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Mudit Verma

Publications and source records attributed to Mudit Verma.

At least 19 recordsLinked to original sources

Detecting Silent Failures in Multi-Agentic AI Trajectories

Multi-Agentic AI systems, powered by large language models (LLMs), are inherently non-deterministic and prone to silent failures such as drift, cycles, and missing details in outputs, which are difficult to detect. We introduce the task of anomaly detection in agentic trajectories to identify these failures and present a dataset curation pipeline that captures user behavior, agent non-determinism, and LLM variation. Using this pipeline, we curate and label two benchmark datasets comprising \textbf{4,275 and 894} trajectories from Multi-Agentic AI systems. Benchmarking anomaly detection methods on these datasets, we show that supervised (XGBoost) and semi-supervised (SVDD) approaches perform comparably, achieving accuracies up to 98% and 96%, respectively. This work provides the first systematic study of anomaly detection in Multi-Agentic AI systems, offering datasets, benchmarks, and insights to guide future research.

cs.AI

Unsupervised Cycle Detection in Agentic Applications

Agentic applications powered by Large Language Models exhibit non-deterministic behaviors that can form hidden execution cycles, silently consuming resources without triggering explicit errors. Traditional observability platforms fail to detect these costly inefficiencies. We present an unsupervised cycle detection framework that combines structural and semantic analysis. Our approach first applies computationally efficient temporal call stack analysis to identify explicit loops and then leverages semantic similarity analysis to uncover subtle cycles characterized by redundant content generation. Evaluated on 1575 trajectories from a LangGraph-based stock market application, our hybrid approach achieves an F1 score of 0.72 (precision: 0.62, recall: 0.86), significantly outperforming individual structural (F1: 0.08) and semantic methods (F1: 0.28). While these results are encouraging, there remains substantial scope for improvement, and future work is needed to refine the approach and address its current limitations.

cs.CL

Efficient Fault Localization in a Cloud Stack Using End-to-End Application Service Topology

Cloud application services are distributed in nature and have components across the stack working together to deliver the experience to end users. The wide adoption of microservice architecture exacerbates failure management due to increased service components. To be effective, the strategies to enhance the application service resilience need to be autonomous and developed at the service's granularity, considering its end-to-end components. However, the massive amount of observability data generated by all these components across the service stack poses a significant challenge in reacting to anomalies and restoring the service quality in real time. Identifying the most informative observability data from across the cloud service stack and timely localization of root causes of anomalies thus becomes crucial to ensure service resilience. This article presents a novel approach that considers the application service topology to select the most informative metrics across the cloud stack to support efficient, explainable, and accurate root cause identifications in case of performance anomalies. The usefulness of the selected metrics is then evaluated using the state-of-the-art Root Cause Detection (RCD) algorithm for localizing the root cause of performance anomalies. As a step towards improving the accuracy and efficiency of RCD, this article then proposes the Topology-Aware-RCD (TA-RCD) that incorporates the end-to-end application service topology in RCD. The evaluation of the failure injection studies shows that the proposed approach performs at least 2X times better on average than the state-of-the-art RCD algorithm regarding Top-3 and Top-5 recall.

cs.PF

ITBench: Evaluating AI Agents across Diverse Real-World IT Automation Tasks

Realizing the vision of using AI agents to automate critical IT tasks depends on the ability to measure and understand effectiveness of proposed solutions. We introduce ITBench, a framework that offers a systematic methodology for benchmarking AI agents to address real-world IT automation tasks. Our initial release targets three key areas: Site Reliability Engineering (SRE), Compliance and Security Operations (CISO), and Financial Operations (FinOps). The design enables AI researchers to understand the challenges and opportunities of AI agents for IT automation with push-button workflows and interpretable metrics. ITBench includes an initial set of 94 real-world scenarios, which can be easily extended by community contributions. Our results show that agents powered by state-of-the-art models resolve only 13.8% of SRE scenarios, 25.2% of CISO scenarios, and 0% of FinOps scenarios. We expect ITBench to be a key enabler of AI-driven IT automation that is correct, safe, and fast.

cs.AI

Metric Criticality Identification for Cloud Microservices

Modern cloud-native applications built on microservice architectures present unprecedented challenges for system monitoring and alerting. Site Reliability Engineers (SREs) face the daunting challenge of defining effective monitoring strategies across multitude of metrics to ensure system reliability, a task that traditionally requires extensive manual expertise. The distributed nature of microservices, characterized by stochastic execution patterns and intricate inter-service dependencies, renders the traditional manual approach of navigating the vast metrics landscape computationally and operationally prohibitive. To address this critical challenge, we propose KIMetrix, a data-driven system that automatically identifies minimal yet comprehensive metric subsets to aid SREs in monitoring microservice applications. KIMetrix leverages information-theoretic measures, specifically entropy and mutual information, to quantify metric criticality while considering the stochastic execution patterns inherent in microservice topologies. Our approach operates solely on lightweight metrics and traces, eliminating the need for expensive processing of unstructured logs, and requires no expert-defined training data. Experimental evaluation on state-of-the-art real-world microservice benchmark datasets demonstrates KIMetrix's effectiveness in identifying critical metric subsets that provide comprehensive system coverage while significantly reducing the burden on SREs. By automating the identification of essential metrics for alerting, KIMetrix enables more reliable system monitoring without overwhelming operators with false positives or missing critical system events.

