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Mingyang Sun

Publications and source records attributed to Mingyang Sun.

At least 55 records · Page 3Linked to original sources

PIG: Physically-based Multi-Material Interaction with 3D Gaussians

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation.

cs.GR↗

Think Twice, Act Once: A Co-Evolution Framework of LLM and RL for Large-Scale Decision Making

Recent advancements in Large Language Models (LLMs) and Reinforcement Learning (RL) have shown significant promise in decision-making tasks. Nevertheless, for large-scale industrial decision problems, both approaches face distinct challenges: LLMs lack real-time long-sequence decision-making capabilities, while RL struggles with sample efficiency in vast action spaces. To bridge this gap, we propose Agents Co-Evolution (ACE), a synergistic framework between LLMs and RL agents for large-scale decision-making scenarios. ACE introduces a dual-role trajectory refinement mechanism where LLMs act as both Policy Actor and Value Critic during RL's training: the Actor refines suboptimal actions via multi-step reasoning and environment validation, while the Critic performs temporal credit assignment through trajectory-level reward shaping. Concurrently, RL agent enhances LLMs' task-specific decision-making with high-quality fine-tuning datasets generated via prioritized experience replay. Through extensive experiments across multiple power grid operation challenges with action spaces exceeding 60K discrete actions, ACE demonstrates superior performance over existing RL methods and LLM-based methods.

cs.AI↗

PSGraph: Differentially Private Streaming Graph Synthesis by Considering Temporal Dynamics

Streaming graphs are ubiquitous in daily life, such as evolving social networks and dynamic communication systems. Due to the sensitive information contained in the graph, directly sharing the streaming graphs poses significant privacy risks. Differential privacy, offering strict theoretical guarantees, has emerged as a standard approach for private graph data synthesis. However, existing methods predominantly focus on static graph publishing, neglecting the intrinsic relationship between adjacent graphs, thereby resulting in limited performance in streaming data publishing scenarios. To address this gap, we propose PSGraph, the first differentially private streaming graph synthesis framework that integrates temporal dynamics. PSGraph adaptively adjusts the privacy budget allocation mechanism by analyzing the variations in the current graph compared to the previous one for conserving the privacy budget. Moreover, PSGraph aggregates information across various timestamps and adopts crucial post-processing techniques to enhance the synthetic streaming graphs. We conduct extensive experiments on four real-world datasets under five commonly used metrics. The experimental results demonstrate the superiority of our proposed PSGraph.

cs.CR↗

QUART-Online: Latency-Free Large Multimodal Language Model for Quadruped Robot Learning

This paper addresses the inherent inference latency challenges associated with deploying multimodal large language models (MLLM) in quadruped vision-language-action (QUAR-VLA) tasks. Our investigation reveals that conventional parameter reduction techniques ultimately impair the performance of the language foundation model during the action instruction tuning phase, making them unsuitable for this purpose. We introduce a novel latency-free quadruped MLLM model, dubbed QUART-Online, designed to enhance inference efficiency without degrading the performance of the language foundation model. By incorporating Action Chunk Discretization (ACD), we compress the original action representation space, mapping continuous action values onto a smaller set of discrete representative vectors while preserving critical information. Subsequently, we fine-tune the MLLM to integrate vision, language, and compressed actions into a unified semantic space. Experimental results demonstrate that QUART-Online operates in tandem with the existing MLLM system, achieving real-time inference in sync with the underlying controller frequency, significantly boosting the success rate across various tasks by 65%. Our project page is https://quart-online.github.io.

cs.RO↗

2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.

cs.CV↗

SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning

Although multi-agent reinforcement learning (MARL) has shown its success across diverse domains, extending its application to large-scale real-world systems still faces significant challenges. Primarily, the high complexity of real-world environments exacerbates the credit assignment problem, substantially reducing training efficiency. Moreover, the variability of agent populations in large-scale scenarios necessitates scalable decision-making mechanisms. To address these challenges, we propose a novel framework: Sequential rollout with Sequential value estimation (SrSv). This framework aims to capture agent interdependence and provide a scalable solution for cooperative MARL. Specifically, SrSv leverages the autoregressive property of the Transformer model to handle varying populations through sequential action rollout. Furthermore, to capture the interdependence of policy distributions and value functions among multiple agents, we introduce an innovative sequential value estimation methodology and integrates the value approximation into an attention-based sequential model. We evaluate SrSv on three benchmarks: Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, and DubinsCars. Experimental results demonstrate that SrSv significantly outperforms baseline methods in terms of training efficiency without compromising convergence performance. Moreover, when implemented in a large-scale DubinsCar system with 1,024 agents, our framework surpasses existing benchmarks, highlighting the excellent scalability of SrSv.

