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Mohamed Daoudi

Publications and source records attributed to Mohamed Daoudi.

At least 37 records · Page 2Linked to original sources

BaRe-ESA: A Riemannian Framework for Unregistered Human Body Shapes

We present Basis Restricted Elastic Shape Analysis (BaRe-ESA), a novel Riemannian framework for human body scan representation, interpolation and extrapolation. BaRe-ESA operates directly on unregistered meshes, i.e., without the need to establish prior point to point correspondences or to assume a consistent mesh structure. Our method relies on a latent space representation, which is equipped with a Riemannian (non-Euclidean) metric associated to an invariant higher-order metric on the space of surfaces. Experimental results on the FAUST and DFAUST datasets show that BaRe-ESA brings significant improvements with respect to previous solutions in terms of shape registration, interpolation and extrapolation. The efficiency and strength of our model is further demonstrated in applications such as motion transfer and random generation of body shape and pose.

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Toward Mesh-Invariant 3D Generative Deep Learning with Geometric Measures

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning algorithms require correspondence between each point when comparing the predicted shape and the target shape. We propose an architecture able to cope with different parameterizations, even during the training phase. In particular, our loss function is built upon a kernel-based metric over a representation of meshes using geometric measures such as currents and varifolds. The latter allows to implement an efficient dissimilarity measure with many desirable properties such as robustness to resampling of the mesh or point cloud. We demonstrate the efficiency and resilience of our model with a generative learning task of human faces.

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Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectories

In this work, we address the problem of 4D facial expressions generation. This is usually addressed by animating a neutral 3D face to reach an expression peak, and then get back to the neutral state. In the real world though, people show more complex expressions, and switch from one expression to another. We thus propose a new model that generates transitions between different expressions, and synthesizes long and composed 4D expressions. This involves three sub-problems: (i) modeling the temporal dynamics of expressions, (ii) learning transitions between them, and (iii) deforming a generic mesh. We propose to encode the temporal evolution of expressions using the motion of a set of 3D landmarks, that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To allow the generation of composed expressions, this model accepts two labels encoding the starting and the ending expressions. The final sequence of meshes is generated by a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement of a known mesh topology. By explicitly working with motion trajectories, the model is totally independent from the identity. Extensive experiments on five public datasets show that our proposed approach brings significant improvements with respect to previous solutions, while retaining good generalization to unseen data.

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Transformer-based Self-supervised Multimodal Representation Learning for Wearable Emotion Recognition

Recently, wearable emotion recognition based on peripheral physiological signals has drawn massive attention due to its less invasive nature and its applicability in real-life scenarios. However, how to effectively fuse multimodal data remains a challenging problem. Moreover, traditional fully-supervised based approaches suffer from overfitting given limited labeled data. To address the above issues, we propose a novel self-supervised learning (SSL) framework for wearable emotion recognition, where efficient multimodal fusion is realized with temporal convolution-based modality-specific encoders and a transformer-based shared encoder, capturing both intra-modal and inter-modal correlations. Extensive unlabeled data is automatically assigned labels by five signal transforms, and the proposed SSL model is pre-trained with signal transformation recognition as a pretext task, allowing the extraction of generalized multimodal representations for emotion-related downstream tasks. For evaluation, the proposed SSL model was first pre-trained on a large-scale self-collected physiological dataset and the resulting encoder was subsequently frozen or fine-tuned on three public supervised emotion recognition datasets. Ultimately, our SSL-based method achieved state-of-the-art results in various emotion classification tasks. Meanwhile, the proposed model proved to be more accurate and robust compared to fully-supervised methods on low data regimes.

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Interaction Transformer for Human Reaction Generation

We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate the motion when only the action is given as input. To address this limitation, we propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attention. Specifically, temporal attention captures the temporal dependencies of the motion of both characters and of their interaction, while spatial attention learns the dependencies between the different body parts of each character and those which are part of the interaction. Moreover, we propose using graphs to increase the performance of spatial attention via an interaction distance module that helps focus on nearby joints from both characters. Extensive experiments on the SBU interaction, K3HI, and DuetDance datasets demonstrate the effectiveness of InterFormer. Our method is general and can be used to generate more complex and long-term interactions. We also provide videos of generated reactions and the code with pre-trained models at https://github.com/CRISTAL-3DSAM/InterFormer

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Automatic Estimation of Self-Reported Pain by Trajectory Analysis in the Manifold of Fixed Rank Positive Semi-Definite Matrices

We propose an automatic method to estimate self-reported pain based on facial landmarks extracted from videos. For each video sequence, we decompose the face into four different regions and the pain intensity is measured by modeling the dynamics of facial movement using the landmarks of these regions. A formulation based on Gram matrices is used for representing the trajectory of landmarks on the Riemannian manifold of symmetric positive semi-definite matrices of fixed rank. A curve fitting algorithm is used to smooth the trajectories and temporal alignment is performed to compute the similarity between the trajectories on the manifold. A Support Vector Regression classifier is then trained to encode extracted trajectories into pain intensity levels consistent with self-reported pain intensity measurement. Finally, a late fusion of the estimation for each region is performed to obtain the final predicted pain level. The proposed approach is evaluated on two publicly available datasets, the UNBCMcMaster Shoulder Pain Archive and the Biovid Heat Pain dataset. We compared our method to the state-of-the-art on both datasets using different testing protocols, showing the competitiveness of the proposed approach.

