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Mudit Verma

Publications and source records attributed to Mudit Verma.

28 records · Page 2Linked to original sources

Symbol Guided Hindsight Priors for Reward Learning from Human Preferences

Specifying rewards for reinforcement learned (RL) agents is challenging. Preference-based RL (PbRL) mitigates these challenges by inferring a reward from feedback over sets of trajectories. However, the effectiveness of PbRL is limited by the amount of feedback needed to reliably recover the structure of the target reward. We present the PRIor Over Rewards (PRIOR) framework, which incorporates priors about the structure of the reward function and the preference feedback into the reward learning process. Imposing these priors as soft constraints on the reward learning objective reduces the amount of feedback required by half and improves overall reward recovery. Additionally, we demonstrate that using an abstract state space for the computation of the priors further improves the reward learning and the agent's performance.

cs.LG↗

Advice Conformance Verification by Reinforcement Learning agents for Human-in-the-Loop

Human-in-the-loop (HiL) reinforcement learning is gaining traction in domains with large action and state spaces, and sparse rewards by allowing the agent to take advice from HiL. Beyond advice accommodation, a sequential decision-making agent must be able to express the extent to which it was able to utilize the human advice. Subsequently, the agent should provide a means for the HiL to inspect parts of advice that it had to reject in favor of the overall environment objective. We introduce the problem of Advice-Conformance Verification which requires reinforcement learning (RL) agents to provide assurances to the human in the loop regarding how much of their advice is being conformed to. We then propose a Tree-based lingua-franca to support this communication, called a Preference Tree. We study two cases of good and bad advice scenarios in MuJoCo's Humanoid environment. Through our experiments, we show that our method can provide an interpretable means of solving the Advice-Conformance Verification problem by conveying whether or not the agent is using the human's advice. Finally, we present a human-user study with 20 participants that validates our method.

cs.AI↗

Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations

As increasingly complex AI systems are introduced into our daily lives, it becomes important for such systems to be capable of explaining the rationale for their decisions and allowing users to contest these decisions. A significant hurdle to allowing for such explanatory dialogue could be the vocabulary mismatch between the user and the AI system. This paper introduces methods for providing contrastive explanations in terms of user-specified concepts for sequential decision-making settings where the system's model of the task may be best represented as an inscrutable model. We do this by building partial symbolic models of a local approximation of the task that can be leveraged to answer the user queries. We test these methods on a popular Atari game (Montezuma's Revenge) and variants of Sokoban (a well-known planning benchmark) and report the results of user studies to evaluate whether people find explanations generated in this form useful.

cs.AI↗

Computing Policies That Account For The Effects Of Human Agent Uncertainty During Execution In Markov Decision Processes

When humans are given a policy to execute, there can be policy execution errors and deviations in policy if there is uncertainty in identifying a state. This can happen due to the human agent's cognitive limitations and/or perceptual errors. So an algorithm that computes a policy for a human to execute ought to consider these effects in its computations. An optimal Markov Decision Process (MDP) policy that is poorly executed (because of a human agent) maybe much worse than another policy that is suboptimal in the MDP, but considers the human-agent's execution behavior. In this paper we consider two problems that arise from state uncertainty; these are erroneous state-inference, and extra-sensing actions that a person might take as a result of their uncertainty. We present a framework to model the human agent's behavior with respect to state uncertainty, and can be used to compute MDP policies that accounts for these problems. This is followed by a hill climbing algorithm to search for good policies given our model of the human agent. We also present a branch and bound algorithm which can find the optimal policy for such problems. We show experimental results in a Gridworld domain, and warehouse-worker domain. Finally, we present human-subject studies that support our human model assumptions.

cs.AI↗

Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems

Despite the surprising power of many modern AI systems that often learn their own representations, there is significant discontent about their inscrutability and the attendant problems in their ability to interact with humans. While alternatives such as neuro-symbolic approaches have been proposed, there is a lack of consensus on what they are about. There are often two independent motivations (i) symbols as a lingua franca for human-AI interaction and (ii) symbols as system-produced abstractions used by the AI system in its internal reasoning. The jury is still out on whether AI systems will need to use symbols in their internal reasoning to achieve general intelligence capabilities. Whatever the answer there is, the need for (human-understandable) symbols in human-AI interaction seems quite compelling. Symbols, like emotions, may well not be sine qua non for intelligence per se, but they will be crucial for AI systems to interact with us humans -- as we can neither turn off our emotions nor get by without our symbols. In particular, in many human-designed domains, humans would be interested in providing explicit (symbolic) knowledge and advice -- and expect machine explanations in kind. This alone requires AI systems to to maintain a symbolic interface for interaction with humans. In this blue sky paper, we argue this point of view, and discuss research directions that need to be pursued to allow for this type of human-AI interaction.

