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Nan Xue

Publications and source records attributed to Nan Xue.

At least 19 recordsLinked to original sources

Native Video-Action Pretraining for Generalizable Robot Control

The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.

cs.RO

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.

cs.CV

From Foundation to Application: Improving VLA Models in Practice

Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.

cs.RO

Vision Pretraining for Dense Spatial Perception

Dense spatial perception is essential for physical intelligence, where visual systems are expected to recover structured, metric, and actionable representations from pixel observations. Modern visual foundation models tend to prioritize semantic invariance, often at the expense of detailed spatial understanding. In this work, we study vision pretraining through a boundary-centric lens, motivated by the premise that boundaries and shape discontinuities offer essential cues for perceiving geometric properties. Concretely, we propose masked boundary modeling, a self-supervised paradigm that dynamically learns sub-pixel boundary representations and subsequently leverages the discovered boundary-bearing tokens as masked targets to facilitate dense visual token learning. By scaling this framework, we develop LingBot-Vision and demonstrate its efficacy across a diverse set of downstream vision tasks with DINOv3 as a strong baseline. Remarkably, LingBot-Vision drives the progression from LingBot-Depth 1.0 to LingBot-Depth 2.0 for depth completion, and thereby yields enhanced depth estimation, a key pillar for embodied artificial intelligence. Our findings reveal that boundary modeling goes beyond simple line segments and instead serves as a scalable pretraining principle for learning spatially structured visual representations.

cs.CV

Tac-DINO: Learning Vision-Tactile Features with Patch Alignment

Touch is the primary medium through which humans interact with the environment. Currently, tactile learning mainly focuses on image-level pretraining or alignment. However, tactile signals correspond to local object contact, while research into scale alignment and holographic matching remains limited and proper datasets and benchmarks also lack. To bridge this gap, we first construct a data collection system to acquire a large-scale tactile dataset, with over 20 K tactile contacts from 505 real-world objects. Building on this dataset, we design a Vis-Tac Holographic Matching Benchmark to evaluate vision-tactile local-to-global alignment ability. Then we propose Vision-Tactile Patch Alignment (VTPA) methods for vision-tactile representation learning. Experiments demonstrate that these exceed the performance of methods without alignment and align with whole-object images.

cs.CV

AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning

Force and tactile sensing are indispensable in contact-rich manipulation. However, force-aware robot learning faces critical challenges due to the incompatible assembly of tactile and force sensors in handheld or wearable devices. To address these limitations, we first introduce AetheRock for gripper-force, vision, and tactile data collection, which is an arm-worn device featuring a modular and easily manufactured visuo-tactile sensor, GelSlim-MiniFab, at the fingertip, a resistive pressure sensor at the human finger contact region, a customized PCB module, and a wearable kit for comfortable and robust collection. Building on this, we propose ForceVT, a representation learning framework that uses force and vision to guide fidelity-agnostic tactile learning, enabling robust inference in any tactile situation. Real-world experiments show that AetheRock achieves qualified data efficiency and that ForceVT effectively alleviates inefficiencies when visuo-tactile sensors exhibit manufacturing and utilization inconsistencies. Overall, our work mitigates the limitations of gripper-force vision-tactile robot learning through innovative hardware design and algorithms.

cs.RO

CR^2: Cost-Aware Risk-Controlled Routing for Wireless Device-Edge LLM Inference

As large language models (LLMs) move from centralized clouds to mobile edge environments, efficient serving must balance latency, energy consumption, and accuracy under constrained device-edge resources. Query-level routing between lightweight on-device models and stronger edge models provides a flexible mechanism to navigate this trade-off. However, existing routers are designed for centralized cloud settings and optimize token-level costs, failing to capture the dynamic latency and energy overheads in wireless edge deployments. In this paper, we formulate mobile edge LLM routing as a deployment-constrained, cost-aware decision problem, and propose CR^2, a two-stage device-edge routing framework. CR^2 decouples a lightweight on-device margin gate from an edge-side utility selector for deferred queries. The margin gate operates on frozen query embeddings and a user-specified cost weight to predict whether local execution is utility-optimal relative to the best edge alternative under the target operating point. We further introduce a conformal risk control (CRC) calibration procedure that maps each operating point to an acceptance threshold, enabling explicit control of the marginal false-acceptance risk under the full-information utility reference. Experiments on the routing task show that CR^2 closely matches a full-information reference router using only device-side signals before deferral. Compared with strong query-level baselines, CR^2 consistently improves the deployable accuracy-cost Pareto frontier and reduces normalized deployment cost by up to 16.9% at matched accuracy.

