Searcharxiv⌕ Search

arXiv subjects

Minyu Feng

Publications and source records attributed to Minyu Feng.

At least 37 records · Page 2Linked to original sources

The evolution of cooperation in spatial public goods game with tolerant punishment based on reputation threshold

Reputation and punishment are significant guidelines for regulating individual behavior in human society, and those with a good reputation are more likely to be imitated by others. In addition, society imposes varying degrees of punishment for behaviors that harm the interests of groups with different reputations. However, conventional pairwise interaction rules and the punishment mechanism overlook this aspect. Building on this observation, this paper enhances a spatial public goods game in two key ways: 1) We set a reputation threshold and use punishment to regulate the defection behavior of players in low-reputation groups while allowing defection behavior in high-reputation game groups. 2) Differently from pairwise interaction rules, we combine reputation and payoff as the fitness of individuals to ensure that players with both high payoff and reputation have a higher chance of being imitated. Through simulations, we find that a higher reputation threshold, combined with a stringent punishment environment, can substantially enhance the level of cooperation within the population. This mechanism provides deeper insight into the widespread phenomenon of cooperation that emerges among individuals.

cs.SI↗

Protection Degree and Migration in the Stochastic SIRS Model: A Queueing System Perspective

With the prevalence of COVID-19, the modeling of epidemic propagation and its analyses have played a significant role in controlling epidemics. However, individual behaviors, in particular the self-protection and migration, which have a strong influence on epidemic propagation, were always neglected in previous studies. In this paper, we mainly propose two models from the individual and population perspectives. In the first individual model, we introduce the individual protection degree that effectively suppresses the epidemic level as a stochastic variable to the SIRS model. In the alternative population model, an open Markov queueing network is constructed to investigate the individual number of each epidemic state, and we present an evolving population network via the migration of people. Besides, stochastic methods are applied to analyze both models. In various simulations, the infected probability, the number of individuals in each state and its limited distribution are demonstrated.

cs.SI↗

Impacts of Physical-Layer Information on Epidemic Spreading in Cyber-Physical Networked Systems

Since Granell et al. proposed a multiplex network for information and epidemic propagation, researchers have explored how information propagation affects epidemic dynamics. However, the role of individuals acquiring information through physical interactions has received relatively less attention. In this work, we introduce a novel source of information: physical layer information, and derive the epidemic outbreak threshold using the Microscopic Markov Chain Approach (MMCA). Our simulation results indicate that the outbreak threshold derived from the MMCA is consistent with the Monte Carlo (MC) simulation results, thereby confirming the accuracy of the theoretical model. Furthermore, we find that the physical-layer information effectively increases the population's awareness density and the infection threshold $β_c$, while reducing the population's infection density, thereby suppressing the spreading of the epidemic. Another interesting finding is that when the density of 2-simplex information is relatively high, the 2-simplex plays a role similar to pairwise interaction, significantly enhancing the population's awareness density and effectively preventing large-scale epidemic outbreaks. In addition, our model works equally well for cyber physical systems with similar interaction mechanisms, while we simulate and validate it in a real grid system.

cs.SI↗

Evolving Network Modeling Driven by the Degree Increase and Decrease Mechanism

Ever since the Barabási-Albert (BA) scale-free network has been proposed, network modeling has been studied intensively in light of the network growth and the preferential attachment (PA). However, numerous real systems are featured with a dynamic evolution including network reduction in addition to network growth. In this paper, we propose a novel mechanism for evolving networks from the perspective of vertex degree. We construct a queueing system to describe the increase and decrease of vertex degree, which drives the network evolution. In our mechanism, the degree increase rate is regarded as a function positively correlated to the degree of a vertex, ensuring the preferential attachment in a new way. Degree distributions are investigated under two expressions of the degree increase rate, one of which manifests a ``long tail'', and another one varies with different values of parameters. In simulations, we compare our theoretical distributions with simulation results and also apply them to real networks, which presents the validity and applicability of our model.