cs.AI↗

SAMG: Offline-to-Online Reinforcement Learning via State-Action-Conditional Offline Model Guidance

Offline-to-online (O2O) reinforcement learning (RL) pre-trains models on offline data and refines policies through online fine-tuning. However, existing O2O RL algorithms typically require maintaining the tedious offline datasets to mitigate the effects of out-of-distribution (OOD) data, which significantly limits their efficiency in exploiting online samples. To address this deficiency, we introduce a new paradigm for O2O RL called State-Action-Conditional Offline \Model Guidance (SAMG). It freezes the pre-trained offline critic to provide compact offline understanding for each state-action sample, thus eliminating the need for retraining on offline data. The frozen offline critic is incorporated with the online target critic weighted by a state-action-adaptive coefficient. This coefficient aims to capture the offline degree of samples at the state-action level, and is updated adaptively during training. In practice, SAMG could be easily integrated with Q-function-based algorithms. Theoretical analysis shows good optimality and lower estimation error. Empirically, SAMG outperforms state-of-the-art O2O RL algorithms on the D4RL benchmark.

cs.LG↗

Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal Transport

Diffusion policies have shown promise in learning complex behaviors from demonstrations, particularly for tasks requiring precise control and long-term planning. However, they face challenges in robustness when encountering distribution shifts. This paper explores improving diffusion-based imitation learning models through online interactions with the environment. We propose OTPR (Optimal Transport-guided score-based diffusion Policy for Reinforcement learning fine-tuning), a novel method that integrates diffusion policies with RL using optimal transport theory. OTPR leverages the Q-function as a transport cost and views the policy as an optimal transport map, enabling efficient and stable fine-tuning. Moreover, we introduce masked optimal transport to guide state-action matching using expert keypoints and a compatibility-based resampling strategy to enhance training stability. Experiments on three simulation tasks demonstrate OTPR's superior performance and robustness compared to existing methods, especially in complex and sparse-reward environments. In sum, OTPR provides an effective framework for combining IL and RL, achieving versatile and reliable policy learning. The code will be released at https://github.com/Sunmmyy/OTPR.git.

cs.LG↗

Score and Distribution Matching Policy: Advanced Accelerated Visuomotor Policies via Matched Distillation

Visual-motor policy learning has advanced with architectures like diffusion-based policies, known for modeling complex robotic trajectories. However, their prolonged inference times hinder high-frequency control tasks requiring real-time feedback. While consistency distillation (CD) accelerates inference, it introduces errors that compromise action quality. To address these limitations, we propose the Score and Distribution Matching Policy (SDM Policy), which transforms diffusion-based policies into single-step generators through a two-stage optimization process: score matching ensures alignment with true action distributions, and distribution matching minimizes KL divergence for consistency. A dual-teacher mechanism integrates a frozen teacher for stability and an unfrozen teacher for adversarial training, enhancing robustness and alignment with target distributions. Evaluated on a 57-task simulation benchmark, SDM Policy achieves a 6x inference speedup while having state-of-the-art action quality, providing an efficient and reliable framework for high-frequency robotic tasks.

cs.RO↗

Toward Robust Incomplete Multimodal Sentiment Analysis via Hierarchical Representation Learning

Multimodal Sentiment Analysis (MSA) is an important research area that aims to understand and recognize human sentiment through multiple modalities. The complementary information provided by multimodal fusion promotes better sentiment analysis compared to utilizing only a single modality. Nevertheless, in real-world applications, many unavoidable factors may lead to situations of uncertain modality missing, thus hindering the effectiveness of multimodal modeling and degrading the model's performance. To this end, we propose a Hierarchical Representation Learning Framework (HRLF) for the MSA task under uncertain missing modalities. Specifically, we propose a fine-grained representation factorization module that sufficiently extracts valuable sentiment information by factorizing modality into sentiment-relevant and modality-specific representations through crossmodal translation and sentiment semantic reconstruction. Moreover, a hierarchical mutual information maximization mechanism is introduced to incrementally maximize the mutual information between multi-scale representations to align and reconstruct the high-level semantics in the representations. Ultimately, we propose a hierarchical adversarial learning mechanism that further aligns and adapts the latent distribution of sentiment-relevant representations to produce robust joint multimodal representations. Comprehensive experiments on three datasets demonstrate that HRLF significantly improves MSA performance under uncertain modality missing cases.

