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Mushu Li

Publications and source records attributed to Mushu Li.

At least 19 recordsLinked to original sources

Drift-Adaptive Slicing-Based Resource Management for Cooperative ISAC Networks

In this paper, we propose a novel drift-adaptive slicing-based resource management scheme for cooperative integrated sensing and communication (ISAC) networks. Particularly, we establish two network slices to provide sensing and communication services, respectively. In the large-timescale planning for the slices, we partition the sensing region of interest (RoI) of each mobile device and reserve network resources accordingly, facilitating low-complexity distance-based sensing target assignment in small timescales. To cope with the non-stationary spatial distributions of mobile devices and sensing targets, which can result in the drift in modeling the distributions and ineffective planning decisions, we construct digital twins (DTs) of the slices. In each DT, a drift-adaptive statistical model and an emulation function are developed for the spatial distributions in the corresponding slice, which facilitates closed-form decision-making and efficient validation of a planning decision, respectively. Numerical results show that the proposed drift-adaptive slicing-based resource management scheme can increase the service satisfaction ratio by up to 18% and reduce resource consumption by up to 13.1% when compared with benchmark schemes.

cs.NI

Discern-XR: An Online Classifier for Metaverse Network Traffic

In this paper, we design an exclusive Metaverse network traffic classifier, named Discern-XR, to help Internet service providers (ISP) and router manufacturers enhance the quality of Metaverse services. Leveraging segmented learning, the Frame Vector Representation (FVR) algorithm and Frame Identification Algorithm (FIA) are proposed to extract critical frame-related statistics from raw network data having only four application-level features. A novel Augmentation, Aggregation, and Retention Online Training (A2R-OT) algorithm is proposed to find an accurate classification model through online training methodology. In addition, we contribute to the real-world Metaverse dataset comprising virtual reality (VR) games, VR video, VR chat, augmented reality (AR), and mixed reality (MR) traffic, providing a comprehensive benchmark. Discern-XR outperforms state-of-the-art classifiers by 7% while improving training efficiency and reducing false-negative rates. Our work advances Metaverse network traffic classification by standing as the state-of-the-art solution.

cs.AI

ResLearn: Transformer-based Residual Learning for Metaverse Network Traffic Prediction

Our work proposes a comprehensive solution for predicting Metaverse network traffic, addressing the growing demand for intelligent resource management in eXtended Reality (XR) services. We first introduce a state-of-the-art testbed capturing a real-world dataset of virtual reality (VR), augmented reality (AR), and mixed reality (MR) traffic, made openly available for further research. To enhance prediction accuracy, we then propose a novel view-frame (VF) algorithm that accurately identifies video frames from traffic while ensuring privacy compliance, and we develop a Transformer-based progressive error-learning algorithm, referred to as ResLearn for Metaverse traffic prediction. ResLearn significantly improves time-series predictions by using fully connected neural networks to reduce errors, particularly during peak traffic, outperforming prior work by 99%. Our contributions offer Internet service providers (ISPs) robust tools for real-time network management to satisfy Quality of Service (QoS) and enhance user experience in the Metaverse.

cs.AI

Adaptive Device-Edge Collaboration on DNN Inference in AIoT: A Digital Twin-Assisted Approach

Device-edge collaboration on deep neural network (DNN) inference is a promising approach to efficiently utilizing network resources for supporting artificial intelligence of things (AIoT) applications. In this paper, we propose a novel digital twin (DT)-assisted approach to device-edge collaboration on DNN inference that determines whether and when to stop local inference at a device and upload the intermediate results to complete the inference on an edge server. Instead of determining the collaboration for each DNN inference task only upon its generation, multi-step decision-making is performed during the on-device inference to adapt to the dynamic computing workload status at the device and the edge server. To enhance the adaptivity, a DT is constructed to evaluate all potential offloading decisions for each DNN inference task, which provides augmented training data for a machine learning-assisted decision-making algorithm. Then, another DT is constructed to estimate the inference status at the device to avoid frequently fetching the status information from the device, thus reducing the signaling overhead. We also derive necessary conditions for optimal offloading decisions to reduce the offloading decision space. Simulation results demon-strate the outstanding performance of our DT-assisted approach in terms of balancing the tradeoff among inference accuracy, delay, and energy consumption.

cs.DC

Efficient Digital Twin Data Processing for Low-Latency Multicast Short Video Streaming

