SearcharxivSearch

arXiv subjects

Mohamed Daoudi

Publications and source records attributed to Mohamed Daoudi.

At least 19 recordsLinked to original sources

3D Weighted Geometric Graph Neural Networks for Sheep Facial Pain Assessment

Deep learning systems perform mainly within the 2D for a single image domain and take the face as a single-dimension representation, losing sight of the 3D anatomy of sheep and cross-landmark spatial relationships that are intrinsic to the clinically proven Sheep Pain Facial Expression Scale (SPFES). This paper presents the \textbf{3D Sheep Pain Facial Expression System (3D-SPFES)}, a novel, monocular depth-aware geometric graph neural network system that integrates each SPFES facial landmark, such as the ears, eyes, and nose, into 3D Euclidean space estimated from a single RGB camera by using VideoDepthAnything, thus preventing the need for specialized depth hardware. Each landmark node includes a feature vector containing its 3D spatial coordinates, estimated surface normal, and facial attribute class embedding. Edges linked to nodes are assigned weights based on an aggregate metric that combines both Euclidean distance and surface co-planarity in a 3D space. A Weighted Geometric Graph Neural Network (WG-GNN) studies this graph using $\mathcal{K} = 3$ geometry-aware message-passing layers enhanced by a scaled dot-product attention method that selectively enhances anatomically relevant inter-landmark messages. The resultant node embeddings are combined into $\mathcal{O} = 3$ pain-level clusters and integrated into a Normalized Pain Score (NPS) within the range of $[0, 100%]$ a confidence-weighted, SPFES-derived scoring method.

cs.CV

REACT 2026: The Fourth Multiple Appropriate Facial Reaction Generation Challenge: Personalised MAFRG and Appropriate EEG Reaction Prediction

In dyadic interactions, various human facial reactions could be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023, 2024 and 2025 challenge series, a body of generative deep learning (DL) models have been developed for the problem of multiple appropriate facial reaction generation (MAFRG). This year, we propose the REACT 2026 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can generate multiple personalised, appropriate, diverse, realistic and synchronised human-style facial reactions expressed by a specific human listener for responding to each given speaker behaviour. As a key of the challenge, we continuously provide challenge participants with MARS dataset introduced by REACT 2025 but additionally provide individual-level Big-Five personality labels and EEG recordings. This introduces a new one-to-many personalised facial reaction generation setting combining human expressive behavioural, affective and neurophysiological signals, which remains largely unexplored in current dyadic interaction modelling. This paper also presents the challenge guidelines and new baselines on the four proposed sub-challenges: Offline generic and personalised MAFRG as well as Online generic and personalised MAFRG, respectively, which are publicly available at https://github.com/reactmultimodalchallenge/baseline_react2026.

cs.CV

FreeTalk: Emotional Topology-Free 3D Talking Heads

Speech-driven 3D facial animation has advanced rapidly, yet most approaches remain tied to registered template meshes, preventing effective deployment on raw 3D scans with arbitrary topology. At the same time, modeling controllable emotional dynamics beyond lip articulation remains challenging, and is often tied to template-based parameterizations. We address these challenges by proposing FreeTalk, a two-stage framework for emotion-conditioned 3D talking-head animation that generalizes to unregistered face meshes with arbitrary vertex count and connectivity. First, Audio-To-Sparse (ATS) predicts a temporally coherent sequence of 3D landmark displacements from speech audio, conditioned on an emotion category and intensity. This sparse representation captures both articulatory and affective motion while remaining independent of mesh topology. Second, Sparse-To-Mesh (STM) transfers the predicted landmark motion to a target mesh by combining intrinsic surface features with landmark-to-vertex conditioning, producing dense per-vertex deformations without template fitting or correspondence supervision at test time. Extensive experiments show that FreeTalk matches specialized baselines when trained in-domain, while providing substantially improved robustness to unseen identities and mesh topologies. Code and pre-trained models will be made publicly available.

cs.CV

DEGMC: Denoising Diffusion Models Based on Riemannian Equivariant Group Morphological Convolutions

In this work, we address two major issues in recent Denoising Diffusion Probabilistic Models (DDPM): {\bf 1)} geometric key feature extraction and {\bf 2)} network equivariance. Since the DDPM prediction network relies on the U-net architecture, which is theoretically only translation equivariant, we introduce a geometric approach combined with an equivariance property of the more general Euclidean group, which includes rotations, reflections, and permutations. We introduce the notion of group morphological convolutions in Riemannian manifolds, which are derived from the viscosity solutions of first-order Hamilton-Jacobi-type partial differential equations (PDEs) that act as morphological multiscale dilations and erosions. We add a convection term to the model and solve it using the method of characteristics. This helps us better capture nonlinearities, represent thin geometric structures, and incorporate symmetries into the learning process. Experimental results on the MNIST, RotoMNIST, and CIFAR-10 datasets show noticeable improvements compared to the baseline DDPM model.