cs.DC

Robust Planning with Compound LLM Architectures: An LLM-Modulo Approach

Previous work has attempted to boost Large Language Model (LLM) performance on planning and scheduling tasks through a variety of prompt engineering techniques. While these methods can work within the distributions tested, they are neither robust nor predictable. This limitation can be addressed through compound LLM architectures where LLMs work in conjunction with other components to ensure reliability. In this paper, we present a technical evaluation of a compound LLM architecture--the LLM-Modulo framework. In this framework, an LLM is paired with a complete set of sound verifiers that validate its output, re-prompting it if it fails. This approach ensures that the system can never output any fallacious output, and therefore that every output generated is guaranteed correct--something previous techniques have not been able to claim. Our results, evaluated across four scheduling domains, demonstrate significant performance gains with the LLM-Modulo framework using various models. Additionally, we explore modifications to the base configuration of the framework and assess their impact on overall system performance.

cs.CL

Robust Planning with LLM-Modulo Framework: Case Study in Travel Planning

As the applicability of Large Language Models (LLMs) extends beyond traditional text processing tasks, there is a burgeoning interest in their potential to excel in planning and reasoning assignments, realms traditionally reserved for System 2 cognitive competencies. Despite their perceived versatility, the research community is still unraveling effective strategies to harness these models in such complex domains. The recent discourse introduced by the paper on LLM Modulo marks a significant stride, proposing a conceptual framework that enhances the integration of LLMs into diverse planning and reasoning activities. This workshop paper delves into the practical application of this framework within the domain of travel planning, presenting a specific instance of its implementation. We are using the Travel Planning benchmark by the OSU NLP group, a benchmark for evaluating the performance of LLMs in producing valid itineraries based on user queries presented in natural language. While popular methods of enhancing the reasoning abilities of LLMs such as Chain of Thought, ReAct, and Reflexion achieve a meager 0%, 0.6%, and 0% with GPT3.5-Turbo respectively, our operationalization of the LLM-Modulo framework for TravelPlanning domain provides a remarkable improvement, enhancing baseline performances by 4.6x for GPT4-Turbo and even more for older models like GPT3.5-Turbo from 0% to 5%. Furthermore, we highlight the other useful roles of LLMs in the planning pipeline, as suggested in LLM-Modulo, which can be reliably operationalized such as extraction of useful critics and reformulator for critics.

cs.AI

On the Brittle Foundations of ReAct Prompting for Agentic Large Language Models

The reasoning abilities of Large Language Models (LLMs) remain a topic of debate. Some methods such as ReAct-based prompting, have gained popularity for claiming to enhance sequential decision-making abilities of agentic LLMs. However, it is unclear what is the source of improvement in LLM reasoning with ReAct based prompting. In this paper we examine these claims of ReAct based prompting in improving agentic LLMs for sequential decision-making. By introducing systematic variations to the input prompt we perform a sensitivity analysis along the claims of ReAct and find that the performance is minimally influenced by the "interleaving reasoning trace with action execution" or the content of the generated reasoning traces in ReAct, contrary to original claims and common usage. Instead, the performance of LLMs is driven by the similarity between input example tasks and queries, implicitly forcing the prompt designer to provide instance-specific examples which significantly increases the cognitive burden on the human. Our investigation shows that the perceived reasoning abilities of LLMs stem from the exemplar-query similarity and approximate retrieval rather than any inherent reasoning abilities.

cs.AI

Hindsight PRIORs for Reward Learning from Human Preferences

Preference based Reinforcement Learning (PbRL) removes the need to hand specify a reward function by learning a reward from preference feedback over policy behaviors. Current approaches to PbRL do not address the credit assignment problem inherent in determining which parts of a behavior most contributed to a preference, which result in data intensive approaches and subpar reward functions. We address such limitations by introducing a credit assignment strategy (Hindsight PRIOR) that uses a world model to approximate state importance within a trajectory and then guides rewards to be proportional to state importance through an auxiliary predicted return redistribution objective. Incorporating state importance into reward learning improves the speed of policy learning, overall policy performance, and reward recovery on both locomotion and manipulation tasks. For example, Hindsight PRIOR recovers on average significantly (p<0.05) more reward on MetaWorld (20%) and DMC (15%). The performance gains and our ablations demonstrate the benefits even a simple credit assignment strategy can have on reward learning and that state importance in forward dynamics prediction is a strong proxy for a state's contribution to a preference decision. Code repository can be found at https://github.com/apple/ml-rlhf-hindsight-prior.