cs.CL↗

PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling

In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand geometry, neglect of the different physics attributes of the hand, and penetration due to imprecise contact handling. To address these problems, we propose PhysHand, a novel hand simulation model, which enhances the realism of deformation in HOI. First, we construct a physiologically plausible geometry, a layered mesh with a "skin-flesh-skeleton" structure. Second, to satisfy the distinct physics features of different soft tissues, a constraint-based dynamics framework is adopted with carefully designed layer-corresponding constraints to maintain flesh attached and skin smooth. Finally, we employ an SDF-based method to eliminate the penetration caused by contacts and enhance its accuracy by introducing a novel multi-resolution querying strategy. Extensive experiments have been conducted to demonstrate the outstanding performance of PhysHand in calculating deformations and handling contacts. Compared to existing methods, our PhysHand: 1) can compute both physiologically and physically plausible deformation; 2) significantly reduces the depth and count of penetration in HOI.

cs.GR↗

MaskBEV: Towards A Unified Framework for BEV Detection and Map Segmentation

Accurate and robust multimodal multi-task perception is crucial for modern autonomous driving systems. However, current multimodal perception research follows independent paradigms designed for specific perception tasks, leading to a lack of complementary learning among tasks and decreased performance in multi-task learning (MTL) due to joint training. In this paper, we propose MaskBEV, a masked attention-based MTL paradigm that unifies 3D object detection and bird's eye view (BEV) map segmentation. MaskBEV introduces a task-agnostic Transformer decoder to process these diverse tasks, enabling MTL to be completed in a unified decoder without requiring additional design of specific task heads. To fully exploit the complementary information between BEV map segmentation and 3D object detection tasks in BEV space, we propose spatial modulation and scene-level context aggregation strategies. These strategies consider the inherent dependencies between BEV segmentation and 3D detection, naturally boosting MTL performance. Extensive experiments on nuScenes dataset show that compared with previous state-of-the-art MTL methods, MaskBEV achieves 1.3 NDS improvement in 3D object detection and 2.7 mIoU improvement in BEV map segmentation, while also demonstrating slightly leading inference speed.

cs.CV↗

HybridOcc: NeRF Enhanced Transformer-based Multi-Camera 3D Occupancy Prediction

Vision-based 3D semantic scene completion (SSC) describes autonomous driving scenes through 3D volume representations. However, the occlusion of invisible voxels by scene surfaces poses challenges to current SSC methods in hallucinating refined 3D geometry. This paper proposes HybridOcc, a hybrid 3D volume query proposal method generated by Transformer framework and NeRF representation and refined in a coarse-to-fine SSC prediction framework. HybridOcc aggregates contextual features through the Transformer paradigm based on hybrid query proposals while combining it with NeRF representation to obtain depth supervision. The Transformer branch contains multiple scales and uses spatial cross-attention for 2D to 3D transformation. The newly designed NeRF branch implicitly infers scene occupancy through volume rendering, including visible and invisible voxels, and explicitly captures scene depth rather than generating RGB color. Furthermore, we present an innovative occupancy-aware ray sampling method to orient the SSC task instead of focusing on the scene surface, further improving the overall performance. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the effectiveness of our HybridOcc on the SSC task.

cs.CV↗

Correlation-Decoupled Knowledge Distillation for Multimodal Sentiment Analysis with Incomplete Modalities

Multimodal sentiment analysis (MSA) aims to understand human sentiment through multimodal data. Most MSA efforts are based on the assumption of modality completeness. However, in real-world applications, some practical factors cause uncertain modality missingness, which drastically degrades the model's performance. To this end, we propose a Correlation-decoupled Knowledge Distillation (CorrKD) framework for the MSA task under uncertain missing modalities. Specifically, we present a sample-level contrastive distillation mechanism that transfers comprehensive knowledge containing cross-sample correlations to reconstruct missing semantics. Moreover, a category-guided prototype distillation mechanism is introduced to capture cross-category correlations using category prototypes to align feature distributions and generate favorable joint representations. Eventually, we design a response-disentangled consistency distillation strategy to optimize the sentiment decision boundaries of the student network through response disentanglement and mutual information maximization. Comprehensive experiments on three datasets indicate that our framework can achieve favorable improvements compared with several baselines.

cs.CV↗

Decision-Oriented Learning for Future Power System Decision-Making under Uncertainty

