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Minhyuk Sung

Publications and source records attributed to Minhyuk Sung.

At least 37 records · Page 2Linked to original sources

BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying Granularity

Human creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation -- particularly for detailing abstractions from coarse to fine -- have not been explored. We propose a framework that enables intuitive and interactive 3D shape generation by iteratively splitting bounding boxes to refine the set of bounding boxes. The main technical components of our framework are two generative models: the box-splitting generative model and the box-to-shape generative model. The first model, named BoxSplitGen, generates a collection of 3D part bounding boxes with varying granularity by iteratively splitting coarse bounding boxes. It utilizes part bounding boxes created through agglomerative merging and learns the reverse of the merging process -- the splitting sequences. The model consists of two main components: the first learns the categorical distribution of the box to be split, and the second learns the distribution of the two new boxes, given the set of boxes and the indication of which box to split. The second model, the box-to-shape generative model, is trained by leveraging the 3D shape priors learned by an existing 3D diffusion model while adapting the model to incorporate bounding box conditioning. In our experiments, we demonstrate that the box-splitting generative model outperforms token prediction models and the inpainting approach with an unconditional diffusion model. Also, we show that our box-to-shape model, based on a state-of-the-art 3D diffusion model, provides superior results compared to a previous model.

cs.CV↗

DiffusionRollout: Uncertainty-Aware Rollout Planning in Long-Horizon PDE Solving

We propose DiffusionRollout, a novel selective rollout planning strategy for autoregressive diffusion models, aimed at mitigating error accumulation in long-horizon predictions of physical systems governed by partial differential equations (PDEs). Building on the recently validated probabilistic approach to PDE solving, we further explore its ability to quantify predictive uncertainty and demonstrate a strong correlation between prediction errors and standard deviations computed over multiple samples-supporting their use as a proxy for the model's predictive confidence. Based on this observation, we introduce a mechanism that adaptively selects step sizes during autoregressive rollouts, improving long-term prediction reliability by reducing the compounding effect of conditioning on inaccurate prior outputs. Extensive evaluation on long-trajectory PDE prediction benchmarks validates the effectiveness of the proposed uncertainty measure and adaptive planning strategy, as evidenced by lower prediction errors and longer predicted trajectories that retain a high correlation with their ground truths.

cs.AI↗

Unconditional Priors Matter! Improving Conditional Generation of Fine-Tuned Diffusion Models

Classifier-Free Guidance (CFG) is a fundamental technique in training conditional diffusion models. The common practice for CFG-based training is to use a single network to learn both conditional and unconditional noise prediction, with a small dropout rate for conditioning. However, we observe that the joint learning of unconditional noise with limited bandwidth in training results in poor priors for the unconditional case. More importantly, these poor unconditional noise predictions become a serious reason for degrading the quality of conditional generation. Inspired by the fact that most CFG-based conditional models are trained by fine-tuning a base model with better unconditional generation, we first show that simply replacing the unconditional noise in CFG with that predicted by the base model can significantly improve conditional generation. Furthermore, we show that a diffusion model other than the one the fine-tuned model was trained on can be used for unconditional noise replacement. We experimentally verify our claim with a range of CFG-based conditional models for both image and video generation, including Zero-1-to-3, Versatile Diffusion, DiT, DynamiCrafter, and InstructPix2Pix.

cs.CV↗

Reward-Guided Discrete Diffusion via Clean-Sample Markov Chain for Molecule and Biological Sequence Design

Discrete diffusion models have recently emerged as a powerful class of generative models for chemistry and biology data. In these fields, the goal is to generate various samples with high rewards (e.g., drug-likeness in molecules), making reward-based guidance crucial. Most existing methods are based on guiding the diffusion model using intermediate rewards but tend to underperform since intermediate rewards are noisy due to the non-smooth nature of reward functions used in scientific domains. To address this, we propose Clean-Sample Markov Chain (CSMC) Sampler, a method that performs effective test-time reward-guided sampling for discrete diffusion models, enabling local search without relying on intermediate rewards. CSMC constructs a Markov chain of clean samples using the Metropolis-Hastings algorithm such that its stationary distribution is the target distribution. We design a proposal distribution by sequentially applying the forward and backward diffusion processes, making the acceptance probability tractable. Experiments on molecule and biological sequence generation with various reward functions demonstrate that our method consistently outperforms prior approaches that rely on intermediate rewards.

