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Mingyang Sun

Publications and source records attributed to Mingyang Sun.

At least 37 records · Page 2Linked to original sources

Fuz-RL: A Fuzzy-Guided Robust Framework for Safe Reinforcement Learning under Uncertainty

Safe Reinforcement Learning (RL) is crucial for achieving high performance while ensuring safety in real-world applications. However, the complex interplay of multiple uncertainty sources in real environments poses significant challenges for interpretable risk assessment and robust decision-making. To address these challenges, we propose Fuz-RL, a fuzzy measure-guided robust framework for safe RL. Specifically, our framework develops a novel fuzzy Bellman operator for estimating robust value functions using Choquet integrals. Theoretically, we prove that solving the Fuz-RL problem (in Constrained Markov Decision Process (CMDP) form) is equivalent to solving distributionally robust safe RL problems (in robust CMDP form), effectively avoiding min-max optimization. Empirical analyses on safe-control-gym and safety-gymnasium scenarios demonstrate that Fuz-RL effectively integrates with existing safe RL baselines in a model-free manner, significantly improving both safety and control performance under various types of uncertainties in observation, action, and dynamics.

cs.LG↗

LLM-Guided Safe Reinforcement Learning for Energy System Topology Reconfiguration

The increasing penetration of renewable generation and the growing variability of electrified demand introduce substantial operational uncertainty to modern power systems. Topology reconfiguration is widely recognized as an effective and economical means to enhance grid resilience. Due to the coexistence of AC power-flow constraints and discrete switching decisions, topology reconfiguration in large-scale systems leads to a highly nonlinear and nonconvex optimization problem, making traditional methods computationally prohibitive. Consequently, several studies have explored reinforcement learning-based approaches to improve scalability and operational efficiency. However, its practical implementation is challenged by the high-dimensional combinatorial action space and the need to ensure safety during learning-based decision-making. To address these challenges, this paper presents a safe and intelligent topology control framework that integrates Large Language Models (LLMs) with a Safety Soft Actor-Critic (Safety-SAC) architecture. Operational voltage and thermal limits are reformulated into smooth safety-cost signals, enabling risk-aware policy optimization within a constrained Markov decision process. A knowledge-based Safety-LLM module is further introduced to refine unsafe or suboptimal transitions through domain knowledge and state-informed reasoning, thus guiding the learning agent toward safer and more effective switching actions. Experiments on the IEEE 36-bus and 118-bus Grid2Op benchmarks show that the proposed method consistently improves reward, survival time, and safety metrics, achieving higher reward, longer survival, and lower safety cost compared with SAC, ACE, and their safety-enhanced variants. These results demonstrate the potential of combining LLM-based reasoning with safe reinforcement learning to achieve scalable and reliable grid topology control.

eess.SY↗

RECITYGEN -- Interactive and Generative Participatory Urban Design Tool with Latent Diffusion and Segment Anything

Urban design profoundly impacts public spaces and community engagement. Traditional top-down methods often overlook public input, creating a gap in design aspirations and reality. Recent advancements in digital tools, like City Information Modelling and augmented reality, have enabled a more participatory process involving more stakeholders in urban design. Further, deep learning and latent diffusion models have lowered barriers for design generation, providing even more opportunities for participatory urban design. Combining state-of-the-art latent diffusion models with interactive semantic segmentation, we propose RECITYGEN, a novel tool that allows users to interactively create variational street view images of urban environments using text prompts. In a pilot project in Beijing, users employed RECITYGEN to suggest improvements for an ongoing Urban Regeneration project. Despite some limitations, RECITYGEN has shown significant potential in aligning with public preferences, indicating a shift towards more dynamic and inclusive urban planning methods. The source code for the project can be found at RECITYGEN GitHub.

cs.CV↗

UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation

Joint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representa tions offer complementary advantages for graphics applica tions. However, due to differences in representation and ren dering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obsta cles to the joint use of 3DGS and meshes, making it diffi cult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the col ors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent re sults with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, signifi cantly reducing rendering artifacts. With these two compo nents, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, vir tual reality, and gaming. We will release our source code to facilitate future research.