Better forecasts may not lead to better decision-making. To address this challenge, decision-oriented learning (DOL) has been proposed as a new branch of machine learning that replaces traditional statistical loss with a decision loss to form an end-to-end model. Applications of DOL in power systems have been developed in recent years. For renewable-rich power systems, uncertainties propagate through sequential tasks, where traditional statistical-based approaches focus on minimizing statistical errors at intermediate stages but may fail to provide optimal decisions at the final stage. This paper first elaborates on the mismatch between more accurate forecasts and more optimal decisions in the power system caused by statistical-based learning (SBL) and explains how DOL resolves this problem. Secondly, this paper extensively reviews DOL techniques and their applications in power systems while highlighting their pros and cons in relation to SBL. Finally, this paper identifies the challenges to adopt DOL in the energy sector and presents future research directions.

eess.SY↗

Enhancing Cyber-Resiliency of DER-based SmartGrid: A Survey

The rapid development of information and communications technology has enabled the use of digital-controlled and software-driven distributed energy resources (DERs) to improve the flexibility and efficiency of power supply, and support grid operations. However, this evolution also exposes geographically-dispersed DERs to cyber threats, including hardware and software vulnerabilities, communication issues, and personnel errors, etc. Therefore, enhancing the cyber-resiliency of DER-based smart grid - the ability to survive successful cyber intrusions - is becoming increasingly vital and has garnered significant attention from both industry and academia. In this survey, we aim to provide a systematical and comprehensive review regarding the cyber-resiliency enhancement (CRE) of DER-based smart grid. Firstly, an integrated threat modeling method is tailored for the hierarchical DER-based smart grid with special emphasis on vulnerability identification and impact analysis. Then, the defense-in-depth strategies encompassing prevention, detection, mitigation, and recovery are comprehensively surveyed, systematically classified, and rigorously compared. A CRE framework is subsequently proposed to incorporate the five key resiliency enablers. Finally, challenges and future directions are discussed in details. The overall aim of this survey is to demonstrate the development trend of CRE methods and motivate further efforts to improve the cyber-resiliency of DER-based smart grid.

eess.SY↗

CEBin: A Cost-Effective Framework for Large-Scale Binary Code Similarity Detection

Binary code similarity detection (BCSD) is a fundamental technique for various application. Many BCSD solutions have been proposed recently, which mostly are embedding-based, but have shown limited accuracy and efficiency especially when the volume of target binaries to search is large. To address this issue, we propose a cost-effective BCSD framework, CEBin, which fuses embedding-based and comparison-based approaches to significantly improve accuracy while minimizing overheads. Specifically, CEBin utilizes a refined embedding-based approach to extract features of target code, which efficiently narrows down the scope of candidate similar code and boosts performance. Then, it utilizes a comparison-based approach that performs a pairwise comparison on the candidates to capture more nuanced and complex relationships, which greatly improves the accuracy of similarity detection. By bridging the gap between embedding-based and comparison-based approaches, CEBin is able to provide an effective and efficient solution for detecting similar code (including vulnerable ones) in large-scale software ecosystems. Experimental results on three well-known datasets demonstrate the superiority of CEBin over existing state-of-the-art (SOTA) baselines. To further evaluate the usefulness of BCSD in real world, we construct a large-scale benchmark of vulnerability, offering the first precise evaluation scheme to assess BCSD methods for the 1-day vulnerability detection task. CEBin could identify the similar function from millions of candidate functions in just a few seconds and achieves an impressive recall rate of $85.46\%$ on this more practical but challenging task, which are several order of magnitudes faster and $4.07\times$ better than the best SOTA baseline. Our code is available at https://github.com/Hustcw/CEBin.

cs.SE↗

CLAP: Learning Transferable Binary Code Representations with Natural Language Supervision

Binary code representation learning has shown significant performance in binary analysis tasks. But existing solutions often have poor transferability, particularly in few-shot and zero-shot scenarios where few or no training samples are available for the tasks. To address this problem, we present CLAP (Contrastive Language-Assembly Pre-training), which employs natural language supervision to learn better representations of binary code (i.e., assembly code) and get better transferability. At the core, our approach boosts superior transfer learning capabilities by effectively aligning binary code with their semantics explanations (in natural language), resulting a model able to generate better embeddings for binary code. To enable this alignment training, we then propose an efficient dataset engine that could automatically generate a large and diverse dataset comprising of binary code and corresponding natural language explanations. We have generated 195 million pairs of binary code and explanations and trained a prototype of CLAP. The evaluations of CLAP across various downstream tasks in binary analysis all demonstrate exceptional performance. Notably, without any task-specific training, CLAP is often competitive with a fully supervised baseline, showing excellent transferability. We release our pre-trained model and code at https://github.com/Hustcw/CLAP.

cs.SE↗