cs.CV

A Non-Invasive 3D Gait Analysis Framework for Quantifying Psychomotor Retardation in Major Depressive Disorder

Predicting the status of Major Depressive Disorder (MDD) from objective, non-invasive methods is an active research field. Yet, extracting automatically objective, interpretable features for a detailed analysis of the patient state remains largely unexplored. Among MDD's symptoms, Psychomotor retardation (PMR) is a core item, yet its clinical assessment remains largely subjective. While 3D motion capture offers an objective alternative, its reliance on specialized hardware often precludes routine clinical use. In this paper, we propose a non-invasive computational framework that transforms monocular RGB video into clinically relevant 3D gait kinematics. Our pipeline uses Gravity-View Coordinates along with a novel trajectory-correction algorithm that leverages the closed-loop topology of our adapted Timed Up and Go (TUG) protocol to mitigate monocular depth errors. This novel pipeline enables the extraction of 297 explicit gait biomechanical biomarkers from a single camera capture. To address the challenges of small clinical datasets, we introduce a stability-based machine learning framework that identifies robust motor signatures while preventing overfitting. Validated on the CALYPSO dataset, our method achieves an 83.3% accuracy in detecting PMR and explains 64% of the variance in overall depression severity (R^2=0.64). Notably, our study reveals a strong link between reduced ankle propulsion and restricted pelvic mobility to the depressive motor phenotype. These results demonstrate that physical movement serves as a robust proxy for the cognitive state, offering a transparent and scalable tool for the objective monitoring of depression in standard clinical environments.

cs.CV

Localized Latent Editing for Dose-Response Modeling in Botulinum Toxin Injection Planning

Botulinum toxin (Botox) injections are the gold standard for managing facial asymmetry and aesthetic rejuvenation, yet determining the optimal dosage remains largely intuitive, often leading to suboptimal outcomes. We propose a localized latent editing framework that simulates Botulinum Toxin injection effects for injection planning through dose-response modeling. Our key contribution is a Region-Specific Latent Axis Discovery method that learns localized muscle relaxation trajectories in StyleGAN2's latent space, enabling precise control over specific facial regions without global side effects. By correlating these localized latent trajectories with injected toxin units, we learn a predictive dose-response model. We rigorously compare two approaches: direct metric regression versus image-based generative simulation on a clinical dataset of N=360 images from 46 patients. On a hold-out test set, our framework demonstrates moderate-to-strong structural correlations for geometric asymmetry metrics, confirming that the generative model correctly captures the direction of morphological changes. While biological variability limits absolute precision, we introduce a hybrid "Human-in-the-Loop" workflow where clinicians interactively refine simulations, bridging the gap between pathological reconstruction and cosmetic planning.

cs.CV

ReactionMamba: Generating Short & Long Human Reaction Sequences

We present ReactionMamba, a novel framework for generating long 3D human reaction motions. Reaction-Mamba integrates a motion VAE for efficient motion encoding with Mamba-based state-space models to decode temporally consistent reactions. This design enables ReactionMamba to generate both short sequences of simple motions and long sequences of complex motions, such as dance and martial arts. We evaluate ReactionMamba on three datasets--NTU120-AS, Lindy Hop, and InterX--and demonstrate competitive performance in terms of realism, diversity, and long-sequence generation compared to previous methods, including InterFormer, ReMoS, and Ready-to-React, while achieving substantial improvements in inference speed.

cs.CV

ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes

Unregistered surface meshes, especially raw 3D scans, present significant challenges for automatic computation of plausible deformations due to the lack of established point-wise correspondences and the presence of noise in the data. In this paper, we propose a new, rig-free, data-driven framework for motion prediction and transfer on such body meshes. Our method couples a robust motion embedding network with a learned per-vertex feature field to generate a spatio-temporal deformation field, which drives the mesh deformation. Extensive evaluations, including quantitative benchmarks and qualitative visuals on tasks such as walking and running, demonstrate the effectiveness and versatility of our approach on challenging unregistered meshes.