cs.GR↗

LLM-DMD: Large Language Model-based Power System Dynamic Model Discovery

Current model structural discovery methods for power system dynamics impose rigid priors on the basis functions and variable sets of dynamic models while often neglecting algebraic constraints, thereby limiting the formulation of high-fidelity models required for precise simulation and analysis. This letter presents a novel large language model (LLM)-based framework for dynamic model discovery (LLM-DMD) which integrates the reasoning and code synthesis capabilities of LLMs to discover dynamic equations and enforce algebraic constraints through two sequential loops: the differential-equation loop that identifies state dynamics and associated variables, and the algebraic-equation loop that formulates algebraic constraints on the identified algebraic variables. In each loop, executable skeletons of power system dynamic equations are generated by the LLM-based agent and evaluated via gradient-based optimizer. Candidate models are stored in an island-based archive to guide future iterations, and evaluation stagnation activates a variable extension mechanism that augments the model with missing algebraic or input variables, such as stator currents to refine the model. Validation on synchronous generator benchmarks of the IEEE 39-bus system demonstrates the superiority of LLM-DMD in complete dynamic model discovery.

eess.SY↗

Sophia: A Persistent Agent Framework of Artificial Life

The development of LLMs has elevated AI agents from task-specific tools to long-lived, decision-making entities. Yet, most architectures remain static and reactive, tethered to manually defined, narrow scenarios. These systems excel at perception (System 1) and deliberation (System 2) but lack a persistent meta-layer to maintain identity, verify reasoning, and align short-term actions with long-term survival. We first propose a third stratum, System 3, that presides over the agent's narrative identity and long-horizon adaptation. The framework maps selected psychological constructs to concrete computational modules, thereby translating abstract notions of artificial life into implementable design requirements. The ideas coalesce in Sophia, a "Persistent Agent" wrapper that grafts a continuous self-improvement loop onto any LLM-centric System 1/2 stack. Sophia is driven by four synergistic mechanisms: process-supervised thought search, narrative memory, user and self modeling, and a hybrid reward system. Together, they transform repetitive reasoning into a self-driven, autobiographical process, enabling identity continuity and transparent behavioral explanations. Although the paper is primarily conceptual, we provide a compact engineering prototype to anchor the discussion. Quantitatively, Sophia independently initiates and executes various intrinsic tasks while achieving an 80% reduction in reasoning steps for recurring operations. Notably, meta-cognitive persistence yielded a 40% gain in success for high-complexity tasks, effectively bridging the performance gap between simple and sophisticated goals. Qualitatively, System 3 exhibited a coherent narrative identity and an innate capacity for task organization. By fusing psychological insight with a lightweight reinforcement-learning core, the persistent agent architecture advances a possible practical pathway toward artificial life.

cs.AI↗

VICTOR: Dataset Copyright Auditing in Video Recognition Systems

Video recognition systems are increasingly being deployed in daily life, such as content recommendation and security monitoring. To enhance video recognition development, many institutions have released high-quality public datasets with open-source licenses for training advanced models. At the same time, these datasets are also susceptible to misuse and infringement. Dataset copyright auditing is an effective solution to identify such unauthorized use. However, existing dataset copyright solutions primarily focus on the image domain; the complex nature of video data leaves dataset copyright auditing in the video domain unexplored. Specifically, video data introduces an additional temporal dimension, which poses significant challenges to the effectiveness and stealthiness of existing methods. In this paper, we propose VICTOR, the first dataset copyright auditing approach for video recognition systems. We develop a general and stealthy sample modification strategy that enhances the output discrepancy of the target model. By modifying only a small proportion of samples (e.g., 1%), VICTOR amplifies the impact of published modified samples on the prediction behavior of the target models. Then, the difference in the model's behavior for published modified and unpublished original samples can serve as a key basis for dataset auditing. Extensive experiments on multiple models and datasets highlight the superiority of VICTOR. Finally, we show that VICTOR is robust in the presence of several perturbation mechanisms to the training videos or the target models.