cs.LG↗

Toward Ambulatory Vision: Learning Visually-Grounded Active View Selection

Vision Language Models (VLMs) excel at visual question answering (VQA) but remain limited to snapshot vision, reasoning from static images. In contrast, embodied agents require ambulatory vision, actively moving to obtain more informative views. We introduce Visually Grounded Active View Selection (VG-AVS), a task that selects the most informative next viewpoint using only the visual information in the current image, without relying on scene memory or external knowledge. To support this task, we construct a synthetic dataset with automatically generated paired query-target views and question-answer prompts. We also propose a framework that fine-tunes pretrained VLMs through supervised fine-tuning (SFT) followed by RL-based policy optimization. Our approach achieves strong question answering performance based on viewpoint selection and generalizes robustly to unseen synthetic and real scenes. Furthermore, incorporating our learned VG-AVS framework into existing scene-exploration-based EQA systems improves downstream question-answering accuracy.

cs.CV↗

Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation

We introduce SpLap, a proxy-free deformation method for Gaussian splats (GS) based on a Laplacian operator computed from our novel surface-aware splat graph. Existing approaches to GS deformation typically rely on deformation proxies such as cages or meshes, but they suffer from dependency on proxy quality and additional computational overhead. An alternative is to directly apply Laplacian-based deformation techniques by treating splats as point clouds. However, this often fail to properly capture surface information due to lack of explicit structure. To address this, we propose a novel method that constructs a surface-aware splat graph, enabling the Laplacian operator derived from it to support more plausible deformations that preserve details and topology. Our key idea is to leverage the spatial arrangement encoded in splats, defining neighboring splats not merely by the distance between their centers, but by their intersections. Furthermore, we introduce a Gaussian kernel adaptation technique that preserves surface structure under deformation, thereby improving rendering quality after deformation. In our experiments, we demonstrate the superior performance of our method compared to both proxy-based and proxy-free baselines, evaluated on 50 challenging objects from the ShapeNet, Objaverse, and Sketchfab datasets, as well as the NeRF-Synthetic dataset. Code is available at https://github.com/kjae0/SpLap.

cs.CV↗

Neural Green's Functions

We introduce Neural Green's Function, a neural solution operator for linear partial differential equations (PDEs) whose differential operators admit eigendecompositions. Inspired by Green's functions, the solution operators of linear PDEs that depend exclusively on the domain geometry, we design Neural Green's Function to imitate their behavior, achieving superior generalization across diverse irregular geometries and source and boundary functions. Specifically, Neural Green's Function extracts per-point features from a volumetric point cloud representing the problem domain and uses them to predict a decomposition of the solution operator, which is subsequently applied to evaluate solutions via numerical integration. Unlike recent learning-based solution operators, which often struggle to generalize to unseen source or boundary functions, our framework is, by design, agnostic to the specific functions used during training, enabling robust and efficient generalization. In the steady-state thermal analysis of mechanical part geometries from the MCB dataset, Neural Green's Function outperforms state-of-the-art neural operators, achieving an average error reduction of 13.9\% across five shape categories, while being up to 350 times faster than a numerical solver that requires computationally expensive meshing.

cs.LG↗

ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation

We introduce ORIGEN, the first zero-shot method for 3D orientation grounding in text-to-image generation across multiple objects and diverse categories. While previous work on spatial grounding in image generation has mainly focused on 2D positioning, it lacks control over 3D orientation. To address this, we propose a reward-guided sampling approach using a pretrained discriminative model for 3D orientation estimation and a one-step text-to-image generative flow model. While gradient-ascent-based optimization is a natural choice for reward-based guidance, it struggles to maintain image realism. Instead, we adopt a sampling-based approach using Langevin dynamics, which extends gradient ascent by simply injecting random noise--requiring just a single additional line of code. Additionally, we introduce adaptive time rescaling based on the reward function to accelerate convergence. Our experiments show that ORIGEN outperforms both training-based and test-time guidance methods across quantitative metrics and user studies.