cs.GR

Sheep Facial Pain Assessment Under Weighted Graph Neural Networks

Accurately recognizing and assessing pain in sheep is key to discern animal health and mitigating harmful situations. However, such accuracy is limited by the ability to manage automatic monitoring of pain in those animals. Facial expression scoring is a widely used and useful method to evaluate pain in both humans and other living beings. Researchers also analyzed the facial expressions of sheep to assess their health state and concluded that facial landmark detection and pain level prediction are essential. For this purpose, we propose a novel weighted graph neural network (WGNN) model to link sheep's detected facial landmarks and define pain levels. Furthermore, we propose a new sheep facial landmarks dataset that adheres to the parameters of the Sheep Facial Expression Scale (SPFES). Currently, there is no comprehensive performance benchmark that specifically evaluates the use of graph neural networks (GNNs) on sheep facial landmark data to detect and measure pain levels. The YOLOv8n detector architecture achieves a mean average precision (mAP) of 59.30% with the sheep facial landmarks dataset, among seven other detection models. The WGNN framework has an accuracy of 92.71% for tracking multiple facial parts expressions with the YOLOv8n lightweight on-board device deployment-capable model.

cs.CV

REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challenge

In dyadic interactions, a broad spectrum of human facial reactions might be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023 and REACT 2024 challenges, we are proposing the REACT 2025 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can be used to generate multiple appropriate, diverse, realistic and synchronised human-style facial reactions expressed by human listeners in response to an input stimulus (i.e., audio-visual behaviours expressed by their corresponding speakers). As a key of the challenge, we provide challenge participants with the first natural and large-scale multi-modal MAFRG dataset (called MARS) recording 137 human-human dyadic interactions containing a total of 2856 interaction sessions covering five different topics. In addition, this paper also presents the challenge guidelines and the performance of our baselines on the two proposed sub-challenges: Offline MAFRG and Online MAFRG, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2025

cs.CV

Wearable-Derived Behavioral and Physiological Biomarkers for Classifying Unipolar and Bipolar Depression Severity

Depression is a complex mental disorder characterized by a diverse range of observable and measurable indicators that go beyond traditional subjective assessments. Recent research has increasingly focused on objective, passive, and continuous monitoring using wearable devices to gain more precise insights into the physiological and behavioral aspects of depression. However, most existing studies primarily distinguish between healthy and depressed individuals, adopting a binary classification that fails to capture the heterogeneity of depressive disorders. In this study, we leverage wearable devices to predict depression subtypes-specifically unipolar and bipolar depression-aiming to identify distinctive biomarkers that could enhance diagnostic precision and support personalized treatment strategies. To this end, we introduce the CALYPSO dataset, designed for non-invasive detection of depression subtypes and symptomatology through physiological and behavioral signals, including blood volume pulse, electrodermal activity, body temperature, and three-axis acceleration. Additionally, we establish a benchmark on the dataset using well-known features and standard machine learning methods. Preliminary results indicate that features related to physical activity, extracted from accelerometer data, are the most effective in distinguishing between unipolar and bipolar depression, achieving an accuracy of $96.77\%$. Temperature-based features also showed high discriminative power, reaching an accuracy of $93.55\%$. These findings highlight the potential of physiological and behavioral monitoring for improving the classification of depressive subtypes, paving the way for more tailored clinical interventions.

cs.LG

PaNDaS: Learnable Deformation Modeling with Localized Control

Non-rigid shape deformations pose significant challenges, and most existing methods struggle to handle partial deformations effectively. We propose to learn deformations at the point level, which allows for localized control of 3D surface meshes, enabling Partial Non-rigid Deformations and interpolations of Surfaces (PaNDaS). Unlike previous approaches, our method can restrict the deformations to specific parts of the shape in a versatile way. Moreover, one can mix and combine various poses from the database, all while not requiring any optimization at inference time. We demonstrate state-of-the-art accuracy and greater locality for shape reconstruction and interpolation compared to approaches relying on global shape representation across various types of human surface data. We also demonstrate several localized shape manipulation tasks and show that our method can generate new shapes by combining different input deformations. Code and data will be made available after the reviewing process.

cs.CV

Measuring Anxiety Levels with Head Motion Patterns in Severe Depression Population

Depression and anxiety are prevalent mental health disorders that frequently cooccur, with anxiety significantly influencing both the manifestation and treatment of depression. An accurate assessment of anxiety levels in individuals with depression is crucial to develop effective and personalized treatment plans. This study proposes a new noninvasive method for quantifying anxiety severity by analyzing head movements -- specifically speed, acceleration, and angular displacement -- during video-recorded interviews with patients suffering from severe depression. Using data from a new CALYPSO Depression Dataset, we extracted head motion characteristics and applied regression analysis to predict clinically evaluated anxiety levels. Our results demonstrate a high level of precision, achieving a mean absolute error (MAE) of 0.35 in predicting the severity of psychological anxiety based on head movement patterns. This indicates that our approach can enhance the understanding of anxiety's role in depression and assist psychiatrists in refining treatment strategies for individuals.