In this paper, we propose a novel efficient digital twin (DT) data processing scheme to reduce service latency for multicast short video streaming. Particularly, DT is constructed to emulate and analyze user status for multicast group update and swipe feature abstraction. Then, a precise measurement model of DT data processing is developed to characterize the relationship among DT model size, user dynamics, and user clustering accuracy. A service latency model, consisting of DT data processing delay, video transcoding delay, and multicast transmission delay, is constructed by incorporating the impact of user clustering accuracy. Finally, a joint optimization problem of DT model size selection and bandwidth allocation is formulated to minimize the service latency. To efficiently solve this problem, a diffusion-based resource management algorithm is proposed, which utilizes the denoising technique to improve the action-generation process in the deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed DT data processing scheme outperforms benchmark schemes in terms of service latency.

cs.NI

Digital Twin-Based User-Centric Edge Continual Learning in Integrated Sensing and Communication

In this paper, we propose a digital twin (DT)-based user-centric approach for processing sensing data in an integrated sensing and communication (ISAC) system with high accuracy and efficient resource utilization. The considered scenario involves an ISAC device with a lightweight deep neural network (DNN) and a mobile edge computing (MEC) server with a large DNN. After collecting sensing data, the ISAC device either processes the data locally or uploads them to the server for higher-accuracy data processing. To cope with data drifts, the server updates the lightweight DNN when necessary, referred to as continual learning. Our objective is to minimize the long-term average computation cost of the MEC server by optimizing two decisions, i.e., sensing data offloading and sensing data selection for the DNN update. A DT of the ISAC device is constructed to predict the impact of potential decisions on the long-term computation cost of the server, based on which the decisions are made with closed-form formulas. Experiments on executing DNN-based human motion recognition tasks are conducted to demonstrate the outstanding performance of the proposed DT-based approach in computation cost minimization.

cs.NI

User Dynamics-Aware Edge Caching and Computing for Mobile Virtual Reality

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by proactively caching popular VR video chunks and adaptively scheduling computing resources at an edge server based on user and network dynamics. First, we design a scalable content placement scheme for deciding which video chunks to cache at the edge server based on tradeoffs between computing and caching resource consumption. Second, we propose a machine learning-assisted VR video delivery scheme, which allocates computing resources at the edge server to satisfy video delivery requests from multiple VR headsets. A Whittle index-based method is adopted to reduce the video frame missing rate by identifying network and user dynamics with low signaling overhead. Simulation results demonstrate that the proposed approach can significantly improve VR video streaming performance over conventional caching and computing resource scheduling strategies.

eess.SP

Digital Twin-based 3D Map Management for Edge-assisted Device Pose Tracking in Mobile AR

Edge-device collaboration has the potential to facilitate compute-intensive device pose tracking for resource-constrained mobile augmented reality (MAR) devices. In this paper, we devise a 3D map management scheme for edge-assisted MAR, wherein an edge server constructs and updates a 3D map of the physical environment by using the camera frames uploaded from an MAR device, to support local device pose tracking. Our objective is to minimize the uncertainty of device pose tracking by periodically selecting a proper set of uploaded camera frames and updating the 3D map. To cope with the dynamics of the uplink data rate and the user's pose, we formulate a Bayes-adaptive Markov decision process problem and propose a digital twin (DT)-based approach to solve the problem. First, a DT is designed as a data model to capture the time-varying uplink data rate, thereby supporting 3D map management. Second, utilizing extensive generated data provided by the DT, a model-based reinforcement learning algorithm is developed to manage the 3D map while adapting to these dynamics. Numerical results demonstrate that the designed DT outperforms Markov models in accurately capturing the time-varying uplink data rate, and our devised DT-based 3D map management scheme surpasses benchmark schemes in reducing device pose tracking uncertainty.

cs.NI

AI-Assisted Slicing-Based Resource Management for Two-Tier Radio Access Networks

While network slicing has become a prevalent approach to service differentiation, radio access network (RAN) slicing remains challenging due to the need of substantial adaptivity and flexibility to cope with the highly dynamic network environment in RANs. In this paper, we develop a slicing-based resource management framework for a two-tier RAN to support multiple services with different quality of service (QoS) requirements. The developed framework focuses on base station (BS) service coverage (SC) and interference management for multiple slices, each of which corresponds to a service. New designs are introduced in the spatial, temporal, and slice dimensions to cope with spatiotemporal variations in data traffic, balance adaptivity and overhead of resource management, and enhance flexibility in service differentiation. Based on the proposed framework, an energy efficiency maximization problem is formulated, and an artificial intelligence (AI)-assisted approach is proposed to solve the problem. Specifically, a deep unsupervised learning-assisted algorithm is proposed for searching the optimal SC of the BSs, and an optimization-based analytical solution is found for managing interference among BSs. Simulation results under different data traffic distributions demonstrate that our proposed slicing-based resource management framework, empowered by the AI-assisted approach, outperforms the benchmark frameworks and achieves a close-to-optimal performance in energy efficiency.

