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Nan Rosemary Ke

Publications and source records attributed to Nan Rosemary Ke.

At least 37 records · Page 2Linked to original sources

Learning Causal Overhypotheses through Exploration in Children and Computational Models

Despite recent progress in reinforcement learning (RL), RL algorithms for exploration still remain an active area of research. Existing methods often focus on state-based metrics, which do not consider the underlying causal structures of the environment, and while recent research has begun to explore RL environments for causal learning, these environments primarily leverage causal information through causal inference or induction rather than exploration. In contrast, human children - some of the most proficient explorers - have been shown to use causal information to great benefit. In this work, we introduce a novel RL environment designed with a controllable causal structure, which allows us to evaluate exploration strategies used by both agents and children in a unified environment. In addition, through experimentation on both computation models and children, we demonstrate that there are significant differences between information-gain optimal RL exploration in causal environments and the exploration of children in the same environments. We conclude with a discussion of how these findings may inspire new directions of research into efficient exploration and disambiguation of causal structures for RL algorithms.

cs.LG↗

Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning

Inducing causal relationships from observations is a classic problem in machine learning. Most work in causality starts from the premise that the causal variables themselves are observed. However, for AI agents such as robots trying to make sense of their environment, the only observables are low-level variables like pixels in images. To generalize well, an agent must induce high-level variables, particularly those which are causal or are affected by causal variables. A central goal for AI and causality is thus the joint discovery of abstract representations and causal structure. However, we note that existing environments for studying causal induction are poorly suited for this objective because they have complicated task-specific causal graphs which are impossible to manipulate parametrically (e.g., number of nodes, sparsity, causal chain length, etc.). In this work, our goal is to facilitate research in learning representations of high-level variables as well as causal structures among them. In order to systematically probe the ability of methods to identify these variables and structures, we design a suite of benchmarking RL environments. We evaluate various representation learning algorithms from the literature and find that explicitly incorporating structure and modularity in models can help causal induction in model-based reinforcement learning.

stat.ML↗

Fast and Slow Learning of Recurrent Independent Mechanisms

Decomposing knowledge into interchangeable pieces promises a generalization advantage when there are changes in distribution. A learning agent interacting with its environment is likely to be faced with situations requiring novel combinations of existing pieces of knowledge. We hypothesize that such a decomposition of knowledge is particularly relevant for being able to generalize in a systematic manner to out-of-distribution changes. To study these ideas, we propose a particular training framework in which we assume that the pieces of knowledge an agent needs and its reward function are stationary and can be re-used across tasks. An attention mechanism dynamically selects which modules can be adapted to the current task, and the parameters of the selected modules are allowed to change quickly as the learner is confronted with variations in what it experiences, while the parameters of the attention mechanisms act as stable, slowly changing, meta-parameters. We focus on pieces of knowledge captured by an ensemble of modules sparsely communicating with each other via a bottleneck of attention. We find that meta-learning the modular aspects of the proposed system greatly helps in achieving faster adaptation in a reinforcement learning setup involving navigation in a partially observed grid world with image-level input. We also find that reversing the role of parameters and meta-parameters does not work nearly as well, suggesting a particular role for fast adaptation of the dynamically selected modules.

cs.LG↗

Towards Causal Representation Learning

The two fields of machine learning and graphical causality arose and developed separately. However, there is now cross-pollination and increasing interest in both fields to benefit from the advances of the other. In the present paper, we review fundamental concepts of causal inference and relate them to crucial open problems of machine learning, including transfer and generalization, thereby assaying how causality can contribute to modern machine learning research. This also applies in the opposite direction: we note that most work in causality starts from the premise that the causal variables are given. A central problem for AI and causality is, thus, causal representation learning, the discovery of high-level causal variables from low-level observations. Finally, we delineate some implications of causality for machine learning and propose key research areas at the intersection of both communities.