cs.SI↗

Reputation assimilation mechanism for sustaining cooperation

Keeping a high reputation, by contributing to common efforts, plays a key role in explaining the evolution of collective cooperation among unrelated agents in a complex society. Nevertheless, it is not necessarily an individual feature, but may also reflect the general state of a local community. Consequently, a person with a high reputation becomes attractive not just because we can expect cooperative acts with higher probability, but also because such a person is involved in a more efficient group venture. These observations highlight the cumulative and socially transmissible nature of reputation. Interestingly, these aspects were completely ignored by previous works. To reveal the possible consequences, we introduce a spatial public goods game in which we use an assimilated reputation simultaneously characterizing the individual and its neighbors' reputation. Furthermore, a reputation-dependent synergy factor is used to capture the high (or low) quality of a specific group. Through extensive numerical simulations, we investigate how cooperation and extended reputation co-evolve, thereby revealing the dynamic influence of the assimilated reputation mechanism on the emergence and persistence of cooperation. By fostering social learning from high-reputation individuals and granting payoff advantages to high-reputation groups via an adaptive multiplier, the assimilated reputation mechanism promotes cooperation, ultimately to the systemic level.

physics.soc-ph↗

Evolutionary Dynamics with Self-Interaction Learning in Networked Systems

The evolution of cooperation in networked systems helps to understand the dynamics in social networks, multi-agent systems, and biological species. The self-persistence of individual strategies is common in real-world decision making. The self-replacement of strategies in evolutionary dynamics forms a selection amplifier, allows an agent to insist on its autologous strategy, and helps the networked system to avoid full defection. In this paper, we study the self-interaction learning in the networked evolutionary dynamics. We propose a self-interaction landscape to capture the strength of an agent's self-loop to reproduce the strategy based on local topology. We find that proper self-interaction can reduce the condition for cooperation and help cooperators to prevail in the system. For a system that favors the evolution of spite, the self-interaction can save cooperative agents from being harmed. Our results on random networks further suggest that an appropriate self-interaction landscape can significantly reduce the critical condition for advantageous mutants, especially for large-degree networks.

cs.SI↗

Dynamic Evolution of Complex Networks: A Reinforcement Learning Approach Applying Evolutionary Games to Community Structure

Complex networks serve as abstract models for understanding real-world complex systems and provide frameworks for studying structured dynamical systems. This article addresses limitations in current studies on the exploration of individual birth-death and the development of community structures within dynamic systems. To bridge this gap, we propose a networked evolution model that includes the birth and death of individuals, incorporating reinforcement learning through games among individuals. Each individual has a lifespan following an arbitrary distribution, engages in games with network neighbors, selects actions using Q-learning in reinforcement learning, and moves within a two-dimensional space. The developed theories are validated through extensive experiments. Besides, we observe the evolution of cooperative behaviors and community structures in systems both with and without the birth-death process. The fitting of real-world populations and networks demonstrates the practicality of our model. Furthermore, comprehensive analyses of the model reveal that exploitation rates and payoff parameters determine the emergence of communities, learning rates affect the speed of community formation, discount factors influence stability, and two-dimensional space dimensions dictate community size. Our model offers a novel perspective on real-world community development and provides a valuable framework for studying population dynamics behaviors.

cs.SI↗

Dynamic Evolution of Cooperation Based on Adaptive Reputation Threshold and Game Transition

In real-world social systems, individual interactions are frequently shaped by reputation, which not only influences partner selection but also affects the nature and benefits of the interactions themselves. We propose a heterogeneous game transition model that incorporates a reputation-based dynamic threshold mechanism to investigate how reputation regulates game evolution. In our framework, individuals determine the type of game they engage in according to their own and their neighbors' reputation levels. In turn, the outcomes of these interactions modify their reputations, thereby driving the adaptation and evolution of future strategies in a feedback-informed manner. Through simulations on two representative topological structures, square lattice and small-world networks, we find that network topology exerts a profound influence on the evolutionary dynamics. Due to its localized connection characteristics, the square lattice network fosters the long-term coexistence of competing strategies. In contrast, the small-world network is more susceptible to changes in system parameters due to the efficiency of information dissemination and the sensitivity of strategy evolution. Additionally, the reputation mechanism is significant in promoting the formation of a dominant state of cooperation, especially in contexts of high sensitivity to reputation. Although the initial distribution of reputation influences the early stage of the evolutionary path, it has little effect on the final steady state of the system. Hence, we can conclude that the ultimate steady state of evolution is primarily determined by the reputation mechanism and the network structure.

cs.SI↗

Bursty Switching Dynamics Promotes the Collapse of Network Topologies

Time-varying connections are crucial in understanding the structures and dynamics of complex networks. In this paper, we propose a continuous-time switching topology model for temporal networks that is driven by bursty behavior and study the effects on network structure and dynamic processes. Each edge can switch between an active and a dormant state, leading to intermittent activation patterns that are characterized by a renewal process. We analyze the stationarity of the network activation scale and emerging degree distributions by means of the Markov chain theory. We show that switching dynamics can promote the collapse of network topologies by reducing heterogeneities and forming isolated components in the underlying network. Our results indicate that switching topologies can significantly influence random walks in different networks and promote cooperation in donation games. Our research thus provides a simple quantitative framework to study network dynamics with temporal and intermittent interactions across social and technological networks.