cs.LG

LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworks

There is considerable confusion about the role of Large Language Models (LLMs) in planning and reasoning tasks. On one side are over-optimistic claims that LLMs can indeed do these tasks with just the right prompting or self-verification strategies. On the other side are perhaps over-pessimistic claims that all that LLMs are good for in planning/reasoning tasks are as mere translators of the problem specification from one syntactic format to another, and ship the problem off to external symbolic solvers. In this position paper, we take the view that both these extremes are misguided. We argue that auto-regressive LLMs cannot, by themselves, do planning or self-verification (which is after all a form of reasoning), and shed some light on the reasons for misunderstandings in the literature. We will also argue that LLMs should be viewed as universal approximate knowledge sources that have much more meaningful roles to play in planning/reasoning tasks beyond simple front-end/back-end format translators. We present a vision of {\bf LLM-Modulo Frameworks} that combine the strengths of LLMs with external model-based verifiers in a tighter bi-directional interaction regime. We will show how the models driving the external verifiers themselves can be acquired with the help of LLMs. We will also argue that rather than simply pipelining LLMs and symbolic components, this LLM-Modulo Framework provides a better neuro-symbolic approach that offers tighter integration between LLMs and symbolic components, and allows extending the scope of model-based planning/reasoning regimes towards more flexible knowledge, problem and preference specifications.

cs.AI

Theory of Mind abilities of Large Language Models in Human-Robot Interaction : An Illusion?

Large Language Models have shown exceptional generative abilities in various natural language and generation tasks. However, possible anthropomorphization and leniency towards failure cases have propelled discussions on emergent abilities of Large Language Models especially on Theory of Mind (ToM) abilities in Large Language Models. While several false-belief tests exists to verify the ability to infer and maintain mental models of another entity, we study a special application of ToM abilities that has higher stakes and possibly irreversible consequences : Human Robot Interaction. In this work, we explore the task of Perceived Behavior Recognition, where a robot employs a Large Language Model (LLM) to assess the robot's generated behavior in a manner similar to human observer. We focus on four behavior types, namely - explicable, legible, predictable, and obfuscatory behavior which have been extensively used to synthesize interpretable robot behaviors. The LLMs goal is, therefore to be a human proxy to the agent, and to answer how a certain agent behavior would be perceived by the human in the loop, for example "Given a robot's behavior X, would the human observer find it explicable?". We conduct a human subject study to verify that the users are able to correctly answer such a question in the curated situations (robot setting and plan) across five domains. A first analysis of the belief test yields extremely positive results inflating ones expectations of LLMs possessing ToM abilities. We then propose and perform a suite of perturbation tests which breaks this illusion, i.e. Inconsistent Belief, Uninformative Context and Conviction Test. We conclude that, the high score of LLMs on vanilla prompts showcases its potential use in HRI settings, however to possess ToM demands invariance to trivial or irrelevant perturbations in the context which LLMs lack.

cs.RO

Incorporating Human Flexibility through Reward Preferences in Human-AI Teaming

Preference-based Reinforcement Learning (PbRL) has made significant strides in single-agent settings, but has not been studied for multi-agent frameworks. On the other hand, modeling cooperation between multiple agents, specifically, Human-AI Teaming settings while ensuring successful task completion is a challenging problem. To this end, we perform the first investigation of multi-agent PbRL by extending single-agent PbRL to the two-agent teaming settings and formulate it as a Human-AI PbRL Cooperation Game, where the RL agent queries the human-in-the-loop to elicit task objective and human's preferences on the joint team behavior. Under this game formulation, we first introduce the notion of Human Flexibility to evaluate team performance based on if humans prefer to follow a fixed policy or adapt to the RL agent on the fly. Secondly, we study the RL agent's varying access to the human policy. We highlight a special case along these two dimensions, which we call Specified Orchestration, where the human is least flexible and agent has complete access to human policy. We motivate the need for taking Human Flexibility into account and the usefulness of Specified Orchestration through a gamified user study. We evaluate state-of-the-art PbRL algorithms for Human-AI cooperative setups through robot locomotion based domains that explicitly require forced cooperation. Our findings highlight the challenges associated with PbRL by varying Human Flexibility and agent's access to the human policy. Finally, we draw insights from our user study and empirical results, and conclude that Specified Orchestration can be seen as an upper bound PbRL performance for future research in Human-AI teaming scenarios.