cs.CR↗

PrivATE: Differentially Private Average Treatment Effect Estimation for Observational Data

Causal inference plays a crucial role in scientific research across multiple disciplines. Estimating causal effects, particularly the average treatment effect (ATE), from observational data has garnered significant attention. However, computing the ATE from real-world observational data poses substantial privacy risks to users. Differential privacy, which offers strict theoretical guarantees, has emerged as a standard approach for privacy-preserving data analysis. However, existing differentially private ATE estimation works rely on specific assumptions, provide limited privacy protection, or fail to offer comprehensive information protection. To this end, we introduce PrivATE, a practical ATE estimation framework that ensures differential privacy. In fact, various scenarios require varying levels of privacy protection. For example, only test scores are generally sensitive information in education evaluation, while all types of medical record data are usually private. To accommodate different privacy requirements, we design two levels (i.e., label-level and sample-level) of privacy protection in PrivATE. By deriving an adaptive matching limit, PrivATE effectively balances noise-induced error and matching error, leading to a more accurate estimate of ATE. Our evaluation validates the effectiveness of PrivATE. PrivATE outperforms the baselines on all datasets and privacy budgets.

cs.CR↗

RealD$^2$iff: Bridging Real-World Gap in Robot Manipulation via Depth Diffusion

Robot manipulation in the real world is fundamentally constrained by the visual sim2real gap, where depth observations collected in simulation fail to reflect the complex noise patterns inherent to real sensors. In this work, inspired by the denoising capability of diffusion models, we invert the conventional perspective and propose a clean-to-noisy paradigm that learns to synthesize noisy depth, thereby bridging the visual sim2real gap through purely simulation-driven robotic learning. Building on this idea, we introduce RealD$^2$iff, a hierarchical coarse-to-fine diffusion framework that decomposes depth noise into global structural distortions and fine-grained local perturbations. To enable progressive learning of these components, we further develop two complementary strategies: Frequency-Guided Supervision (FGS) for global structure modeling and Discrepancy-Guided Optimization (DGO) for localized refinement. To integrate RealD$^2$iff seamlessly into imitation learning, we construct a pipeline that spans six stages. We provide comprehensive empirical and experimental validation demonstrating the effectiveness of this paradigm. RealD$^2$iff enables two key applications: (1) generating real-world-like depth to construct clean-noisy paired datasets without manual sensor data collection. (2) Achieving zero-shot sim2real robot manipulation, substantially improving real-world performance without additional fine-tuning.

cs.RO↗

NeuroDeX: Unlocking Diverse Support in Decompiling Deep Neural Network Executables

On-device deep learning models have extensive real world demands. Deep learning compilers efficiently compile models into executables for deployment on edge devices, but these executables may face the threat of reverse engineering. Previous studies have attempted to decompile DNN executables, but they face challenges in handling compilation optimizations and analyzing quantized compiled models. In this paper, we present NeuroDeX to unlock diverse support in decompiling DNN executables. NeuroDeX leverages the semantic understanding capabilities of LLMs along with dynamic analysis to accurately and efficiently perform operator type recognition, operator attribute recovery and model reconstruction. NeuroDeX can recover DNN executables into high-level models towards compilation optimizations, different architectures and quantized compiled models. We conduct experiments on 96 DNN executables across 12 common DNN models. Extensive experimental results demonstrate that NeuroDeX can decompile non-quantized executables into nearly identical high-level models. NeuroDeX can recover functionally similar high-level models for quantized executables, achieving an average top-1 accuracy of 72%. NeuroDeX offers a more comprehensive and effective solution compared to previous DNN executables decompilers.

cs.LG↗

SSR: Enhancing Depth Perception in Vision-Language Models via Rationale-Guided Spatial Reasoning