cs.LG↗

Learning Neural Causal Models from Unknown Interventions

Promising results have driven a recent surge of interest in continuous optimization methods for Bayesian network structure learning from observational data. However, there are theoretical limitations on the identifiability of underlying structures obtained from observational data alone. Interventional data provides much richer information about the underlying data-generating process. However, the extension and application of methods designed for observational data to include interventions is not straightforward and remains an open problem. In this paper we provide a general framework based on continuous optimization and neural networks to create models for the combination of observational and interventional data. The proposed method is even applicable in the challenging and realistic case that the identity of the intervened upon variable is unknown. We examine the proposed method in the setting of graph recovery both de novo and from a partially-known edge set. We establish strong benchmark results on several structure learning tasks, including structure recovery of both synthetic graphs as well as standard graphs from the Bayesian Network Repository.

stat.ML↗

Amortized learning of neural causal representations

Causal models can compactly and efficiently encode the data-generating process under all interventions and hence may generalize better under changes in distribution. These models are often represented as Bayesian networks and learning them scales poorly with the number of variables. Moreover, these approaches cannot leverage previously learned knowledge to help with learning new causal models. In order to tackle these challenges, we represent a novel algorithm called \textit{causal relational networks} (CRN) for learning causal models using neural networks. The CRN represent causal models using continuous representations and hence could scale much better with the number of variables. These models also take in previously learned information to facilitate learning of new causal models. Finally, we propose a decoding-based metric to evaluate causal models with continuous representations. We test our method on synthetic data achieving high accuracy and quick adaptation to previously unseen causal models.

stat.ML↗

Causally Correct Partial Models for Reinforcement Learning

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the observations are high-dimensional (e.g. images). For this reason, previous works have considered partial models, which model only part of the observation. In this paper, we show that partial models can be causally incorrect: they are confounded by the observations they don't model, and can therefore lead to incorrect planning. To address this, we introduce a general family of partial models that are provably causally correct, yet remain fast because they do not need to fully model future observations.

cs.LG↗

Learning Dynamics Model in Reinforcement Learning by Incorporating the Long Term Future

In model-based reinforcement learning, the agent interleaves between model learning and planning. These two components are inextricably intertwined. If the model is not able to provide sensible long-term prediction, the executed planner would exploit model flaws, which can yield catastrophic failures. This paper focuses on building a model that reasons about the long-term future and demonstrates how to use this for efficient planning and exploration. To this end, we build a latent-variable autoregressive model by leveraging recent ideas in variational inference. We argue that forcing latent variables to carry future information through an auxiliary task substantially improves long-term predictions. Moreover, by planning in the latent space, the planner's solution is ensured to be within regions where the model is valid. An exploration strategy can be devised by searching for unlikely trajectories under the model. Our method achieves higher reward faster compared to baselines on a variety of tasks and environments in both the imitation learning and model-based reinforcement learning settings.

stat.ML↗

h-detach: Modifying the LSTM Gradient Towards Better Optimization

Recurrent neural networks are known for their notorious exploding and vanishing gradient problem (EVGP). This problem becomes more evident in tasks where the information needed to correctly solve them exist over long time scales, because EVGP prevents important gradient components from being back-propagated adequately over a large number of steps. We introduce a simple stochastic algorithm (\textit{h}-detach) that is specific to LSTM optimization and targeted towards addressing this problem. Specifically, we show that when the LSTM weights are large, the gradient components through the linear path (cell state) in the LSTM computational graph get suppressed. Based on the hypothesis that these components carry information about long term dependencies (which we show empirically), their suppression can prevent LSTMs from capturing them. Our algorithm\footnote{Our code is available at https://github.com/bhargav104/h-detach.} prevents gradients flowing through this path from getting suppressed, thus allowing the LSTM to capture such dependencies better. We show significant improvements over vanilla LSTM gradient based training in terms of convergence speed, robustness to seed and learning rate, and generalization using our modification of LSTM gradient on various benchmark datasets.

