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Nan Jiang

Publications and source records attributed to Nan Jiang.

At least 37 records · Page 2Linked to original sources

Raman spectroscopy of van der Waals topological magnet GdGaI

We report polarization-resolved Raman spectroscopy of a van der Waals compound GdGaI that is a candidate for excitonic insulators. By combining the symmetry analysis with density functional theory calculations, we identify six Raman-active phonons. The spectra exhibit only the expected anharmonic hardening down to 4 K: no additional peaks, no soft modes, and no signatures of zone folding are observed. This result indicates that any lattice distortion is below our experimental sensitivity, supporting an electronically driven origin for the band reconstruction reported by angle-resolved photoemission spectroscopy rather than an electron-phonon-driven mechanism. Moreover, we observe a pronounced circular dichroism of the $A_{1g}$ modes under an out-of-plane magnetic field. Based on symmetry considerations, we attribute this dichroic response to chiral $A_{1g}$ phonons with opposite angular momenta generated by spin-phonon coupling in the time-reversal-broken state. The temperature evolution of the degree of circular polarization further suggests that circularly polarized Raman spectroscopy detects the emergence of short-range antiferromagnetic correlations. Our results highlight GdGaI as a promising platform in which excitonic order, magnetism, and circularly polarized phonons can be intertwined, and demonstrate that circular-polarization Raman provides a sensitive probe of spin-phonon coupling in excitonic systems.

cond-mat.mtrl-sci↗

JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid

Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into a reusable and scalable infrastructure for robot data generation and model evaluation.

cs.RO↗

Benchmarking Security Risk Detection and Verification in Open Agentic Skill Ecosystems

Open agent platforms allow community contributors to publish reusable skills that agents can invoke at runtime. This extensibility also creates a supply-chain risk: malicious contributors can hide harmful behavior inside skills that appear benign under superficial inspection. However, existing defenses are hard to evaluate because there is no benchmark that measures both malicious-skill detection and runtime verification. We present SkillVetBench, a two-stage security vetting benchmark for open agentic skill ecosystems. The first stage performs semantic vetting over each skill's natural-language specification to detect hidden malicious intent. The second stage executes flagged skills in an instrumented sandbox to observe runtime behavior and collect auditable evidence. We build a benchmark from confirmed malicious skills in the live OpenClaw ecosystem, including samples from the recent ClawHavoc supplychain campaign. Unlike static-only methods, SkillVetBench verifies detected threats with execution traces. Our experiments show that: (1) semantic-only and signature-based baselines are insufficient, missing up to 89\% of malicious skills whose threats arise from natural-language instructions, multicomponent logic, or cross-component interactions; (2) runtime attacks are concentrated in a small set of high-permission primitives, especially exec, write\_file, install\_skill, and spawn; and (3) SkillVetBench provides case studies in which sandbox execution directly supports malicious verdicts with concrete runtime evidence.

cs.CR↗

Developing an AI-Powered UX Research Point of View for Digital Health in A Regulatory Context: An Exemplar Case from MSM and Transgender HIV Care in Nigeria

User Experience Research (UXR) in a legal and regulatory contexts presents unique challenges that require specialised approaches to protect vulnerable populations whilst generating actionable insights. Digital consultation, appointment booking, and medication delivery platforms show promise for extending care access; however, their real-world effectiveness is curtailed by an absence of theoretically grounded user experience research (UXR) methodologies that adequately account for the psychosocial conditions of these populations. This paper introduces a Generative AI-augmented UXR methodology, grounded in the UXR Point of View (PoV) Playbook, to guide the design of psychologically safe, low-cognitive-load digital health interventions for MSM and transgender individuals living with HIV/AIDS in Nigeria. Drawing from empirical research involving co-design workshops, thematic analysis, and requirements engineering, the methodology is operationalised through a four-stage UXR process encompassing AI-supported hypothesis generation, foundational planning, insight generation via Building Blocks, and the construction of stakeholder-specific PoV narratives. This process results in ten theory-informed UXR Play Cards that translate psychological mechanisms and empirical findings into actionable design guidance. Each play contains actionable tasks, AI-augmented approaches, and ethical guardrails tailored for research with marginalised populations. The output is a set of ten theory-informed UXR Play Cards translating psychological insight and empirical evidence into actionable design guidance. The core contribution is a replicable, stigma-aware, and privacy-centred framework for responsible GenAI use in UXR practice, advancing human-centred digital health design for marginalised communities.

