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Minhyeok Lee

Publications and source records attributed to Minhyeok Lee.

At least 55 records · Page 3Linked to original sources

GELU Activation Function in Deep Learning: A Comprehensive Mathematical Analysis and Performance

Selecting the most suitable activation function is a critical factor in the effectiveness of deep learning models, as it influences their learning capacity, stability, and computational efficiency. In recent years, the Gaussian Error Linear Unit (GELU) activation function has emerged as a dominant method, surpassing traditional functions such as the Rectified Linear Unit (ReLU) in various applications. This study presents a rigorous mathematical investigation of the GELU activation function, exploring its differentiability, boundedness, stationarity, and smoothness properties in detail. Additionally, we conduct an extensive experimental comparison of the GELU function against a broad range of alternative activation functions, utilizing a residual convolutional network trained on the CIFAR-10, CIFAR-100, and STL-10 datasets as the empirical testbed. Our results demonstrate the superior performance of GELU compared to other activation functions, establishing its suitability for a wide range of deep learning applications. This comprehensive study contributes to a more profound understanding of the underlying mathematical properties of GELU and provides valuable insights for practitioners aiming to select activation functions that optimally align with their specific objectives and constraints in deep learning.

cs.LG↗

Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition

Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly important for this task, but extracting such edges is challenging problem. To solve this, we propose a hierarchically decomposed graph convolutional network (HD-GCN) architecture with a novel hierarchically decomposed graph (HD-Graph). The proposed HD-GCN effectively decomposes every joint node into several sets to extract major structurally adjacent and distant edges, and uses them to construct an HD-Graph containing those edges in the same semantic spaces of a human skeleton. In addition, we introduce an attention-guided hierarchy aggregation (A-HA) module to highlight the dominant hierarchical edge sets of the HD-Graph. Furthermore, we apply a new six-way ensemble method, which uses only joint and bone stream without any motion stream. The proposed model is evaluated and achieves state-of-the-art performance on four large, popular datasets. Finally, we demonstrate the effectiveness of our model with various comparative experiments.

cs.CV↗

Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition

Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks (GCNs) and convolutional neural networks (CNNs), which extract spatial and temporal features, respectively. Although spatial and temporal dependencies in the human skeleton have been explored separately, spatio-temporal dependency is rarely considered. In this paper, we propose the Spatio-Temporal Curve Network (STC-Net) to effectively leverage the spatio-temporal dependency of the human skeleton. Our proposed network consists of two novel elements: 1) The Spatio-Temporal Curve (STC) module; and 2) Dilated Kernels for Graph Convolution (DK-GC). The STC module dynamically adjusts the receptive field by identifying meaningful node connections between every adjacent frame and generating spatio-temporal curves based on the identified node connections, providing an adaptive spatio-temporal coverage. In addition, we propose DK-GC to consider long-range dependencies, which results in a large receptive field without any additional parameters by applying an extended kernel to the given adjacency matrices of the graph. Our STC-Net combines these two modules and achieves state-of-the-art performance on four skeleton-based action recognition benchmarks.

cs.CV↗

On the Amplification of Linguistic Bias through Unintentional Self-reinforcement Learning by Generative Language Models -- A Perspective

Generative Language Models (GLMs) have the potential to significantly shape our linguistic landscape due to their expansive use in various digital applications. However, this widespread adoption might inadvertently trigger a self-reinforcement learning cycle that can amplify existing linguistic biases. This paper explores the possibility of such a phenomenon, where the initial biases in GLMs, reflected in their generated text, can feed into the learning material of subsequent models, thereby reinforcing and amplifying these biases. Moreover, the paper highlights how the pervasive nature of GLMs might influence the linguistic and cognitive development of future generations, as they may unconsciously learn and reproduce these biases. The implications of this potential self-reinforcement cycle extend beyond the models themselves, impacting human language and discourse. The advantages and disadvantages of this bias amplification are weighed, considering educational benefits and ease of future GLM learning against threats to linguistic diversity and dependence on initial GLMs. This paper underscores the need for rigorous research to understand and address these issues. It advocates for improved model transparency, bias-aware training techniques, development of methods to distinguish between human and GLM-generated text, and robust measures for fairness and bias evaluation in GLMs. The aim is to ensure the effective, safe, and equitable use of these powerful technologies, while preserving the richness and diversity of human language.