cs.IT

Nuclear non-resonant photoexcitation assisted by electron recombination

We investigate theoretically a nuclear excitation mechanism involving absorption of non-resonant photons leveraged by the coupling to the atomic shell. The nuclear non-resonant photoexcitation is assisted by electron recombination which compensates the energy mismatch between photon and nuclear transition energies, reminiscent of parametric up-conversion in non-linear media. This third-order process proceeds via a virtual nuclear state rather than virtual electronic states, distinguishing this mechanism from the electronic bridge. We investigate the process on the example of a so-far not observed 14.2 keV hard x-ray transition in 193Pt driven by an x-ray free-electron laser. Although the calculated cross section is small, it can be compensated by the vast number of non-resonant photons from the x-ray laser pulse. By enabling nuclear excitation through non-resonant photons, this up-conversion-like mechanism suggests new directions for non-linear x-ray interactions mediated by nuclear transitions.

nucl-th

WISV: Wireless-Informed Semantic Verification for Distributed Speculative Decoding in Device-Edge LLM Inference

While distributed device-edge speculative decoding enhances resource utilization across heterogeneous nodes, its performance is often bottlenecked by conventional token-level verification strategies. Such rigid alignment leads to excessive rejections, significantly diminishing the accepted sequence length and increasing interaction rounds under fluctuating wireless conditions. In this paper, we propose WISV (Wireless-Informed Semantic Verification), a novel distributed speculative decoding framework that goes beyond strict token-level matching via a channel-aware semantic acceptance policy. WISV integrates a lightweight decision head into the edge-side target LLM to dynamically evaluate speculative tokens by synthesizing high-dimensional hidden representations with instantaneous channel state information (CSI). To optimize the trade-off between verification fidelity and communication overhead, we further design two tailored communication protocols: full-hidden upload and mismatch-first selective-hidden upload. Extensive simulations using a 1B drafter and an 8B target model demonstrate that WISV achieves up to a 60.8% increase in accepted length, a 37.3% reduction in interaction rounds, and a 31.4% improvement in end-to-end latency compared to vanilla speculative decoding across tested settings, while maintaining a negligible task accuracy drop (<1%). Finally, we validate WISV on a hardware testbed comprising an NVIDIA Jetson AGX Orin and an A40-equipped server, confirming its real-world efficacy in accelerating edge-deployed LLM inference.

cs.IT

LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstruction

Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles of Simultaneous Localization and Mapping (SLAM), we introduce LingBot-Map, a feed-forward 3D foundation model for reconstructing scenes from streaming data, built upon a geometric context transformer (GCT) architecture. A defining aspect of LingBot-Map lies in its carefully designed attention mechanism, which integrates an anchor context, a pose-reference window, and a trajectory memory to address coordinate grounding, dense geometric cues, and long-range drift correction, respectively. This design keeps the streaming state compact while retaining rich geometric context, enabling stable efficient inference at around 20 FPS on 518 x 378 resolution inputs over long sequences exceeding 10,000 frames. Extensive evaluations across a variety of benchmarks demonstrate that our approach achieves superior performance compared to both existing streaming and iterative optimization-based approaches.

cs.CV

Interacted Planes Reveal 3D Line Mapping

3D line mapping from multi-view RGB images provides a compact and structured visual representation of scenes. We study the problem from a physical and topological perspective: a 3D line most naturally emerges as the edge of a finite 3D planar patch. We present LiP-Map, a line-plane joint optimization framework that explicitly models learnable line and planar primitives. This coupling enables accurate and detailed 3D line mapping while maintaining strong efficiency (typically completing a reconstruction in 3 to 5 minutes per scene). LiP-Map pioneers the integration of planar topology into 3D line mapping, not by imposing pairwise coplanarity constraints but by explicitly constructing interactions between plane and line primitives, thus offering a principled route toward structured reconstruction in man-made environments. On more than 100 scenes from ScanNetV2, ScanNet++, Hypersim, 7Scenes, and Tanks\&Temple, LiP-Map improves both accuracy and completeness over state-of-the-art methods. Beyond line mapping quality, LiP-Map significantly advances line-assisted visual localization, establishing strong performance on 7Scenes. Our code is released at https://github.com/calmke/LiPMAP for reproducible research.

cs.CV

Causal World Modeling for Robot Control

This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world models provide the ability to imagine the near future by understanding the causality between actions and visual dynamics. Inspired by this, we introduce LingBot-VA, an autoregressive diffusion framework that learns frame prediction and policy execution simultaneously. Our model features three carefully crafted designs: (1) a shared latent space, integrating vision and action tokens, driven by a Mixture-of-Transformers (MoT) architecture, (2) a closed-loop rollout mechanism, allowing for ongoing acquisition of environmental feedback with ground-truth observations, (3) an asynchronous inference pipeline, parallelizing action prediction and motor execution to support efficient control. We evaluate our model on both simulation benchmarks and real-world scenarios, where it shows significant promise in long-horizon manipulation, data efficiency in post-training, and strong generalizability to novel configurations. The code and model are made publicly available to facilitate the community.