stat.ML↗

Sparse Attentive Backtracking: Temporal CreditAssignment Through Reminding

Learning long-term dependencies in extended temporal sequences requires credit assignment to events far back in the past. The most common method for training recurrent neural networks, back-propagation through time (BPTT), requires credit information to be propagated backwards through every single step of the forward computation, potentially over thousands or millions of time steps. This becomes computationally expensive or even infeasible when used with long sequences. Importantly, biological brains are unlikely to perform such detailed reverse replay over very long sequences of internal states (consider days, months, or years.) However, humans are often reminded of past memories or mental states which are associated with the current mental state. We consider the hypothesis that such memory associations between past and present could be used for credit assignment through arbitrarily long sequences, propagating the credit assigned to the current state to the associated past state. Based on this principle, we study a novel algorithm which only back-propagates through a few of these temporal skip connections, realized by a learned attention mechanism that associates current states with relevant past states. We demonstrate in experiments that our method matches or outperforms regular BPTT and truncated BPTT in tasks involving particularly long-term dependencies, but without requiring the biologically implausible backward replay through the whole history of states. Additionally, we demonstrate that the proposed method transfers to longer sequences significantly better than LSTMs trained with BPTT and LSTMs trained with full self-attention.

cs.LG↗

Focused Hierarchical RNNs for Conditional Sequence Processing

Recurrent Neural Networks (RNNs) with attention mechanisms have obtained state-of-the-art results for many sequence processing tasks. Most of these models use a simple form of encoder with attention that looks over the entire sequence and assigns a weight to each token independently. We present a mechanism for focusing RNN encoders for sequence modelling tasks which allows them to attend to key parts of the input as needed. We formulate this using a multi-layer conditional sequence encoder that reads in one token at a time and makes a discrete decision on whether the token is relevant to the context or question being asked. The discrete gating mechanism takes in the context embedding and the current hidden state as inputs and controls information flow into the layer above. We train it using policy gradient methods. We evaluate this method on several types of tasks with different attributes. First, we evaluate the method on synthetic tasks which allow us to evaluate the model for its generalization ability and probe the behavior of the gates in more controlled settings. We then evaluate this approach on large scale Question Answering tasks including the challenging MS MARCO and SearchQA tasks. Our models shows consistent improvements for both tasks over prior work and our baselines. It has also shown to generalize significantly better on synthetic tasks as compared to the baselines.

stat.ML↗

Twin Networks: Matching the Future for Sequence Generation

We propose a simple technique for encouraging generative RNNs to plan ahead. We train a "backward" recurrent network to generate a given sequence in reverse order, and we encourage states of the forward model to predict cotemporal states of the backward model. The backward network is used only during training, and plays no role during sampling or inference. We hypothesize that our approach eases modeling of long-term dependencies by implicitly forcing the forward states to hold information about the longer-term future (as contained in the backward states). We show empirically that our approach achieves 9% relative improvement for a speech recognition task, and achieves significant improvement on a COCO caption generation task.

cs.LG↗

A Deep Reinforcement Learning Chatbot (Short Version)

We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural language generation and retrieval models, including neural network and template-based models. By applying reinforcement learning to crowdsourced data and real-world user interactions, the system has been trained to select an appropriate response from the models in its ensemble. The system has been evaluated through A/B testing with real-world users, where it performed significantly better than other systems. The results highlight the potential of coupling ensemble systems with deep reinforcement learning as a fruitful path for developing real-world, open-domain conversational agents.

cs.CL↗

Ethical Challenges in Data-Driven Dialogue Systems

The use of dialogue systems as a medium for human-machine interaction is an increasingly prevalent paradigm. A growing number of dialogue systems use conversation strategies that are learned from large datasets. There are well documented instances where interactions with these system have resulted in biased or even offensive conversations due to the data-driven training process. Here, we highlight potential ethical issues that arise in dialogue systems research, including: implicit biases in data-driven systems, the rise of adversarial examples, potential sources of privacy violations, safety concerns, special considerations for reinforcement learning systems, and reproducibility concerns. We also suggest areas stemming from these issues that deserve further investigation. Through this initial survey, we hope to spur research leading to robust, safe, and ethically sound dialogue systems.