cs.NI

Digital Twin Based User-Centric Resource Management for Multicast Short Video Streaming

Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve bandwidth and computing resources, which cannot satisfy users' diverse and dynamic service requirements, particularly when users' swipe behaviors exhibit spatiotemporal fluctuation. In this paper, we propose a user-centric resource management scheme based on the digital twin (DT) technique, which aims to enhance user satisfaction as well as reduce resource consumption. Firstly, we design a user DT (UDT)-assisted resource reservation framework. Specifically, UDTs are constructed for individual users, which store users' historical data for updating multicast groups and abstracting useful information. The swipe probability distributions and recommended video lists are abstracted from UDTs to predict bandwidth and computing resource demands. Parameterized sigmoid functions are leveraged to characterize multicast groups' user satisfaction. Secondly, we formulate a joint non-convex bandwidth and computing resource reservation problem which is transformed into a convex piecewise problem by utilizing a tangent function to approximately substitute the concave part. A low-complexity scheduling algorithm is then developed to find the optimal resource reservation decisions. Simulation results based on the real-world dataset demonstrate that the proposed scheme outperforms benchmark schemes in terms of user satisfaction and resource consumption.

cs.NI

Digital Twin-Based 3D Map Management for Edge-Assisted Mobile Augmented Reality

In this paper, we design a 3D map management scheme for edge-assisted mobile augmented reality (MAR) to support the pose estimation of individual MAR device, which uploads camera frames to an edge server. Our objective is to minimize the pose estimation uncertainty of the MAR device by periodically selecting a proper set of camera frames for uploading to update the 3D map. To address the challenges of the dynamic uplink data rate and the time-varying pose of the MAR device, we propose a digital twin (DT)-based approach to 3D map management. First, a DT is created for the MAR device, which emulates 3D map management based on predicting subsequent camera frames. Second, a model-based reinforcement learning (MBRL) algorithm is developed, utilizing the data collected from both the actual and the emulated data to manage the 3D map. With extensive emulated data provided by the DT, the MBRL algorithm can quickly provide an adaptive map management policy in a highly dynamic environment. Simulation results demonstrate that the proposed DT-based 3D map management outperforms benchmark schemes by achieving lower pose estimation uncertainty and higher data efficiency in dynamic environments.

cs.NI

Toward Immersive Communications in 6G

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people work, entertain, and communicate by enabling lifelike interactions. However, the unprecedented demand for data transmission rate and the stringent requirements on latency and reliability create challenges for 6G networks to support immersive communications. In this survey article, we present the prospect of immersive communications and investigate emerging solutions to the corresponding challenges for 6G. First, we introduce use cases of immersive communications, in the fields of entertainment, education, and healthcare. Second, we present the concepts of immersive communications, including extended reality, haptic communication, and holographic communication, their basic implementation procedures, and their requirements on networks in terms of transmission rate, latency, and reliability. Third, we summarize the potential solutions to addressing the challenges from the aspects of communication, computing, and networking. Finally, we discuss future research directions and conclude this study.

cs.NI

Holistic Network Virtualization and Pervasive Network Intelligence for 6G

In this tutorial paper, we look into the evolution and prospect of network architecture and propose a novel conceptual architecture for the 6th generation (6G) networks. The proposed architecture has two key elements, i.e., holistic network virtualization and pervasive artificial intelligence (AI). The holistic network virtualization consists of network slicing and digital twin, from the aspects of service provision and service demand, respectively, to incorporate service-centric and user-centric networking. The pervasive network intelligence integrates AI into future networks from the perspectives of networking for AI and AI for networking, respectively. Building on holistic network virtualization and pervasive network intelligence, the proposed architecture can facilitate three types of interplay, i.e., the interplay between digital twin and network slicing paradigms, between model-driven and data-driven methods for network management, and between virtualization and AI, to maximize the flexibility, scalability, adaptivity, and intelligence for 6G networks. We also identify challenges and open issues related to the proposed architecture. By providing our vision, we aim to inspire further discussions and developments on the potential architecture of 6G.