physics.soc-ph↗

Spatial public goods games with queueing and reputation

In real-world social and economic systems, the provisioning of public goods generally entails continuous interactions among individuals, with decisions to cooperate or defect being influenced by dynamic factors such as timing, resource availability, and the duration of engagement. However, the traditional public goods game ignores the asynchrony of the strategy adopted by players in the game. To address this problem, we propose a spatial public goods game that integrates an M/M/1 queueing system to simulate the dynamic flow of player interactions. We use a birth-death process to characterize the stochastic dynamics of this queueing system, with players arriving following a Poisson process and service times being exponentially distributed under a first-come-first-served basis with finite queue capacity. We also incorporate reputation so that players who have cooperated in the past are more likely to be chosen for future interactions. Our research shows that a high arrival rate, low service rate, and the reputation mechanism jointly facilitate the emergence of cooperative individuals in the network, which thus provides an interesting and new perspective for the provisioning of public goods.

cs.SI↗

Epidemic Dynamics in Homes and Destinations under Recurrent Mobility Patterns

The structure of heterogeneous networks and human mobility patterns profoundly influence the spreading of endemic diseases. In small-scale communities, individuals engage in social interactions within confined environments, such as homes and workplaces, where daily routines facilitate virus transmission through predictable mobility pathways. Here, we introduce a metapopulation model grounded in a Microscopic Markov Chain Approach to simulate susceptible--infected--susceptible dynamics within structured populations. There are two primary types of nodes, homes and destinations, where individuals interact and transmit infections through recurrent mobility patterns. We derive analytical expressions for the epidemic threshold and validate our theoretical findings through comparative simulations on Watts--Strogatz and Barabási--Albert networks. The experimental results reveal a nonlinear relationship between mobility probability and the epidemic threshold, indicating that further increases can inhibit disease transmission beyond a certain critical mobility level.

physics.soc-ph↗

Complex Network Modelling with Power-law Activating Patterns and Its Evolutionary Dynamics

Complex network theory provides a unifying framework for the study of structured dynamic systems. The current literature emphasizes a widely reported phenomenon of intermittent interaction among network vertices. In this paper, we introduce a complex network model that considers the stochastic switching of individuals between activated and quiescent states at power-law rates and the corresponding evolutionary dynamics. By using the Markov chain and renewal theory, we discover a homogeneous stationary distribution of activated sizes in the network with power-law activating patterns and infer some statistical characteristics. To better understand the effect of power-law activating patterns, we study the two-person-two-strategy evolutionary game dynamics, demonstrate the absorbability of strategies, and obtain the critical cooperation conditions for prisoner's dilemmas in homogeneous networks without mutation. The evolutionary dynamics in real networks are also discussed. Our results provide a new perspective to analyze and understand social physics in time-evolving network systems.

cs.SI↗

An Evolutionary Game With the Game Transitions Based on the Markov Process

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the behavior of populations, in this paper, we consider the game transitions of individuals in evolutionary processes to capture the changing psychology of individuals in reality, where the game that individuals will play shifts as time progresses and is related to the transition rates between different games. Besides, the individual's reputation is taken into account and utilized to choose a suitable neighbor for the strategy updating of the individual. Within this model, we investigate the statistical number of individuals staying in different game states and the expected number fits well with our theoretical results. Furthermore, we explore the impact of transition rates between different game states, payoff parameters, the reputation mechanism, and different time scales of strategy updates on cooperative behavior, and our findings demonstrate that both the transition rates and reputation mechanism have a remarkable influence on the evolution of cooperation. Additionally, we examine the relationship between network size and cooperation frequency, providing valuable insights into the robustness of the model.

cs.SI↗

Open Data in the Digital Economy: An Evolutionary Game Theory Perspective

Open data, as an essential element in the sustainable development of the digital economy, is highly valued by many relevant sectors in the implementation process. However, most studies suppose that there are only data providers and users in the open data process and ignore the existence of data regulators. In order to establish long-term green supply relationships between multi-stakeholders, we hereby introduce data regulators and propose an evolutionary game model to observe the cooperation tendency of multi-stakeholders (data providers, users, and regulators). The newly proposed game model enables us to intensively study the trading behavior which can be realized as strategies and payoff functions of the data providers, users, and regulators. Besides, a replicator dynamic system is built to study evolutionary stable strategies of multi-stakeholders. In simulations, we investigate the evolution of the cooperation ratio as time progresses under different parameters, which is proved to be in agreement with our theoretical analysis. Furthermore, we explore the influence of the cost of data users to acquire data, the value of open data, the reward (penalty) from the regulators, and the data mining capability of data users to group strategies and uncover some regular patterns. Some meaningful results are also obtained through simulations, which can guide stakeholders to make better decisions in the future.