cs.CL↗

Z-Forcing: Training Stochastic Recurrent Networks

Many efforts have been devoted to training generative latent variable models with autoregressive decoders, such as recurrent neural networks (RNN). Stochastic recurrent models have been successful in capturing the variability observed in natural sequential data such as speech. We unify successful ideas from recently proposed architectures into a stochastic recurrent model: each step in the sequence is associated with a latent variable that is used to condition the recurrent dynamics for future steps. Training is performed with amortized variational inference where the approximate posterior is augmented with a RNN that runs backward through the sequence. In addition to maximizing the variational lower bound, we ease training of the latent variables by adding an auxiliary cost which forces them to reconstruct the state of the backward recurrent network. This provides the latent variables with a task-independent objective that enhances the performance of the overall model. We found this strategy to perform better than alternative approaches such as KL annealing. Although being conceptually simple, our model achieves state-of-the-art results on standard speech benchmarks such as TIMIT and Blizzard and competitive performance on sequential MNIST. Finally, we apply our model to language modeling on the IMDB dataset where the auxiliary cost helps in learning interpretable latent variables. Source Code: \url{https://github.com/anirudh9119/zforcing_nips17}

stat.ML↗

ACtuAL: Actor-Critic Under Adversarial Learning

Generative Adversarial Networks (GANs) are a powerful framework for deep generative modeling. Posed as a two-player minimax problem, GANs are typically trained end-to-end on real-valued data and can be used to train a generator of high-dimensional and realistic images. However, a major limitation of GANs is that training relies on passing gradients from the discriminator through the generator via back-propagation. This makes it fundamentally difficult to train GANs with discrete data, as generation in this case typically involves a non-differentiable function. These difficulties extend to the reinforcement learning setting when the action space is composed of discrete decisions. We address these issues by reframing the GAN framework so that the generator is no longer trained using gradients through the discriminator, but is instead trained using a learned critic in the actor-critic framework with a Temporal Difference (TD) objective. This is a natural fit for sequence modeling and we use it to achieve improvements on language modeling tasks over the standard Teacher-Forcing methods.

stat.ML↗

Variational Walkback: Learning a Transition Operator as a Stochastic Recurrent Net

We propose a novel method to directly learn a stochastic transition operator whose repeated application provides generated samples. Traditional undirected graphical models approach this problem indirectly by learning a Markov chain model whose stationary distribution obeys detailed balance with respect to a parameterized energy function. The energy function is then modified so the model and data distributions match, with no guarantee on the number of steps required for the Markov chain to converge. Moreover, the detailed balance condition is highly restrictive: energy based models corresponding to neural networks must have symmetric weights, unlike biological neural circuits. In contrast, we develop a method for directly learning arbitrarily parameterized transition operators capable of expressing non-equilibrium stationary distributions that violate detailed balance, thereby enabling us to learn more biologically plausible asymmetric neural networks and more general non-energy based dynamical systems. The proposed training objective, which we derive via principled variational methods, encourages the transition operator to "walk back" in multi-step trajectories that start at data-points, as quickly as possible back to the original data points. We present a series of experimental results illustrating the soundness of the proposed approach, Variational Walkback (VW), on the MNIST, CIFAR-10, SVHN and CelebA datasets, demonstrating superior samples compared to earlier attempts to learn a transition operator. We also show that although each rapid training trajectory is limited to a finite but variable number of steps, our transition operator continues to generate good samples well past the length of such trajectories, thereby demonstrating the match of its non-equilibrium stationary distribution to the data distribution. Source Code: http://github.com/anirudh9119/walkback_nips17

stat.ML↗

Sparse Attentive Backtracking: Long-Range Credit Assignment in Recurrent Networks

A major drawback of backpropagation through time (BPTT) is the difficulty of learning long-term dependencies, coming from having to propagate credit information backwards through every single step of the forward computation. This makes BPTT both computationally impractical and biologically implausible. For this reason, full backpropagation through time is rarely used on long sequences, and truncated backpropagation through time is used as a heuristic. However, this usually leads to biased estimates of the gradient in which longer term dependencies are ignored. Addressing this issue, we propose an alternative algorithm, Sparse Attentive Backtracking, which might also be related to principles used by brains to learn long-term dependencies. Sparse Attentive Backtracking learns an attention mechanism over the hidden states of the past and selectively backpropagates through paths with high attention weights. This allows the model to learn long term dependencies while only backtracking for a small number of time steps, not just from the recent past but also from attended relevant past states.

cs.AI↗