cs.AI

Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environments

Learning to detect, characterize and accommodate novelties is a challenge that agents operating in open-world domains need to address to be able to guarantee satisfactory task performance. Certain novelties (e.g., changes in environment dynamics) can interfere with the performance or prevent agents from accomplishing task goals altogether. In this paper, we introduce general methods and architectural mechanisms for detecting and characterizing different types of novelties, and for building an appropriate adaptive model to accommodate them utilizing logical representations and reasoning methods. We demonstrate the effectiveness of the proposed methods in evaluations performed by a third party in the adversarial multi-agent board game Monopoly. The results show high novelty detection and accommodation rates across a variety of novelty types, including changes to the rules of the game, as well as changes to the agent's action capabilities.

cs.AI

Data Driven Reward Initialization for Preference based Reinforcement Learning

Preference-based Reinforcement Learning (PbRL) methods utilize binary feedback from the human in the loop (HiL) over queried trajectory pairs to learn a reward model in an attempt to approximate the human's underlying reward function capturing their preferences. In this work, we investigate the issue of a high degree of variability in the initialized reward models which are sensitive to random seeds of the experiment. This further compounds the issue of degenerate reward functions PbRL methods already suffer from. We propose a data-driven reward initialization method that does not add any additional cost to the human in the loop and negligible cost to the PbRL agent and show that doing so ensures that the predicted rewards of the initialized reward model are uniform in the state space and this reduces the variability in the performance of the method across multiple runs and is shown to improve the overall performance compared to other initialization methods.

cs.LG

A State Augmentation based approach to Reinforcement Learning from Human Preferences

Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried trajectory pairs by a human in the loop indicating their preferences about the agent's behavior to learn a reward model. In this work, we present a state augmentation technique that allows the agent's reward model to be robust and follow an invariance consistency that significantly improved performance, i.e. the reward recovery and subsequent return computed using the learned policy over our baseline PEBBLE. We validate our method on three domains, Mountain Car, a locomotion task of Quadruped-Walk, and a robotic manipulation task of Sweep-Into, and find that using the proposed augmentation the agent not only benefits in the overall performance but does so, quite early in the agent's training phase.

cs.AI

Exploiting Unlabeled Data for Feedback Efficient Human Preference based Reinforcement Learning

Preference Based Reinforcement Learning has shown much promise for utilizing human binary feedback on queried trajectory pairs to recover the underlying reward model of the Human in the Loop (HiL). While works have attempted to better utilize the queries made to the human, in this work we make two observations about the unlabeled trajectories collected by the agent and propose two corresponding loss functions that ensure participation of unlabeled trajectories in the reward learning process, and structure the embedding space of the reward model such that it reflects the structure of state space with respect to action distances. We validate the proposed method on one locomotion domain and one robotic manipulation task and compare with the state-of-the-art baseline PEBBLE. We further present an ablation of the proposed loss components across both the domains and find that not only each of the loss components perform better than the baseline, but the synergic combination of the two has much better reward recovery and human feedback sample efficiency.

cs.RO

Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion

There is a growing interest in developing automated agents that can work alongside humans. In addition to completing the assigned task, such an agent will undoubtedly be expected to behave in a manner that is preferred by the human. This requires the human to communicate their preferences to the agent. To achieve this, the current approaches either require the users to specify the reward function or the preference is interactively learned from queries that ask the user to compare behavior. The former approach can be challenging if the internal representation used by the agent is inscrutable to the human while the latter is unnecessarily cumbersome for the user if their preference can be specified more easily in symbolic terms. In this work, we propose PRESCA (PREference Specification through Concept Acquisition), a system that allows users to specify their preferences in terms of concepts that they understand. PRESCA maintains a set of such concepts in a shared vocabulary. If the relevant concept is not in the shared vocabulary, then it is learned. To make learning a new concept more feedback efficient, PRESCA leverages causal associations between the target concept and concepts that are already known. In addition, we use a novel data augmentation approach to further reduce required feedback. We evaluate PRESCA by using it on a Minecraft environment and show that it can effectively align the agent with the user's preference.

cs.AI

Symbol Guided Hindsight Priors for Reward Learning from Human Preferences

Specifying rewards for reinforcement learned (RL) agents is challenging. Preference-based RL (PbRL) mitigates these challenges by inferring a reward from feedback over sets of trajectories. However, the effectiveness of PbRL is limited by the amount of feedback needed to reliably recover the structure of the target reward. We present the PRIor Over Rewards (PRIOR) framework, which incorporates priors about the structure of the reward function and the preference feedback into the reward learning process. Imposing these priors as soft constraints on the reward learning objective reduces the amount of feedback required by half and improves overall reward recovery. Additionally, we demonstrate that using an abstract state space for the computation of the priors further improves the reward learning and the agent's performance.

cs.LG