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3D Shape Sequence of Human Comparison and Classification using Current and Varifolds

In this paper we address the task of the comparison and the classification of 3D shape sequences of human. The non-linear dynamics of the human motion and the changing of the surface parametrization over the time make this task very challenging. To tackle this issue, we propose to embed the 3D shape sequences in an infinite dimensional space, the space of varifolds, endowed with an inner product that comes from a given positive definite kernel. More specifically, our approach involves two steps: 1) the surfaces are represented as varifolds, this representation induces metrics equivariant to rigid motions and invariant to parametrization; 2) the sequences of 3D shapes are represented by Gram matrices derived from their infinite dimensional Hankel matrices. The problem of comparison of two 3D sequences of human is formulated as a comparison of two Gram-Hankel matrices. Extensive experiments on CVSSP3D and Dyna datasets show that our method is competitive with state-of-the-art in 3D human sequence motion retrieval. Code for the experiments is available at https://github.com/CRISTAL-3DSAM/HumanComparisonVarifolds.

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Fusion of Physiological and Behavioural Signals on SPD Manifolds with Application to Stress and Pain Detection

Existing multimodal stress/pain recognition approaches generally extract features from different modalities independently and thus ignore cross-modality correlations. This paper proposes a novel geometric framework for multimodal stress/pain detection utilizing Symmetric Positive Definite (SPD) matrices as a representation that incorporates the correlation relationship of physiological and behavioural signals from covariance and cross-covariance. Considering the non-linearity of the Riemannian manifold of SPD matrices, well-known machine learning techniques are not suited to classify these matrices. Therefore, a tangent space mapping method is adopted to map the derived SPD matrix sequences to the vector sequences in the tangent space where the LSTM-based network can be applied for classification. The proposed framework has been evaluated on two public multimodal datasets, achieving both the state-of-the-art results for stress and pain detection tasks.

cs.LG↗

Sparse to Dense Dynamic 3D Facial Expression Generation

In this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i)modeling the temporal dynamics of expressions, and (ii) deforming the neutral mesh to obtain the expressive counterpart. We represent the temporal evolution of expressions using the motion of a sparse set of 3D landmarks that we learn to generate by training a manifold-valued GAN (Motion3DGAN). To better encode the expression-induced deformation and disentangle it from the identity information, the generated motion is represented as per-frame displacement from a neutral configuration. To generate the expressive meshes, we train a Sparse2Dense mesh Decoder (S2D-Dec) that maps the landmark displacements to a dense, per-vertex displacement. This allows us to learn how the motion of a sparse set of landmarks influences the deformation of the overall face surface, independently from the identity. Experimental results on the CoMA and D3DFACS datasets show that our solution brings significant improvements with respect to previous solutions in terms of both dynamic expression generation and mesh reconstruction, while retaining good generalization to unseen data. The code and the pretrained model will be made publicly available.

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3D Skeleton-based Human Motion Prediction with Manifold-Aware GAN

In this work we propose a novel solution for 3D skeleton-based human motion prediction. The objective of this task consists in forecasting future human poses based on a prior skeleton pose sequence. This involves solving two main challenges still present in recent literature; (1) discontinuity of the predicted motion which results in unrealistic motions and (2) performance deterioration in long-term horizons resulting from error accumulation across time. We tackle these issues by using a compact manifold-valued representation of 3D human skeleton motion. Specifically, we model the temporal evolution of the 3D poses as trajectory, what allows us to map human motions to single points on a sphere manifold. Using such a compact representation avoids error accumulation and provides robust representation for long-term prediction while ensuring the smoothness and the coherence of the whole motion. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Experiments have been conducted on CMU MoCap and Human 3.6M datasets and demonstrate the superiority of our approach over the state-of-the-art both in short and long term horizons. The smoothness of the generated motion is highlighted in the qualitative results.