cs.HC↗

From Evidence to Design: Developing an AI-Augmented UX Research Point of View for Digital Wellbeing in Emergency and Public Safety Contexts

This paper investigates how User Experience Research (UXR) methods can be combined with AI-supported analysis to develop clearer design direction for digital wellbeing interventions targeting Emergency and Public Safety Personnel (EPSP). EPSP work in high-stress, shift-based environments where cognitive fatigue and unpredictable schedules reduce engagement with conventional wellbeing tools. Using the UXR Point-of-View (PoV) framework, this study applied an AI-supported literature analysis process to identify recurring psychological, behavioural, and design patterns. Behaviour Change Techniques and Persuasive Technology principles were integrated throughout interpretation to connect evidence with practical design reasoning. The process resulted in a UXR PoV Pyramid, nine UXR Play Cards, and stakeholder focused PoV narratives. Findings show that effective wellbeing systems for EPSP must minimise cognitive effort, adapt to operational context, and prioritise psychological safety. The work demonstrates how AI can assist large-scale evidence interpretation while human researchers maintain responsibility for contextual judgement and design direction.

cs.HC↗

JoyAI-Image: Awaking Spatial Intelligence in Unified Multimodal Understanding and Generation

We present JoyAI-Image, a unified multimodal foundation model for visual understanding, text-to-image generation, and instruction-guided image editing. JoyAI-Image couples a spatially enhanced Multimodal Large Language Model (MLLM) with a Multimodal Diffusion Transformer (MMDiT), allowing perception and generation to interact through a shared multimodal interface. Around this architecture, we build a scalable training recipe that combines unified instruction tuning, long-text rendering supervision, spatially grounded data, and both general and spatial editing signals. This design gives the model broad multimodal capability while strengthening geometry-aware reasoning and controllable visual synthesis. Experiments across understanding, generation, long-text rendering, and editing benchmarks show that JoyAI-Image achieves state-of-the-art or highly competitive performance. More importantly, the bidirectional loop between enhanced understanding, controllable spatial editing, and novel-view-assisted reasoning enables the model to move beyond general visual competence toward stronger spatial intelligence. These results suggest a promising path for unified visual models in downstream applications such as vision-language-action systems and world models.

cs.GR↗

Offline Two-Player Zero-Sum Markov Games with KL Regularization

We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast $\widetilde{\mathcal{O}}(1/n)$ convergence rate under \textit{unilateral concentrability}, improving over the standard $\widetilde{\mathcal{O}}(1/\sqrt{n})$ rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same $\widetilde{\mathcal{O}}(1/n)$ statistical rate up to a vanishing optimization error of order $\widetilde{\mathcal{O}}(1/\sqrt{T})$ in the number of self-play iterations $T$.

cs.LG↗

No Action Without a NOD: A Heterogeneous Multi-Agent Architecture for Reliable Service Agents

Large language model (LLM) agents have increasingly advanced service applications, such as booking flight tickets. However, these service agents suffer from unreliability in long-horizon tasks, as they often produce policy violations, tool hallucinations, and misaligned actions, which greatly impedes their real-world deployment. To address these challenges, we propose NOD (Navigator-Operator-Director), a heterogeneous multi-agent architecture for service agents. Instead of maintaining task state implicitly in dialogue context as in prior work, we externalize a structured Global State to enable explicit task state tracking and consistent decision-making by the Navigator. Besides, we introduce selective external oversight before critical actions, allowing an independent Director agent to verify execution and intervene when necessary. As such, NOD effectively mitigates error propagation and unsafe behavior in long-horizon tasks. Experiments on $τ^2$-Bench demonstrate that NOD achieves higher task success rates and critical action precision over baselines. More importantly, NOD improves the reliability of service agents by reducing policy violations, tool hallucinations, and user-intent misalignment.

cs.AI↗

A New WZ Sagittae-type Dwarf Nova KSP-OT-202104a Near the Period Minimum from the KMTNet Supernova Program