cs.CV

Beyond Fixed Topologies: Unregistered Training and Comprehensive Evaluation Metrics for 3D Talking Heads

Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies where no point-wise correspondence exists across the meshes the model can animate. While previous literature works assume fixed mesh structures, in this work we present the first framework capable of animating 3D faces in arbitrary topologies, including real scanned data. Our approach leverages heat diffusion to predict features that are robust to the mesh topology. We explore two training settings: a registered one, in which meshes in a training sequences share a fixed topology but any mesh can be animated at test time, and an fully unregistered one, which allows effective training with varying mesh structures. Additionally, we highlight the limitations of current evaluation metrics and propose new metrics for better lip-syncing evaluation. An extensive evaluation shows our approach performs favorably compared to fixed topology techniques, setting a new benchmark by offering a versatile and high-fidelity solution for 3D talking heads where the topology constraint is dropped. The code along with the pre-trained model are available.

cs.CV

ScanTalk: 3D Talking Heads from Unregistered Scans

Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present \textbf{ScanTalk}, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model are available at https://github.com/miccunifi/ScanTalk .

cs.CV

Geometric Generative Models based on Morphological Equivariant PDEs and GANs

Content and image generation consist in creating or generating data from noisy information by extracting specific features such as texture, edges, and other thin image structures. We are interested here in generative models, and two main problems are addressed. Firstly, the improvements of specific feature extraction while accounting at multiscale levels intrinsic geometric features; and secondly, the equivariance of the network to reduce its complexity and provide a geometric interpretability. To proceed, we propose a geometric generative model based on an equivariant partial differential equation (PDE) for group convolution neural networks (G-CNNs), so called PDE-G-CNNs, built on morphology operators and generative adversarial networks (GANs). Equivariant morphological PDE layers are composed of multiscale dilations and erosions formulated in Riemannian manifolds, while group symmetries are defined on a Lie group. We take advantage of the Lie group structure to properly integrate the equivariance in layers, and are able to use the Riemannian metric to solve the multiscale morphological operations. Each point of the Lie group is associated with a unique point in the manifold, which helps us derive a metric on the Riemannian manifold from a tensor field invariant under the Lie group so that the induced metric has the same symmetries. The proposed geometric morphological GAN (GM-GAN) is obtained by using the proposed morphological equivariant convolutions in PDE-G-CNNs to bring nonlinearity in classical CNNs. GM-GAN is evaluated on MNIST data and compared with GANs. Preliminary results show that GM-GAN model outperforms classical GAN.

cs.CV

Basis restricted elastic shape analysis on the space of unregistered surfaces

This paper introduces a new mathematical and numerical framework for surface analysis derived from the general setting of elastic Riemannian metrics on shape spaces. Traditionally, those metrics are defined over the infinite dimensional manifold of immersed surfaces and satisfy specific invariance properties enabling the comparison of surfaces modulo shape preserving transformations such as reparametrizations. The specificity of the approach we develop is to restrict the space of allowable transformations to predefined finite dimensional bases of deformation fields. These are estimated in a data-driven way so as to emulate specific types of surface transformations observed in a training set. The use of such bases allows to simplify the representation of the corresponding shape space to a finite dimensional latent space. However, in sharp contrast with methods involving e.g. mesh autoencoders, the latent space is here equipped with a non-Euclidean Riemannian metric precisely inherited from the family of aforementioned elastic metrics. We demonstrate how this basis restricted model can be then effectively implemented to perform a variety of tasks on surface meshes which, importantly, does not assume these to be pre-registered (i.e. with given point correspondences) or to even have a consistent mesh structure. We specifically validate our approach on human body shape and pose data as well as human face scans, and show how it generally outperforms state-of-the-art methods on problems such as shape registration, interpolation, motion transfer or random pose generation.

cs.CV

Bipartite Graph Diffusion Model for Human Interaction Generation

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown remarkable generative capabilities in other domains, are a good candidate for this task. In this paper, we introduce a novel bipartite graph diffusion method (BiGraphDiff) to generate human motion interactions between two persons. Specifically, bipartite node sets are constructed to model the inherent geometric constraints between skeleton nodes during interactions. The interaction graph diffusion model is transformer-based, combining some state-of-the-art motion methods. We show that the proposed achieves new state-of-the-art results on leading benchmarks for the human interaction generation task.

cs.CV