cs.CV↗

Psi-Sampler: Initial Particle Sampling for SMC-Based Inference-Time Reward Alignment in Score Models

We introduce $Ψ$-Sampler, an SMC-based framework incorporating pCNL-based initial particle sampling for effective inference-time reward alignment with a score-based generative model. Inference-time reward alignment with score-based generative models has recently gained significant traction, following a broader paradigm shift from pre-training to post-training optimization. At the core of this trend is the application of Sequential Monte Carlo (SMC) to the denoising process. However, existing methods typically initialize particles from the Gaussian prior, which inadequately captures reward-relevant regions and results in reduced sampling efficiency. We demonstrate that initializing from the reward-aware posterior significantly improves alignment performance. To enable posterior sampling in high-dimensional latent spaces, we introduce the preconditioned Crank-Nicolson Langevin (pCNL) algorithm, which combines dimension-robust proposals with gradient-informed dynamics. This approach enables efficient and scalable posterior sampling and consistently improves performance across various reward alignment tasks, including layout-to-image generation, quantity-aware generation, and aesthetic-preference generation, as demonstrated in our experiments. Project Webpage: https://psi-sampler.github.io/

cs.LG↗

Inference-Time Scaling for Flow Models via Stochastic Generation and Rollover Budget Forcing

We propose an inference-time scaling approach for pretrained flow models. Recently, inference-time scaling has gained significant attention in LLMs and diffusion models, improving sample quality or better aligning outputs with user preferences by leveraging additional computation. For diffusion models, particle sampling has allowed more efficient scaling due to the stochasticity at intermediate denoising steps. On the contrary, while flow models have gained popularity as an alternative to diffusion models--offering faster generation and high-quality outputs in state-of-the-art image and video generative models--efficient inference-time scaling methods used for diffusion models cannot be directly applied due to their deterministic generative process. To enable efficient inference-time scaling for flow models, we propose three key ideas: 1) SDE-based generation, enabling particle sampling in flow models, 2) Interpolant conversion, broadening the search space and enhancing sample diversity, and 3) Rollover Budget Forcing (RBF), an adaptive allocation of computational resources across timesteps to maximize budget utilization. Our experiments show that SDE-based generation, particularly variance-preserving (VP) interpolant-based generation, improves the performance of particle sampling methods for inference-time scaling in flow models. Additionally, we demonstrate that RBF with VP-SDE achieves the best performance, outperforming all previous inference-time scaling approaches.

cs.CV↗

Moment- and Power-Spectrum-Based Gaussianity Regularization for Text-to-Image Models

We propose a novel regularization loss that enforces standard Gaussianity, encouraging samples to align with a standard Gaussian distribution. This facilitates a range of downstream tasks involving optimization in the latent space of text-to-image models. We treat elements of a high-dimensional sample as one-dimensional standard Gaussian variables and define a composite loss that combines moment-based regularization in the spatial domain with power spectrum-based regularization in the spectral domain. Since the expected values of moments and power spectrum distributions are analytically known, the loss promotes conformity to these properties. To ensure permutation invariance, the losses are applied to randomly permuted inputs. Notably, existing Gaussianity-based regularizations fall within our unified framework: some correspond to moment losses of specific orders, while the previous covariance-matching loss is equivalent to our spectral loss but incurs higher time complexity due to its spatial-domain computation. We showcase the application of our regularization in generative modeling for test-time reward alignment with a text-to-image model, specifically to enhance aesthetics and text alignment. Our regularization outperforms previous Gaussianity regularization, effectively prevents reward hacking and accelerates convergence.

cs.CV↗

Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation

We present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective transformations. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches.