cs.AI↗

Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation

Human explanation (e.g., in terms of feature importance) has been recently used to extend the communication channel between human and agent in interactive machine learning. Under this setting, human trainers provide not only the ground truth but also some form of explanation. However, this kind of human guidance was only investigated in supervised learning tasks, and it remains unclear how to best incorporate this type of human knowledge into deep reinforcement learning. In this paper, we present the first study of using human visual explanations in human-in-the-loop reinforcement learning (HRL). We focus on the task of learning from feedback, in which the human trainer not only gives binary evaluative "good" or "bad" feedback for queried state-action pairs, but also provides a visual explanation by annotating relevant features in images. We propose EXPAND (EXPlanation AugmeNted feeDback) to encourage the model to encode task-relevant features through a context-aware data augmentation that only perturbs irrelevant features in human salient information. We choose five tasks, namely Pixel-Taxi and four Atari games, to evaluate the performance and sample efficiency of this approach. We show that our method significantly outperforms methods leveraging human explanation that are adapted from supervised learning, and Human-in-the-loop RL baselines that only utilize evaluative feedback.

cs.AI↗

A Novel Framework for Neural Architecture Search in the Hill Climbing Domain

Neural networks have now long been used for solving complex problems of image domain, yet designing the same needs manual expertise. Furthermore, techniques for automatically generating a suitable deep learning architecture for a given dataset have frequently made use of reinforcement learning and evolutionary methods which take extensive computational resources and time. We propose a new framework for neural architecture search based on a hill-climbing procedure using morphism operators that makes use of a novel gradient update scheme. The update is based on the aging of neural network layers and results in the reduction in the overall training time. This technique can search in a broader search space which subsequently yields competitive results. We achieve a 4.96% error rate on the CIFAR-10 dataset in 19.4 hours of a single GPU training.

cs.LG↗

Fine-grained Language Identification with Multilingual CapsNet Model

Due to a drastic improvement in the quality of internet services worldwide, there is an explosion of multilingual content generation and consumption. This is especially prevalent in countries with large multilingual audience, who are increasingly consuming media outside their linguistic familiarity/preference. Hence, there is an increasing need for real-time and fine-grained content analysis services, including language identification, content transcription, and analysis. Accurate and fine-grained spoken language detection is an essential first step for all the subsequent content analysis algorithms. Current techniques in spoken language detection may lack on one of these fronts: accuracy, fine-grained detection, data requirements, manual effort in data collection \& pre-processing. Hence in this work, a real-time language detection approach to detect spoken language from 5 seconds' audio clips with an accuracy of 91.8\% is presented with exiguous data requirements and minimal pre-processing. Novel architectures for Capsule Networks is proposed which operates on spectrogram images of the provided audio snippets. We use previous approaches based on Recurrent Neural Networks and iVectors to present the results. Finally we show a ``Non-Class'' analysis to further stress on why CapsNet architecture works for LID task.

eess.AS↗

Making Smart Homes Smarter: Optimizing Energy Consumption with Human in the Loop

Rapid advancements in the Internet of Things (IoT) have facilitated more efficient deployment of smart environment solutions for specific user requirement. With the increase in the number of IoT devices, it has become difficult for the user to control or operate every individual smart device into achieving some desired goal like optimized power consumption, scheduled appliance running time, etc. Furthermore, existing solutions to automatically adapt the IoT devices are not capable enough to incorporate the user behavior. This paper presents a novel approach to accurately configure IoT devices while achieving the twin objectives of energy optimization along with conforming to user preferences. Our work comprises of unsupervised clustering of devices' data to find the states of operation for each device, followed by probabilistically analyzing user behavior to determine their preferred states. Eventually, we deploy an online reinforcement learning (RL) agent to find the best device settings automatically. Results for three different smart homes' data-sets show the effectiveness of our methodology. To the best of our knowledge, this is the first time that a practical approach has been adopted to achieve the above mentioned objectives without any human interaction within the system.

cs.AI↗

Towards a More Reliable and Available Docker-based Container Cloud

Operating System-level virtualization technology, or containers as they are commonly known, represents the next generation of light-weight virtualization, and is primarily represented by Docker. However, Docker's current design does not complement the SLAs from Docker-based container cloud offerings promising both reliability and high availability. The tight coupling between the containers and the Docker daemon proves fatal for the containers' uptime during daemon's unavailability due to either failure or upgrade. We present the design and implementation of HYDRA, which fundamentally isolates the containers from the running daemon. Our evaluation shows that HYDRA imposes only moderate overheads even under load, while achieving much higher container availability.

cs.DC↗