cs.CL↗

DuDGAN: Improving Class-Conditional GANs via Dual-Diffusion

Class-conditional image generation using generative adversarial networks (GANs) has been investigated through various techniques; however, it continues to face challenges such as mode collapse, training instability, and low-quality output in cases of datasets with high intra-class variation. Furthermore, most GANs often converge in larger iterations, resulting in poor iteration efficacy in training procedures. While Diffusion-GAN has shown potential in generating realistic samples, it has a critical limitation in generating class-conditional samples. To overcome these limitations, we propose a novel approach for class-conditional image generation using GANs called DuDGAN, which incorporates a dual diffusion-based noise injection process. Our method consists of three unique networks: a discriminator, a generator, and a classifier. During the training process, Gaussian-mixture noises are injected into the two noise-aware networks, the discriminator and the classifier, in distinct ways. This noisy data helps to prevent overfitting by gradually introducing more challenging tasks, leading to improved model performance. As a result, our method outperforms state-of-the-art conditional GAN models for image generation in terms of performance. We evaluated our method using the AFHQ, Food-101, and CIFAR-10 datasets and observed superior results across metrics such as FID, KID, Precision, and Recall score compared with comparison models, highlighting the effectiveness of our approach.

cs.CV↗

ZIGNeRF: Zero-shot 3D Scene Representation with Invertible Generative Neural Radiance Fields

Generative Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing multi-view images by learning the distribution of a set of unposed images. Despite the aptitude of existing generative NeRFs in generating 3D-consistent high-quality random samples within data distribution, the creation of a 3D representation of a singular input image remains a formidable challenge. In this manuscript, we introduce ZIGNeRF, an innovative model that executes zero-shot Generative Adversarial Network (GAN) inversion for the generation of multi-view images from a single out-of-domain image. The model is underpinned by a novel inverter that maps out-of-domain images into the latent code of the generator manifold. Notably, ZIGNeRF is capable of disentangling the object from the background and executing 3D operations such as 360-degree rotation or depth and horizontal translation. The efficacy of our model is validated using multiple real-image datasets: Cats, AFHQ, CelebA, CelebA-HQ, and CompCars.

cs.CV↗

Game-Theoretical Analysis of Reviewer Rewards in Peer-Review Journal Systems: Analysis and Experimental Evaluation using Deep Reinforcement Learning

In this paper, we navigate the intricate domain of reviewer rewards in open-access academic publishing, leveraging the precision of mathematics and the strategic acumen of game theory. We conceptualize the prevailing voucher-based reviewer reward system as a two-player game, subsequently identifying potential shortcomings that may incline reviewers towards binary decisions. To address this issue, we propose and mathematically formalize an alternative reward system with the objective of mitigating this bias and promoting more comprehensive reviews. We engage in a detailed investigation of the properties and outcomes of both systems, employing rigorous game-theoretical analysis and deep reinforcement learning simulations. Our results underscore a noteworthy divergence between the two systems, with our proposed system demonstrating a more balanced decision distribution and enhanced stability. This research not only augments the mathematical understanding of reviewer reward systems, but it also provides valuable insights for the formulation of policies within journal review system. Our contribution to the mathematical community lies in providing a game-theoretical perspective to a real-world problem and in the application of deep reinforcement learning to simulate and understand this complex system.

cs.AI↗

Portfolio Optimization using Predictive Auxiliary Classifier Generative Adversarial Networks with Measuring Uncertainty

In financial engineering, portfolio optimization has been of consistent interest. Portfolio optimization is a process of modulating asset distributions to maximize expected returns and minimize risks. To obtain the expected returns, deep learning models have been explored in recent years. However, due to the deterministic nature of the models, it is difficult to consider the risk of portfolios because conventional deep learning models do not know how reliable their predictions can be. To address this limitation, this paper proposes a probabilistic model, namely predictive auxiliary classifier generative adversarial networks (PredACGAN). The proposed PredACGAN utilizes the characteristic of the ACGAN framework in which the output of the generator forms a distribution. While ACGAN has not been employed for predictive models and is generally utilized for image sample generation, this paper proposes a method to use the ACGAN structure for a probabilistic and predictive model. Additionally, an algorithm to use the risk measurement obtained by PredACGAN is proposed. In the algorithm, the assets that are predicted to be at high risk are eliminated from the investment universe at the rebalancing moment. Therefore, PredACGAN considers both return and risk to optimize portfolios. The proposed algorithm and PredACGAN have been evaluated with daily close price data of S&P 500 from 1990 to 2020. Experimental scenarios are assumed to rebalance the portfolios monthly according to predictions and risk measures with PredACGAN. As a result, a portfolio using PredACGAN exhibits 9.123% yearly returns and a Sharpe ratio of 1.054, while a portfolio without considering risk measures shows 1.024% yearly returns and a Sharpe ratio of 0.236 in the same scenario. Also, the maximum drawdown of the proposed portfolio is lower than the portfolio without PredACGAN.