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Projection-based Classification of Surfaces for 3D Human Mesh Sequence Retrieval

We analyze human poses and motion by introducing three sequences of easily calculated surface descriptors that are invariant under reparametrizations and Euclidean transformations. These descriptors are obtained by associating to each finitely-triangulated surface two functions on the unit sphere: for each unit vector u we compute the weighted area of the projection of the surface onto the plane orthogonal to u and the length of its projection onto the line spanned by u. The L2 norms and inner products of the projections of these functions onto the space of spherical harmonics of order k provide us with three sequences of Euclidean and reparametrization invariants of the surface. The use of these invariants reduces the comparison of 3D+time surface representations to the comparison of polygonal curves in R^n. The experimental results on the FAUST and CVSSP3D artificial datasets are promising. Moreover, a slight modification of our method yields good results on the noisy CVSSP3D real dataset.

cs.CG↗

A Riemannian Framework for Analysis of Human Body Surface

We propose a novel framework for comparing 3D human shapes under the change of shape and pose. This problem is challenging since 3D human shapes vary significantly across subjects and body postures. We solve this problem by using a Riemannian approach. Our core contribution is the mapping of the human body surface to the space of metrics and normals. We equip this space with a family of Riemannian metrics, called Ebin (or DeWitt) metrics. We treat a human body surface as a point in a "shape space" equipped with a family of Riemannian metrics. The family of metrics is invariant under rigid motions and reparametrizations; hence it induces a metric on the "shape space" of surfaces. Using the alignment of human bodies with a given template, we show that this family of metrics allows us to distinguish the changes in shape and pose. The proposed framework has several advantages. First, we define a family of metrics with desired invariance properties for the comparison of human shape. Second, we present an efficient framework to compute geodesic paths between human shape given the chosen metric. Third, this framework provides some basic tools for statistical shape analysis of human body surfaces. Finally, we demonstrate the utility of the proposed framework in pose and shape retrieval of human body.

cs.CV↗

Human Motion Prediction Using Manifold-Aware Wasserstein GAN

Human motion prediction aims to forecast future human poses given a prior pose sequence. The discontinuity of the predicted motion and the performance deterioration in long-term horizons are still the main challenges encountered in current literature. In this work, we tackle these issues by using a compact manifold-valued representation of human motion. Specifically, we model the temporal evolution of the 3D human poses as trajectory, what allows us to map human motions to single points on a sphere manifold. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Extensive experiments show that our approach outperforms the state-of-the-art on CMU MoCap and Human 3.6M datasets. Our qualitative results show the smoothness of the predicted motions.

cs.CV↗

Magnifying Subtle Facial Motions for Effective 4D Expression Recognition

In this paper, an effective pipeline to automatic 4D Facial Expression Recognition (4D FER) is proposed. It combines two growing but disparate ideas in Computer Vision -- computing the spatial facial deformations using tools from Riemannian geometry and magnifying them using temporal filtering. The flow of 3D faces is first analyzed to capture the spatial deformations based on the recently-developed Riemannian approach, where registration and comparison of neighboring 3D faces are led jointly. Then, the obtained temporal evolution of these deformations are fed into a magnification method in order to amplify the facial activities over the time. The latter, main contribution of this paper, allows revealing subtle (hidden) deformations which enhance the emotion classification performance. We evaluated our approach on BU-4DFE dataset, the state-of-art 94.18% average performance and an improvement that exceeds 10% in classification accuracy, after magnifying extracted geometric features (deformations), are achieved.

cs.CV↗

Hybrid Approach for 3D Head Reconstruction: Using Neural Networks and Visual Geometry

Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, which, in turn, reconstructs the 3D head geometry by using a parametric morphable model and normal vector fields. State-of-the-art results are achieved through qualitative and quantitative evaluation tests on both single and multi-view settings. Despite the fact that the model was trained only on synthetic data, it successfully recovers 3D geometry and precise poses for real-world images.

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Automatic Estimation of Self-Reported Pain by Interpretable Representations of Motion Dynamics

We propose an automatic method for pain intensity measurement from video. For each video, pain intensity was measured using the dynamics of facial movement using 66 facial points. Gram matrices formulation was used for facial points trajectory representations on the Riemannian manifold of symmetric positive semi-definite matrices of fixed rank. Curve fitting and temporal alignment were then used to smooth the extracted trajectories. A Support Vector Regression model was then trained to encode the extracted trajectories into ten pain intensity levels consistent with the Visual Analogue Scale for pain intensity measurement. The proposed approach was evaluated using the UNBC McMaster Shoulder Pain Archive and was compared to the state-of-the-art on the same data. Using both 5-fold cross-validation and leave-one-subject-out cross-validation, our results are competitive with respect to state-of-the-art methods.

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Modelling the Statistics of Cyclic Activities by Trajectory Analysis on the Manifold of Positive-Semi-Definite Matrices

In this paper, a model is presented to extract statistical summaries to characterize the repetition of a cyclic body action, for instance a gym exercise, for the purpose of checking the compliance of the observed action to a template one and highlighting the parts of the action that are not correctly executed (if any). The proposed system relies on a Riemannian metric to compute the distance between two poses in such a way that the geometry of the manifold where the pose descriptors lie is preserved; a model to detect the begin and end of each cycle; a model to temporally align the poses of different cycles so as to accurately estimate the \emph{cross-sectional} mean and variance of poses across different cycles. The proposed model is demonstrated using gym videos taken from the Internet.

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Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models.

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