cs.CV

Masked Depth Modeling for Spatial Perception

Spatial visual perception is a fundamental requirement in physical-world applications like autonomous driving and robotic manipulation, driven by the need to interact with 3D environments. Capturing pixel-aligned metric depth using RGB-D cameras would be the most viable way, yet it usually faces obstacles posed by hardware limitations and challenging imaging conditions, especially in the presence of specular or texture-less surfaces. In this work, we argue that the inaccuracies from depth sensors can be viewed as "masked" signals that inherently reflect underlying geometric ambiguities. Building on this motivation, we present LingBot-Depth, a depth completion model which leverages visual context to refine depth maps through masked depth modeling and incorporates an automated data curation pipeline for scalable training. It is encouraging to see that our model outperforms top-tier RGB-D cameras in terms of both depth precision and pixel coverage. Experimental results on a range of downstream tasks further suggest that LingBot-Depth offers an aligned latent representation across RGB and depth modalities. We release the code, checkpoint, and 3M RGB-depth pairs (including 2M real data and 1M simulated data) to the community of spatial perception.

cs.CV

FlowSSC: Universal Generative Monocular Semantic Scene Completion via One-Step Latent Diffusion

Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view. While feed-forward methods have made progress, they often struggle to generate plausible details in occluded regions and preserve the fundamental spatial relationships of objects. Such accurate generative reasoning capability for the entire 3D space is critical in real-world applications. In this paper, we present FlowSSC, the first generative framework applied directly to monocular semantic scene completion. FlowSSC treats the SSC task as a conditional generation problem and can seamlessly integrate with existing feed-forward SSC methods to significantly boost their performance. To achieve real-time inference without compromising quality, we introduce Shortcut Flow-matching that operates in a compact triplane latent space. Unlike standard diffusion models that require hundreds of steps, our method utilizes a shortcut mechanism to achieve high-fidelity generation in a single step, enabling practical deployment in autonomous systems. Extensive experiments on SemanticKITTI demonstrate that FlowSSC achieves state-of-the-art performance, significantly outperforming existing baselines.

cs.CV

Real-Time 3D Object Detection with Inference-Aligned Learning

Real-time 3D object detection from point clouds is essential for dynamic scene understanding in applications such as augmented reality, robotics and navigation. We introduce a novel Spatial-prioritized and Rank-aware 3D object detection (SR3D) framework for indoor point clouds, to bridge the gap between how detectors are trained and how they are evaluated. This gap stems from the lack of spatial reliability and ranking awareness during training, which conflicts with the ranking-based prediction selection used as inference. Such a training-inference gap hampers the model's ability to learn representations aligned with inference-time behavior. To address the limitation, SR3D consists of two components tailored to the spatial nature of point clouds during training: a novel spatial-prioritized optimal transport assignment that dynamically emphasizes well-located and spatially reliable samples, and a rank-aware adaptive self-distillation scheme that adaptively injects ranking perception via a self-distillation paradigm. Extensive experiments on ScanNet V2 and SUN RGB-D show that SR3D effectively bridges the training-inference gap and significantly outperforms prior methods in accuracy while maintaining real-time speed.

cs.CV

PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting

This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well-suited representation for man-made environments - we introduce PLANA3R, a pose-free framework for metric Planar 3D Reconstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation. The project page is available at https://lck666666.github.io/plana3r

cs.CV

UCD: Unconditional Discriminator Promotes Nash Equilibrium in GANs

Adversarial training turns out to be the key to one-step generation, especially for Generative Adversarial Network (GAN) and diffusion model distillation. Yet in practice, GAN training hardly converges properly and struggles in mode collapse. In this work, we quantitatively analyze the extent of Nash equilibrium in GAN training, and conclude that redundant shortcuts by inputting condition in $D$ disables meaningful knowledge extraction. We thereby propose to employ an unconditional discriminator (UCD), in which $D$ is enforced to extract more comprehensive and robust features with no condition injection. In this way, $D$ is able to leverage better knowledge to supervise $G$, which promotes Nash equilibrium in GAN literature. Theoretical guarantee on compatibility with vanilla GAN theory indicates that UCD can be implemented in a plug-in manner. Extensive experiments confirm the significant performance improvements with high efficiency. For instance, we achieved \textbf{1.47 FID} on the ImageNet-64 dataset, surpassing StyleGAN-XL and several state-of-the-art one-step diffusion models. The code will be made publicly available.

cs.CV

CSGO: Generalized Optimization for Cold Start in Wireless Collaborative Edge LLM Systems

While deploying large language models on edge devices promises low-latency and privacy-preserving AI services, it is hindered by limited device resources. Although pipeline parallelism facilitates distributed inference, existing approaches often ignore the cold-start latency caused by on-demand model loading. In this paper, we propose a latency-aware scheduling framework that overlaps model loading with computation and communication to minimize total inference latency. Based on device and model parameters, the framework dynamically adjusts layer partitioning and allocation to effectively hide loading time, thereby eliminating as many idle periods as possible. We formulate the problem as a Mixed-Integer Non-Linear Program and design an efficient dynamic programming algorithm to optimize model partitioning and device assignment. Experimental results show that the proposed method significantly reduces cold-start latency compared to baseline strategies.

cs.IT