We present photometric and spectroscopic studies of a new WZ Sagittae (Sge)-type dwarf nova (DN) KSP-OT-202104a discovered by the Korea Microlensing Telescope Network Supernova Program. The source exhibits outburst amplitudes of $\sim 8$ mag with a duration of $\sim 28.5$ days in the $V$-band. It is a type D DN among WZ Sge-types, and we estimate the superhump period to be $P_{\rm sh} \approx 71.7$ minutes ($=0.04978$ days). Its spectrum shows blue continuum as often found in optically-thick accretion disks of DNe during outbursts with hydrogen absorption lines from H$β$ to H$ζ$. Since the orbital period in WZ Sge-type DNe is typically very close to the superhump period, we consider that this target would belong to the small sample of DNe below the period minimum and may be evolving toward AM Canum Venaticorum (AM CVn) stars. This system therefore adds an example of a short-period dwarf nova with a low mass-transfer rate to the known sample.

astro-ph.SR↗

Thinking with Novel Views: A Systematic Analysis of Generative-Augmented Spatial Intelligence

Current Large Multimodal Models (LMMs) struggle with spatial reasoning tasks requiring viewpoint-dependent understanding, largely because they are confined to a single, static observation. We propose Thinking with Novel Views (TwNV), a paradigm that integrates generative novel-view synthesis into the reasoning loop: a Reasoner LMM identifies spatial ambiguity, instructs a Painter to synthesize an alternative viewpoint, and re-examines the scene with the additional evidence. Through systematic experiments we address three research questions. (1) Instruction format: numerical camera-pose specifications yield more reliable view control than free-form language. (2) Generation fidelity: synthesized view quality is tightly coupled with downstream spatial accuracy. (3) Inference-time visual scaling: iterative multi-turn view refinement further improves performance, echoing recent scaling trends in language reasoning. Across four spatial subtask categories and four LMM architectures (both closed- and open-source), TwNV consistently improves accuracy by +1.3 to +3.9 pp, with the largest gains on viewpoint-sensitive subtasks. These results establish novel-view generation as a practical lever for advancing spatial intelligence of LMMs.

cs.CV↗

Beyond Pessimism: Offline Learning in KL-regularized Games

We study offline learning in KL-regularized two-player zero-sum games, where policies are optimized with respect to a fixed reference policy through KL regularization. Prior work relies on pessimistic value estimation to handle distribution shift, yielding only $\widetilde{\mathcal{O}}(1/\sqrt n)$ statistical rates. We develop a new pessimism-free algorithm and analytical framework for KL-regularized games, built on the smoothness of KL-regularized best responses and a stability property of the Nash equilibrium induced by skew symmetry. This yields, to our knowledge, the first pessimism-free offline learning guarantee for KL-regularized games, with a fast $\widetilde{\mathcal{O}}(1/n)$ sample complexity bound. We further propose an efficient self-play policy optimization algorithm that replaces exact equilibrium computation with iterative KL-regularized policy updates, and prove that its last iterate preserves the same pessimism-free statistical guarantee up to a controlled optimization error.

cs.GT↗

Q-MMR: Off-Policy Evaluation via Recursive Reweighting and Moment Matching

We present a novel theoretical framework, Q-MMR, for off-policy evaluation in finite-horizon MDPs. Q-MMR learns a set of scalar weights, one for each data point, such that the reweighted rewards approximate the expected return under the target policy. The weights are learned inductively in a top-down manner via a moment matching objective against a value-function discriminator class. Notably, and perhaps surprisingly, a data-dependent finite-sample guarantee for general function approximation can be established under only the realizability of $Q^π$, with a dimension-free bound -- that is, the error does not depend on the statistical complexity of the function class. We also establish connections to several existing methods, such as importance sampling and linear FQE. Further theoretical analyses shed new light on the nature of coverage, a concept of fundamental importance to offline RL.

cs.LG↗

Rethinking Importance Sampling in LLM Policy Optimization: A Cumulative Token Perspective

