-art methods with better semantic structures and more adaptive style pattern details. Various qualitative and quantitative experiments show that the key concept of both progressive strategy and error-correction leads to better results. Code and models are available at https://github.com/zhijieW94/ETNet.

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