Despite impressive advancements in Visual-Language Models (VLMs) for multi-modal tasks, their reliance on RGB inputs limits precise spatial understanding. Existing methods for integrating spatial cues, such as point clouds or depth, either require specialized sensors or fail to effectively exploit depth information for higher-order reasoning. To this end, we propose a novel Spatial Sense and Reasoning method, dubbed SSR, a novel framework that transforms raw depth data into structured, interpretable textual rationales. These textual rationales serve as meaningful intermediate representations to significantly enhance spatial reasoning capabilities. Additionally, we leverage knowledge distillation to compress the generated rationales into compact latent embeddings, which facilitate resource-efficient and plug-and-play integration into existing VLMs without retraining. To enable comprehensive evaluation, we introduce a new dataset named SSR-CoT, a million-scale visual-language reasoning dataset enriched with intermediate spatial reasoning annotations, and present SSRBench, a comprehensive multi-task benchmark. Extensive experiments on multiple benchmarks demonstrate SSR substantially improves depth utilization and enhances spatial reasoning, thereby advancing VLMs toward more human-like multi-modal understanding. Project page: https://yliu-cs.github.io/SSR.

cs.CV↗

Iterative Refinement of Flow Policies in Probability Space for Online Reinforcement Learning

While behavior cloning with flow/diffusion policies excels at learning complex skills from demonstrations, it remains vulnerable to distributional shift, and standard RL methods struggle to fine-tune these models due to their iterative inference process and the limitations of existing workarounds. In this work, we introduce the Stepwise Flow Policy (SWFP) framework, founded on the key insight that discretizing the flow matching inference process via a fixed-step Euler scheme inherently aligns it with the variational Jordan-Kinderlehrer-Otto (JKO) principle from optimal transport. SWFP decomposes the global flow into a sequence of small, incremental transformations between proximate distributions. Each step corresponds to a JKO update, regularizing policy changes to stay near the previous iterate and ensuring stable online adaptation with entropic regularization. This decomposition yields an efficient algorithm that fine-tunes pre-trained flows via a cascade of small flow blocks, offering significant advantages: simpler/faster training of sub-models, reduced computational/memory costs, and provable stability grounded in Wasserstein trust regions. Comprehensive experiments demonstrate SWFP's enhanced stability, efficiency, and superior adaptation performance across diverse robotic control benchmarks.

cs.LG↗

Executable Analytic Concepts as the Missing Link Between VLM Insight and Precise Manipulation

Enabling robots to perform precise and generalized manipulation in unstructured environments remains a fundamental challenge in embodied AI. While Vision-Language Models (VLMs) have demonstrated remarkable capabilities in semantic reasoning and task planning, a significant gap persists between their high-level understanding and the precise physical execution required for real-world manipulation. To bridge this "semantic-to-physical" gap, we introduce GRACE, a novel framework that grounds VLM-based reasoning through executable analytic concepts (EAC)-mathematically defined blueprints that encode object affordances, geometric constraints, and semantics of manipulation. Our approach integrates a structured policy scaffolding pipeline that turn natural language instructions and visual information into an instantiated EAC, from which we derive grasp poses, force directions and plan physically feasible motion trajectory for robot execution. GRACE thus provides a unified and interpretable interface between high-level instruction understanding and low-level robot control, effectively enabling precise and generalizable manipulation through semantic-physical grounding. Extensive experiments demonstrate that GRACE achieves strong zero-shot generalization across a variety of articulated objects in both simulated and real-world environments, without requiring task-specific training.

cs.RO↗

VLA-RFT: Vision-Language-Action Reinforcement Fine-tuning with Verified Rewards in World Simulators