q-fin.PM↗

Adaptive Graph Convolution Module for Salient Object Detection

Salient object detection (SOD) is a task that involves identifying and segmenting the most visually prominent object in an image. Existing solutions can accomplish this use a multi-scale feature fusion mechanism to detect the global context of an image. However, as there is no consideration of the structures in the image nor the relations between distant pixels, conventional methods cannot deal with complex scenes effectively. In this paper, we propose an adaptive graph convolution module (AGCM) to overcome these limitations. Prototype features are initially extracted from the input image using a learnable region generation layer that spatially groups features in the image. The prototype features are then refined by propagating information between them based on a graph architecture, where each feature is regarded as a node. Experimental results show that the proposed AGCM dramatically improves the SOD performance both quantitatively and quantitatively.

cs.CV↗

Boundary-aware Camouflaged Object Detection via Deformable Point Sampling

The camouflaged object detection (COD) task aims to identify and segment objects that blend into the background due to their similar color or texture. Despite the inherent difficulties of the task, COD has gained considerable attention in several fields, such as medicine, life-saving, and anti-military fields. In this paper, we propose a novel solution called the Deformable Point Sampling network (DPS-Net) to address the challenges associated with COD. The proposed DPS-Net utilizes a Deformable Point Sampling transformer (DPS transformer) that can effectively capture sparse local boundary information of significant object boundaries in COD using a deformable point sampling method. Moreover, the DPS transformer demonstrates robust COD performance by extracting contextual features for target object localization through integrating rough global positional information of objects with boundary local information. We evaluate our method on three prominent datasets and achieve state-of-the-art performance. Our results demonstrate the effectiveness of the proposed method through comparative experiments.

cs.CV↗

DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors

Neural Radiance Field (NeRF) has exhibited outstanding three-dimensional (3D) reconstruction quality via the novel view synthesis from multi-view images and paired calibrated camera parameters. However, previous NeRF-based systems have been demonstrated under strictly controlled settings, with little attention paid to less ideal scenarios, including with the presence of noise such as exposure, illumination changes, and blur. In particular, though blur frequently occurs in real situations, NeRF that can handle blurred images has received little attention. The few studies that have investigated NeRF for blurred images have not considered geometric and appearance consistency in 3D space, which is one of the most important factors in 3D reconstruction. This leads to inconsistency and the degradation of the perceptual quality of the constructed scene. Hence, this paper proposes a DP-NeRF, a novel clean NeRF framework for blurred images, which is constrained with two physical priors. These priors are derived from the actual blurring process during image acquisition by the camera. DP-NeRF proposes rigid blurring kernel to impose 3D consistency utilizing the physical priors and adaptive weight proposal to refine the color composition error in consideration of the relationship between depth and blur. We present extensive experimental results for synthetic and real scenes with two types of blur: camera motion blur and defocus blur. The results demonstrate that DP-NeRF successfully improves the perceptual quality of the constructed NeRF ensuring 3D geometric and appearance consistency. We further demonstrate the effectiveness of our model with comprehensive ablation analysis.

cs.CV↗

Two-stream Decoder Feature Normality Estimating Network for Industrial Anomaly Detection

Image reconstruction-based anomaly detection has recently been in the spotlight because of the difficulty of constructing anomaly datasets. These approaches work by learning to model normal features without seeing abnormal samples during training and then discriminating anomalies at test time based on the reconstructive errors. However, these models have limitations in reconstructing the abnormal samples due to their indiscriminate conveyance of features. Moreover, these approaches are not explicitly optimized for distinguishable anomalies. To address these problems, we propose a two-stream decoder network (TSDN), designed to learn both normal and abnormal features. Additionally, we propose a feature normality estimator (FNE) to eliminate abnormal features and prevent high-quality reconstruction of abnormal regions. Evaluation on a standard benchmark demonstrated performance better than state-of-the-art models.

cs.CV↗

Pixel-Level Equalized Matching for Video Object Segmentation

Feature similarity matching, which transfers the information of the reference frame to the query frame, is a key component in semi-supervised video object segmentation. If surjective matching is adopted, background distractors can easily occur and degrade the performance. Bijective matching mechanisms try to prevent this by restricting the amount of information being transferred to the query frame, but have two limitations: 1) surjective matching cannot be fully leveraged as it is transformed to bijective matching at test time; and 2) test-time manual tuning is required for searching the optimal hyper-parameters. To overcome these limitations while ensuring reliable information transfer, we introduce an equalized matching mechanism. To prevent the reference frame information from being overly referenced, the potential contribution to the query frame is equalized by simply applying a softmax operation along with the query. On public benchmark datasets, our proposed approach achieves a comparable performance to state-of-the-art methods.