Reinforcement learning, including reinforcement learning with verifiable rewards (RLVR), has emerged as a powerful approach for LLM post-training. Central to these approaches is the design of the importance sampling (IS) ratio used in off-policy policy-gradient estimation. Existing methods face a fundamental bias-variance dilemma: token-level IS ratios, as adopted by PPO (Schulman et al., 2017) and GRPO (Shao et al., 2024), introduce bias by ignoring prefix state distribution mismatch; full sequence ratios provide exact trajectory-level correction but suffer from high variance due to the multiplicative accumulation of per-token ratios, while GSPO (Zheng et al., 2025) improves numerical stability via length normalization at the cost of deviating from the exact full-sequence IS correction. In this work, we identify the cumulative token IS ratio, the product of per-token ratios up to position $t$, as a theoretically principled solution to this dilemma. We prove that, under the token-level policy-gradient formulation, this ratio provides an unbiased prefix correction for each token-level gradient term and has strictly lower variance than the full sequence ratio. Building on this insight, we propose CTPO (Cumulative Token Policy Optimization), which combines the cumulative token IS ratio with position-adaptive clipping that scales log-space clip bounds according to the natural $\sqrt{t}$ growth of the cumulative log-ratio. This yields more consistent regularization across token positions. We implement and evaluate CTPO in the tool-integrated reasoning setting on several challenging mathematical reasoning benchmarks, achieving the best average performance across both model scales compared with strong GRPO and GSPO baselines. Code will be available at https://github.com/horizon-llm/CTPO.

cs.LG↗

Soft Graph Diffusion Transformer for MIMO Detection

Learning-based MIMO detection has shown strong empirical performance, yet existing methods typically rely on fixed-depth architectures without explicitly modeling the progressive refinement of symbol estimates. In this paper, we revisit MIMO detection from a flow matching perspective and propose the Soft Graph Diffusion Transformer (SGDiT), which reformulates detection as a noise-level-conditioned denoising process that progressively transforms a Gaussian initialization toward the posterior conditioned on channel observations. An adaptive layer normalization (AdaLN)-conditioned soft graph transformer is employed to parameterize the denoising dynamics, enabling stage-aware information integration between observation and symbol domains. To better align with the discrete nature of symbol detection, we further adopt a cross-entropy-based training objective that directly models bit-wise posterior probabilities, providing a more suitable inductive bias than conventional regression-based formulations. Experimental results across various MIMO system configurations demonstrate that SGDiT achieves competitive bit error rate (BER) performance compared with representative baselines. Furthermore, the proposed model exhibits good generalization capability across different channel conditions. Overall, the SGDiT framework provides an effective and practical approach for neural MIMO detection.

cs.IT↗

Fiber-integrated Quantum Frequency Conversion for Long-distance Quantum Networking

Signal photons emitted by quantum nodes typically fall outside the low-loss telecom window of optical fibers, leading to severe transmission losses. Quantum frequency conversion (QFC) offers an effective optical interface that bridges quantum nodes with telecom-band channels, enabling long-distance quantum communication. In this work, we demonstrate a compact, fiber-integrated QFC system with low noise and a high signal-to-noise ratio (SNR). Using a periodically poled lithium niobate (PPLN) waveguide, input photons at 637.2 nm are down-converted to telecom photons at 1588.3 nm. Our system achieves a total conversion efficiency of approximately 9%, with pump-induced noise suppressed to 154 Hz. For input photon rates of 32.7, 118.0, and 327.7 kHz, the corresponding SNRs are 12.3, 43.9, and 117.8, respectively. We further develop a theoretical model to simulate the entanglement fidelity between nitrogen-vacancy (NV) center spins and the frequency-converted telecom photons. At the emission rate of an NV center, our QFC system maintains an expected fidelity exceeding 52% over a transmission distance of 100 km. These findings highlight the potential of our QFC system for scalable, long-distance quantum networking.

quant-ph↗

Towards Fine-grained Temporal Perception: Post-Training Large Audio-Language Models with Audio-Side Time Prompt

Large Audio-Language Models (LALMs) enable general audio understanding and demonstrate remarkable performance across various audio tasks. However, these models still face challenges in temporal perception (e.g., inferring event onset and offset), leading to limited utility in fine-grained scenarios. To address this issue, we propose Audio-Side Time Prompt and leverage Reinforcement Learning (RL) to develop the TimePro-RL framework for fine-grained temporal perception. Specifically, we encode timestamps as embeddings and interleave them within the audio feature sequence as temporal coordinates to prompt the model. Furthermore, we introduce RL following Supervised Fine-Tuning (SFT) to directly optimize temporal alignment performance. Experiments demonstrate that TimePro-RL achieves significant performance gains across a range of audio temporal tasks, such as audio grounding, sound event detection, and dense audio captioning, validating its robust effectiveness.

cs.SD↗

OpenSpatial: A Principled Data Engine for Empowering Spatial Intelligence

Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.

cs.CL↗

SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing

Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.

cs.CV↗