Vision-Language-Action (VLA) models enable embodied decision-making but rely heavily on imitation learning, leading to compounding errors and poor robustness under distribution shift. Reinforcement learning (RL) can mitigate these issues yet typically demands costly real-world interactions or suffers from sim-to-real gaps. We introduce VLA-RFT, a reinforcement fine-tuning framework that leverages a data-driven world model as a controllable simulator. Trained from real interaction data, the simulator predicts future visual observations conditioned on actions, allowing policy rollouts with dense, trajectory-level rewards derived from goal-achieving references. This design delivers an efficient and action-aligned learning signal, drastically lowering sample requirements. With fewer than 400 fine-tuning steps, VLA-RFT surpasses strong supervised baselines and achieves greater efficiency than simulator-based RL. Moreover, it exhibits strong robustness under perturbed conditions, sustaining stable task execution. Our results establish world-model-based RFT as a practical post-training paradigm to enhance the generalization and robustness of VLA models. For more details, please refer to https://vla-rft.github.io/.

cs.RO↗

CARP: Visuomotor Policy Learning via Coarse-to-Fine Autoregressive Prediction

In robotic visuomotor policy learning, diffusion-based models have achieved significant success in improving the accuracy of action trajectory generation compared to traditional autoregressive models. However, they suffer from inefficiency due to multiple denoising steps and limited flexibility from complex constraints. In this paper, we introduce Coarse-to-Fine AutoRegressive Policy (CARP), a novel paradigm for visuomotor policy learning that redefines the autoregressive action generation process as a coarse-to-fine, next-scale approach. CARP decouples action generation into two stages: first, an action autoencoder learns multi-scale representations of the entire action sequence; then, a GPT-style transformer refines the sequence prediction through a coarse-to-fine autoregressive process. This straightforward and intuitive approach produces highly accurate and smooth actions, matching or even surpassing the performance of diffusion-based policies while maintaining efficiency on par with autoregressive policies. We conduct extensive evaluations across diverse settings, including single-task and multi-task scenarios on state-based and image-based simulation benchmarks, as well as real-world tasks. CARP achieves competitive success rates, with up to a 10% improvement, and delivers 10x faster inference compared to state-of-the-art policies, establishing a high-performance, efficient, and flexible paradigm for action generation in robotic tasks.

cs.RO↗

On-Device Training of PV Power Forecasting Models in a Smart Meter for Grid Edge Intelligence

In this paper, an edge-side model training study is conducted on a resource-limited smart meter. The motivation of grid-edge intelligence and the concept of on-device training are introduced. Then, the technical preparation steps for on-device training are described. A case study on the task of photovoltaic power forecasting is presented, where two representative machine learning models are investigated: a gradient boosting tree model and a recurrent neural network model. To adapt to the resource-limited situation in the smart meter, "mixed"- and "reduced"-precision training schemes are also devised. Experiment results demonstrate the feasibility of economically achieving grid-edge intelligence via the existing advanced metering infrastructures.

cs.LG↗

AdapThink: Adaptive Thinking Preferences for Reasoning Language Model

Reinforcement Learning (RL)-based post-training has significantly advanced the complex reasoning capabilities of language models, fostering sophisticated self-reflection processes. However, this ``slow thinking'' paradigm presents a critical challenge to reasoning efficiency: models may expend excessive computation on simple questions and shift reasoning prematurely for complex ones. Previous mechanisms typically rely on static length budgets or predefined rules, lacking the adaptability for varying question complexities and models' evolving capabilities. To this end, we propose AdapThink, an adaptive post-training framework designed to induce more efficient thinking while maintaining the performance of reasoning language models. Specifically, AdapThink incorporates two key mechanisms: 1) A group-relative reward function that leverages model confidence and response's characteristic to dynamically adjust the preference of reflection-related transition words without resorting to a fixed length preference. 2) A diversity-aware sampling mechanism that balances the training group's solution accuracy with reasoning diversity via an entropy-guided score. Experiments on several mathematical reasoning datasets with DeepSeek-distilled models demonstrate AdapThink's advantages in enabling adaptive reasoning patterns and mitigating the inefficiencies.

cs.LG↗

PIG: Physically-based Multi-Material Interaction with 3D Gaussians

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation.

cs.GR↗