cs.CV↗

Treating Motion as Option to Reduce Motion Dependency in Unsupervised Video Object Segmentation

Unsupervised video object segmentation (VOS) aims to detect the most salient object in a video sequence at the pixel level. In unsupervised VOS, most state-of-the-art methods leverage motion cues obtained from optical flow maps in addition to appearance cues to exploit the property that salient objects usually have distinctive movements compared to the background. However, as they are overly dependent on motion cues, which may be unreliable in some cases, they cannot achieve stable prediction. To reduce this motion dependency of existing two-stream VOS methods, we propose a novel motion-as-option network that optionally utilizes motion cues. Additionally, to fully exploit the property of the proposed network that motion is not always required, we introduce a collaborative network learning strategy. On all the public benchmark datasets, our proposed network affords state-of-the-art performance with real-time inference speed.

cs.CV↗

Unsupervised Video Object Segmentation via Prototype Memory Network

Unsupervised video object segmentation aims to segment a target object in the video without a ground truth mask in the initial frame. This challenging task requires extracting features for the most salient common objects within a video sequence. This difficulty can be solved by using motion information such as optical flow, but using only the information between adjacent frames results in poor connectivity between distant frames and poor performance. To solve this problem, we propose a novel prototype memory network architecture. The proposed model effectively extracts the RGB and motion information by extracting superpixel-based component prototypes from the input RGB images and optical flow maps. In addition, the model scores the usefulness of the component prototypes in each frame based on a self-learning algorithm and adaptively stores the most useful prototypes in memory and discards obsolete prototypes. We use the prototypes in the memory bank to predict the next query frames mask, which enhances the association between distant frames to help with accurate mask prediction. Our method is evaluated on three datasets, achieving state-of-the-art performance. We prove the effectiveness of the proposed model with various ablation studies.

cs.CV↗

Tackling Background Distraction in Video Object Segmentation

Semi-supervised video object segmentation (VOS) aims to densely track certain designated objects in videos. One of the main challenges in this task is the existence of background distractors that appear similar to the target objects. We propose three novel strategies to suppress such distractors: 1) a spatio-temporally diversified template construction scheme to obtain generalized properties of the target objects; 2) a learnable distance-scoring function to exclude spatially-distant distractors by exploiting the temporal consistency between two consecutive frames; 3) swap-and-attach augmentation to force each object to have unique features by providing training samples containing entangled objects. On all public benchmark datasets, our model achieves a comparable performance to contemporary state-of-the-art approaches, even with real-time performance. Qualitative results also demonstrate the superiority of our approach over existing methods. We believe our approach will be widely used for future VOS research.

cs.CV↗

SPSN: Superpixel Prototype Sampling Network for RGB-D Salient Object Detection

RGB-D salient object detection (SOD) has been in the spotlight recently because it is an important preprocessing operation for various vision tasks. However, despite advances in deep learning-based methods, RGB-D SOD is still challenging due to the large domain gap between an RGB image and the depth map and low-quality depth maps. To solve this problem, we propose a novel superpixel prototype sampling network (SPSN) architecture. The proposed model splits the input RGB image and depth map into component superpixels to generate component prototypes. We design a prototype sampling network so that the network only samples prototypes corresponding to salient objects. In addition, we propose a reliance selection module to recognize the quality of each RGB and depth feature map and adaptively weight them in proportion to their reliability. The proposed method makes the model robust to inconsistencies between RGB images and depth maps and eliminates the influence of non-salient objects. Our method is evaluated on five popular datasets, achieving state-of-the-art performance. We prove the effectiveness of the proposed method through comparative experiments.

cs.CV↗

RandomSEMO: Normality Learning Of Moving Objects For Video Anomaly Detection

Recent anomaly detection algorithms have shown powerful performance by adopting frame predicting autoencoders. However, these methods face two challenging circumstances. First, they are likely to be trained to be excessively powerful, generating even abnormal frames well, which leads to failure in detecting anomalies. Second, they are distracted by the large number of objects captured in both foreground and background. To solve these problems, we propose a novel superpixel-based video data transformation technique named Random Superpixel Erasing on Moving Objects (RandomSEMO) and Moving Object Loss (MOLoss), built on top of a simple lightweight autoencoder. RandomSEMO is applied to the moving object regions by randomly erasing their superpixels. It enforces the network to pay attention to the foreground objects and learn the normal features more effectively, rather than simply predicting the future frame. Moreover, MOLoss urges the model to focus on learning normal objects captured within RandomSEMO by amplifying the loss on the pixels near the moving objects. The experimental results show that our model outperforms state-of-the-arts on three benchmarks.

cs.CV↗