cs.GT↗

Supervised cooperation on interdependent public goods games

It is a challenging task to reach global cooperation among self-interested agents, which often requires sophisticated design or usage of incentives. For example, we may apply supervisors or referees who are able to detect and punish selfishness. As a response, defectors may offer bribes for corrupt referees to remain hidden, hence generating a new conflict among supervisors. By using the interdependent network approach, we model the key element of the coevolution between strategy and judgment. In a game layer, agents play public goods game by using one of the two major strategies of a social dilemma. In a monitoring layer, supervisors follow the strategy change and may alter the income of competitors. Fair referees punish defectors while corrupt referees remain silent for a bribe. Importantly, there is a learning process not only among players but also among referees. Our results suggest that large fines and bribes boost the emergence of cooperation by significantly reducing the phase transition threshold between the pure defection state and the mixed solution where competing strategies coexist. Interestingly, the presence of bribes could be as harmful for defectors as the usage of harsh fines. The explanation of this system behavior is based on a strong correlation between cooperators and fair referees, which is cemented via overlapping clusters in both layers.

physics.soc-ph↗

Coevolution of relationship-driven cooperation under recommendation protocol on multiplex networks

While traditional game models often simplify interactions among agents as static, real-world social relationships are inherently dynamic, influenced by both immediate payoffs and alternative information. Motivated by this fact, we introduce a coevolutionary multiplex network model that incorporates the concepts of a relationship threshold and a recommendation mechanism to explore how the strength of relationships among agents interacts with their strategy choices within the framework of weak prisoner's dilemma games. In the relationship layer, the relationship strength between agents varies based on interaction outcomes. In return, the strategy choice of agents in the game layer is influenced by both payoffs and relationship indices, and agents can interact with distant agents through a recommendation mechanism. Simulation of various network topologies reveals that a higher average degree supports cooperation, although increased randomness in interactions may inhibit its formation. Interestingly, a higher threshold value of interaction quality is detrimental, while the applied recommendation protocol can improve global cooperation. The best results are obtained when the relative weight of payoff is minimal and the individual fitness is dominated by the relationship indices gained from the quality of links to neighbors. As a consequence, the changes in the distribution of relationship indices are closely correlated with overall levels of cooperation.

cs.SI↗

Temporal network modeling with online and hidden vertices based on the birth and death process

Complex networks have played an important role in describing real complex systems since the end of the last century. Recently, research on real-world data sets reports intermittent interaction among social individuals. In this paper, we pay attention to this typical phenomenon of intermittent interaction by considering the state transition of network vertices between online and hidden based on the birth and death process. By continuous-time Markov theory, we show that both the number of each vertex's online neighbors and the online network size are stable and follow the homogeneous probability distribution in a similar form, inducing similar statistics as well. In addition, all propositions are verified via simulations. Moreover, we also present the degree distributions based on small-world and scale-free networks and find some regular patterns by simulations. The application in fitting real networks is discussed.

cs.SI↗

Adaptive Payoff-driven Interaction in Networked Snowdrift Games

In social dilemmas, most interactions are transient and susceptible to restructuring, leading to continuous changes in social networks over time. Typically, agents assess the rewards of their current interactions and adjust their connections to optimize outcomes. In this paper, we introduce an adaptive network model in the snowdrift game to examine dynamic levels of cooperation and network topology, involving the potential for both the termination of existing connections and the establishment of new ones. In particular, we define the agent's asymmetric disassociation tendency toward their neighbors, which fundamentally determines the probability of edge dismantlement. The mechanism allows agents to selectively sever and rewire their connections to alternative individuals to refine partnerships. Our findings reveal that adaptive networks are particularly effective in promoting a robust evolution toward states of either pure cooperation or complete defection, especially under conditions of extreme cost-benefit ratios, as compared to static network models. Moreover, the dynamic restructuring of connections and the distribution of network degrees among agents are closely linked to the levels of cooperation in stationary states. Specifically, cooperators tend to seek broader neighborhoods when confronted with the invasion of multiple defectors.

physics.soc-ph↗