cs.CV↗

REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal due to diffusion-based iterative motion refinement to capture correlations between body and hand poses, REWIND operates in a fully causal and real-time manner. To enable real-time inference, we introduce (1) cascaded body-hand denoising diffusion, which effectively models the correlation between egocentric body and hand motions in a fast, feed-forward manner, and (2) diffusion distillation, which enables high-quality motion estimation with a single denoising step. Our denoising diffusion model is based on a modified Transformer architecture, designed to causally model output motions while enhancing generalizability to unseen motion lengths. Additionally, REWIND optionally supports identity-conditioned motion estimation when identity prior is available. To this end, we propose a novel identity conditioning method based on a small set of pose exemplars of the target identity, which further enhances motion estimation quality. Through extensive experiments, we demonstrate that REWIND significantly outperforms the existing baselines both with and without exemplar-based identity conditioning.

cs.GR↗

VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising composition editing results in the image setting, but in the video setting, editing methods have focused on editing object's appearance and motion, or camera motion, and as a result, methods to edit object composition in videos are still missing. We propose \name as a method for editing 3D object compositions in videos of static scenes with camera motion. Our approach allows editing the 3D position of a 3D object across all frames of a video in a temporally consistent manner. This is achieved by lifting intermediate features of a generative model to a 3D reconstruction that is shared between all frames, editing the reconstruction, and projecting the features on the edited reconstruction back to each frame. To the best of our knowledge, this is the first generative approach to edit object compositions in videos. Our approach is simple and training-free, while outperforming state-of-the-art image editing baselines.

cs.CV↗

StochSync: Stochastic Diffusion Synchronization for Image Generation in Arbitrary Spaces

We propose a zero-shot method for generating images in arbitrary spaces (e.g., a sphere for 360° panoramas and a mesh surface for texture) using a pretrained image diffusion model. The zero-shot generation of various visual content using a pretrained image diffusion model has been explored mainly in two directions. First, Diffusion Synchronization-performing reverse diffusion processes jointly across different projected spaces while synchronizing them in the target space-generates high-quality outputs when enough conditioning is provided, but it struggles in its absence. Second, Score Distillation Sampling-gradually updating the target space data through gradient descent-results in better coherence but often lacks detail. In this paper, we reveal for the first time the interconnection between these two methods while highlighting their differences. To this end, we propose StochSync, a novel approach that combines the strengths of both, enabling effective performance with weak conditioning. Our experiments demonstrate that StochSync provides the best performance in 360° panorama generation (where image conditioning is not given), outperforming previous finetuning-based methods, and also delivers comparable results in 3D mesh texturing (where depth conditioning is provided) with previous methods.

cs.CV↗

MV2Cyl: Reconstructing 3D Extrusion Cylinders from Multi-View Images

We present MV2Cyl, a novel method for reconstructing 3D from 2D multi-view images, not merely as a field or raw geometry but as a sketch-extrude CAD model. Extracting extrusion cylinders from raw 3D geometry has been extensively researched in computer vision, while the processing of 3D data through neural networks has remained a bottleneck. Since 3D scans are generally accompanied by multi-view images, leveraging 2D convolutional neural networks allows these images to be exploited as a rich source for extracting extrusion cylinder information. However, we observe that extracting only the surface information of the extrudes and utilizing it results in suboptimal outcomes due to the challenges in the occlusion and surface segmentation. By synergizing with the extracted base curve information, we achieve the optimal reconstruction result with the best accuracy in 2D sketch and extrude parameter estimation. Our experiments, comparing our method with previous work that takes a raw 3D point cloud as input, demonstrate the effectiveness of our approach by taking advantage of multi-view images. Our project page can be found at http://mv2cyl.github.io .

cs.CV↗

SyncTweedies: A General Generative Framework Based on Synchronized Diffusions

We introduce a general framework for generating diverse visual content, including ambiguous images, panorama images, mesh textures, and Gaussian splat textures, by synchronizing multiple diffusion processes. We present exhaustive investigation into all possible scenarios for synchronizing multiple diffusion processes through a canonical space and analyze their characteristics across applications. In doing so, we reveal a previously unexplored case: averaging the outputs of Tweedie's formula while conducting denoising in multiple instance spaces. This case also provides the best quality with the widest applicability to downstream tasks. We name this case SyncTweedies. In our experiments generating visual content aforementioned, we demonstrate the superior quality of generation by SyncTweedies compared to other synchronization methods, optimization-based and iterative-update-based methods.

cs.CV↗

Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer. To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses. Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses.

cs.CV↗