cs.NI

Split Learning over Wireless Networks: Parallel Design and Resource Management

Split learning (SL) is a collaborative learning framework, which can train an artificial intelligence (AI) model between a device and an edge server by splitting the AI model into a device-side model and a server-side model at a cut layer. The existing SL approach conducts the training process sequentially across devices, which incurs significant training latency especially when the number of devices is large. In this paper, we design a novel SL scheme to reduce the training latency, named Cluster-based Parallel SL (CPSL) which conducts model training in a "first-parallel-then-sequential" manner. Specifically, the CPSL is to partition devices into several clusters, parallelly train device-side models in each cluster and aggregate them, and then sequentially train the whole AI model across clusters, thereby parallelizing the training process and reducing training latency. Furthermore, we propose a resource management algorithm to minimize the training latency of CPSL considering device heterogeneity and network dynamics in wireless networks. This is achieved by stochastically optimizing the cut layer selection, real-time device clustering, and radio spectrum allocation. The proposed two-timescale algorithm can jointly make the cut layer selection decision in a large timescale and device clustering and radio spectrum allocation decisions in a small timescale. Extensive simulation results on non-independent and identically distributed data demonstrate that the proposed solutions can greatly reduce the training latency as compared with the existing SL benchmarks, while adapting to network dynamics.

cs.NI

Digital Twin-Empowered Network Planning for Multi-Tier Computing

In this paper, we design a resource management scheme to support stateful applications, which will be prevalent in 6G networks. Different from stateless applications, stateful applications require context data while executing computing tasks from user terminals (UTs). Using a multi-tier computing paradigm with servers deployed at the core network, gateways, and base stations to support stateful applications, we aim to optimize long-term resource reservation by jointly minimizing the usage of computing, storage, and communication resources and the cost from reconfiguring resource reservation. The coupling among different resources and the impact of UT mobility create challenges in resource management. To address the challenges, we develop digital twin (DT) empowered network planning with two elements, i.e., multi-resource reservation and resource reservation reconfiguration. First, DTs are designed for collecting UT status data, based on which UTs are grouped according to their mobility patterns. Second, an algorithm is proposed to customize resource reservation for different groups to satisfy their different resource demands. Last, a Meta-learning-based approach is developed to reconfigure resource reservation for balancing the network resource usage and the reconfiguration cost. Simulation results demonstrate that the proposed DT-empowered network planning outperforms benchmark frameworks by using less resources and incurring lower reconfiguration costs.

cs.NI

Digital Twin-Driven Computing Resource Management for Vehicular Networks

This paper presents a novel approach for computing resource management of edge servers in vehicular networks based on digital twins and artificial intelligence (AI). Specifically, we construct two-tier digital twins tailored for vehicular networks to capture networking-related features of vehicles and edge servers. By exploiting such features, we propose a two-stage computing resource allocation scheme. First, the central controller periodically generates reference policies for real-time computing resource allocation according to the network dynamics and service demands captured by digital twins of edge servers. Second, computing resources of the edge servers are allocated in real time to individual vehicles via low-complexity matching-based allocation that complies with the reference policies. By leveraging digital twins, the proposed scheme can adapt to dynamic service demands and vehicle mobility in a scalable manner. Simulation results demonstrate that the proposed digital twin-driven scheme enables the vehicular network to support more computing tasks than benchmark schemes.

cs.NI

Digital Twin-Assisted Collaborative Transcoding for Better User Satisfaction in Live Streaming

In this paper, we propose a digital twin (DT)-assisted cloud-edge collaborative transcoding scheme to enhance user satisfaction in live streaming. We first present a DT-assisted transcoding workload estimation (TWE) model for the cloud-edge collaborative transcoding. Particularly, two DTs are constructed for emulating the cloud-edge collaborative transcoding process by analyzing spatial-temporal information of individual videos and transcoding configurations of transcoding queues, respectively. Two light-weight Bayesian neural networks are adopted to fit the TWE models in DTs, respectively. We then formulate a transcoding-path selection problem to maximize long-term user satisfaction within an average service delay threshold, taking into account the dynamics of video arrivals and video requests. The problem is transformed into a standard Markov decision process by using the Lyapunov optimization and solved by a deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed scheme can effectively enhance user satisfaction compared with benchmark schemes.

eess.IV

Personalized QoE Enhancement for Adaptive Video Streaming: A Digital Twin-Assisted Scheme

In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and time-invariant PQoE models may suffer from performance degradation. To address this issue, we first propose a DT-assisted PQoE model construction method to obtain accurate user-specific PQoE models. Specifically, user DTs (UDTs) are respectively constructed for individual users, which can acquire and utilize users' data to accurately tune PQoE model parameters in real time. Next, given the obtained PQoE models, we formulate a resource management problem to maximize the overall long-term PQoE by taking the dynamics of user' locations, video content requests, and buffer statuses into account. To solve this problem, a deep reinforcement learning algorithm is developed to jointly determine segment version selection, and communication and computing resource allocation. Simulation results on the real-world dataset demonstrate that the proposed scheme can effectively enhance PQoE compared with benchmark schemes.

eess.IV